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Active: 10414 users

Warcraft 2,5 BETA V0.9

Forum Index > General Games
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TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2012-07-30 15:44:21
September 10 2011 16:06 GMT
#1
This project is a fast paced oldschool "standard" RTS modification for Warcraft III The Frozen Throne, that takes place after the 2nd War with the Alliance still fighting the remains of the Orcish Horde. It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3.
Some examples of changed gameplay:
- expanding is more important
- most units die faster but also can be produced faster
- new armor/damage system
- micro is similar to Starcraft Broodwar
- macro is more important compared to Warcraft 3
- no heroes are available
- advanced tooltip system
- upgrades need more time to research compared to Warcraft 3
- maps are designed with lots of chokes and cliffs to make positioning more important
- flying dropships are available
- several new models
- foodcap 200
- special naval maps (WIP)
- special maps with underground caves and mercs/creeps (WIP)

Right now only ORC AI is available since Version 0.9m
Undead/Burning Legion is not finished/playable yet

Credits to:Mephestrial,Mr.Goblin, Deolrin, Pyramidhe@d,Dentarg,Drink,Callahan,Mechanical Man,DonDustin,Frankster

Iam still searching for testers, terrainers and AI coders/scripters.
If you are interested in playing or watching some VODS check out these links:

Watching VODS:
Youtube
Meet to play:
Facebook
IRC

Replays:
WCreplays
search for replays uploaded by TaShadan

Download:
moddb

To install this mod follow these instructions:

1. make a copy of your Warcraft III TFT folder and call it Warcraft 2.5
2. extract the wc25mod.rar to this new folder.3. use regedit.exe, go to HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III and add "Allow Local Files" with the value 1. Or use the Allowlocal.reg in the wc25mod.rar file.
4. Remember that every player needs the mod to play before you start a game.
5. I never had problems with playing on the official servers, but i assume no liability.

Known issues:If you opponent uses the white Teamcolor you should change the opponents color ingame to red, because right now the Minimap color of your own units/buildings is white too.

Changelog is included in the readme.
Total Annihilation Zero
Raidern
Profile Joined February 2005
Brazil3811 Posts
September 10 2011 16:14 GMT
#2
going to download and test later with a friend

but what made me interested the most was the non-widescreen aspect of the video
do you use a widescreen monitor? if yes how did you do it
For the Swarm!
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2011-09-10 16:32:38
September 10 2011 16:16 GMT
#3
no i dont use a widescreen
but i use camtasia and i think you can change the ratio too
Total Annihilation Zero
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 10 2011 16:16 GMT
#4
Wow, great stuff man! Now if I can grab a hold of a tft version , have wc3 vanilla in spanish right now

Hope this gets proper attention from the wc3 community!

BTW, whats the food limit? No upkeep mechanic right?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 10 2011 16:18 GMT
#5
no upkeep and food limit is 200
Total Annihilation Zero
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 10 2011 16:23 GMT
#6
On September 11 2011 01:18 TaShadan wrote:
no upkeep and food limit is 200

Great! I just wished this mod wouldve been out like 3 years ago!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2011-09-10 16:29:13
September 10 2011 16:28 GMT
#7
well i started 2 years ago but then i stopped cause of sc2 and it wasnt that good at the beginning
but i think V0.8 is ok and V0.9 will be better
Total Annihilation Zero
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 11 2011 08:28 GMT
#8
tell me what you think after trying it
if you dont like it tell me what you dont like
maybe i can improve it
Total Annihilation Zero
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 11 2011 08:41 GMT
#9
Wouldn't Orc be horrendously underpowered without heroes? Especially in late game where they would get raped by Gryphons, Frost Wyrms or Chimera.
8/4/12 never forget, never forgive.
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 11 2011 08:44 GMT
#10
no they dont cause i didnt just remove the heroes i changed every unit stats and added some new
Total Annihilation Zero
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
September 11 2011 09:37 GMT
#11
Did you remove Riflemen and Sorceresses? ;/
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 11 2011 09:43 GMT
#12
yes i did
archer/ranger and mages are the "new" one
Total Annihilation Zero
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
Last Edited: 2011-09-11 15:16:34
September 11 2011 11:36 GMT
#13
Anyway, here are some ideas/units I'd love to see (maybe you could use some of them for UD/NE if our visions of HU and OC differ too much ;p).

