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Simple Questions, Simple Answers - Page 600

Forum Index > Dota 2 Strategy
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StoRm_res
Profile Joined March 2011
Switzerland891 Posts
September 10 2013 09:45 GMT
#11981
What is the logic behind when a camp is blocked by a ward an when its not? I seriously dont understand it
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2013-09-10 09:50:24
September 10 2013 09:50 GMT
#11982
camps have an invisible square where if anything is in that square at spawn time, creeps wont spawn. you can google it or look for a post here, its been brought up before. someone should have a link to a guide which shows the squares for all the camps
Xypski
Profile Joined December 2009
Denmark156 Posts
September 10 2013 10:42 GMT
#11983
On September 10 2013 14:11 B1nary wrote:
What do you guys think about Soul Ring Juggernaut? I saw someone do it in a pub and it seemed to work pretty well. Lets you use blade fury in a pinch and you can use healing ward to recover health lost. Does he just not have enough HP to use it effectively?


You'd be better off just getting a RoB and upgrading it after phase/threads+wand.
Horza
CuddlyCuteKitten
Profile Joined January 2004
Sweden2847 Posts
September 10 2013 11:00 GMT
#11984
What do you build to stay somewhat relevant as a Brewmaster after you get your cores (arcanes, wand, drum, blink, aghs)

I had a game where my team dominated and I felt relevant up till aghs. Then I thought I needed some armor and since they had lots of physical and we had lots of magic dps I took a Shivas guard. It feelt like it did next to nothing.
So then I built a radiance. It feel like it did very little except letting me farm faster but I still had only about half life most of the time so I couldn't really push as hard as I wanted.
Then I built a heart and I was relevant.

But really, that money must have been able to go to something better because despite facing opponents many levels lower than me and with less than half of my money I felt rather limp.
Unity, support, family, and kneecapping bitches.
Xypski
Profile Joined December 2009
Denmark156 Posts
September 10 2013 11:05 GMT
#11985
If you have enough money that radiance is an option, I'd say opt for heart/AC/Stygian and play it semi-carry. I like necro book the rare occassion I play him.
Horza
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
September 10 2013 11:15 GMT
#11986
On September 10 2013 20:00 CuddlyCuteKitten wrote:
What do you build to stay somewhat relevant as a Brewmaster after you get your cores (arcanes, wand, drum, blink, aghs)

I had a game where my team dominated and I felt relevant up till aghs. Then I thought I needed some armor and since they had lots of physical and we had lots of magic dps I took a Shivas guard. It feelt like it did next to nothing.
So then I built a radiance. It feel like it did very little except letting me farm faster but I still had only about half life most of the time so I couldn't really push as hard as I wanted.
Then I built a heart and I was relevant.

But really, that money must have been able to go to something better because despite facing opponents many levels lower than me and with less than half of my money I felt rather limp.

panda doesnt really benefit from items that buff the hero itself, because most fights youre not going to be in hero mode. get aura items, as they work in panda form. assault cuirass, vlads, i think shivas aura works as well but you dont get to use the active. otherwise you can just be the gem carrier. upgrading your boots to travels would also be a good choice. could try refresher too but thats really situational
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 10 2013 17:13 GMT
#11987
On September 10 2013 20:15 evilfatsh1t wrote:
Show nested quote +
On September 10 2013 20:00 CuddlyCuteKitten wrote:
What do you build to stay somewhat relevant as a Brewmaster after you get your cores (arcanes, wand, drum, blink, aghs)

I had a game where my team dominated and I felt relevant up till aghs. Then I thought I needed some armor and since they had lots of physical and we had lots of magic dps I took a Shivas guard. It feelt like it did next to nothing.
So then I built a radiance. It feel like it did very little except letting me farm faster but I still had only about half life most of the time so I couldn't really push as hard as I wanted.
Then I built a heart and I was relevant.

But really, that money must have been able to go to something better because despite facing opponents many levels lower than me and with less than half of my money I felt rather limp.

panda doesnt really benefit from items that buff the hero itself, because most fights youre not going to be in hero mode. get aura items, as they work in panda form. assault cuirass, vlads, i think shivas aura works as well but you dont get to use the active. otherwise you can just be the gem carrier. upgrading your boots to travels would also be a good choice. could try refresher too but thats really situational


