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Dragon Age 2 - Page 12

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WArped
Profile Joined December 2010
United Kingdom4845 Posts
February 23 2011 14:56 GMT
#221
On February 23 2011 22:17 chocopan wrote:
Show nested quote +
On February 23 2011 22:16 unsaintly wrote:
I played the xbox demo first and played it as a warrior and the button mashing was so annoying, it really pissed me off. So i downloaded the pc version and i must say it plays so much better on the pc.


That's interesting. Are you able to explain in what way/s it felt better on PC? Because it felt more like a console game to me, but I'm prepared to accept I might be wrong. ?


I agree with you. The whole attribute system, leveling up and general menu looked very console-ish, as if it was designed for a console and then ported into a PC version. I think a lot of the criticism came from console users and the lack if access they had playing the game and they focused a lot of design on that.
RedPill
Profile Joined December 2010
United States63 Posts
February 23 2011 17:22 GMT
#222
On February 23 2011 21:15 Corvi wrote:
i killed flemeth in dao, this is impossible !!!


Even after you "kill" Flemeth in DA:O, Morrigan hints that she isn't really dead.

Some things I've noticed with the demo:
-Mages are slightly nerfed, but rogues are ZOMG OP now. Maybe it's just because I picked shitty spells, but in terms of pure damage the dwarf crossbow guy was dealing more damage than my entire party combined.
-I got the feeling the demo skipped many hours of story between the opening and the city part.
-The UI is reaaallly weird, not at all like DA:O. More futuristic and less fantasy.
-Running out of mana is much rarer than running out of health. In fact, cooldowns are more limiting than mana costs. Same with stamina.

All in all, I'm cautiously optimistic. To all those people saying they know DA2 is going to suck, you have to keep in mind this is basically just the tutorial section to give you a general idea of how it plays.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-02-23 19:03:37
February 23 2011 19:01 GMT
#223
Took a 4 day weekend and plowed through DA1 as a douche-sandwich elf mage so I could have a save game to import into DA2. Good times. Forgot how fun the game was, despite its inadequacies. I always find a way to ruin bioware RPGs for myself when I start hunting for the 'perfect game' and work out how I'm going to do X and Y and Z quests, and which companions I'll take and blahdy blah blah. It becomes more like work at that point, because I'm stressing over making sure I'm doing everything the 'right way'. It's so much more fun to just wing it; take different party members each time you leave camp, pick dialogue options you've never tried before, try spells and abilities you've never tried and shriek in glee when you take the time to use the combat tactics system and watch your minions work autonomously.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-02-23 19:25:32
February 23 2011 19:24 GMT
#224
Just like DA:O this game needs v-sync on omg so much tearing
Sitinte
Profile Blog Joined January 2011
United States499 Posts
February 23 2011 19:51 GMT
#225
I tried it. I liked it; glad I pre-ordered it way back.

Personally, I see the same complaints over and over, although on this thread, it's nowhere near as bad as the RPG elitists on the Bioware forums.

The graphics are bad because they're locked; same thing for the difficulty level. Easy and Normal mode are better suited for playing Dynasty Warriors style. I heard that in the development team, only one completed the demo on Nightmare mode. So it's going to be far harder on the upper difficulty levels, especially with the top-down camera view removed. Oh, and auto-attack is enabled on consoles in the full game.

Story-wise, this is an old demo. So obviously, you're getting a lot of parts snipped. I noticed in one of the gameplay videos that the devs put on, they skipped an entire section completely, including the walking to the bar where you meet Isabella and a good chunk of her conversation. To those who were saying "zomg, Flemeth is dead!!211", that's because this meeting takes place a few hours/days after Flemeth saves the Warden and the Warden passes through Lothering. As evidenced by the fact when Flemeth tells Aveline and Hawke that the only way to save Wesley was to have him join the Wardens, who were already out of their reach. Although I have to agree with her costume/hair style.

In terms of classes, archers gave me the most satisfaction. They're overpowered, since Awakening. Every shot has the chance to knock an enemy back, and every skill is AoE with the exception of one, including their strongest kill, which has 100% crit rate and the ability to kill normal rank enemies instantly. However, it annoyed me to no end when I played it on the PS3 due to the nature of the aiming. Personally, I like ranged classes and rogues on PC; and warriors on PS3.
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
February 23 2011 20:00 GMT
#226
While i do feel bioware has somewhat betrayed how their style of RPGs play, the story and the dramatic effects in the new combat system are amazing. I quite enjoyed the demo playing it as a rogue ranger, how other classes fair is beyond me, I just hope bioware doesnt bottle neck creativity with manditory group setups like in the first.

