Counter-Strike: Global Offensive - Page 378
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TBone-
United States2309 Posts
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Psyonic_Reaver
United States4342 Posts
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Kojak21
Canada1104 Posts
waste of time! | ||
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Shelke14
Canada6655 Posts
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Kotreb
Croatia1392 Posts
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gTank
Austria2610 Posts
Somehow, I can't hit anything with the normal M4 (or I should practise more) compared to the silenced one. Also, for me, it feels closer to cs 1.6 to have a silencer on a M4 XD | ||
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KnT
Australia243 Posts
Found this on the steamforums; Attribute / A4 / A1.S / A1 / Who is better? ----------------------------------------------------------------- in_game_price / 3100 / 2900 / 2900 / A1.S = A1 > A4 primary_clip_size / 30 / 20 / 20 / A4 > A1.S = A1 tracer_frequency / 1 / 0 / 1 / A1.S > A1 = A4 range_modifier / 0.97 / 0.99 / 0.99 / A1.S = A1 > A4 spread / 0.60 / 0.45 / 0.60 / A1.S > A1 = A4 innacuracy_fire / 7.00 / 7.00 / 12.0 / A4 = A1.S > A1 innacuracy_jump / 0.64 / 0.65 / 0.65 / A4 > A1.S = A1 innacuracy_land / 0.192 / 0.197 / 0.197 / A4 > A1.S = A1 innacuracy_move / 92.88 / 92.87 / 92.87 / A1.S = A1 > A4 recoil_angle_variance / 70 / 65 / 65 / A1.S = A1 > A4 recoil_magnitude / 23 / 21 / 25 / A1.S > A4 > A1 recoil_magnitude_var / 0 / 0 / 3 / A1.S > A4 > A1 According to this - http://counterstrike.wikia.com/wiki/M4A4 and http://counterstrike.wikia.com/wiki/M4A1-S - the M4A4 does 3 more damage to an unarmoured head than the M4A1-S, but both will still OHK the target | ||
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Roggay
Switzerland6320 Posts
On April 07 2014 19:13 KnT wrote: It's cheaper (3100 vs 2900 = free flashbang) and more accurate Found this on the steamforums; Attribute / A4 / A1.S / A1 / Who is better? ----------------------------------------------------------------- in_game_price / 3100 / 2900 / 2900 / A1.S = A1 > A4 primary_clip_size / 30 / 20 / 20 / A4 > A1.S = A1 tracer_frequency / 1 / 0 / 1 / A1.S > A1 = A4 range_modifier / 0.97 / 0.99 / 0.99 / A1.S = A1 > A4 spread / 0.60 / 0.45 / 0.60 / A1.S > A1 = A4 innacuracy_fire / 7.00 / 7.00 / 12.0 / A4 = A1.S > A1 innacuracy_jump / 0.64 / 0.65 / 0.65 / A4 > A1.S = A1 innacuracy_land / 0.192 / 0.197 / 0.197 / A4 > A1.S = A1 innacuracy_move / 92.88 / 92.87 / 92.87 / A1.S = A1 > A4 recoil_angle_variance / 70 / 65 / 65 / A1.S = A1 > A4 recoil_magnitude / 23 / 21 / 25 / A1.S > A4 > A1 recoil_magnitude_var / 0 / 0 / 3 / A1.S > A4 > A1 According to this - http://counterstrike.wikia.com/wiki/M4A4 and http://counterstrike.wikia.com/wiki/M4A1-S - the M4A4 does 3 more damage to an unarmoured head than the M4A1-S, but both will still OHK the target In the end its a question of preference. If you have troubles holding sites with only 20bullets then take the A4. Thats what I ended up doing. Being able to wallbang is also nice. I would use the A1s in a team setting where roles are defined and you know you are not the guy who has to wallbang or hold against rushes | ||
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Kotreb
Croatia1392 Posts
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Slardar
Canada7596 Posts
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FFW_Rude
France10201 Posts
On April 07 2014 22:51 Slardar wrote: I started initially with the A1 after not playing since I was in highschool, felt more confident with it. A4 seems preferable, wallbanging and general spamming through smoke to hold down a location seems to outweigh the benefit of slightly higher accuracy. Also while spraying through smoke, the non silent version feels "more disuading" than the silent version. | ||
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whoso
Germany523 Posts
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Tennet
United States1458 Posts
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Sn0_Man
Tebellong44238 Posts
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RagequitBM
Canada2270 Posts
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Paperscraps
United States639 Posts
On April 08 2014 05:44 RagequitBM wrote: Was playing some MM the other night. Went 30 - 9 in the first game that we won. Then literally the game after ended up 0 - 20. I don't really get it. Is it the mmr or is it me. Just feels like my play is so volatile. Just play more. I was very "streaky" for awhile like that. Once I finally settled on a good mouse sensitivity and just stuck with the same settings I started to be more consistent. | ||
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Procake
3803 Posts
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GranDGranT
Sri Lanka2141 Posts
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tofucake
Hyrule19210 Posts
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Censured
Czech Republic1061 Posts
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