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Path of Exile - Page 602

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Pwere
Profile Joined April 2010
Canada1557 Posts
November 30 2013 06:27 GMT
#12021
In that case, may I suggest racing as a duelist?
Cleave into leap slam in every normal race, descent and champions too I think.
Can't beat that feeling when you roll a 2h that can finally one shot mobs in one slam =)
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
November 30 2013 11:03 GMT
#12022
Playing as a summoner, currently lvl 68 probably gonna finish act 3 merc soon on domination.

Is there a TL Guild on there?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-11-30 18:32:25
November 30 2013 18:31 GMT
#12023
On November 30 2013 20:03 FractalsOnFire wrote:
Playing as a summoner, currently lvl 68 probably gonna finish act 3 merc soon on domination.

Is there a TL Guild on there?


Yes. If you want an invite you can pm one of the officers in game.

Blitzkrieg - @AinSophAur
Evo - @kentuckyfriedtotems
Varanice - @Varanice
Tyrran - @NoLaserBeamQQ
TheMango - @TheDurian
Echelontee - @Echelontee
Pwere - @Leinaroa

Pwere or Mango should be your best bets for somebody online right now. If you can't find somebody online you can leave your character name and I will invite you later today when I'm online.
I'll always be your shadow and veil your eyes from states of ain soph aur.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-11-30 18:36:19
November 30 2013 18:34 GMT
#12024
On November 30 2013 06:00 Blitzkrieg0 wrote:
Show nested quote +
On November 30 2013 05:47 Markwerf wrote:
On November 30 2013 05:16 Blitzkrieg0 wrote:
On November 30 2013 05:02 Markwerf wrote:
On November 30 2013 04:52 Blitzkrieg0 wrote:
On November 29 2013 20:14 HolydaKing wrote:
Hmm, the patch kind of changed my build I think. Going for the bow crit nodes doesn't seem worthwhile anymore for Cast on Crit Quill Rain builds, I feel. The Deadly Draw buff is more of a nerf (unless I underrate Crit multiplier; though that one should also be only for bow dmg?), since you now need one more (useless) node to get to it. Probably better off to just pick 15% crit nodes somewhere that apply to spells as well.


All those nodes are for bows only of course; it probably is more efficient to head elsewhere to pick up nodes that work globally.

On November 30 2013 00:09 Markwerf wrote:
On November 29 2013 23:01 oneofthem wrote:
i guess if you've played d2 etc then the mechanics should be somewhat expected, considering this game is largely inspired by d2 and all. but as a fresh introduction to the genre it can be a bit overwhelming


yes and no, I have played d2 but some things look similar to it but actually work just a tad different.
Take for example increased critical strike multiplier.
The way it works is like this, your basic critical strike multiplier is 150%. If you have have say 20% increased critical strike multiplier your critical strike damage will be 150 * 1.2 = 180%. In other words 10% of critical strike multiplier gives 15% increased critical strike damage. The latter way is how this is usually described in diablo games or other stuff and I don't see why it wasn't used here. I think it's just a source of confusion and probably a reason why many underrate critical strike multiplier nodes.
It's not that the stuff is very complicated, it's just not all intuitive and you generally have to go to other sources to find out what it means which is less the case in diablo or other RPGs. Another example, 'increased' means it's a percentage while 'additional' (like in block chance) actually means percentage points. Not difficult but is it intuitive, I think just a little bolding of words (to indicate they are keywords) would have been nice.
Another small thing is with gear, it took me a while to realize at first that most mods like increased energy shield are local modifiers only. I find it intuitive that if a shield says "20% increased armor" that would be over my entire armor not just what is provided by the shield. Again not difficult at all, just not the most intuitive. Small tooltips or things to make it more clear would have been easy.


The assumption that mechanics should work a certain way when they don't is your problem. Stop assuming everything works exactly like every other game you've played and look at the actual numbers that are provided on the character sheet. Making bad assumptions when everything in the game is well documented is why I called your opinion wrong.


stop being an ass. The thing is everything is NOT well documented, there is tons of stuff you can't find or the stuff you find is mostly wrong and you have to get it from unofficial sources. Anyway I'm not saying this is a big issue, it was just a minor annoyance for me and I know many others agree on this point.
Why does some idiot always have to respond with basically some sort of 'it's fine just learn 2 play n00b' type of comment..


