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Path of Exile - Page 340

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
February 24 2013 23:51 GMT
#6781
Started a HC Shadow caster.

This shall end in tears!
crms
Profile Joined February 2010
United States11933 Posts
February 25 2013 00:55 GMT
#6782
Anyone do the OAK fight on merciless? I'm 68 on my HC ranger and I'm terrified to fight him. I think I can do it but.. hardcore makes it scary.

L68
LA
Frenzy
Bear Trap x2 (6 total traps)
3129 HP

should I go for it and stop being a pussy? Or should I wait a bit more?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 25 2013 01:01 GMT
#6783
On February 25 2013 09:55 crms wrote:
Anyone do the OAK fight on merciless? I'm 68 on my HC ranger and I'm terrified to fight him. I think I can do it but.. hardcore makes it scary.

L68
LA
Frenzy
Bear Trap x2 (6 total traps)
3129 HP

should I go for it and stop being a pussy? Or should I wait a bit more?


Oak doesn't actually do much damage. You should be able to portal or chicken before you die rather easily.
I'll always be your shadow and veil your eyes from states of ain soph aur.
dae
Profile Joined June 2010
Canada1600 Posts
February 25 2013 01:02 GMT
#6784
That feeling when you start a character, then get to level 10 before you realized your name is misspelled.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 25 2013 01:21 GMT
#6785
I just tried the game for the first time and finished act 1 with my first character, a witch. The gameplay is really nice, and the skill system is quite innovative. I dig the huuuge passive tree in particular.

Now I'm aware that it's only a beta, but these I find to be the biggest issues at a glance:
1) No tutorial and incomplete tooltips. The player needs to find out everything for themselves, which isn't trivial with the skill/gem system.
2) Weak atmosphere and story presentation. There's no intro video yet and simple scrolling textboxes with speech don't quite cut it nowadays, so you just kinda stroll through the game not giving a damn. I actually didn't even know (or care) that I was up against the first act boss and only realized that I now was in act 2 when I clicked a waypoint.
3) Enemies need more diversity. The vast majority of the critters are simple melee fighters. The game needs more ranged fighters, casters and enemies with special abilities or interactions to make things more interesting.
4) I find navigation quite difficult. Levels are large and mazelike, and the map isn't really up to the task. A few times, I didn't find the path to continue the journey without looking very very carefully.
5) If you're determined to design a game without a currency, make it in a way that you don't get a good dozen different things for selling items which then take up a quarter of your inventory space.
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2013-02-25 02:05:47
February 25 2013 02:01 GMT
#6786
On February 25 2013 10:21 Scorch wrote:
I just tried the game for the first time and finished act 1 with my first character, a witch. The gameplay is really nice, and the skill system is quite innovative. I dig the huuuge passive tree in particular.

Now I'm aware that it's only a beta, but these I find to be the biggest issues at a glance:
1) No tutorial and incomplete tooltips. The player needs to find out everything for themselves, which isn't trivial with the skill/gem system.
2) Weak atmosphere and story presentation. There's no intro video yet and simple scrolling textboxes with speech don't quite cut it nowadays, so you just kinda stroll through the game not giving a damn. I actually didn't even know (or care) that I was up against the first act boss and only realized that I now was in act 2 when I clicked a waypoint.
3) Enemies need more diversity. The vast majority of the critters are simple melee fighters. The game needs more ranged fighters, casters and enemies with special abilities or interactions to make things more interesting.
4) I find navigation quite difficult. Levels are large and mazelike, and the map isn't really up to the task. A few times, I didn't find the path to continue the journey without looking very very carefully.
5) If you're determined to design a game without a currency, make it in a way that you don't get a good dozen different things for selling items which then take up a quarter of your inventory space.

