Divinity - Original Sin 2 - Page 3
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Mannerheim
766 Posts
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nanaoei
3358 Posts
i'll compile my thoughts on that unfairness, that way. you have to maintain highground when you can, and stop casters and bruisers from having their way. your party must be mobile in tactician with the option of throwing out a bit of tactical cheese like huddling behind something and LoSing behind steam, or fleeing during an encounter to come back and take the fight with lower numbers on the other side. the amount of damage you take and how many defenses they have before they can be CC'd will seem bad like mannerheim says, and in some ways you have to try and game the AI, which is admittedly very good in this game. but that is part of what makes it a strategy game, where you don't go in overly powered and you have to plan around your party's strengths and the enemy's weakness. the co-op aspect can also paint for some memorable camaraderie (or the opposite) or moments because such weird and new things can happen. feels almost like a DnD game come to life with built in mechanics that teach you how to play a roleplaying game. | ||
Sbrubbles
Brazil5763 Posts
On September 19 2017 14:00 MotherOfRunes wrote: same with russia, few years ago when there was no regional lock, you could buy from some random russian dudes for low prices and they would gift it to you. they made few dollars profit and you would still pay less than in europe. win win....then gaben said "fuck you gimme that money" Well ... obviously they would do that. You can't do price discrimination if your consumers can sell your goods to each other at little cost. | ||
PM_ME_NICE_PUPPERS
Pakistan51 Posts
Will I get a third party member at some point in the game? | ||
Craton
United States17153 Posts
But yes; there are four companions available with story attached to them and then a large number of hirelings available at the End of Time (first? unlocked room). | ||
m4ini
4215 Posts
On September 19 2017 20:18 -Archangel- wrote: Not only Poland. Half of EU cannot afford EU prices but Steam does not care. So only other options are get it cheaper from shady sites where money paid goes to who knows where or wait 6 months to 1 year for a radical Steam sale (50% off or more) or get it for 0E from certain sites. In east EU most people do the third thing. Bad business for Steam in any case if they insist on keeping whole of EU on same price. This is all entirely moot. The game certainly was cheap while being kickstarted. $25, missed it? If you pirate a game that easily entertains you for at least 100 hours, i'm sorry, you're not pirating because "i'm so poor", you're pirating because you're used to pirating. If that's your thing, all good - but complaining, really? Sorry, nah. Not buying it. The reasoning, that is - the game i bought twice. It's also not "bad business for steam", you're screwing the developer, not steam. The kickstarter was 2 million. Larian has 130 employees, not counting things like componists and orchestras, ad campaigns etc. The game was in development for two years. You do the math. sidenote: i don't entirely understand how this is even a "steam issue" considering the game is the same price on GoG. | ||
Spicy_Curry
United States10573 Posts
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Silvanel
Poland4601 Posts
On September 20 2017 11:38 m4ini wrote: This is all entirely moot. The game certainly was cheap while being kickstarted. $25, missed it? If you pirate a game that easily entertains you for at least 100 hours, i'm sorry, you're not pirating because "i'm so poor", you're pirating because you're used to pirating. If that's your thing, all good - but complaining, really? Sorry, nah. Not buying it. The reasoning, that is - the game i bought twice. It's also not "bad business for steam", you're screwing the developer, not steam. The kickstarter was 2 million. Larian has 130 employees, not counting things like componists and orchestras, ad campaigns etc. The game was in development for two years. You do the math. sidenote: i don't entirely understand how this is even a "steam issue" considering the game is the same price on GoG. GoG has slight difference in prices for different regions (that includes Poland since they are polish), not as big as steam but there are some differences. Anyway I am not pirating games anymore, but i used to. I stopped once i got a job with decent salary. Still i am only buying games on sales cause it would be me difficult for me to pay original price. Just multiply game price times 4 or 5 and You get idea how much of stretch it is for someone living in east Europe. | ||
JazVM
Germany1196 Posts
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valaki
Hungary2476 Posts
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Craton
United States17153 Posts
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Scorch
Austria3371 Posts
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B.I.G.