I read some comments over at gamestop and some people were judging their entire buying of DA2 on how female characters moved, thought that was lol..
Obitus.243
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
February 23 2011 20:02 GMT
#227
Was anyone else frustrated by the cooldown on heal? There's almost no point in getting it now! I played as a fem mage and the cooldowns drove me insane. That was a terrible aspect of Mass Effect and it's terrible here.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 23 2011 20:04 GMT
#228
On February 24 2011 05:02 ArcticVanguard wrote:
Was anyone else frustrated by the cooldown on heal? There's almost no point in getting it now! I played as a fem mage and the cooldowns drove me insane. That was a terrible aspect of Mass Effect and it's terrible here.


haha ya after like the 6 second cooldown from DAO it seems like forever! although its nice because thats what made DAO so easy...i don't think it's terrible will just make potions be actually important now
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
February 23 2011 20:08 GMT
#229
On February 24 2011 05:04 RyanRushia wrote:
Show nested quote +
On February 24 2011 05:02 ArcticVanguard wrote:
Was anyone else frustrated by the cooldown on heal? There's almost no point in getting it now! I played as a fem mage and the cooldowns drove me insane. That was a terrible aspect of Mass Effect and it's terrible here.


haha ya after like the 6 second cooldown from DAO it seems like forever! although its nice because thats what made DAO so easy...i don't think it's terrible will just make potions be actually important now

I feel like it's a terrible idea because you should be limited by mana, not cooldowns. I didn't even have to think about my mana possibly running out because the cooldowns were the limiting factor.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-02-23 20:27:09
February 23 2011 20:26 GMT
#230
that's cool that just means i'll just make my team with 2 support mages and i'll rage as a tank lol, the heal wasn't so bad, i'm used to pausing and stuff for da and i never really used pots to play though that game. As long as you can hit enough levels to get more skills i don't see an issue just makes a dedicated healer not so viable but a strong support will still do. You can still get by if you can heal for large chucks and disable enemies while you wait for the heal cool down, won't do for bosses but the mobs wont be a problem.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-02-23 20:50:11
February 23 2011 20:44 GMT
#231
On February 24 2011 05:08 ArcticVanguard wrote:
Show nested quote +
On February 24 2011 05:04 RyanRushia wrote:
On February 24 2011 05:02 ArcticVanguard wrote:
Was anyone else frustrated by the cooldown on heal? There's almost no point in getting it now! I played as a fem mage and the cooldowns drove me insane. That was a terrible aspect of Mass Effect and it's terrible here.


haha ya after like the 6 second cooldown from DAO it seems like forever! although its nice because thats what made DAO so easy...i don't think it's terrible will just make potions be actually important now

I feel like it's a terrible idea because you should be limited by mana, not cooldowns. I didn't even have to think about my mana possibly running out because the cooldowns were the limiting factor.


Mana has always been a bad resource mechanic. Either you have it, or you don't. There's no management. You can smash down a doorway and unleash every spell in your arsenal in quick succession, and what did you sacrifice? What would you have gained by waiting to cast those spells? Nothing. You're out of mana, but you just inflicted a shitload of damage/crowd control and the battle is now yours. Now you just regenerate and repeat for the next battle.

Cooldowns make you consider where and when you want to use the spell much more than mana does.
Sitinte
Profile Blog Joined January 2011
United States499 Posts
February 23 2011 20:50 GMT
#232
On February 24 2011 05:26 semantics wrote:
that's cool that just means i'll just make my team with 2 support mages and i'll rage as a tank lol, the heal wasn't so bad, i'm used to pausing and stuff for da and i never really used pots to play though that game. As long as you can hit enough levels to get more skills i don't see an issue just makes a dedicated healer not so viable but a strong support will still do. You can still get by if you can heal for large chucks and disable enemies while you wait for the heal cool down, won't do for bosses but the mobs wont be a problem.


The heal wasn't bad, I agree. But as for a mage's heal, it made me lol. 40 second cooldown and no upgrades to reduce it is going to make Nightmare mode really enjoyable. Though I'd rather run with Varric/Sebastian over Bethany/Anders.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 23 2011 22:07 GMT
#233
T minus 15 minutes before I play the demo

Hopefully it's not horrendous.
Thorg23
Profile Joined October 2010
United States19 Posts
Last Edited: 2011-02-23 23:43:52
February 23 2011 23:43 GMT
#234
On February 24 2011 04:51 Sitinte wrote:
I tried it. I liked it; glad I pre-ordered it way back.

Personally, I see the same complaints over and over, although on this thread, it's nowhere near as bad as the RPG elitists on the Bioware forums.

The graphics are bad because they're locked; same thing for the difficulty level. Easy and Normal mode are better suited for playing Dynasty Warriors style. I heard that in the development team, only one completed the demo on Nightmare mode. So it's going to be far harder on the upper difficulty levels, especially with the top-down camera view removed. Oh, and auto-attack is enabled on consoles in the full game.