I am gonna answer these as well as I can according to developer responses:
1) The developers completely agree with you on this! It is something they actually still haven't exactly pinpointed yet, so I think they are open to suggestions.
2) This is not something they are likely to change much! They talked about doing some more footage like what was shown in the intro they put out when the beta started, but that has not yet been further communicated on, other than it is maybe something they will do.
3) Act 1 is the most "boring" act when it comes to monster skill diversity. I think you will like act 3 better in that regard! They have mentioned that they want to shine up act 1 and 2 when they are done with act 3x (there is a large content patch coming up "soon" where some new areas are introduced, just as they expect a new tradesystem soon). A year ago, the game was completely different with very boring monsters (and witches rofl-stomping everyone!), but when I have seen the improvements over time I think the diversity has improved a lot also in act 1 and act 2!
4) The map is something they have promised will be improved. They agree that it is not very good at the moment, but it will take time to fix it.
5) This is an interesting point! I think it is very valid, but it is not something having been said very often. They are aware of the dilemma, but have mentioned adding more items in the future. So far it is probably not gonna change in the near future. Most of the future effects are being suggested as recipes by the vendors to avoid a further escalation in need for stash-tabs! As for currency items you probably ain't seen nothing yet if you only know the currencies from act 1. A wobbing ~27 different value-items exist and many of them can be acquired through "recipes" if you put specific combinations of items up for sale at the same time, so yeah it is a lot and it is something they cannot just expand.
Repeat before me
AnotherRandom
Profile Joined May 2012
Canada81 Posts
February 25 2013 02:29 GMT
#6787
On February 25 2013 10:01 Blitzkrieg0 wrote:
Show nested quote +
On February 25 2013 09:55 crms wrote:
Anyone do the OAK fight on merciless? I'm 68 on my HC ranger and I'm terrified to fight him. I think I can do it but.. hardcore makes it scary.

L68
LA
Frenzy
Bear Trap x2 (6 total traps)
3129 HP

should I go for it and stop being a pussy? Or should I wait a bit more?


Oak doesn't actually do much damage. You should be able to portal or chicken before you die rather easily.


Until his janky collision detection bugs out and he jumps you 3 times in one second and basically OHKO's you.
Teamliquid is one of the dumbest gaming communities on the internet.
Obstikal
Profile Blog Joined April 2010
616 Posts
February 25 2013 02:57 GMT
#6788
What should I link my poison arrow to on my 4L silverbranch
LagLovah
Profile Joined April 2010
Canada552 Posts
February 25 2013 03:08 GMT
#6789
On February 25 2013 09:55 crms wrote:
Anyone do the OAK fight on merciless? I'm 68 on my HC ranger and I'm terrified to fight him. I think I can do it but.. hardcore makes it scary.

L68
LA
Frenzy
Bear Trap x2 (6 total traps)
3129 HP

should I go for it and stop being a pussy? Or should I wait a bit more?


Let me know how that goes for ya haha, I have a 68 ranger as well in HC and I haven't done progression in act 2 at all yet. worried the -60chaos is going to hurt me to much.

How did western forest go for you? did you have chaos resist? I want to farm it but concerned about poison arrow
rSLagLovah on NA xSixLagLovah on Kr
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2013-02-25 03:11:37
February 25 2013 03:10 GMT
#6790
On February 25 2013 12:08 LagLovah wrote:
Show nested quote +
On February 25 2013 09:55 crms wrote:
Anyone do the OAK fight on merciless? I'm 68 on my HC ranger and I'm terrified to fight him. I think I can do it but.. hardcore makes it scary.

L68
LA
Frenzy
Bear Trap x2 (6 total traps)
3129 HP

should I go for it and stop being a pussy? Or should I wait a bit more?


Let me know how that goes for ya haha, I have a 68 ranger as well in HC and I haven't done progression in act 2 at all yet. worried the -60chaos is going to hurt me to much.

How did western forest go for you? did you have chaos resist? I want to farm it but concerned about poison arrow


Im -60 chaos as well. I played really safe and nothing really got me close. The closest call I had was weaver chamber. A pack of blue flicker strike spiders almost GG'd my fun but I TP'd out when I got scared. Other than that playing safe (max range, using decoy/skele totem) it has all been pretty easy so far.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 25 2013 03:54 GMT
#6791
which is better for ethereal knives, fork or chain?
and why?
Romance_us
Profile Joined March 2006
Seychelles1806 Posts
February 25 2013 04:58 GMT
#6792
On February 25 2013 12:54 travis wrote:
which is better for ethereal knives, fork or chain?
and why?


i've found that for EK, chain and fork cost too much mana and are generally inferior to a non-chain/fork EK. My level 76 EK temp is running a 5L iron will-faster casting-added fire damage-16% EK-faster projectiles. I also run hatred for the 15% cold damage. i'm doing about 3800tooltip dps per cast, which i can sustain due to the low mana cost. Chain is a 200% multiplier, and as this is applied to more and more supports the mana cost becomes outrageous. you could stack mana regen possibly to compensate but i don't believe the dps would be adequate anyways as fork and chain are highly situational. when i was first leveling i used them both in my gear, switching them out for different situations. in the end, and by glancing at byrr's build, i think a non-fork/chain EK is simply better
Notes and feelings, numbers and reason. The ultimate equilibrium.
Archers_bane
Profile Joined February 2011
United States1338 Posts
Last Edited: 2013-02-25 06:19:44
February 25 2013 05:09 GMT
#6793
How important is it to max out quality on auras? Is it really important in late-game maps like around 70+ when doing in groups?

