• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:07
CET 13:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/ Korean players' earnings Hit New All-Time High!
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12919 users

Simple Questions, Simple Answers - Page 574

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 572 573 574 575 576 1254 Next
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 19 2013 04:55 GMT
#11461
What does a mid Timber give your team that an offlane Timber doesn't? I.e. why were the teams at TI3 putting him mid?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 19 2013 05:08 GMT
#11462
On August 19 2013 13:55 Nightmarjoo wrote:
What does a mid Timber give your team that an offlane Timber doesn't? I.e. why were the teams at TI3 putting him mid?

mid to counter str heroes ( magnus, dk, bm ). i think.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
njt7
Profile Joined August 2012
Sweden769 Posts
August 19 2013 06:46 GMT
#11463
Timbersaw is a pure/magic damage powerhouse when all of his nukes are maxed. Level 12 if u put two points in reactive armor. You will get to this point at a time where it is actually useful if you are a mid timber compared to a offlane timber. And as said he is good versus melee strength heroes. As I saw it alliance tried to get timber to a point where is nukes where overwhelming and tried to force themselves as much as possible upon their enemies at that point. Preferably with an bounty hunter on your team.
"All the casters who flamed me ever for anything."
6o4[huynh]
Profile Joined August 2011
Canada2 Posts
August 19 2013 09:53 GMT
#11464
1.) Why do Carry Alchemist get phase boots? (not mid) Is it not treads better for dps and hp and etc.? I can guess it's for the stun initiation but you have SB for that.. or could it be to get kited around less in team fights maybe?

2.) At the International there were a few support Nagas getting pooled+not buyin early support items so she could get pms+branch as starting items. why?

I apologize if these questions have been answered before.
nojok
Profile Joined May 2011
France15846 Posts
August 19 2013 10:42 GMT
#11465
On August 19 2013 15:46 njt7 wrote:
Timbersaw is a pure/magic damage powerhouse when all of his nukes are maxed. Level 12 if u put two points in reactive armor. You will get to this point at a time where it is actually useful if you are a mid timber compared to a offlane timber. And as said he is good versus melee strength heroes. As I saw it alliance tried to get timber to a point where is nukes where overwhelming and tried to force themselves as much as possible upon their enemies at that point. Preferably with an bounty hunter on your team.

Did alliance play timber without kotl? This mana boost when transitionning from early to midgame was really important I feel.

I would like some tips for warding when behind, I feel it's really hard to comeback when the ennemy supports use their gold advantage to deward. I try warding less efficient spots but less likely to be dewarded. Sometimes an "all in" gem can do the trick but it's risky.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 19 2013 10:49 GMT
#11466
I remember someone mentioning that Timber's combo at lvl 11 does some ridiculous amount of damage, even more than a full lvl 16 QoP combo?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
CuddlyCuteKitten
Profile Joined January 2004
Sweden2917 Posts
August 19 2013 11:00 GMT
#11467
It probably depends on if timber is close to trees or not. At lvl 11 he should do about ~670 pure damage if whirling death connects with trees plus about 50 damage or so from chakram over time. There's also the stat reduction.

QoP at lvl 16 does ~700 initial burst damage with all of her spells after reduction and then the DoT from the dagger.

So it's pretty close.
Unity, support, family, and kneecapping bitches.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
August 19 2013 11:04 GMT
#11468
On August 19 2013 18:53 6o4[huynh] wrote:
1.) Why do Carry Alchemist get phase boots? (not mid) Is it not treads better for dps and hp and etc.? I can guess it's for the stun initiation but you have SB for that.. or could it be to get kited around less in team fights maybe?

2.) At the International there were a few support Nagas getting pooled+not buyin early support items so she could get pms+branch as starting items. why?

I apologize if these questions have been answered before.

1) As a melee carry without any movement skills, the biggest problem for Alchemist is actually getting up close and personal with his victims. Without any movement items, he will just be running after enemies all fight long without actually getting much done. That's why alchemist almost always gets phase boots and shadowblade.

2) Heroes differ in how item-dependent they are in the laning phase. Even a support naga still benefits immensely from having better starting items, whereas some supports like Rubick or Chen aren't nearly as item dependent in the early game.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-08-19 11:24:49
August 19 2013 11:21 GMT
#11469
On August 19 2013 19:42 nojok wrote:

I would like some tips for warding when behind, I feel it's really hard to comeback when the ennemy supports use their gold advantage to deward. I try warding less efficient spots but less likely to be dewarded. Sometimes an "all in" gem can do the trick but it's risky.


