On July 28 2012 01:27 Zorkmid wrote:
Oh the different ways we measure success in DayZ.....
Oh the different ways we measure success in DayZ.....
Happy birthday
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oZii
United States1198 Posts
July 27 2012 16:52 GMT
#4281
On July 28 2012 01:27 Zorkmid wrote: Show nested quote + On July 28 2012 01:23 FXOpen wrote: Damn, just died. Was my most fun/successful time yet, 12 murders! :D Oh the different ways we measure success in DayZ..... Happy birthday | ||
Benjef
United Kingdom6921 Posts
July 27 2012 16:54 GMT
#4282
HOTFIX : 26 JULY 2012 Affected addons: * dayz_code 1.7.2.4 * dayz 1.3.2 * dayz_anim 0.5 * dayz_server (server admins only) Developer's Note: * Should be used with Build 95389 and above on 1.62 * 5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently Changelog: * [NEW] Respawn button is disabled during DayZ play * [NEW] Optimized authentication process on login * [NEW] Singleplayer mode disabled when DayZ is loaded * [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded * [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution) * [FIXED] Infected cannot hear weapon firing (now they actually hear again) * [FIXED] Clothing no longer spawning (now it spawns as it used too) * [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm) * [NEW] Respawn button is enabled if the player has a fracture * [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins) * [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear) * [NEW] Client will automatically spawn player out of debug and waterworld to last known position * [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns) | ||
oZii
United States1198 Posts
July 27 2012 16:59 GMT
#4283
This weekends mission for pick up group I think should be Da Choppa! | ||
Zorkmid
4410 Posts
July 27 2012 17:00 GMT
#4284
On July 28 2012 01:59 oZii wrote: It is time ladies and gentleman to be reinvigorated. If you where a little tired you now have a new mission! Dat Choppa!!! This weekends mission for pick up group I think should be Da Choppa! Fuck. I'll be back sunday night, I have 3 jerry cans. 57 to go. | ||
oZii
United States1198 Posts
July 27 2012 17:09 GMT
#4285
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Jochan
Poland1730 Posts
July 27 2012 17:11 GMT
#4286
This update has been subjected to only closed testing with around 50 players, it is released to players who want to help check if this is a good update under capacity SixUpdater will only host the update once we have confirmed we are satisfied with the update Server Owners: PLEASE update your builds to the latest (95389) beta Please do not grab this update, and then QQ because you can't find a server. Install to a new @dayz mod folder and use when servers become available Source | ||
PassiveAce
United States18076 Posts
July 27 2012 17:17 GMT
#4287
On July 28 2012 02:11 Jochan wrote: I guess You guys didn't read the Rocket post, he is very reserved about this patch, it is not even on SixLauncher. It's install on your own risk (server operators) kinda. Show nested quote + This update has been subjected to only closed testing with around 50 players, it is released to players who want to help check if this is a good update under capacity SixUpdater will only host the update once we have confirmed we are satisfied with the update Server Owners: PLEASE update your builds to the latest (95389) beta Please do not grab this update, and then QQ because you can't find a server. Install to a new @dayz mod folder and use when servers become available Source ugh I didnt realize this, guess im not playing for a few days ![]() | ||
ffswowsucks
Greece2291 Posts
July 27 2012 17:30 GMT
#4288
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bK-
United States326 Posts
July 27 2012 17:40 GMT
#4289
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Shelke14
Canada6655 Posts
July 27 2012 17:42 GMT
#4290
Looks like im starting over again boys! | ||
Zorkmid
4410 Posts
July 27 2012 17:45 GMT
#4291
On July 28 2012 01:52 oZii wrote: Show nested quote + On July 28 2012 01:27 Zorkmid wrote: On July 28 2012 01:23 FXOpen wrote: Damn, just died. Was my most fun/successful time yet, 12 murders! :D Oh the different ways we measure success in DayZ..... Happy birthday tyty, not until tomorrow. | ||
imMUTAble787
United States680 Posts
July 27 2012 17:58 GMT
#4292
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NEXUS6
United States413 Posts
July 27 2012 18:23 GMT
#4293
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ffswowsucks
Greece2291 Posts
July 27 2012 18:32 GMT
#4294
PS: logged in a different server with the new patch and died as soon as I logged in. stupid game really. | ||
Benjef
United Kingdom6921 Posts
July 27 2012 19:39 GMT
#4295
On July 28 2012 03:32 ffswowsucks wrote: Big thanks to Fearman for the blood tranfuse. PS: logged in a different server with the new patch and died as soon as I logged in. stupid game really. Thats why you generally wait a while when a new patch hits. I don't generally play the new patch till its been out a day or two so I don't get screwed over by stupid glitches. | ||
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tofucake
Hyrule18979 Posts
July 27 2012 20:03 GMT
#4296
On July 28 2012 03:23 NEXUS6 wrote: I just installed day z 1.7.2.4 and stayed on arma version 95389 and I was able to connect to US 382 extremely easily even with the server at 38 players. It went to setup completed so fast that I didn't even get a chance to see waiting for character or loading. Weird...my server isn't updated... | ||
Valashu
Netherlands561 Posts
July 27 2012 20:11 GMT
#4297
It's like Rocket is trying to add frustration to the game by forcing you to run up to zombies and wait till you die so you can get a spawn closer to your friends. | ||
Dbars
United States273 Posts
July 27 2012 20:12 GMT
#4298
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seve
91 Posts
July 27 2012 20:12 GMT
#4299
Or is my character save somehow compromised? | ||
Candadar
2049 Posts
July 27 2012 20:12 GMT
#4300
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