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Diablo III General Discussion - Page 327

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alQahira
Profile Joined June 2011
United States511 Posts
April 27 2012 16:35 GMT
#6521
I think until you have decent equipment, having more people will actually slow your leveling a bit, since there is no xp buff for more players in a game. All that changes is the monsters are tougher, and without good equipment, the two or more of you may not be actually killing things faster than you would single player.

So I plan on soloing at least until I unlock a good chunk of the skills I plan on using endgame.
Alpino
Profile Joined June 2011
Brazil4390 Posts
April 27 2012 16:44 GMT
#6522
On April 28 2012 01:35 alQahira wrote:
I think until you have decent equipment, having more people will actually slow your leveling a bit, since there is no xp buff for more players in a game. All that changes is the monsters are tougher, and without good equipment, the two or more of you may not be actually killing things faster than you would single player.

So I plan on soloing at least until I unlock a good chunk of the skills I plan on using endgame.


Monsters yield more experience with more people I'm pretty sure. I've not played with more than 1 friend but all the times I played with friends I leveled faster.
20/11/2015 - never forget EE's Ember
Hrrrrm
Profile Joined March 2010
United States2081 Posts
April 27 2012 17:07 GMT
#6523
On April 28 2012 01:44 Alpino wrote:
Show nested quote +
On April 28 2012 01:35 alQahira wrote:
I think until you have decent equipment, having more people will actually slow your leveling a bit, since there is no xp buff for more players in a game. All that changes is the monsters are tougher, and without good equipment, the two or more of you may not be actually killing things faster than you would single player.

So I plan on soloing at least until I unlock a good chunk of the skills I plan on using endgame.


Monsters yield more experience with more people I'm pretty sure. I've not played with more than 1 friend but all the times I played with friends I leveled faster.


They do not. All you saw was increased killing speed since each person added increases monster HP by 75% instead of 100%. So with 4 people it'd be 400% max theoretical damage from each player vs 325% monster HP. But of course that's all characters working together all the time. One person splits up and it drop to 300% vs 325% and the advantage is gone.

http://www.diablowiki.net/Multiplayer#Cooperative_Play
alot = a lot (TWO WORDS)
Avalain
Profile Joined July 2010
Canada308 Posts
Last Edited: 2012-04-27 17:13:51
April 27 2012 17:13 GMT
#6524
On April 28 2012 01:35 alQahira wrote:
I think until you have decent equipment, having more people will actually slow your leveling a bit, since there is no xp buff for more players in a game. All that changes is the monsters are tougher, and without good equipment, the two or more of you may not be actually killing things faster than you would single player.

So I plan on soloing at least until I unlock a good chunk of the skills I plan on using endgame.


Actually, with everything else being equal, it should be faster in a group. 2 players should technically have double the dps of 1 player, and the monsters have only gained 75% health.

Edit: Whoops, little late on this comment.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
Copymizer
Profile Joined November 2010
Denmark2108 Posts
April 27 2012 17:36 GMT
#6525
On April 28 2012 00:38 HaXXspetten wrote:
Quick question: how does people plan on playing their first playthrough? Right now I kinda feel like I wanna do everything at once lol.

Seriously though, I have numerous friends/classmates whom are also getting D3 at day 1 just like me, and of course we plan on playing together... but I'm not so sure that it's optimal on doing so right away. For one, you can't be more than 4 people per party now, and we're more than that, so we can't just make one party and play through everything together. Regardless, given school is still on, there's no way we'd all be synched progress-wise for very long, making a playthrough together either very hickupy, or some of us would have to skip certain sections. Now, I do not really think the story is the most important part of Diablo, but I'm still interested in and would like to experience to its full extent at least the first time. Thus, I think I will play through solo the first time, at least up 'til Nightmare, partially to get a more advanced feel for the changes from D2 in my own pace, and partially for the sake of the story. (Playing with pubs I'm not even considering for some time, given my experience with them in the beta lol)

So how are you guys planning on playing it the first time? Solo/Co-op/Pubs etc? Are you gonna play for fun, try out HC right away, or just rush to 60 and ignore everything else?


Me and 6-7 other friends are planning a lan party the weekend after D3 release where we will play the game through together/solo, have fun and enjoy co-op. Sad you can only be 4 in one game compared to 8 in D2 --_-- but really just enjoy it after such a long wait time.
~~Yo man ! MBCGame HERO Fighting !! Holy check !
Backpack
Profile Blog Joined March 2010
United States1776 Posts
Last Edited: 2012-04-27 17:59:58
April 27 2012 17:58 GMT
#6526
Is the monk aesthetically bothering anyone else?