3251 Posts
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PM_ME_NICE_PUPPERS
Pakistan51 Posts
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Oshuy
Netherlands529 Posts
On September 23 2017 16:45 B.I.G. wrote: Which party are you guys rolling with? I picked the undead guy and only met the red Prince, the elfish murder girl and the bearded mercenary guy so I didn't have much of a choice. Then later on the boat the dwarf and the redhead suddenly wanted to team up but by that time I was like no too late you indecisive jerks.. Made a first run with Beast (dual wield/stab)/Lhose (air/water)/Red prince (shield/melee)/custom (summoner/utility). Started a second with Fane/Sebille/Ifan to take a look at their stories. | ||
nanaoei
3358 Posts
general: - utility is almost a must for every character, especially on lone wolf traited characters. going pure damage almost never works unless you are overleveled, have party members to shore up all your missing utility, have played so much that nothing can surprise you. recommended two points in any one of the following trees, listed with AP cost: Polymorph-- (1)+(1 aoe entangle) spider legs, (1)+(1 fly) spread your wings, (1) chameleon cloak (works like undead racial of Play Dead, except with AP cost and movement) basically, the entire poly tree has damage and defensive options not available to the other trees. it's very solid except you will need to spend two level-ups on it as a lonewolf for the two points necessary (as opposed to one for every other tree). Aerotheurge-- (2) teleportation (1) uncanny evasion + many others, much like poly. i have a sweet spot for uncanny evasion on all-in melee types because it basically grants invulnerability when you teleport in first turn. mobs will still hit you and waste skills (cds) on occaision if they can't spot an alternative. warfare-- (2) battering ram & (2) battle stomp, aoe stuns that can damage through the last bit of armor. for one point in warfare you get these two awesome melee skills. they will often get you through hard encounters and having more than one character capable is that much better. (1) phoenix dive, a cheap 4 turn CD that has a small fire aoe on impact. huntsman-- (1) tactical retreat, much like phoenix dive with the added benefit of granting 1-turn haste, giving you extra bit of movespeed for your AP. scoundrel (1) cloak and dagger, another 4 turn CD which can uniquely be used from stealth or invis. casters: tend to start slow compared to physical. that's the nature of the game and it will feel difficult until nearing the end of act one. spreading points into different schools of magic may feel good for all the options it unlocks, but damage will be severely lacking for actually cracking into armor, and so you're delegated as a CC bot that has to both avoid damage and also avoid damaging teammates. i recommend trying to go all-in on one or two trees to see more use with your DMG. you'll quickly see your damage skyrocket and suddenly enemies will be losing all magic armor and chunks of HP in one turn of casting, with CC just being the gravy on top. high mastery casters will be the go-to for finishing extremely high armor, high stat, high simplicity targets. melee: should expect to get CC'd early and often. learn to pivot around mobs closely to avoid opportunity attacks and to help set up for aoe CC as attacks really hurt later into the game. dome of protection (custom source skill, one AP) is often underused even when source is easy to come by. it's the same as casting an AOE armor restoration each turn. (soothing cold, mend metal) you can stack armor recovery on top of that for even harder fights when you're lacking the dmg/AP to truck through fights and ignore enemy turns altogether. | ||
ASoo
2860 Posts
I'm running an all-in phys damage party:
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akatama
Romania982 Posts
[*] Sebille as dual wield Rogue. Tons of damage, solid CC (Warfare skills work with daggers, and staves too for that matter). Special mention to the Rupture Tendons + Chicken combo (haste the chicken for some fun time). Key talents are Pawn + Opportunist for basically free AP. Pump that Finesse and make sure her turn is after the buff-bot. Ability-wise, Scoundred + Warfare + one support school (geo/air/hydro, don't like pyro because she tends to act last). [*] Ifan as a Ranger. One point in Pyro for buffs, a couple in Huntsman for abilities, rest in Warfare + Ranged. Split between Wit and Finesse, he always goes first and can potentially neutralize a caster or 2 from the get-go with Knockdown Arrows (as their physical armor is low generally). Executioner seems a natural pick, as the first turn is focused on getting people in position and CCing everything, leaving Ifan to get some free actions in the next turn. [*] Lohse as a two-handed warrior. Strength with a bit of Con, Pawn + Opportunist for free AP. Using Geo as support school since it feels thematic for a pseudo front liner. [*] The Lizard Wizard Red Prince main character as a support. Skills spread between all schools of magic, you are a toolbox. Pyro buffs go to the rogue with priority, Armor of Frost/Fortify/heal as needed. Rain is amazing, Soothing Cold is amazing for walking on bad terrain and avoiding status effects, Teleport for more control. Damage-wise, Necro spells and a basic Incarnate feel plenty, with some more armor damage in the form of Geo's Acid spells later on. Leadership is the filler of choice and thematic to boot. Do have some elemental damage spells for CC purposes in rare circumstances (enemies with no magic armor? swap out something for a Winter Blast). Stats split between Memory/Con/Int as needed, you want to wear a shield for the extra durability; any hit on you is a hit not targeted at the real damage dealers. For talents, the only mandatory ones are Far Out Man and Pet Pal (Persuade + Pet Pal + Scholar trait should be able to unlock anything and everything that involves talk). | ||
Fleetfeet
Canada2199 Posts
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akatama
Romania982 Posts
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