Warding in disadvantaged game is usually about 'defensive warding':

1) Defending on high ground, you have high ground advantage so if you knew where exactly are the enemies you can prepare and engage better: For radiant side, usually the area near the top lane, or lane ward near your t2, or that eye spot beside your mid big camp or a lane ward for bot; for dire, the eye spot at your top lane, or lane ward near your t2, or one near your secret shop.

2) When you are not defending on high ground, your goal is to ensure your carry gets the vision he needs for (free) farming, prevent the enemy to do rosh, or just generally vision for better ganking (especially when you have global heroes, a vision in enemy forest can be very useful).

If the enemies actually spent gold to deward like you said, don't ward it like you usually do, make some 'unusual' ward spots that are hard to be found out or at the very least you are wasting their sentry. It is also good habit of not warding the exactly same spot since there is almost always more than 1 spot to provide the (more or) same vision of the area.

If the had gem then you should still buy ward but drop them according to the situation, your visions will be limited anyway so at this stage it is better than having 0 vision, drop them where you think the oppo wont find out (either they rarely walk there or you simply use the ward for temporary usage like in a team fight or when your team go scout them at rosh together etc).

black circles are the 'unusual' ones:
[image loading]
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 19 2013 13:59 GMT
#11470
On August 19 2013 20:04 Drunken.Jedi wrote:
Show nested quote +
On August 19 2013 18:53 6o4[huynh] wrote:
1.) Why do Carry Alchemist get phase boots? (not mid) Is it not treads better for dps and hp and etc.? I can guess it's for the stun initiation but you have SB for that.. or could it be to get kited around less in team fights maybe?

2.) At the International there were a few support Nagas getting pooled+not buyin early support items so she could get pms+branch as starting items. why?

I apologize if these questions have been answered before.

1) As a melee carry without any movement skills, the biggest problem for Alchemist is actually getting up close and personal with his victims. Without any movement items, he will just be running after enemies all fight long without actually getting much done. That's why alchemist almost always gets phase boots and shadowblade.

2) Heroes differ in how item-dependent they are in the laning phase. Even a support naga still benefits immensely from having better starting items, whereas some supports like Rubick or Chen aren't nearly as item dependent in the early game.


Naga in particular has high base armor and a good ganking combo with 1/2 of that combo requiring her to be in melee range. Since damage block applies before armor Naga can be really tanky with her 6 base armor + shield letting her be effective as a support.
Logo
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 19 2013 14:02 GMT
#11471
On August 19 2013 20:04 Drunken.Jedi wrote:
Show nested quote +
On August 19 2013 18:53 6o4[huynh] wrote:
1.) Why do Carry Alchemist get phase boots? (not mid) Is it not treads better for dps and hp and etc.? I can guess it's for the stun initiation but you have SB for that.. or could it be to get kited around less in team fights maybe?

2.) At the International there were a few support Nagas getting pooled+not buyin early support items so she could get pms+branch as starting items. why?

I apologize if these questions have been answered before.

1) As a melee carry without any movement skills, the biggest problem for Alchemist is actually getting up close and personal with his victims. Without any movement items, he will just be running after enemies all fight long without actually getting much done. That's why alchemist almost always gets phase boots and shadowblade.

2) Heroes differ in how item-dependent they are in the laning phase. Even a support naga still benefits immensely from having better starting items, whereas some supports like Rubick or Chen aren't nearly as item dependent in the early game.

There are quite a few players who like getting treads on alch, Black, Burning and Sylar for example. But it all depends on the scenario, the attack speed is especially useful if you're going battlefury for example.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
August 19 2013 15:54 GMT
#11472
On August 19 2013 23:02 Alur wrote:
Show nested quote +
On August 19 2013 20:04 Drunken.Jedi wrote:
On August 19 2013 18:53 6o4[huynh] wrote:
1.) Why do Carry Alchemist get phase boots? (not mid) Is it not treads better for dps and hp and etc.? I can guess it's for the stun initiation but you have SB for that.. or could it be to get kited around less in team fights maybe?