I definitely agree, and feel that most of the hatred towards this game by "purists" is totally unwarranted. The combat system is almost exactly the same as origins; having your characters execute commands as soon as you give them (instead of waiting for them to do an animation, walk over to the the guy you targeted, or just plain not do what you told them to do) does not make the game hack n slash. The graphics were limited to medium for the demo and they still looked better than origins to me. I'm not sure wtf people are talking about saying the level up system and attributes look like they've turned into a console game; they're almost exactly the same as origins...

The game is easy because it's locked on normal. Origins was easy on normal too.

I don't even know where to start with the people who are saying the game somehow fails as an RPG because you don't get to continue your character from origins or that you cannot pick what race you are.
Bartuc
Profile Joined October 2010
Netherlands629 Posts
February 23 2011 23:55 GMT
#235
I thought it was pretty OK, some good things and some less good things. I could complain about the lack of character development but hey, we're playing the demo here so of course there's not going to be much of that in it ^^. I really did not like the landscape for the first part of the demo though, it just seemed empty and lacking in detail.

One thing I really like so far is the combat system, I can really imagine it to be very good if the full game skills add lots of other dynamics and attack types, with more versatile AI and use of positioning compared to DAO.

Oh and rogues = OP
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2011 23:59 GMT
#236
On February 24 2011 08:43 Thorg23 wrote:
Show nested quote +
On February 24 2011 04:51 Sitinte wrote:
I tried it. I liked it; glad I pre-ordered it way back.

Personally, I see the same complaints over and over, although on this thread, it's nowhere near as bad as the RPG elitists on the Bioware forums.

The graphics are bad because they're locked; same thing for the difficulty level. Easy and Normal mode are better suited for playing Dynasty Warriors style. I heard that in the development team, only one completed the demo on Nightmare mode. So it's going to be far harder on the upper difficulty levels, especially with the top-down camera view removed. Oh, and auto-attack is enabled on consoles in the full game.


I definitely agree, and feel that most of the hatred towards this game by "purists" is totally unwarranted. The combat system is almost exactly the same as origins; having your characters execute commands as soon as you give them (instead of waiting for them to do an animation, walk over to the the guy you targeted, or just plain not do what you told them to do) does not make the game hack n slash. The graphics were limited to medium for the demo and they still looked better than origins to me. I'm not sure wtf people are talking about saying the level up system and attributes look like they've turned into a console game; they're almost exactly the same as origins...

The game is easy because it's locked on normal. Origins was easy on normal too.

I don't even know where to start with the people who are saying the game somehow fails as an RPG because you don't get to continue your character from origins or that you cannot pick what race you are.

Well no game is a true RPG, most of the games that people call RPG are tactics,fantasy,adventure games. But i thought the PC version has the ability to turn on a turn based system or something like that.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-02-24 00:02:07
February 24 2011 00:00 GMT
#237
On February 24 2011 08:43 Thorg23 wrote:

I don't even know where to start with the people who are saying the game somehow fails as an RPG because you don't get to continue your character from origins or that you cannot pick what race you are.


It's an interesting complaint. In almost every RPG or other story-based game you play a very specific person, who has some relevance to the changing of the world around them, and they come with a pre-defined look and voice. Final Fantasy, Ultima, Half-Life, Portal, Planescape: Torment ... I could go on for days.

But, when it comes to fantasy RPGs, some people LOVE to have the option to pick an elf, a dwarf, or a human, and if they don't get that choice, its a failure as an RPG game. It's weird as hell.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-02-24 00:02:16
February 24 2011 00:01 GMT
#238
Going to add in my thoughts here, just finishing the Demo:

First of all, I like the combat surprisingly. It's not horrible. Although I was locked on Normal (God that was so fucking easy it was disgusting), I can see how the game can get a bit challenging. But God fucking help me, if there is no friendly fire in Nightmare I am going to fucking scream; in fact I probably won't even torrent it let alone buy it. I can't express how overpowered AoE in this game is. Your sister Firestorming + Fireball and Varric's Arrow Storm + Bursting Arrow just destroys every mob. Instantly. The final "boss" fight at the end was a joke since I one shotted every mob instantly with the AoE. So there better be friendly fire in Nightmare to make it not such a fucking joke.

Despite what others say, I like the way the melee system evolved. I thought it was going to try to be Dynasty Warriors, and even though it is on Normal, it is still improved vastly from the last one of having to be directly in front of them at all times otherwise you run in circles like a downs patient. Although I think the jumping around like the aforementioned downs patient from enemy to enemy is rather redundant and over the top. I like the concept of the rolling around and shit to get to enemy to enemy faster so you can keep engaged and make melee not entirely useless like it borderline was compared to mages in the first one, but the leaping around just kind of makes it annoying more than anything. I mean, Isabella was hopping all over the fucking place.

