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Simple Questions, Simple Answers - Page 610

Forum Index > Dota 2 Strategy
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Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 17 2013 16:21 GMT
#12181
On September 18 2013 00:57 Derrida wrote:
can you tp to furion trees/chen creeps etc with boots of travel?


Yes!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 17 2013 16:23 GMT
#12182
You can also BoT to landed visage birds (you might have to start your TP while they are flying unsure) so the enemy can't even kill your TP target :D.

But yeah, all summons (that aren't wards) can be TP'd to with BoTs afaik.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
September 17 2013 16:27 GMT
#12183
On September 18 2013 01:23 Sn0_Man wrote:
You can also BoT to landed visage birds (you might have to start your TP while they are flying unsure) so the enemy can't even kill your TP target :D.

But yeah, all summons (that aren't wards) can be TP'd to with BoTs afaik.


Not warlock golems for some reason. Probably because they're labeled ancients and not creeps.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 17 2013 16:57 GMT
#12184
On September 18 2013 01:06 Excludos wrote:
Show nested quote +
On September 18 2013 01:05 Sn0_Man wrote:
Yeah, keyword SPELLS. Not items.


That's really easily coded around is what I'm getting at.

"Really easy"
I have played a few hundred wc3 and can't recall anything similar to it. Then on top of it attacks also carry additional information like bash, miss chance and crit.

In case you didn't notice, no orb effect of any kind interacts with your own physical damage, be it reducing or converting percentage of it into another form of damage.
It is unprecedented, not really easy.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheYango
Profile Joined September 2008
United States47024 Posts
September 17 2013 17:09 GMT
#12185
On September 18 2013 01:57 Mataza wrote:
In case you didn't notice, no orb effect of any kind interacts with your own physical damage, be it reducing or converting percentage of it into another form of damage.
It is unprecedented, not really easy.

Actually, Pugna in DotA 1 has a secondary attack that has Attack Type: Magic, Damage Type: Normal if he buys an orb based on Orb of Slow or Orb of Corruption (Maelstrom, Mjollnir, Desolator) that allows him to attack Ethereal targets.

Granted, this is totally irrelevant to having this on an ITEM, because a secondary attack is entirely a property of the unit itself.
Moderator
King Geedorah
Profile Blog Joined October 2012
190 Posts
September 17 2013 17:15 GMT
#12186
On September 18 2013 01:23 Sn0_Man wrote:
You can also BoT to landed visage birds (you might have to start your TP while they are flying unsure) so the enemy can't even kill your TP target :D.

But yeah, all summons (that aren't wards) can be TP'd to with BoTs afaik.


You can BoT to flying birds, they don't have to be landed.

I ran this strat for ny old team with visage tinker and had tinker cutting waves at various positions across the map.
Render unto Geedorah what is Geedorah's
TheYango
Profile Joined September 2008
United States47024 Posts
September 17 2013 17:17 GMT
#12187
BoT to flying units is technically a bug, but hasn't been fixed because the DotA 2 engine doesn't distinguish flying units in any way.
Moderator
Najda
Profile Joined June 2010
United States3765 Posts
September 17 2013 17:18 GMT
#12188
He meant doing it on a landed one is a bonu because it can't die.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-09-17 17:19:16
September 17 2013 17:18 GMT
#12189
Well the point was that landing them makes them invincible since your BoT target dying can be an issue once your opponents figure it out.

But yes TP'ing to them while flying definitely works and can be awesome (Don't get stuck in trees tho lol).

EDIT: well i got ninjad again.

@Yango can you TP to landed birds though? and can you in dota 1?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
September 17 2013 17:20 GMT
#12190
On September 18 2013 02:18 Sn0_Man wrote:
@Yango can you TP to landed birds though? and can you in dota 1?

I want to say no, but I don't remember.
Moderator
King Geedorah
Profile Blog Joined October 2012
190 Posts
September 17 2013 17:22 GMT
#12191
yes you could
Render unto Geedorah what is Geedorah's
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 17 2013 17:31 GMT
#12192
On September 18 2013 02:17 TheYango wrote:
BoT to flying units is technically a bug, but hasn't been fixed because the DotA 2 engine doesn't distinguish flying units in any way.

So you mean Root vs Fnatic never had to happen?

sigh.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Tuco
Profile Joined September 2010
China200 Posts
September 18 2013 01:09 GMT
#12193
What is the best way to force staff/pounce/leap over otherwise impassable terrain? Too many times one wrong click makes my hero turn and jump in the wrong direction. Is there a force-go-this-direction command that overrides the pathing AI?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2013-09-18 03:13:53
September 18 2013 03:12 GMT
#12194
No it'll always go the direction your hero is facing. On the other hand, there are ways to make it more consistent. Shift queuing helps, ie. shift queue a movement in the direction of the terrain into your leap/pounce/force staff.

......................|
X.................x..|
......................|
^ Hero.............^Cliff
...................^Shift queue a movement order here and then your ability.

This way you're not panicking at the end trying to force your hero to face the right way.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 18 2013 11:59 GMT
#12195
Anyone have the map that showed all the detection boxes for blocking camps? Can't find it
Dodge arrows
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2013-09-18 13:35:20
September 18 2013 13:35 GMT
#12196
There such a map in this great guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=377503
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 18 2013 15:26 GMT
#12197
is the high ground evasion applied when the projectile is released or when it has landed?

example.
you are both in even ground. enemy fires normal ranged attack at you, upon impact you are now in high ground.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2013 15:32 GMT
#12198
On September 19 2013 00:26 icystorage wrote:
is the high ground evasion applied when the projectile is released or when it has landed?

example.
you are both in even ground. enemy fires normal ranged attack at you, upon impact you are now in high ground.

It checks when you start your attack.
Moderator
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
Last Edited: 2013-09-18 15:40:00
September 18 2013 15:37 GMT
#12199
thanks!

im curious TY, how do you know this?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2013 15:40 GMT
#12200
Because that's how it worked in Warcraft 3--it was hard-coded into the engine.

DotA 2 simply replicates those mechanics.
Moderator
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