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Stormgate/Frost Giant Megathread - Page 329

Forum Index > General Games
6609 CommentsPost a Reply
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JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-06 16:43:41
August 06 2026 16:37 GMT
#6561
On August 03 2026 11:12 Jeremy Reimer wrote:
Show nested quote +
On August 03 2026 10:17 JimmyJRaynor wrote:
Explain all that to Joseph Sanberg.


Well, I had no idea who he was, so I looked him up. According to Wikipedia:

Show nested quote +

He admitted he inflated Aspiration's revenue numbers by concealing that revenue booked to external customers was in fact from entities he controlled and that, along with board member Ibrahim AlHusseini, he created false bank statements in order to fraudulently obtain $145 million in loans.


So Sanberg committed fraud twice: once in making up fake revenue, and the second time making up fake bank statements.

Tim Morten, for all of his faults, never made up fake revenue or fake bank statements. In his SEC filings he was brutally honest about how much money Frost Giant spent and how little it earned.

We've seen people accuse Tim of fraud many times, but the kind of accusations you see on Reddit and the kind you actually go to jail for are two very different things.

Jim Rome's coverage of the Steve Ballmer interview was priceless.
"HE CONNED ME!!!", in a falsetto voice.

Anyhow,
Tim has done a great job appearing to not break the law. We do not know what is in the deals he made with the Korean megacorp. I say he is still dancing to appear to abide by that agreement. That Korean Megacorp could crush him if the sensed the slightest hint of impropriety. Tim is afraid.

I wouldn't screw with those people... They will wreck your life.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-08-06 17:51:17
August 06 2026 17:49 GMT
#6562
On August 06 2026 19:58 TelecoM wrote:
Please stop keeping this thread alive by posting links / etc lol


Ironically, you kept the thread alive by posting that message.

Oh no, now I've kept it alive by replying!

We're all trapped... there is no escape...
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
ChillFlame
Profile Joined August 2024
327 Posts
Last Edited: 2026-08-06 18:43:29
August 06 2026 18:12 GMT
#6563
Anyway, the worst thing SG had was a total lack of fun and cool.

In ZS I can build a couple of flagships with lightning turrets that go off after a friendly unit dies, then send giant waves of thralls on the enemy.

Best LSD firework simulator.

Or sacrifice a hundred thralls to summon a dude with a sword who takes quarter of the screen and cleaves half of the screen.

P.S. the most impressive thing is the game doesn't lag.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
August 07 2026 02:49 GMT
#6564
On August 07 2026 02:49 Jeremy Reimer wrote:
Show nested quote +
On August 06 2026 19:58 TelecoM wrote:
Please stop keeping this thread alive by posting links / etc lol


Ironically, you kept the thread alive by posting that message.

Oh no, now I've kept it alive by replying!

We're all trapped... there is no escape...


I've been following this thread for sometime now, through my bi-polar high,low, manic, no matter whatever circumstance changes, this gives me more dopamine than stormgate itself, oopsy.
别问,问就是查无此人。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-07 11:39:34
August 07 2026 11:34 GMT
#6565
Interestingly, Senegal did not use hell spawn resurgence despite the 'ladder consensus' this was a key macro upgrade.

All of Shrine Energy's competing uses made for some fascinating decisions.

I won't post the link here because someone objects to it. However, Stormgate Archive is running on Twitch.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
August 08 2026 09:14 GMT
#6566
lol no worries I was just playin around bro, so is StormGate going to come back to life through Korean Mega corp? Is that what you're saying?
AKA: TelecoM[WHITE] Protoss fighting
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-08 12:58:06
August 08 2026 12:42 GMT
#6567
On August 08 2026 18:14 TelecoM wrote:
lol no worries I was just playin around bro, so is StormGate going to come back to life through Korean Mega corp? Is that what you're saying?

Nah, they gave up on the game. They have not given up on Tim. Tim has to appear to be doing everything he can to make their investment pay off. They invested in Tim and his 'vision for the future of video games'.

If you've ever been in one of these money raising meetings ... it is great theatre. Those sorts of grandiose sales pitches gave us the Concorde PS5 controller and the Marathon PS5 controller.

As the game is failing middle managers are forced to go along with bigger promises made by the CEO to justify the ballooning investment requestshe is making. Look for a line of Arkkerron robot AI sex dolls as that game moves into its 11th year of development. LOL.