This post pretty much hit it. AC and vlads especially are huge for the team late game. In your ult as long as you're not terribly far behind, you most likely won't die. Having AC/vlads aura up in a fight for that long makes a big difference. Team amor + aoe -armor debuff, 15% bonus damage and yet another +5 armor aura is no joke. Shiva's is okay, but honestly AC is better, and vlads is just too cost effective. Once you've got your blink, aghs, AC, vlads and that still isn't enough somehow, you might consider shivas for the aura. The active is fine too, just blink into the active + clap and then split.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 10 2013 18:07 GMT
#11988
Do the auras persist while he's in his panda splits?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
CuddlyCuteKitten
Profile Joined January 2004
Sweden2847 Posts
September 10 2013 18:07 GMT
#11989
That was my idea too. Problem was that my team had like 0 physical damage. It was over either way with the double bloodstone heart timbersaw who just cleaned house but we had problems breaking base. So thats why i went shivas but Ill do ac vlads next time.
Unity, support, family, and kneecapping bitches.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2847 Posts
September 10 2013 18:08 GMT
#11990
On September 11 2013 03:07 ahswtini wrote:
Do the auras persist while he's in his panda splits?


Yes. I dont think they show up as icons tho but radiance burn and shivas seemed to work.
Unity, support, family, and kneecapping bitches.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-10 18:20:56
September 10 2013 18:20 GMT
#11991
On September 11 2013 03:07 ahswtini wrote:
Do the auras persist while he's in his panda splits?

Yes. They are centered on the Earth Panda.

There are situations where Vlad's is a higher priority to get than Agha, though this is rare in pubs.
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
September 10 2013 18:27 GMT
#11992
yango pls
Writerdamn, i was two days from retirement
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 10 2013 19:21 GMT
#11993
If I get quelling blade on Kunka, does the additional damage I do to creeps carry through to my splash (if the splash hits a hero)
Dodge arrows
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 10 2013 19:24 GMT
#11994
No. In Dota 1 QB is disabled on kunkka for this reason. In Dota 2 they can code it properly so it does the extra to the creep you hit but no other creeps or heroes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 10 2013 21:37 GMT
#11995
On September 11 2013 03:20 TheYango wrote:
Show nested quote +
On September 11 2013 03:07 ahswtini wrote:
Do the auras persist while he's in his panda splits?

Yes. They are centered on the Earth Panda.

There are situations where Vlad's is a higher priority to get than Agha, though this is rare in pubs.


It's also worth noting that if the earth panda dies, you do lose the auras. T.T On the other hand, their team just spent a whole lot of time physically dpsing down a panda split...
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
September 10 2013 22:07 GMT
#11996
On September 11 2013 06:37 Xxazn4lyfe51xX wrote:
Show nested quote +
On September 11 2013 03:20 TheYango wrote:
On September 11 2013 03:07 ahswtini wrote:
Do the auras persist while he's in his panda splits?

Yes. They are centered on the Earth Panda.

There are situations where Vlad's is a higher priority to get than Agha, though this is rare in pubs.


It's also worth noting that if the earth panda dies, you do lose the auras. T.T On the other hand, their team just spent a whole lot of time physically dpsing down a panda split...


I'm pretty sure the auras move from earth->wind->fire if pandas start getting killed.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 10 2013 22:46 GMT
#11997
On September 11 2013 04:24 Sn0_Man wrote:
No. In Dota 1 QB is disabled on kunkka for this reason. In Dota 2 they can code it properly so it does the extra to the creep you hit but no other creeps or heroes.

I'm pretty sure its currently bugged in dota2, so it will deal bonus damage to heroes
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Excludos
Profile Blog Joined April 2010
Norway8276 Posts
September 10 2013 22:48 GMT
#11998
On September 11 2013 07:46 Erasme wrote:
Show nested quote +
On September 11 2013 04:24 Sn0_Man wrote:
No. In Dota 1 QB is disabled on kunkka for this reason. In Dota 2 they can code it properly so it does the extra to the creep you hit but no other creeps or heroes.

I'm pretty sure its currently bugged in dota2, so it will deal bonus damage to heroes


If thats true then kunkka right now would be completely stupidly broken. This needs testing.
TheYango
Profile Joined September 2008
United States47024 Posts
September 10 2013 22:54 GMT
#11999
[00:21.96] Kunkka receives Tidebringer buff from Kunkka.
[00:40.39] Kunkka hits Nature's Prophet with Tidebringer for 75 damage (511->436).
[00:40.39] Kunkka hits Treant with Tidebringer for 75 damage (550->475).
[00:40.39] Kunkka hits Treant for 99 damage (550->451).

It works fine. The Treant that took 99 damage was the one I hit directly and received the QB bonus damage, and the splashed Treant and Prophet clearly don't take the QB bonus damage. Maybe it works differently for lane creeps but I highly doubt it.
Moderator
Excludos
Profile Blog Joined April 2010
Norway8276 Posts
Last Edited: 2013-09-10 22:57:30
September 10 2013 22:56 GMT
#12000
edit: nvm me. I'm tired and blind. Shuss
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