I really love how it plays, but from what I saw in the beta, you never use your weapons. Its like you run around with them in your hands but as soon as you enter combat they disappear and you're just punching things. Since they removed the need for basic auto attacking by giving us resource free left click skills, I fear like the monk will never use their weapon.

It just makes no sense to see them walk through a dungeon with a polearm at the ready but have it jump to your back as soon as you start fighting.

If you could have a staff/polearm on your back at all times giving you stats or whatever, it wouldnt be so bad. But the fact that its only on your back while IN COMBAT is driving me nuts.
"You people need to just generally care a lot less about everything." -Zatic
[Crimson]Bason
Profile Joined October 2008
China161 Posts
April 27 2012 18:09 GMT
#6527
On April 28 2012 02:58 Backpack wrote:
Is the monk aesthetically bothering anyone else?

I really love how it plays, but from what I saw in the beta, you never use your weapons. Its like you run around with them in your hands but as soon as you enter combat they disappear and you're just punching things. Since they removed the need for basic auto attacking by giving us resource free left click skills, I fear like the monk will never use their weapon.

It just makes no sense to see them walk through a dungeon with a polearm at the ready but have it jump to your back as soon as you start fighting.

If you could have a staff/polearm on your back at all times giving you stats or whatever, it wouldnt be so bad. But the fact that its only on your back while IN COMBAT is driving me nuts.


its the same with most of the classes... when you run around with a big sword... and when you use your skills all the weapons disappear...
m00nchile
Profile Joined July 2010
Slovenia240 Posts
April 27 2012 18:14 GMT
#6528
On April 28 2012 03:09 [Crimson]Bason wrote:
Show nested quote +
On April 28 2012 02:58 Backpack wrote:
Is the monk aesthetically bothering anyone else?

I really love how it plays, but from what I saw in the beta, you never use your weapons. Its like you run around with them in your hands but as soon as you enter combat they disappear and you're just punching things. Since they removed the need for basic auto attacking by giving us resource free left click skills, I fear like the monk will never use their weapon.

It just makes no sense to see them walk through a dungeon with a polearm at the ready but have it jump to your back as soon as you start fighting.

If you could have a staff/polearm on your back at all times giving you stats or whatever, it wouldnt be so bad. But the fact that its only on your back while IN COMBAT is driving me nuts.


its the same with most of the classes... when you run around with a big sword... and when you use your skills all the weapons disappear...

While this bothers me too, I don't think it'll be a problem for long. Class specific weapons give you bonuses to your primary stat, +max resources and resource regeneration and probably skill bonuses too. I doubt you'll see many wizards and monks carrying swords and polearms past normal (probably past act 2 or 3).
The above post was made by a noob. Take it as such.
xBenderx
Profile Joined April 2012
Canada18 Posts
April 27 2012 20:11 GMT
#6529
first d3 this Sunday during Family guy woot!

Diablo ‏ @Diablo

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[Crimson]Bason
Profile Joined October 2008
China161 Posts
April 29 2012 03:11 GMT
#6530
anyone annoyed that D3 doesnt show how much dmg you are doing? I know on the inventory screen it tells your your dmg output... but I really think they should have a dmg counter for the skills aswell... like in D2 where they showed how much your skills are acutally doing? I dont want to have to calculate the dmg my self everytime....
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 29 2012 03:15 GMT
#6531
On April 28 2012 03:14 m00nchile wrote:
Show nested quote +
On April 28 2012 03:09 [Crimson]Bason wrote:
On April 28 2012 02:58 Backpack wrote:
Is the monk aesthetically bothering anyone else?

I really love how it plays, but from what I saw in the beta, you never use your weapons. Its like you run around with them in your hands but as soon as you enter combat they disappear and you're just punching things. Since they removed the need for basic auto attacking by giving us resource free left click skills, I fear like the monk will never use their weapon.

It just makes no sense to see them walk through a dungeon with a polearm at the ready but have it jump to your back as soon as you start fighting.

If you could have a staff/polearm on your back at all times giving you stats or whatever, it wouldnt be so bad. But the fact that its only on your back while IN COMBAT is driving me nuts.


its the same with most of the classes... when you run around with a big sword... and when you use your skills all the weapons disappear...

While this bothers me too, I don't think it'll be a problem for long. Class specific weapons give you bonuses to your primary stat, +max resources and resource regeneration and probably skill bonuses too. I doubt you'll see many wizards and monks carrying swords and polearms past normal (probably past act 2 or 3).