It mostly stems from the fact that everything is actually documented pretty well. The fact that you mentioned that you find wrong information on third party sites is what pisses me off the most. Why are you looking at third party sites when everything is documented on the official website. Like I could link you to the mechanics thread and answer all your questions so far. It is literally that simple and easy.


right ok link me the official sources for what prefixes and suffixes a wand can roll.
Also link me the workings or probabilities for chromatic orbs, orb of fusings etc.
also link if cold damage bonusses, spell damage bonusses and elemental damage bonusses work additively or multiplicatively.




No game tells you exactly what prefixes and suffixes can roll on an item. Does Blizzard tell you what the maximum attribute rolls are on items in Diablo 3? No it doesn't. You can easily figure this out however by searching an indexer for say maximum life on a helmet and discover that none of them have more than 99. Your expectations are unrealistic.

The probabilities are also unreleased, although there are quite a number of studies on the official forums where people have accumulated data to determine them. Sadly the good resource for this became useless when the values were changed with the addition of quality affecting chance.

Show nested quote +
In general, integer modifiers are applied before percentages. Percentage modifiers using the words "% increased" or "% reduced" stack additively with one another, while "% more" and "% less" modifiers stack multiplicatively.
When dealing with weapons, some modifiers that are listed on the weapon itself are applied first, before mods from other pieces of equipment, skills, and so on. This includes anything affecting physical damage, such as increased physical damage, added physical damage, quality etc., and also attack speed, critical strike chance, and accuracy. It does not include elemental damage mods. These can be called local modifiers - any modifier marked as "global," such as %increased Global Critical Strike Modifier, is not applied to the weapon first.
Similarly, when dealing with armour, evasion, and energy shield on armour, any modifiers affecting those stats that are listed on the piece of armour are applied first. This includes quality and any other mods directly affecting armour, evasion, or energy shield amount. It does not include mods affecting the energy shield recharge delay or regeneration rate, only the amount of energy shield.
Imagine I have 100 life, and two passive skills that each increase total life by 15%. The total bonus will be 30%, resulting in 130 life. Now imagine I am wearing boots that give +40 life, and have a passive skill that grants +20 life. The integer bonuses are applied first, giving me 160 life, then the percentage bonuses are applied to that subtotal, for a final total of 208 life.
Quality behaves differently on armour and flasks than on weapons. On armour and flasks, it stacks multiplicatively with other modifiers on that piece of equipment. Quality on weapons stacks additively with other % modifiers on the weapon.
For example, let's look at a Horned Casque with +69 armour, 9% increased armour, and 20% quality.
This Horned Casque has a base armour rating of 428. Then the +69 is added to get 497 armour. Then the 9% bonus raises it to 541, and finally +20% quality results in 650 armour.
Another example calculation
If you had a sword whose unmodified damage is 10-20, with the following modifiers:
50% increased physical damage on the weapon;
20% quality on the weapon;
5-10 added physical damage on the weapon;
passive skills granting 30% increased sword damage;
a skill that does 40% increased damage and 30% less damage;
the calculation would would look like this:
Base damage: 10-20
Stage 1, on-weapon modifiers: (10-20 + 5-10) x (1 + 0.5 + 0.2) = 25.5-51
Stage 2, all other modifiers: (25.5-51) x (1 + 0.3 + 0.4) x 0.7 = 30-61


From the mechanics thread. I do question why you want to calculate these things yourself though when the character sheet tells you how much dps you do. There are several spreadsheets that have been made as well. I can link you the one I use if you want it.




To be fair the character sheet DPS is highly misleading. Chain LA for example DPS is completely inaccurate, so is Freezing Pulse with LMP/GMP.


And no, not everything is well documented. It's well documented outside of the game. However, someone that is new to Path of Exile but only played D2/TL2/D3 etc. would assume that a high armor value is going to protect them from pretty much all physical damage in the game, which is clearly not the case if you actually know that high burst damage penetrates through armor. That's the point Mark was making; PoE does a very bad job of letting you know of the actual information inside the game.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2013-11-30 19:02:07
November 30 2013 18:51 GMT
#12025
Are 5 Linked items more common when the ilvl / base item type is lower? I have that feeling for quite a while and two 5 links before Merciless (on my Nemesis char; sadly both hybrid and lvl 32 and 33 -_-; at least they are not weapons!) makes me kind of wonder if it is true.
Pwere
Profile Joined April 2010
Canada1557 Posts
November 30 2013 19:16 GMT
#12026
Does every class go Spectral Throw in Endless Ledge?
Shadows are awkward as fuck no matter what you choose. You don't have the dex for bows before level 7, but then you don't have the str for most weapons either until level ~11. And after that all they get is life/crit if you go ST. But getting a good bow is way too important for RoA.