2.) At the International there were a few support Nagas getting pooled+not buyin early support items so she could get pms+branch as starting items. why?

I apologize if these questions have been answered before.

1) As a melee carry without any movement skills, the biggest problem for Alchemist is actually getting up close and personal with his victims. Without any movement items, he will just be running after enemies all fight long without actually getting much done. That's why alchemist almost always gets phase boots and shadowblade.

2) Heroes differ in how item-dependent they are in the laning phase. Even a support naga still benefits immensely from having better starting items, whereas some supports like Rubick or Chen aren't nearly as item dependent in the early game.

There are quite a few players who like getting treads on alch, Black, Burning and Sylar for example. But it all depends on the scenario, the attack speed is especially useful if you're going battlefury for example.

Generally when those players got Treads, they were playing Alchemist paired with some big disable to help make up the lack of mobility.
Moderator
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 19 2013 18:29 GMT
#11473
On August 19 2013 20:21 BurningSera wrote:
Show nested quote +
On August 19 2013 19:42 nojok wrote:

I would like some tips for warding when behind, I feel it's really hard to comeback when the ennemy supports use their gold advantage to deward. I try warding less efficient spots but less likely to be dewarded. Sometimes an "all in" gem can do the trick but it's risky.


Warding in disadvantaged game is usually about 'defensive warding':

1) Defending on high ground, you have high ground advantage so if you knew where exactly are the enemies you can prepare and engage better: For radiant side, usually the area near the top lane, or lane ward near your t2, or that eye spot beside your mid big camp or a lane ward for bot; for dire, the eye spot at your top lane, or lane ward near your t2, or one near your secret shop.

2) When you are not defending on high ground, your goal is to ensure your carry gets the vision he needs for (free) farming, prevent the enemy to do rosh, or just generally vision for better ganking (especially when you have global heroes, a vision in enemy forest can be very useful).

If the enemies actually spent gold to deward like you said, don't ward it like you usually do, make some 'unusual' ward spots that are hard to be found out or at the very least you are wasting their sentry. It is also good habit of not warding the exactly same spot since there is almost always more than 1 spot to provide the (more or) same vision of the area.

If the had gem then you should still buy ward but drop them according to the situation, your visions will be limited anyway so at this stage it is better than having 0 vision, drop them where you think the oppo wont find out (either they rarely walk there or you simply use the ward for temporary usage like in a team fight or when your team go scout them at rosh together etc).

black circles are the 'unusual' ones:
[image loading]


Please add this to the dota2 liquipedia please, SUCH good information, especially this map it's SO sexy
maru lover forever
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 19 2013 18:30 GMT
#11474
What if I told you that even you, the average Joe, can add to the dota 2 liquipedia himself. Refer to this thread for more info!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=94785
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 19 2013 18:48 GMT
#11475
Someone hijacked kollins account!
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2013-08-19 19:31:25
August 19 2013 19:30 GMT
#11476
On August 19 2013 15:46 njt7 wrote:
Timbersaw is a pure/magic damage powerhouse when all of his nukes are maxed. Level 12 if u put two points in reactive armor. You will get to this point at a time where it is actually useful if you are a mid timber compared to a offlane timber. And as said he is good versus melee strength heroes. As I saw it alliance tried to get timber to a point where is nukes where overwhelming and tried to force themselves as much as possible upon their enemies at that point. Preferably with an bounty hunter on your team.

This is the main reason. I have played a fair amount of both mid and offlane Timbersaw, and putting the Timbersaw mid will get him the levels and farm he needs to really take over the midgame (assuming at least a decent matchup). Offlane Timbersaw is really quite bad against well run trilanes, you can see this in TI3 where several teams ran Timbersaw offlane only to find themselves with an underleveled, underfarmed, and consequentially underperforming Timbersaw when the midgame rolled around. Contrast this to teams who ran a Timbersaw mid or solo safelane (both Dignitas and Fnatic had good success with Timbersaw ran this way) who got a lot of use out of his maxed nukes in the midgame.