So to keep the money flowing with something like Concorde a top money guy had to call it "Sony's Star Wars level project". All the mini bosses below him had to nod in agreement. What did IGN give Concorde again? I know Marathon got a 9. Stormgate got an 8. Lololol

In deference to your polite request I will no longer link to Stormgate Archives' Twitch Channel. 😎.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-08-08 19:31:08
August 08 2026 19:26 GMT
#6568
On August 08 2026 21:42 JimmyJRaynor wrote:
Show nested quote +
On August 08 2026 18:14 TelecoM wrote:
lol no worries I was just playin around bro, so is StormGate going to come back to life through Korean Mega corp? Is that what you're saying?

Nah, they gave up on the game. They have not given up on Tim.


I'm pretty sure everyone has given up on Tim by now, save for Tim himself, and even then support appears to be wavering.

Tim posted multiple times that he feels it's "not fair" that just because a game failed in the marketplace, that a developer shouldn't get to make another game. This is true in some senses but not in others.

One comparison I can't stop thinking about is John Romero and Daikatana. In many ways it mirrored the Stormgate disaster. The marketing was over-the-top and stressed the whole "former DooM developer kicked out of iD but now he's back to make his dream game!" thing that seems so familiar. The game itself was so bad it became a punchline.

Romero wasn't exiled from video game development forever, but he was exiled in a sense. He lost his big expensive company with his big expensive offices. He lost a lot of goodwill. In the end, he went back to basics: making tiny phone games (in the pre-smartphone era) largely by himself, and slowly working his way back up to owning a small game studio again. I have to admit that I haven't played any of his recent games, but he did at least have a redemption arc of sorts.

But you don't get a redemption arc if you aren't willing to eat your humble pie. You have to be willing to start small again. Really small. I don't think Tim has this in him.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-08 22:14:32
August 08 2026 22:14 GMT
#6569
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
August 08 2026 22:31 GMT
#6570
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.


I don't think that's what Tim truly loves, though. That's the thing.

I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-09 00:55:18
August 09 2026 00:52 GMT
#6571
he used to be a code warrior. i guess he lost his passion as he aged and got mixed up in the political intrigue of office politics ... lost in the vagaries of management theory. Quagmired in a sea of deceit ....He is like a 21st century Rodin. Tim needs to find his own little Camille Claudel to revive his passion for building exe's. CAMILLE ! ! !! CAMILLE ! ! !

i find hermit coding therapeutic.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
August 09 2026 17:11 GMT
#6572
On August 09 2026 09:52 JimmyJRaynor wrote:
he used to be a code warrior. i guess he lost his passion as he aged and got mixed up in the political intrigue of office politics ... lost in the vagaries of management theory. Quagmired in a sea of deceit ....He is like a 21st century Rodin. Tim needs to find his own little Camille Claudel to revive his passion for building exe's. CAMILLE ! ! !! CAMILLE ! ! !

i find hermit coding therapeutic.


just build a rubber duck castle for tim, he be happy swimming.
别问,问就是查无此人。
CicadaSC
Profile Joined January 2018
United States1986 Posts
Last Edited: 2026-08-09 17:24:28
August 09 2026 17:23 GMT
#6573
On August 09 2026 07:31 Jeremy Reimer wrote:
Show nested quote +
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.


I don't think that's what Tim truly loves, though. That's the thing.

I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.

Bad is subjective. Plenty of people loved and still love stormgate to this day.
Remember that we all come from a place of passion!!
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
August 09 2026 18:18 GMT
#6574
On August 10 2026 02:23 CicadaSC wrote:
Show nested quote +
On August 09 2026 07:31 Jeremy Reimer wrote:
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.


I don't think that's what Tim truly loves, though. That's the thing.

I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.

Bad is subjective. Plenty of people loved and still love stormgate to this day.


I assume you're joking?
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
CicadaSC
Profile Joined January 2018
United States1986 Posts
Last Edited: 2026-08-09 20:08:11
August 09 2026 19:11 GMT
#6575
On August 10 2026 03:18 Jeremy Reimer wrote:
Show nested quote +
On August 10 2026 02:23 CicadaSC wrote:
On August 09 2026 07:31 Jeremy Reimer wrote:
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.


I don't think that's what Tim truly loves, though. That's the thing.

I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.

Bad is subjective. Plenty of people loved and still love stormgate to this day.


I assume you're joking?

Have you ever heard the discourse towards the end of its life cycle - "Man, if only stormgate released in this state because it's so much better now."

iirc even uthermal liked it when he last tried it and he shared my sentiment.
Remember that we all come from a place of passion!!
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-08-09 19:38:36
August 09 2026 19:19 GMT
#6576
On August 10 2026 04:11 CicadaSC wrote:
Show nested quote +
On August 10 2026 03:18 Jeremy Reimer wrote:
On August 10 2026 02:23 CicadaSC wrote:
On August 09 2026 07:31 Jeremy Reimer wrote:
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.


I don't think that's what Tim truly loves, though. That's the thing.

