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Path of Exile - Page 333

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
February 22 2013 18:42 GMT
#6641
More than 8000 started this race! That is insane!

After dying with first character I played it too safe, but at least I will be able to get points towards my goal!
Repeat before me
Romance_us
Profile Joined March 2006
Seychelles1806 Posts
Last Edited: 2013-02-22 18:51:26
February 22 2013 18:45 GMT
#6642
Finished level 14, not bad considering I started 10 minutes late and then on brutus I got the stuck glitch, forcing me to log out, log back in and then run through lower/upper/warden's quarters again on no ms boots

also my first race ever, was insanely fun
Notes and feelings, numbers and reason. The ultimate equilibrium.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
February 22 2013 18:59 GMT
#6643
Die-sync'd in Rocky Ledge twice >< I need a better strat for that place.
oraoraoraoraoraoraoraora
mTwRINE
Profile Joined February 2006
Germany318 Posts
February 22 2013 19:05 GMT
#6644
Played a Bow Ranger and found Silverbranch at Hillhock. Sadly I had no clue what I was doing and Bow probably cant do shit in 1h Race, so I finished alive with lvl 13, but the whole concept and reward system ist really cool.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 22 2013 19:09 GMT
#6645
On February 23 2013 04:05 mTwRINE wrote:
Played a Bow Ranger and found Silverbranch at Hillhock. Sadly I had no clue what I was doing and Bow probably cant do shit in 1h Race, so I finished alive with lvl 13, but the whole concept and reward system ist really cool.


Poison arrow ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Benjamin99
Profile Joined April 2012
4176 Posts
February 22 2013 19:12 GMT
#6646
Glad to see so many new players enjoying the races.
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 22 2013 19:18 GMT
#6647
On February 23 2013 04:05 mTwRINE wrote:
Played a Bow Ranger and found Silverbranch at Hillhock. Sadly I had no clue what I was doing and Bow probably cant do shit in 1h Race, so I finished alive with lvl 13, but the whole concept and reward system ist really cool.


Shadow is a little bit better, inherently, than Ranger at the 1h races, but finding Silverbranch on Hillock is about the best RNG you could possibly hope for. If you did know what you were doing you probably could have hit top 10 easily with that drop and a little bit more luck along the way with your other gear.

You have to know which zones to skip, when to take time to try to improve your gear, and how to balance survivability with killing power.
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2013-02-22 19:21:08
February 22 2013 19:19 GMT
#6648
On February 23 2013 03:59 Southlight wrote:
Die-sync'd in Rocky Ledge twice >< I need a better strat for that place.

Rocky Clmib is among the most difficult areas in the game because of its elemental damage before you can wear resistance rings. Do like the good players and level to 8 or 9 in The Ledge before trying to crack Rocky Climb only characters not needing to worry about that is poison arrow, but if you die while using poison arrow, I would say you deserved it! for cheesing
Repeat before me
Southlight
Profile Blog Joined August 2007
United States11768 Posts
February 22 2013 19:26 GMT
#6649
I guess I should have just played patient and leveling one more time at Ledge >_> I was running through Rocky Climb at 6/7, hah.
oraoraoraoraoraoraoraora
EchelonTee
Profile Joined February 2011
United States5262 Posts
February 22 2013 19:27 GMT
#6650
I usually get to lvl 8 at ledge. Not sure if that's optimal but I feel it's safer.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Pwere
Profile Joined April 2010
Canada1557 Posts
February 22 2013 19:30 GMT
#6651
Good players don't level to 9 in the Ledge. You get out of the Ledge lvl 7. You try to hit 9 in lower prison, kill brutus at 9, and get 10 on an easy pack in the Gate. Then you basically run to Merveil to kill her at 12-13.

Rocky Climb is the area where I kill basically nothing. Those puncture dogs are way too dangerous. The burning arrow archers kill you really fast. Run through it, and ignore most chests. Lower prison is really easy, so level there if you need to. This race, I had to create a new instance of lower prison because I had no medium life flask, no good weapon and I was only level 8. Thankfully, I found a lvl 8 weapon and a medium life flask right when I hit level 9, so I only wasted 2-3 minutes there.
Archers_bane
Profile Joined February 2011
United States1338 Posts
February 22 2013 21:36 GMT
#6652
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
crms
Profile Joined February 2010
United States11933 Posts
February 22 2013 21:39 GMT
#6653
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Devilldog
Profile Joined October 2010
United States69 Posts
February 22 2013 21:45 GMT
#6654
Sad days died to Brutus in the race. I was top 100 at the time too, oh well.
Archers_bane
Profile Joined February 2011
United States1338 Posts
February 22 2013 21:55 GMT
#6655
On February 23 2013 06:39 crms wrote:
Show nested quote +
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
Southlight
Profile Blog Joined August 2007
United States11768 Posts
February 22 2013 22:04 GMT
#6656
On February 23 2013 06:55 Archers_bane wrote:
Show nested quote +
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-


Every additional player adds +50% to item quantity of all enemies killed.
The %item rarity of an enemy killed is based off the item rarity% of the player/skill that landed the finishing blow.

As a result, if you've got a system set up such that a guy with +300% item rarity on a 6-man man always gets every finishing blow, you essentially get +250% item quantity and +300% item rarity.