Timbersaw is also a pretty decent mid. He can crush melee strength heroes, but he also does decently against a lot of other popular mids. Reactive Armor is amazing lane sustain, and when combined with bottle crowing it is very hard to force him out of lane. Whirling Death harass is also quite strong, even against non-strength heroes, and it is very spammable. He gets shut down by really strong mids like OD, TA, and QoP, but he can go toe to toe with heroes like Puck and Storm Spirit.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
nojok
Profile Joined May 2011
France15846 Posts
August 19 2013 20:49 GMT
#11477
Thank you bruningsera, I knew almost all black circle as possible "lost blue wards fight" placement. I'm surprised you included the roshan's eye spot, it's often dewarded thanks to an ally going uphill in radiant jungle which enables vision and detection from the river's blue ward. I just have to practice it more as I'm facing more and more supports willing to use their gold advantage to shut down my team's vision.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
mizU
Profile Blog Joined April 2010
United States12125 Posts
August 19 2013 21:25 GMT
#11478
How do "denies" work? Does the enemy get gold/xp if you suicide? Does the enemy get gold/xp if you die to neutrals/roshan? What about towers or creeps? And if an ally denies you?
if happy ever afters did exist <3 @watamizu_
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
August 19 2013 21:29 GMT
#11479
On August 20 2013 06:25 mizU wrote:
How do "denies" work? Does the enemy get gold/xp if you suicide? Does the enemy get gold/xp if you die to neutrals/roshan? What about towers or creeps? And if an ally denies you?

Denying a hero/dying to Rosh or neutrals = no gold or XP given to enemy. Denying towers = 100 gold given to each enemy hero rather than the 200+ that it usually would, obviously no XP involved. Denying a creep = no gold given away, 50% XP for enemy melee heroes and 30% for enemy ranged heroes.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-19 21:42:11
August 19 2013 21:36 GMT
#11480
On August 20 2013 06:29 Firebolt145 wrote:
Denying a hero/dying to Rosh or neutrals = no gold or XP given to enemy.

Suiciding to neutrals still gives "assist" gold to enemy heroes. Being denied by yourself/an ally does not.

On August 20 2013 06:29 Firebolt145 wrote:
Denying a creep = no gold given away, 50% XP for enemy melee heroes and 30% for enemy ranged heroes.

I don't know why people got the idea that it's 50%/30% XP. It's literally never been that way from what I remember.

Denied creeps give a fixed 18 XP split among all enemy heroes, doubled for melee heroes. This means the percentage of XP gained from a denied creep is *different* for ranged, melee, and siege creeps.

EDIT: I'll put this another way. Melee/ranged/siege creeps give 62/41/88 XP respectively. So melee creeps give 58%/29% XP when denied, ranged creeps give 88%/44% X when denied, and siege creeps give 41%/20% XP when denied.
Moderator
Prev 1 572 573 574 575 576 1254 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
SHIN vs RogueLIVE!
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
WardiTV741
TaKeTV 278
Rex110
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #155 (PatchesSC Mod)
herO vs ShamelessLIVE!
TBD vs ByuN
ByuN320
CranKy Ducklings119
CranKy Ducklings SOOP13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 346
Rex 110
Codebar 47
StarCraft: Brood War
Calm 7183
Rain 1913
Shuttle 1127
BeSt 542
Light 383
Hyuk 285
firebathero 278
Mini 270
Soulkey 232
Barracks 203
[ Show more ]
actioN 183
Last 173
Zeus 130
Mind 115
ggaemo 108
ZerO 106
Pusan 93
hero 86
Killer 61
Hyun 60
Free 58
Snow 56
Sea.KH 39
910 36
ToSsGirL 31
PianO 30
Creator 25
JYJ 23
Hm[arnc] 21
Sharp 20
sorry 19
Aegong 18
soO 17
HiyA 15
yabsab 14
Sacsri 12
NaDa 7
Dota 2
Gorgc6865
XcaliburYe164
monkeys_forever152
Counter-Strike
x6flipin257
Other Games
FrodaN2374
singsing1902
Happy353
B2W.Neo283
XaKoH 206
ToD107
KnowMe30
ZerO(Twitch)11
CosmosSc2 2
Organizations
StarCraft 2
IntoTheiNu 302
ComeBackTV 151
StarCraft: Brood War
UltimateBattle 13
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
4h 53m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
7h 53m
Artosis vs Dewalt
Ret vs Tech
SOOP
21h 53m
soO vs FanTaSy
WardiTV Weekly
23h 53m
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.