That's not what he's talking about.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2012-04-29 03:19:09
April 29 2012 03:18 GMT
#6532
Animation Cancelling in D3

I will eat you alive
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2012-04-29 04:38:07
April 29 2012 04:36 GMT
#6533
i like that 20% more efficiency for being more engaged.

----

I'm having a hard time recalling the first epic quest in diablo 3. (yes, i know, skeleton king... but thats like an act boss...) I remember den of evil from diablo 2 even though it has been a very long time. this brings to mind... if diablo 3 quests are a bit convoluted... just a simple quest like the den of evil made it a strong image to recall because of how simple it was... diablo 3 however, quests are so fluid, it loses a bit of identity... for lack of better wording. so im hoping diablo 3 hasn't forgotten that sometimes simple works...
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 29 2012 06:39 GMT
#6534
On April 29 2012 12:18 FieryBalrog wrote:
Animation Cancelling in D3

http://www.youtube.com/watch?v=MPIbPRtqDIc

Am i the only one to not like this ? I find it pretty retarded to have to click more forcefully our mouse in order to have an "increased" dps... I really don't see any point beside looking "cool" for kids... :/
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 29 2012 06:52 GMT
#6535
On April 29 2012 15:39 RaiZ wrote:
Show nested quote +
On April 29 2012 12:18 FieryBalrog wrote:
Animation Cancelling in D3

http://www.youtube.com/watch?v=MPIbPRtqDIc

Am i the only one to not like this ? I find it pretty retarded to have to click more forcefully our mouse in order to have an "increased" dps... I really don't see any point beside looking "cool" for kids... :/


Probably not the only one, but most likely in the minority. It means that the game is far more interactive. Especially during boss fights, would you want to just sit there (like in WoW) and go pew... pew... pew... or do you want to be somewhat encouraged to actually put effort into it?

Considering how much I love Sc, I am all for this. Although, I was using stutter attack in the game long ago near the beginning of the beta while using the Wd and darts. But, that is because I have been playing a lot of dota 2 and it transferred over.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 29 2012 07:15 GMT
#6536
On April 29 2012 15:39 RaiZ wrote:
Show nested quote +
On April 29 2012 12:18 FieryBalrog wrote:
Animation Cancelling in D3

http://www.youtube.com/watch?v=MPIbPRtqDIc

Am i the only one to not like this ? I find it pretty retarded to have to click more forcefully our mouse in order to have an "increased" dps... I really don't see any point beside looking "cool" for kids... :/


Do you play DotA? This style of Animation Cancelling is pretty natural for good DotA players and im personally happy that a more involved and active playstyle gets rewarded. :D
Look. Only Forward. See. Only Victory.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-04-29 07:35:20
April 29 2012 07:35 GMT
#6537
micro and hero control, I could not be more happy about this...
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Wegandi
Profile Joined March 2011
United States2455 Posts
April 29 2012 07:51 GMT
#6538
On April 29 2012 16:35 UniversalSnip wrote:
micro and hero control, I could not be more happy about this...


They've all ready said that it is a bug that they intend to patch (slower shooting if you hold the mouse down). I'm glad they are fixing it. I play Diablo to relax and have fun, with more strategic depth as RPG's allow for. This twitchy-ness is good for some FPS and RTS, but keep it away from my RPG's thanks. :p
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2012-04-29 07:53:48
April 29 2012 07:53 GMT
#6539
I think I read recently that spamming the mouse button and thus attacking faster is a bug and will be fixed, I'm not sure so if someone can confirm/deny it would be helpful.

That said, I didn't imagine stutter step in Diablo...that's so great if they keep it that way, skill should be rewarded!
You must gather your party before venturing forth.
TheYango
Profile Joined September 2008
United States47024 Posts
April 29 2012 07:59 GMT
#6540
On April 29 2012 16:51 Wegandi wrote:
Show nested quote +
On April 29 2012 16:35 UniversalSnip wrote:
micro and hero control, I could not be more happy about this...


They've all ready said that it is a bug that they intend to patch (slower shooting if you hold the mouse down). I'm glad they are fixing it. I play Diablo to relax and have fun, with more strategic depth as RPG's allow for. This twitchy-ness is good for some FPS and RTS, but keep it away from my RPG's thanks. :p

The numbers seem like they're insignificant enough to affect clearing content if that's your goal, but significant to affect the speed at which you clear content if you're really dedicated to being efficient.

Basically it shouldn't really detract from casual play if this is in the game, but add that extra bit of control for trying to speed through the game for world firsts and whatnot.
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