THQ Suffering Terrible Terrible Damage - Page 5
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Silencioseu
Cyprus493 Posts
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Supamang
United States2298 Posts
Anyone whos played the DoW or DoW2 games, was the cover mechanic or any of the other tactical mechanics for combat good for adding depth to the gameplay or were those things just gimmicks? | ||
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ColtCommando
United States51 Posts
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Noocta
France12578 Posts
On February 05 2012 07:48 Grohg wrote: If they're going to die, at least make Homeworld 3! I haven't found a space game like it despite my attempts. Sins is fun but the Homeworld franchise has something special. Get the X serie by Egosoft. :d | ||
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LunaSaint
United Kingdom620 Posts
On February 05 2012 04:33 TheYango wrote: People remember Relic for DoW and CoH, and not HOMEWORLD? It'll be sad if they have to close. ![]() I know right, Homeworld was so amazing. Well, hopefully Darksiders 2 will endure all this. Really sad that it's likely we'll never see another Homeworld game though. | ||
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emc
United States3088 Posts
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Zealotdriver
United States1557 Posts
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myopia
United States2928 Posts
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NEXUS6
United States413 Posts
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althaz
Australia1001 Posts
No, really don't. You can't play any of the X games and do anything else at all. Hardest to learn games ever (but I got soooooo into X2). EDIT: Homeworld 3 would be the SHIT. Homeworld 1 & 2 were amazing games and I never got why nobody else has copied them successfully yet. | ||
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hummingbird23
Norway359 Posts
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Mobius_1
United Kingdom2763 Posts
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Vindicare605
United States16121 Posts
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[-Bluewolf-]
United States609 Posts
On February 05 2012 09:58 Supamang wrote: Kinda OT but: Anyone whos played the DoW or DoW2 games, was the cover mechanic or any of the other tactical mechanics for combat good for adding depth to the gameplay or were those things just gimmicks? I competed in DoW for two years (WCG USA 2005 qualifier, WCG USA 2006 Silver Medalist). It added to the overall strategic depth and, with the lack of direct unit control and the bugs that existed in the game, were pretty impactfull in allowing one player to be better than another. My quick thoughts: + Show Spoiler + In essence, cover allowed for a large choke point at certain parts of the map. Rather than constructing ramps and small entrances to create defender's advantage, it allowed the map to be more open with the same net effect in some areas. Similar to Starcraft, you have units that could negate this effect via superior range or mobility, but overall it was a unique way to create a defender's advantage in certain areas of the map that didn't rely on units passing through single-file. Keeping tabs on one's opponent army and knowing which cover areas one needed to control often determined results of a given game. Morale gave a reason to not just focus down a single unit all the time. In Starcraft, one would be insane to change targets before a unit was killed due to the reduction in DPS along with them not being able to then save the unit itself. In DOW, it became a tradeoff. Do you continue to focus down a morale broken squad - thus ensuring its removal from the board? Or do you change targets to attempt to start reducing the combat effectiveness of another squad - but risk that the morale broken squad might recover or that both squads may be able to make it away? It is a small addition to normal unit micromanagement that made deciding upon targets a bit trickier. Range vs Melee attacks was a bit of a gimmick as ranged units shat on melee units if one had one more ranged squad than melee. However, it did again add to strategy in that getting a similar speed melee unit to tie up a powerhouse range unit was often essential. Or you might use a Melee units range attack to do some damage while you got into range or retreated. Basically - added a bit of battle micromanagement in this sense, but it wasn't something one really had to think about. I'm not sure what other mechanics you might consider under the "tactical" aspect. I also cannot speak about DOW2 as I only played it in the beta and don't think it had as much depth as DOW. | ||
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Disregard
China10252 Posts
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writer22816
United States5775 Posts
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BLinD-RawR
ALLEYCAT BLUES50978 Posts
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BLinD-RawR
ALLEYCAT BLUES50978 Posts
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BLinD-RawR
ALLEYCAT BLUES50978 Posts
well to add something I have to say, now the huge steam sale on all of DoW series makes sense. | ||
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Serpico
4285 Posts
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