And when crafting, does the type of wand matter when you want properties for a caster? I bought an opal wand and I keep getting wander stats on it and its so annoying ;(
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 25 2013 05:45 GMT
#6794
HC Lvl 65 Ranger

IGN: TL_Udgnim

Closest I've been to death is in Chamber of Sins

I completed The Way Forward quest in Western recently with -60% chaos resist. It was pretty manageable. Throw out Decoy to the edge of my screen. If it doesn't start pulsating, then move up to its location. If it starts pulsating, throw out fire trap & poison arrow then start spamming LA. Did it with ~3.4K HP.

Just need to watch for the poison arrow animation when going against the poison archers.

I'm going to be looking to start progressing to A3 Merciless soon, so if anyone wants to group up send me a whisper.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
February 25 2013 06:45 GMT
#6795
Oh hi, I should probably post here. I've been playing this game exclusively for 3 months now. Got a CI double ice spear totem summoner witch to lvl 79 in closed beta. I only play HC.

Current open beta chars:
DirtySexyHairyLegs lvl 77 dual spork totem dual curse semi summoner templar. (alive)
Haematocrit lvl 55 blood magic phys bow duelist (dead/in SC)
FakeDoubleAlice lvl 51 summoner + cold witch (dead/in SC)
FakeDoubleMadHatter lvl 49 EK bear trap marauder (alive)
BelleofAvici lvl 16 elemental Ranger (alive)

Add me if you need a waypoint or easy low level boss kill or w/e, I'll usually do it for free/cheap.
Formerly known as carbonaceous
fearpLug
Profile Joined July 2011
Germany153 Posts
February 25 2013 07:03 GMT
#6796
On February 25 2013 12:54 travis wrote:
which is better for ethereal knives, fork or chain?
and why?


chain is in 99% of the cases the better choice cause it will "aim" at enemies and not just split behind them thus resulting in more hits.
If u wanna have a look at a guide someone on the forums wrote : HERE

beware of physical reflect my friend xD
fearpLug
Profile Joined July 2011
Germany153 Posts
February 25 2013 07:06 GMT
#6797
On February 25 2013 14:09 Archers_bane wrote:
How important is it to max out quality on auras? Is it really important in late-game maps like around 70+ when doing in groups?

And when crafting, does the type of wand matter when you want properties for a caster? I bought an opal wand and I keep getting wander stats on it and its so annoying ;(


% on auras is kinda nonsense. if u cant get some % on auras for cheap / free that fine, but if u have to really invest in it , its not worth it at all.

And no type of wand doesnt matter, its just that wands can roll caster and physical affixes, which makes it a pain.

A good hint it to even pick up blue wands and identify them, cause sometimes they can have like 100% spelldamage etc.
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
February 25 2013 07:45 GMT
#6798
So I just got a Portal summon Gem O_o
It only goes to level 1 with 1 second cast time. I didn't even know this existed until today haha
Twitter: @KingKosi
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
February 25 2013 07:46 GMT
#6799
For EK, faster projectiles is probably better than fork or chain. Currently, every time EK forks or chains, it is considered a new point of origin, and so fork pretty much doubles the range of EK (chain, depends on mobs location). This is apparently an unintended bug/feature that the devs have said will get patched out. In the future, the only way to increase EK projectile range is to use faster projectiles/ have projectile speed on wand.

Don't try and craft wands unless you have a lot of spare wealth, wands and daggers are just about the most random pieces of gear (they can roll pretty much any stat). Just wait for drops or buy off trade chat.
Formerly known as carbonaceous
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
February 25 2013 07:51 GMT
#6800
On February 25 2013 14:45 udgnim wrote:
HC Lvl 65 Ranger

IGN: TL_Udgnim

Closest I've been to death is in Chamber of Sins

I completed The Way Forward quest in Western recently with -60% chaos resist. It was pretty manageable. Throw out Decoy to the edge of my screen. If it doesn't start pulsating, then move up to its location. If it starts pulsating, throw out fire trap & poison arrow then start spamming LA. Did it with ~3.4K HP.

Just need to watch for the poison arrow animation when going against the poison archers.

I'm going to be looking to start progressing to A3 Merciless soon, so if anyone wants to group up send me a whisper.


-60% chaos res is no problem, just need big enough health pool and good flasks, seething (instant recovery) or bubbling (50% instant, 50% faster heal over time) are good prefixes on flasks for those 'oh shit' moments.
Formerly known as carbonaceous
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