Might as well go back to Ranger or Duelist and not give a fuck.

ps. Leinaroa has been screwed by the poison arrow nerf and won't be online much anymore. Isn't there any way to message the account name directly?
HolydaKing
Profile Joined February 2010
21254 Posts
November 30 2013 19:20 GMT
#12027
On December 01 2013 04:16 Pwere wrote:
Does every class go Spectral Throw in Endless Ledge?
Shadows are awkward as fuck no matter what you choose. You don't have the dex for bows before level 7, but then you don't have the str for most weapons either until level ~11. And after that all they get is life/crit if you go ST. But getting a good bow is way too important for RoA.

Might as well go back to Ranger or Duelist and not give a fuck.

ps. Leinaroa has been screwed by the poison arrow nerf and won't be online much anymore. Isn't there any way to message the account name directly?

Afaik it is not important which char you write to, the char only needs to exist. So it doesn't matter if you don't play him and people whisper to that name.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 30 2013 19:25 GMT
#12028
On December 01 2013 04:20 HolydaKing wrote:
Show nested quote +
On December 01 2013 04:16 Pwere wrote:
Does every class go Spectral Throw in Endless Ledge?
Shadows are awkward as fuck no matter what you choose. You don't have the dex for bows before level 7, but then you don't have the str for most weapons either until level ~11. And after that all they get is life/crit if you go ST. But getting a good bow is way too important for RoA.

Might as well go back to Ranger or Duelist and not give a fuck.

ps. Leinaroa has been screwed by the poison arrow nerf and won't be online much anymore. Isn't there any way to message the account name directly?

Afaik it is not important which char you write to, the char only needs to exist. So it doesn't matter if you don't play him and people whisper to that name.


It is confusing when some other name whispers you back though. I can edit it to whatever character you'll be on if you want.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Yomi.Doom
Profile Joined April 2010
United States383 Posts
November 30 2013 20:50 GMT
#12029
On December 01 2013 04:16 Pwere wrote:
Does every class go Spectral Throw in Endless Ledge?
Shadows are awkward as fuck no matter what you choose. You don't have the dex for bows before level 7, but then you don't have the str for most weapons either until level ~11. And after that all they get is life/crit if you go ST. But getting a good bow is way too important for RoA.

Might as well go back to Ranger or Duelist and not give a fuck.

ps. Leinaroa has been screwed by the poison arrow nerf and won't be online much anymore. Isn't there any way to message the account name directly?


I play shadow normally and go ST. It's awkward as fuck until you find something that gives you str.
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 30 2013 21:50 GMT
#12030
+ Show Spoiler +
Rarity: Rare
Entropy Wrap
Colosseum Plate
--------
Armour: 350
--------
Requirements:
Level: 52
Str: 134
--------
Sockets: G R
--------
Itemlevel: 67
--------
+80 to maximum Life
+33% to Cold Resistance
+31% to Lightning Resistance
+28% to Chaos Resistance


This sucker worth much of anything?
Varanice
Profile Blog Joined June 2011
United States1517 Posts
November 30 2013 21:57 GMT
#12031
Alright i'm back from vacation. Was gone for about a week lol.
www.twitch.tv/varanice
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2013-11-30 22:36:04
November 30 2013 22:34 GMT
#12032
On December 01 2013 05:50 Yomi.Doom wrote:
Show nested quote +
On December 01 2013 04:16 Pwere wrote:
Does every class go Spectral Throw in Endless Ledge?
Shadows are awkward as fuck no matter what you choose. You don't have the dex for bows before level 7, but then you don't have the str for most weapons either until level ~11. And after that all they get is life/crit if you go ST. But getting a good bow is way too important for RoA.

Might as well go back to Ranger or Duelist and not give a fuck.

ps. Leinaroa has been screwed by the poison arrow nerf and won't be online much anymore. Isn't there any way to message the account name directly?


