On February 02 2014 16:17 Kraznaya wrote:
is there a good FPVod for learning QW invoker?
is there a good FPVod for learning QW invoker?
http://www.twitch.tv/s4/b/499362161
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igotmyown
United States4291 Posts
February 02 2014 07:50 GMT
#15341
On February 02 2014 16:17 Kraznaya wrote: is there a good FPVod for learning QW invoker? http://www.twitch.tv/s4/b/499362161 | ||
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rob.au
1087 Posts
February 02 2014 09:45 GMT
#15342
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Firebolt145
Lalalaland34504 Posts
February 02 2014 09:47 GMT
#15343
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CuddlyCuteKitten
Sweden2847 Posts
February 02 2014 10:17 GMT
#15344
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oo_Wonderful_oo
The land of freedom23126 Posts
February 02 2014 13:46 GMT
#15345
On February 02 2014 18:47 Firebolt145 wrote: Depends if you play carry (please don't) or support. If support I'd say some combination of Phase/Arcanes, Aquila, Drums, Mek, Force Staff. If carry I guess Phase/Treads, Drums, Yasha, Diffusal Blade, Manta, Daedalus, MKB, Butterfly. He can play mid as well, lol. But ye, Potm kit is way closer to support. Phase/Threads, drums if noone get them, manta style are basically your cores. I like Diffusals, crits and Butterfly, but Desolator, Cuirass, MKB and even Mjollnir are smart choices. On February 02 2014 19:17 CuddlyCuteKitten wrote: Do you still regen when under the effect of Euls? I know you get health as DP but passive regen and mana? Yep, you are. | ||
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Cerberus2589
83 Posts
February 02 2014 14:03 GMT
#15346
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oo_Wonderful_oo
The land of freedom23126 Posts
February 02 2014 16:11 GMT
#15347
On February 02 2014 23:03 Cerberus2589 wrote: I'm trying to learn to play Morphling well. Does anyone have any good replays/streams/vids of good Morphling plays/players? Watch Lakelz from The International 1, Meracle or Zhou. Lakelz's Morph from first International is the most imbalanced stuff i've ever seen. Or you can watch some Fnatic game, where they use Wisp-Morph. At previous EMS, not last. Against EG. Game 2. | ||
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Andre
Slovenia3523 Posts
February 02 2014 16:48 GMT
#15348
On February 01 2014 23:54 hariooo wrote: Show nested quote + On February 01 2014 21:48 Andre wrote: Does anyone know any obvious advantages of having the new option "auto-attack after cast" off? I can't really think of any but there might be something. Tinker is the posterchild for the feature, but many casters get a lot out of it. But would you say it's better to have it off in general? If you have it off then you must immediately rightclick(attack) the enemy hero after your casts, which might be slower than if the hero attacks instantly? But if you have it on the hero attacks instantly and you gotta cancel the attack super fast, but you gotta be fast for that as well. Not really sure which way is better. | ||
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Whole
United States6046 Posts
February 02 2014 19:19 GMT
#15349
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idonthinksobro
3138 Posts
February 02 2014 19:26 GMT
#15350
On February 03 2014 04:19 Whole wrote: Does Axe's Taunt and LC's Duel have any special interactions? I was playing as Terrorblade, Axe taunted me, and before Taunt ended, LC dueled me, but when Axe's Taunt ended, Duel ended too even though I was only about one second into the duel. It was really strange. do you have a replay? could it be that they used the new option "do not auto-attack after spell cast" (has know bugged interaction with duel and axe taunt) | ||
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Whole
United States6046 Posts
February 02 2014 19:44 GMT
#15351
It is at 18:20. | ||
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Blitzkrieg0
United States13132 Posts
February 02 2014 19:50 GMT
#15352
Berserker's Call ending removes the loss of control state from Duel as well. | ||
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Jaeger
United States1150 Posts
February 03 2014 08:02 GMT
#15353
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Excludos
Norway8277 Posts
February 03 2014 08:08 GMT
#15354
On February 03 2014 17:02 Jaeger wrote: Can you get bkb off to disjoint sleep -> arrow if the sleep ends when the arrow is on top of you? Good question. I'm thinking no, as there should never be a state where you're not stunned. But then again this is dota 2, who knows how it works here? Might have to try it out when I get home. edit: If you're talking about naga song, then yes, easily. Not sure with Bane or ET | ||
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Mataza
Germany5364 Posts
February 03 2014 08:26 GMT
#15355
On February 03 2014 17:02 Jaeger wrote: Can you get bkb off to disjoint sleep -> arrow if the sleep ends when the arrow is on top of you? There is a known issue. You still get stunned by the arrow, but bkb can be activated. http://dev.dota2.com/showthread.php?t=58660 | ||
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Jaeger
United States1150 Posts
February 03 2014 10:04 GMT
#15356
On February 03 2014 17:26 Mataza wrote: Show nested quote + On February 03 2014 17:02 Jaeger wrote: Can you get bkb off to disjoint sleep -> arrow if the sleep ends when the arrow is on top of you? There is a known issue. You still get stunned by the arrow, but bkb can be activated. http://dev.dota2.com/showthread.php?t=58660 Sorry I wasn't very clear. I meant naga sleep not bane nightmare. | ||
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Excludos
Norway8277 Posts
February 03 2014 10:18 GMT
#15357
On February 03 2014 19:04 Jaeger wrote: Show nested quote + On February 03 2014 17:26 Mataza wrote: On February 03 2014 17:02 Jaeger wrote: Can you get bkb off to disjoint sleep -> arrow if the sleep ends when the arrow is on top of you? There is a known issue. You still get stunned by the arrow, but bkb can be activated. http://dev.dota2.com/showthread.php?t=58660 Sorry I wasn't very clear. I meant naga sleep not bane nightmare. I don't think its possible to hit someone coming out of naga sleep with arrow without a least a frame of not being stunned. You should always be able to bkb out of it. | ||
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Jonoman92
United States9110 Posts
February 03 2014 18:19 GMT
#15358
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Sn0_Man
Tebellong44238 Posts
February 03 2014 18:21 GMT
#15359
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Jaeger
United States1150 Posts
February 03 2014 18:41 GMT
#15360
On February 03 2014 01:48 Andre wrote: Show nested quote + On February 01 2014 23:54 hariooo wrote: On February 01 2014 21:48 Andre wrote: Does anyone know any obvious advantages of having the new option "auto-attack after cast" off? I can't really think of any but there might be something. Tinker is the posterchild for the feature, but many casters get a lot out of it. But would you say it's better to have it off in general? If you have it off then you must immediately rightclick(attack) the enemy hero after your casts, which might be slower than if the hero attacks instantly? But if you have it on the hero attacks instantly and you gotta cancel the attack super fast, but you gotta be fast for that as well. Not really sure which way is better. I would like to use that option but if you attack a specific unit you have to issue another attack command afterwards otherwise you just sit there like a dolt. It just makes jungling too awkward for me especially with illusion heroes. I feel that an attack target command shouldn't count as a cast and disable auto-attacking. | ||
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