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Diablo III General Discussion - Page 336

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Krowser
Profile Joined August 2007
Canada788 Posts
May 07 2012 21:30 GMT
#6701
On May 08 2012 06:19 Goetzinho23 wrote:
Show nested quote +
On May 07 2012 13:06 AndyJay wrote:
I was hugely hyped for SC2 and then was very disappointed by it so my expectations are a little more measured this time.


No Char Customization etc etc


lolwut?
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
May 07 2012 21:39 GMT
#6702
336 Thread pages and the game isn't even out yet! ^^

Can't wait to see the huge 'silence' in the thread during the 15th....followed by a huge burst of posts a little after! :D
aka Wardo
Diks
Profile Joined January 2010
Belgium1880 Posts
May 07 2012 22:03 GMT
#6703
On May 08 2012 06:39 EdSlyB wrote:
336 Thread pages and the game isn't even out yet! ^^

Can't wait to see the huge 'silence' in the thread during the 15th....followed by a huge burst of posts a little after! :D


ahahah :D you just predicted the futur
Avalain
Profile Joined July 2010
Canada308 Posts
May 07 2012 22:29 GMT
#6704
On May 08 2012 06:25 R0YAL wrote:
Show nested quote +
On May 08 2012 05:56 Heh_ wrote:
On May 05 2012 06:10 skyR wrote:
preview of bradygame's diablo 3 guide (spoiler alert): http://www.diablofans.com/news/1191-official-bradygames-diablo-iii-ipad-strategy-guide-preview/

I'm slow to the party but I noticed a few things, cool or crazy.

1: The Armaddon in inferno deals 170k damage per hit? Wtf? How much hp does a character have??

Stacking armor, resist, dodge, as well as reducing enemy damage, is undeniably important in Inferno. If you stack vitality with endgame gear will get you around 20k hp, but there are also affixes that give +% hp in large quantities (up to +100% from what they released a while back). +% hp gear will be very important in inferno for sure. But yeah 170k damage from a single strike of a single mob is pretty crazy, Inferno will be quite a challenge.


The crazy part is that you'll still be the same level as when you were killing them in Hell and they were only doing 14k damage.

I love how people think that they will finish Inferno before the 20th of may.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
InfectedGoat
Profile Joined December 2010
Canada444 Posts
May 07 2012 22:30 GMT
#6705
OMG I cant wait to play this and quit SC2 FOREVER (until HOTS)
and i was like BANELINGS x 3
Goetzinho23
Profile Joined May 2012
Germany15 Posts
May 07 2012 23:33 GMT
#6706
But yeah 170k damage from a single strike of a single mob is pretty crazy, Inferno will be quite a challenge.


Sorry Kids, but you cant tell if Inferno is challenging only based on Stats lol! You have no idea about it. Maybe its a kite mob or its a Event, where you have something like a Cannon or WHATEVER!
Fact is, that because 1 Mob does 170kdmg/hit doesn't mean Inferno will be Hard. We don't even know how much HP a Level60 Char will have. If its ~10.000.000 - 170k seems like a Joke.
Ramong
Profile Joined March 2011
Denmark1706 Posts
May 07 2012 23:42 GMT
#6707
On May 08 2012 08:33 Goetzinho23 wrote:
Show nested quote +
But yeah 170k damage from a single strike of a single mob is pretty crazy, Inferno will be quite a challenge.


Sorry Kids, but you cant tell if Inferno is challenging only based on Stats lol! You have no idea about it. Maybe its a kite mob or its a Event, where you have something like a Cannon or WHATEVER!
Fact is, that because 1 Mob does 170kdmg/hit doesn't mean Inferno will be Hard. We don't even know how much HP a Level60 Char will have. If its ~10.000.000 - 170k seems like a Joke.


I have to agree.
We can't conclude from the 170kdmg/hit rumour that inferno is hard.

I hope it will be and I believe it will be, but I have no proof it will be.
"Yeah buddy"
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
May 07 2012 23:49 GMT
#6708
Well you can look at the stats and see one thing, the jump from Hell > Inferno is greater then Nightmare > Hell. Monsters increased HP levels by like 6x from NM > Hell and like 12x from Hell > Inferno if i remember those stats correctly. So based on this, if we assume a ladder reset newly created Diablo 2 char, Nightmare > Hell is a pretty steep increase in difficulty, so Inferno will atleast be steeper then this, hence it should for starters be pretty hard simply based on mob stats.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 07 2012 23:51 GMT
#6709
On May 08 2012 08:42 Ramong wrote:
Show nested quote +
On May 08 2012 08:33 Goetzinho23 wrote:
But yeah 170k damage from a single strike of a single mob is pretty crazy, Inferno will be quite a challenge.


Sorry Kids, but you cant tell if Inferno is challenging only based on Stats lol! You have no idea about it. Maybe its a kite mob or its a Event, where you have something like a Cannon or WHATEVER!
Fact is, that because 1 Mob does 170kdmg/hit doesn't mean Inferno will be Hard. We don't even know how much HP a Level60 Char will have. If its ~10.000.000 - 170k seems like a Joke.


I have to agree.
We can't conclude from the 170kdmg/hit rumour that inferno is hard.

I hope it will be and I believe it will be, but I have no proof it will be.