I like the story telling style, going from over the top killing 200 people at once and an Ogre to what really happened (I think the Ogre fight in the actual story was the only hard part in that entire thing because I had no DPS abilities at all on all my characters other than Fireball on my Sister). It kind of miffed me how we jumped through all the characters super fast, "Oh look a dwarf, he's kind of chill. Okay, fuck, we're time skipping to the girl now. Okay, now I'm helping" I know they were doing it for the sake of getting as much face time for them as possible so you can see how everything works, but it still annoyed me partially.

I think it's annoying how you wont be able to change your companions armor. I think it's annoying how the only two people you can romance are a giraffe neck loli elf and Isabella, who has to have at least 40 STD's while Aveline (probably the only respectable woman in any Bioware game with a personality and doesn't dress like a stripper) is a widow and that's out of the question to Bioware and your hot sister is obviously off limits. I mean, come on Bioware, I don't do you romance because you give the most unlikeable characters to romance. Now that you finally got a fucking seemingly good one (Aveline), you put her off limits. That's retarded.

I actually am coming on to the voice acting. I used to hate it, thinking it took the immersion of putting yourself in the role. However, I do sort of like it voicing out. The dialogue wheel is meh. I never really liked it, but I never really hated it. I think it's fucking stupid sometimes on how simplistically it puts it. I mean, I like the symbols though of it trying to portray what it really is going (Humorous, investigative, compassionate, commanding, etc.) but I still don't like it.

Overall I'm not impressed but I'm not disappointed. I put it on DX11 and it still looked like a PlayStation 2 game. I dont know how they can make a game worse than the original in such a manner, but nonetheless. I won't be buying it, especially with the LOLDLC every other fucking week it seems announced. I'll pirate it, and I'll pirate the DLC's too just to rub it in their face and play it during a rainy day.
Antedelerium
Profile Joined June 2010
United States224 Posts
February 24 2011 00:06 GMT
#239
On February 24 2011 09:00 Bibdy wrote:
Show nested quote +
On February 24 2011 08:43 Thorg23 wrote:

I don't even know where to start with the people who are saying the game somehow fails as an RPG because you don't get to continue your character from origins or that you cannot pick what race you are.


It's an interesting complaint. In almost every RPG or other story-based game you play a very specific person, who has some relevance to the changing of the world around them, and they come with a pre-defined look and voice. Final Fantasy, Ultima, Half-Life, Portal, Planescape: Torment ... I could go on for days.

But, when it comes to fantasy RPGs, some people LOVE to have the option to pick an elf, a dwarf, or a human, and if they don't get that choice, its a failure as an RPG game. It's weird as hell.


Great analysis of a common mindset nowadays. I thought the demo was fairly entertaining (only went through once as a mage), but, at the same time, people can't read into it too much. It's old and it's a demo. You can't judge a full game by that, but it at least tells you if you would be interested in the final game. I don't know if DA2 is going to be amazing or not, but I do know that I'm even more intrigued now.

Side note - did anybody notice a weird thing with the graphics? When I was running with my camera set, it seemed a bit choppy, but when I held down the right mouse button as I ran, the camera got a lot smoother. Bizarre
"Isn't it ironic to yell the word silence?" ~B.C.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 24 2011 00:07 GMT
#240
On February 24 2011 09:06 Antedelerium wrote:
Show nested quote +
On February 24 2011 09:00 Bibdy wrote:
On February 24 2011 08:43 Thorg23 wrote:

I don't even know where to start with the people who are saying the game somehow fails as an RPG because you don't get to continue your character from origins or that you cannot pick what race you are.


It's an interesting complaint. In almost every RPG or other story-based game you play a very specific person, who has some relevance to the changing of the world around them, and they come with a pre-defined look and voice. Final Fantasy, Ultima, Half-Life, Portal, Planescape: Torment ... I could go on for days.

But, when it comes to fantasy RPGs, some people LOVE to have the option to pick an elf, a dwarf, or a human, and if they don't get that choice, its a failure as an RPG game. It's weird as hell.


Great analysis of a common mindset nowadays. I thought the demo was fairly entertaining (only went through once as a mage), but, at the same time, people can't read into it too much. It's old and it's a demo. You can't judge a full game by that, but it at least tells you if you would be interested in the final game. I don't know if DA2 is going to be amazing or not, but I do know that I'm even more intrigued now.

Side note - did anybody notice a weird thing with the graphics? When I was running with my camera set, it seemed a bit choppy, but when I held down the right mouse button as I ran, the camera got a lot smoother. Bizarre


Yeah.

Was I the only one who had this little split going across the screen every once in a while?

Also, the fucking loading screens man. It's like playing MGS4 all over again.
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