UNDEAD

Units

Acolyte:

- Sacrificial Skull - creates a 35 radius of blight (each Acolyte can use it once, the same way each Vulture has 3 Spider Mines); no upgrade required
- Dark Ritual - Acolyte dies and heals 25 HP of every unit within a 25 radius (think of Boron Sacrifice from AoX, just without the Witch); requires an upgrade in Graveyard at tier 2
- Sacrifice - turns Acolyte into Shade (same like in WC3)

Ghoul:

- fast, cheap, more fragile than Footies
- Cannibalize (stats up to balance); requires an upgrade in Crypt at tier 1
- Ghould Frenzy; requires an upgrade at either tier 2 or 3, not sure which one is better

Fiend:

- when killed, spawns 3 Carrion Beetles (temporary, weak and fragile), think of Zerg building in SC2
- Web (now an AoE ability); requires a tier 2 upgrade in Crypt
- Burrow (allows underground movement akin SC2 Roaches); requires a tier 2 uprade in Graveyard

Gargoyle:

- Stone Form (just like in WC3)

Shade:

- True Sight
- Unholy Aura; requires a tier 3 upgrade in Sacrificial Pit
- obviously invisible
- Sleep (like in WC3); tier 2 upgrade required?

Banshee:

- unit available at tier 3
- Frost Nova (like in WC3, although rebalanced - mainly just slows)
- Cursed Tree (upgrade required, think of a combination of Curse tree from AoX and Lurker's damage with Crypt Lord Impale's animation :D)
- Possession (works faster than in WC3); requires an expensive upgrade

Necromancer:

- Raise Dead (like in WC3)
- Spirit Form (like Gaseous Form from AoX)

Meat Wagon:

- like in WC3

Abomination:

- like in WC3

I gotta go now. I'm gonna post more ideas as soon as I'm back. I got hooked.
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2011-09-11 12:10:26
September 11 2011 12:07 GMT
#14
thanks for your ideas i will save them and think about it
about the AoE ability: i had the same idea with some other autocast spells like bloodlust but didnt do it yet
btw i was thinking about changing undead to nerubian empire but that would be alot of work and the map gets maybe too big cause of the new models i would need
Total Annihilation Zero
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
Last Edited: 2011-09-12 08:54:50
September 11 2011 17:50 GMT
#15
NIGHT ELF

Units

Wisp:

- same as WC3

Archer:

- Hide (like in WC3); after Concealment is researched (tier 2, Hunter's Hall) Archers can attack while staying invisible
- the rest like in WC3 (upgrades), although rebalanced

Huntress:

- Hide (same as above)
- Sentinel (like in WC3)
- Blink - works like in SC2, Huntresses can Blink while using Hide, staying invisible the whole time (!); requires a tier 2 upgrade

Glaive Thrower:

- same as in WC3

Dryad:

- same as in WC3
- Gallop - allows Dryads to move faster, while being unable to attack (requires an upgrade at tier 2)

Keeper of the Grove:

- built in AoL
- Eclipse - changes the time from day to night for 15 seconds (default spell)
- Guardian Rune (like the same ability in AoX); upgrade required (researched in AoL at tier 2)
- Tranquility (same as WC3, although nerfed); requires an upgrade in AoL at tier 2

Druid of the Claw:

- like in WC3

Hippogryph:

- like in WC3, including mounting



Enough for now. ;p
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2011-09-11 17:58:26
September 11 2011 17:56 GMT
#16
i allready started with NE but hide is too strong cause you can easily block entrances, but maybe it works if it has to be researched
keeper of the grove is a hero model but i could remove the hero glow
Total Annihilation Zero
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
September 11 2011 18:06 GMT
#17
Maybe make it Hunter's Hall tier 1 upgrade? ;]
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 12 2011 11:09 GMT
#18
maybenexttime if you want to help me we could exchange icq numbers or open an irc channel
Total Annihilation Zero
Elementy
Profile Blog Joined December 2002
United States183 Posts
September 12 2011 11:47 GMT
#19
i wish i had TFT this sounds fun fun =)) GJ man
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 12 2011 14:06 GMT
#20
cant you get it from a friend?
Total Annihilation Zero
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