The other 3 monsters previewed deal 13-26k dmg per hit. Those are definitely the vanilla mobs. With such insane stats, it's no wonder why you need crazy gear just to be able to survive. Good luck to those hardcore characters...
=Þ
AeroGear
Profile Joined July 2009
Canada652 Posts
May 07 2012 23:53 GMT
#6710
Some abilities are no doubt meant to 1 shot you but they are probably relatively easy to avoid, i.e. huge charge, slamming a tree or hurling a boulder. If inferno diff. is challenging even with a great set of gear then yea, they will have delivered on their promise

Makes me sad though that some classes have a reincarnate ability....kinda makes it unfair for HC mode.
Driven by hate, fueled by rage
skyR
Profile Joined July 2009
Canada13817 Posts
May 07 2012 23:59 GMT
#6711
Really? What class has reincarnate? o.o
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
May 08 2012 00:06 GMT
#6712
On May 08 2012 06:19 Goetzinho23 wrote:
Show nested quote +
On May 07 2012 13:06 AndyJay wrote:
I was hugely hyped for SC2 and then was very disappointed by it so my expectations are a little more measured this time.


SC2: I played only 3 games with in race in sc2 beta and was dissapointed, then a friend convinced me to buy it and since then I love it.
D3: I played a whole lot of D3 Closed Beta and was hyped at the start, now I'm so dissapointed because the Game doesn't have COMPETITION at all, No Ladder, No Char Customization etc etc


Hello I'm ignorant and decided that b/c I only level a few times in the beta, probably without ever being challenged, that this game offers no customization, competition for boss killing, or anything else.
FOR GREAT JUSTICE! Bans for the ban gods!
DaCruise
Profile Joined July 2010
Denmark2457 Posts
May 08 2012 00:38 GMT
#6713
On May 08 2012 08:59 skyR wrote:
Really? What class has reincarnate? o.o


Shamans

Btw I think its pretty damn stupid if some mobs have 1-shot abilities. No monsters in D2 have that unless we talk 10 years ago with MS/LE mobs or CON/FE mobs.
No matter how good you are every hc char will eventually die to a 1-shot ability and that sucks.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-05-08 01:12:48
May 08 2012 01:11 GMT
#6714
On May 08 2012 09:38 DaCruise wrote:
Show nested quote +
On May 08 2012 08:59 skyR wrote:
Really? What class has reincarnate? o.o


Shamans

Btw I think its pretty damn stupid if some mobs have 1-shot abilities. No monsters in D2 have that unless we talk 10 years ago with MS/LE mobs or CON/FE mobs.
No matter how good you are every hc char will eventually die to a 1-shot ability and that sucks.

Nothing has 1-shot abilities, unless you consider 170k damage 1-shot. Some bosses had a unique kill animation if they did lethal damage to you, but I think that it got removed. Somebody correct me on that point.

Edit: lightning enchanted is back though.
=Þ
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 08 2012 01:40 GMT
#6715
On May 08 2012 09:38 DaCruise wrote:
Show nested quote +
On May 08 2012 08:59 skyR wrote:
Really? What class has reincarnate? o.o


Shamans

Btw I think its pretty damn stupid if some mobs have 1-shot abilities. No monsters in D2 have that unless we talk 10 years ago with MS/LE mobs or CON/FE mobs.
No matter how good you are every hc char will eventually die to a 1-shot ability and that sucks.


Are you talking about trash mobs only? You could definitely get one shot by hephasto for example
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
May 08 2012 02:00 GMT
#6716
How will armor be calculated this time around? If it is a reduction in the hits you take then awesome because I hated the D2 % chance to get hit. It was so lame. You either take full damage or no damage, stupid. 170k can only be reduced by so much though before you still need like 40k hp to survive one hit lol.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2012-05-08 02:21:05
May 08 2012 02:16 GMT
#6717
Or Hell Lister.that thing is a badass. I do think the fact that the monster have a huge step increase in HP/damage done, it means it's very difficult. To say anything else is just wishful thinking.

Btw to the guy who was disappointed at D3....I'm sure you know EVERYTHING about a game from 1/3-1/5 of Act 1 in Normal.i mean definitely nothing left to know/play.
As for ladder,it apparently will be brought back. However PVP requires next patch.

How will armor be calculated this time around? If it is a reduction in the hits you take then awesome because I hated the D2 % chance to get hit. It was so lame. You either take full damage or no damage, stupid. 170k can only be reduced by so much though before you still need like 40k hp to survive one hit lol.


Well if you see from a melee perspective. Base reduction is 30%, armor should give around 30-40%...that should be 60% min for melee reduction already.
So basically if you take 40% of 170k, thats 68k damage. With end game equipment being calculated(dont have numbers with me, can find on Incgamers forum) giving around 50-100k hp depending on your affix....you may or may not get one shot. If you actually throw in abilities that reduce damage, definitely survivable.

Just add a 25% damage reduction from damage done passive from monk....that will mean you only take 40-25 = 15% of 170k....25500 damage. So i would say Inferno shit are survivable, just that you definitely require defensive skills to boost yourself up.

Balanced Builds are the way to go. You NEED offensive skills to beat the enrage timer. you NEED defensive skills to survive hits that would otherwise kill you.
Mew Mew Pew Pew
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
May 08 2012 02:22 GMT
#6718
Someone has done videos of all 5 classes' runed skills using an emulated version of the game. Note that not all runes are shown as some have the same visual effect and others don't work in the emulated version.

Huge spoilers for the skills obviously :

+ Show Spoiler +
http://www.youtube.com/watch?v=HRt7ssLtUl0&feature=plcp



Note : 2/5 posted, others should be posted within 24 hours according to the uploader.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
May 08 2012 03:27 GMT
#6719
Nice find! Thanks for sharing
Mew Mew Pew Pew
last.resistance
Profile Joined January 2011
Canada543 Posts
May 08 2012 03:29 GMT
#6720
Can't wait for the Wizard one. Been dying to see the Death Blossom rune for Arcane Torrent for a while now.
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