Of course, that's like impossible to do (give all finishing blows to said player), but that give you the idea of how quantity/rarity system works in parties :3
oraoraoraoraoraoraoraora
crms
Profile Joined February 2010
United States11933 Posts
February 22 2013 22:05 GMT
#6657
On February 23 2013 06:55 Archers_bane wrote:
Show nested quote +
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-

unfortunately, yes. : (
http://i.imgur.com/fAUOr2c.png | Fighting games are great
crms
Profile Joined February 2010
United States11933 Posts
February 22 2013 22:05 GMT
#6658
On February 23 2013 07:04 Southlight wrote:
Show nested quote +
On February 23 2013 06:55 Archers_bane wrote:
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-


Every additional player adds +50% to item quantity of all enemies killed.
The %item rarity of an enemy killed is based off the item rarity% of the player/skill that landed the finishing blow.

As a result, if you've got a system set up such that a guy with +300% item rarity on a 6-man man always gets every finishing blow, you essentially get +250% item quantity and +300% item rarity.

Of course, that's like impossible to do (give all finishing blows to said player), but that give you the idea of how quantity/rarity system works in parties :3



This is how it works in normal zones but not in maps. Rarity in maps is strictly based on the value of the map.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-22 22:08:29
February 22 2013 22:07 GMT
#6659
On February 23 2013 07:04 Southlight wrote:
Show nested quote +
On February 23 2013 06:55 Archers_bane wrote:
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-


Every additional player adds +50% to item quantity of all enemies killed.
The %item rarity of an enemy killed is based off the item rarity% of the player/skill that landed the finishing blow.

As a result, if you've got a system set up such that a guy with +300% item rarity on a 6-man man always gets every finishing blow, you essentially get +250% item quantity and +300% item rarity.

Of course, that's like impossible to do (give all finishing blows to said player), but that give you the idea of how quantity/rarity system works in parties :3


It's actually really easy if you link culling strike.

On February 23 2013 07:05 crms wrote:
Show nested quote +
On February 23 2013 07:04 Southlight wrote:
On February 23 2013 06:55 Archers_bane wrote:
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-


Every additional player adds +50% to item quantity of all enemies killed.
The %item rarity of an enemy killed is based off the item rarity% of the player/skill that landed the finishing blow.

As a result, if you've got a system set up such that a guy with +300% item rarity on a 6-man man always gets every finishing blow, you essentially get +250% item quantity and +300% item rarity.

Of course, that's like impossible to do (give all finishing blows to said player), but that give you the idea of how quantity/rarity system works in parties :3



This is how it works in normal zones but not in maps. Rarity in maps is strictly based on the value of the map.


Do you have a source for this? I've never seen rarity not working in maps. Rarity only increases the chances of an item being magic/rare/unique. Why wouldn't this work in maps?
I'll always be your shadow and veil your eyes from states of ain soph aur.
crms
Profile Joined February 2010
United States11933 Posts
February 22 2013 22:15 GMT
#6660
On February 23 2013 07:07 Blitzkrieg0 wrote:
Show nested quote +
On February 23 2013 07:04 Southlight wrote:
On February 23 2013 06:55 Archers_bane wrote:
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-


Every additional player adds +50% to item quantity of all enemies killed.
The %item rarity of an enemy killed is based off the item rarity% of the player/skill that landed the finishing blow.

As a result, if you've got a system set up such that a guy with +300% item rarity on a 6-man man always gets every finishing blow, you essentially get +250% item quantity and +300% item rarity.

Of course, that's like impossible to do (give all finishing blows to said player), but that give you the idea of how quantity/rarity system works in parties :3


It's actually really easy if you link culling strike.

Show nested quote +
On February 23 2013 07:05 crms wrote:
On February 23 2013 07:04 Southlight wrote:
On February 23 2013 06:55 Archers_bane wrote:
On February 23 2013 06:39 crms wrote:
On February 23 2013 06:36 Archers_bane wrote:
Does party size increase endgame map quantity drops? Or just the quantity # it says on the map?



I'm not sure for quanity, but i know item rarity is not affected by player rarity values and only the map % matters. I'd imagine for continuity sake, quantity works this way as well. I could be wrong though.


oh really? So double andvarius rings in a map is useless? -.-


Every additional player adds +50% to item quantity of all enemies killed.
The %item rarity of an enemy killed is based off the item rarity% of the player/skill that landed the finishing blow.

As a result, if you've got a system set up such that a guy with +300% item rarity on a 6-man man always gets every finishing blow, you essentially get +250% item quantity and +300% item rarity.

Of course, that's like impossible to do (give all finishing blows to said player), but that give you the idea of how quantity/rarity system works in parties :3



This is how it works in normal zones but not in maps. Rarity in maps is strictly based on the value of the map.


Do you have a source for this? I've never seen rarity not working in maps. Rarity only increases the chances of an item being magic/rare/unique. Why wouldn't this work in maps?



I'll try and find a source. I found out via kripp stream. Him and his map buddies were talking about why item rarity as a stat isn't as valuable yet. They had a theory that it would go up though as people get stronger and act3/4 are fully released. How people could swtich from maps and farm high lvl areas with tons of rarity.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
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