I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.

Bad is subjective. Plenty of people loved and still love stormgate to this day.


I assume you're joking?

Have you ever heard the discourse towards the end of its life cycle - "Man, if only stormgate released in this state because it's so much better now."

iirc even uthermal liked it when he last tried and shared my sentiment.


One content creator (who is famous for being open-minded and positive about basically everything) saying "Hey, Stormgate is much better than it was before, when it was really bad" is hardly "Plenty of people still love Stormgate".

The number of people who currently love Stormgate can literally be counted on one hand.

Stormgate launched as a "horribly bad" game and by the time it finally died for good it was a "much better than before, but still pretty bad" game.

My favorite clip was GiantGrantGames, another very personable content creator who is open-minded and positive and fun to watch, repeating "It's so bad, man!" as he completed the rebooted and retooled campaign.

And it is.

The single player experience is the most important part of any RTS game. Blizzard confirmed that 80 percent of players never even touch multiplayer. And we can see this statistic played out again in the final Stormgate chart:

[image loading]


Losing multiplayer entirely, and then bringing it back partially, doesn't even register as a blip on the Steam charts. The only people playing Stormgate right now are people who randomly download the game because it's free and then play the three free campaign missions.

That's a far cry from "plenty of people still love Stormgate".
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
August 09 2026 20:01 GMT
#6577
On August 10 2026 03:18 Jeremy Reimer wrote:
Show nested quote +
On August 10 2026 02:23 CicadaSC wrote:
On August 09 2026 07:31 Jeremy Reimer wrote:
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.

I don't think that's what Tim truly loves, though. That's the thing.
I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.

Bad is subjective. Plenty of people loved and still love stormgate to this day.

I assume you're joking?

There is a guy on YouTube hosting Intellivision Horse Racing betting nights and Astrosmash competitions. These are console games from 1981. Watching all the yelling and screaming and carrying on it looks to me like they are having fun.
What makes a fun video game is subjective. Some prolly love Stormgate. Clearly parts of the team did because of the voluntary work they did after Frost Giant disbanded.


Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gorsameth
Profile Joined April 2010
Netherlands22586 Posts
August 09 2026 20:12 GMT
#6578
Stormgate was shit from the first shared gameplay and stayed shit until the day it died. That it was slightly less shit by then is not an accomplishment.

At no point in Stormgates life was it ever viable as a product, even for just a small dedicated fanbase.
It ignores such insignificant forces as time, entropy, and death
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-08-09 20:45:12
August 09 2026 20:44 GMT
#6579
On August 10 2026 05:01 JimmyJRaynor wrote:
Show nested quote +
On August 10 2026 03:18 Jeremy Reimer wrote:
On August 10 2026 02:23 CicadaSC wrote:
On August 09 2026 07:31 Jeremy Reimer wrote:
On August 09 2026 07:14 JimmyJRaynor wrote:
You do not need any money to make a game. The industry has come full circle. You can make a game in your spare time if making games is what you truly love.

I don't think that's what Tim truly loves, though. That's the thing.
I think Tim truly loves being the CEO of a games company. That's a harder thing to do, particularly if all of the companies you create end up only making bad games and then running out of money.

Bad is subjective. Plenty of people loved and still love stormgate to this day.

I assume you're joking?

There is a guy on YouTube hosting Intellivision Horse Racing betting nights and Astrosmash competitions. These are console games from 1981. Watching all the yelling and screaming and carrying on it looks to me like they are having fun.
What makes a fun video game is subjective.


I played Astrosmash on Intellivision in the mid-80s. It was a fun game then and it's still pretty fun today. Not very deep, but it's a good time. Utopia and the Dungeons and Dragons game absolutely rocked.


Some prolly love Stormgate. Clearly parts of the team did because of the voluntary work they did after Frost Giant disbanded.


Some people love Stormgate. Some people will love anything, even Shroud of the Avatar.

But some is not plenty.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-09 21:22:48
August 09 2026 21:18 GMT
#6580
On August 10 2026 05:44 Jeremy Reimer wrote:
I played Astrosmash on Intellivision in the mid-80s. It was a fun game then and it's still pretty fun today. Not very deep, but it's a good time. Utopia and the Dungeons and Dragons game absolutely rocked.

Crop, Fishing Boat, Housing project opening for me. Then I have to choose between Fort and a Submarine after i bring in some cash. Offense or defense.

A guy named IntellivisionDude plays D&D:Treasures of Tarmin all the time. I put him on in the background when I'm coding and then toggle over to him for the big fights. The clicking of that Disk as the only sound breaking the midnight silence... will never be matched.

I'll bet you Tim Morten was prolly a world champion level Utopia player
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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