I play shadow normally and go ST. It's awkward as fuck until you find something that gives you str.

As Mara I like to go Ground Slam still, works fine enough and I feel it's as fast as ST. Only problem is that it's limited to Staff/Maces, so a lot of times you find a good 2h axe and play ST for a while anyway.

Shadow probably goes Fire Trap + ST, yeah.
Pwere
Profile Joined April 2010
Canada1557 Posts
November 30 2013 22:47 GMT
#12033
Yomi, shouldn't you simply grab the strength at level 9 on the way to the Ranger tree?
It seems like something like this would be your best bet. You get all the strength you need to equip any sword and the poleaxe. It's not like there's anything better to grab in the shadow tree anyway, then you get life when you actually need it.

ps. I'm still disgusted by how OP ST is. Not sure what they were thinking when your AoE is also your best single target dps.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2013-11-30 22:59:39
November 30 2013 22:55 GMT
#12034
On December 01 2013 07:47 Pwere wrote:
Yomi, shouldn't you simply grab the strength at level 9 on the way to the Ranger tree?
It seems like something like this would be your best bet. You get all the strength you need to equip any sword and the poleaxe. It's not like there's anything better to grab in the shadow tree anyway, then you get life when you actually need it.

ps. I'm still disgusted by how OP ST is. Not sure what they were thinking when your AoE is also your best single target dps.

ST is certainly a bit too strong, I agree. Especially for leveling and racing.

No reason to level with a bow, they have much less DPS and a good one is a lot harder to find cuz ST can use any freaking weapon type.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
November 30 2013 23:03 GMT
#12035
Yeah, ST is definately OP for races. afaik nearly every long standing record has been broken with ST in the last couple weeks.
www.twitch.tv/varanice
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 30 2013 23:07 GMT
#12036
Melee builds were buffed, and now you can use melee weapons at range with aoe, ofc it's OP

They need to scale down the rate at which the damage can be dealt again by a projectile, so that multiple hits aren't so easy to get on bosses
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-11-30 23:28:25
November 30 2013 23:26 GMT
#12037
The ideal solution would be to make it so it can only hit once going out, and once coming back in. But even then, that's 2x60% dps with a very practical AoE distribution and it doesn't bug on walls/doorways (I'm looking at you, freeze pulse). It's better than Lightning Strike when it double-hit your main target. Comparing it to lightning strike now is a complete joke. I think it's also better than ground slam, and in any case it deals more damage.

It is harder to scale in the lategame due to not being melee (just like bow skills, really), but early game it stomps everything else.

Honestly, I think it would be in a good place at 40% damage, with some sort of buff when dual wielding, and balance "melee" from there.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
November 30 2013 23:37 GMT
#12038
On December 01 2013 08:26 Pwere wrote:
The ideal solution would be to make it so it can only hit once going out, and once coming back in. But even then, that's 2x60% dps with a very practical AoE distribution and it doesn't bug on walls/doorways (I'm looking at you, freeze pulse). It's better than Lightning Strike when it double-hit your main target. Comparing it to lightning strike now is a complete joke. I think it's also better than ground slam, and in any case it deals more damage.

It is harder to scale in the lategame due to not being melee (just like bow skills, really), but early game it stomps everything else.

Honestly, I think it would be in a good place at 40% damage, with some sort of buff when dual wielding, and balance "melee" from there.

I think they should move it to 50% personally, but yeah.
www.twitch.tv/varanice
Nocticate
Profile Joined May 2013
Vatican City State2902 Posts
November 30 2013 23:53 GMT
#12039
Well, died to dominus on my marauder. I don't even know what I was doing for the second phase. I wasn't standing in the blood rain but I was taking tons of damage while I was next to him and couldn't heal through it. I kept having to portal back and then I eventually got bodyblocked by some miscreations and died. Too stupid to alt-f4 since I even had a portal up. I had 1700+ life and 60%+ for all resists. :\
Chairman Mao tells us imperialist Dota is a paper tiger
Tennet
Profile Joined January 2010
United States1458 Posts
November 30 2013 23:58 GMT
#12040
REEEEEP Trapper.. all my fault too! Literally 4 minutes before I was going to log out and install my SSD. haha oh well.. I might want to reroll this character idea with another class anyways.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
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