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Merry christmas to the homies that celebrate
my sister got me a drone and I stopped christmas for like 30 minutes to play with it cause I'm a child
i gave some good gifts~
passive is seeing my ex-girlfriend tomorrow lol
p6: a bunch of my friends have a many-months-long game of gloomhaven going, it seems very fun
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It is so much cardboard and tiny cards it stresses me out.
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one of the people in the gloomhaven game is a friend of a friend that I have seen do improv at my favorite show several times and I was SO CONFUSED the first time I saw him playing with them lol
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Man I've been at my folks' for 4 days now and I ate so much food each day, it was all delicious but I'm kinda done with holiday food until Easter or so. Fortunately tomorrow I'm going home away from this madness lul
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On December 27 2018 00:14 Slomo wrote: It has to be NaVi. dude, football (the real one)
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On December 27 2018 03:19 Plansix wrote:I'm real excited for Return of the Obra Dinn, but I'm saving it for later in 2019. My wife and I are going to Gloomhaven. Which already gets points for giving you 6 really cool characters to pick from as starting characters and fun little boxes to put them in. I just need to buy 1000 ziplock bags because, fuck, that is so much cardboard. PS: there is a PC version coming soon, which should be a great game to play with friends like some old fashion table top RPG. I'm anxiously expecting a couple of paragraphs about you guys' first campaign!
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Right now it is just the task of picking characters and not buying plastic treasure chests on amazon.
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On December 27 2018 02:14 PhoenixVoid wrote: I haven't played it that much (4 hours) but Return of the Obra Dinn is so far a fantastic puzzle/murder mystery detective game. It's a really creative game that respects your intelligence and expects you to deduce things based off context like ship roles, ethnicities, languages, room placements, and people's speech. It's quite refreshing after playing games where solving mysteries boils down to pressing a detective mode to follow a trail and having the characters solve everything for you. With Obra Dinn you can make mistakes off red herrings or just not have enough information at the moment to know.
Is that design ever frustrating?
I feel like the problem with detective-type puzzles is that the player can have a logically sound reason for providing the input they're providing, but not have the tools to properly communicate it to the game. What ends up happening is that the player inputs "They're lying" as what feels like their dialogue choice, and their character will refine it to something the player wasn't meaning to say. Ultimately, you end up with a "Wrong" input that the player feels like they could justify, or isn't allowed to understand was not correct.
So I'm curious how the game chooses to provide feedback these "wrong" choices.
I recently played Heavy Rain, and that game sets you up to fail constantly, then tries to make you feel stupid for the results... which I gather is part of the experience/design for that particular title, but isn't really an experience I wanted.
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On December 27 2018 05:56 Faruko wrote:dude, football (the real one) Maybe they'll drop their Dota team and aquire a football squad in the near future.
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On December 27 2018 08:13 Slomo wrote:Show nested quote +On December 27 2018 05:56 Faruko wrote:On December 27 2018 00:14 Slomo wrote: It has to be NaVi. dude, football (the real one) Maybe they'll drop their Dota team and aquire a football squad in the near future. I do have a navi jersey 👀
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On December 27 2018 06:45 Fleetfeet wrote:Show nested quote +On December 27 2018 02:14 PhoenixVoid wrote: I haven't played it that much (4 hours) but Return of the Obra Dinn is so far a fantastic puzzle/murder mystery detective game. It's a really creative game that respects your intelligence and expects you to deduce things based off context like ship roles, ethnicities, languages, room placements, and people's speech. It's quite refreshing after playing games where solving mysteries boils down to pressing a detective mode to follow a trail and having the characters solve everything for you. With Obra Dinn you can make mistakes off red herrings or just not have enough information at the moment to know. Is that design ever frustrating? I feel like the problem with detective-type puzzles is that the player can have a logically sound reason for providing the input they're providing, but not have the tools to properly communicate it to the game. What ends up happening is that the player inputs "They're lying" as what feels like their dialogue choice, and their character will refine it to something the player wasn't meaning to say. Ultimately, you end up with a "Wrong" input that the player feels like they could justify, or isn't allowed to understand was not correct. So I'm curious how the game chooses to provide feedback these "wrong" choices. I recently played Heavy Rain, and that game sets you up to fail constantly, then tries to make you feel stupid for the results... which I gather is part of the experience/design for that particular title, but isn't really an experience I wanted. So far from what I understand from your post, I think the closest you can get to your problem is with how you can reach a verdict on certain deaths in more than one way. Basically, the premise of the game is that you are an insurer investigating what happened on this abandoned ship, and are given a magical pocket watch that allows you to view a reconstruction of the place and time when the person was killed when you use it on a person's remains. To piece together the story, you select who died; how they died; and who/what killed them, and some methods of their deaths could be fairly ambiguous when choosing a how, like the distinction between getting "speared" or "spiked".
I think the creator was aware of this and is fairly generous with the how (so far), and there's like over 20 distinct cause of deaths you can choose from, so it doesn't end with you frustratingly asking the game why you can't mark up one death as the one you wanted. Every three deaths you correctly solve the game will pause for a moment to tell you that you were right and will cross them out, and AFAIK there's no punishment for making a mistake, so you can return to edit your conclusions and the game will chug along with no game ending consequences.
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Cool. Thanks! I've been eyeballing that game, and that gives me inspiration to pick it up sooner rather than later.
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On December 27 2018 00:01 Faruko wrote:I got a mi band 3 for a fitness tracker and jacket of my favorite team 
On December 27 2018 00:14 Slomo wrote: It has to be NaVi.
Indeed. Or it would be like Faruko is a lie
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On December 27 2018 05:56 Faruko wrote:dude, football (the real one) tom brady?
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hey guys i was wondering, has anyone here ever done any udemy courses, especially programming related? i have looked and tried out a couple different free tutorials on different subject matters (on other sites) but ive always struggled when it came down to the lack of proper practice examples, its really hard to practice shit on ur own (for me atleast?) with no clear appropriate practice examples i can go nuts on. basically what im wondering if any of the paid well rated courses have alot of good practice shit (any site, idc, give me good suggestions)
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Learning from videos is not very good unless you're looking for a quick visual example. Just do books and do every exercise + expand and alter stuff in your own programs. Learn to read and appreciate official documents and manual pages too. You can also yank homework problems and stuff from university programs. All the big schools usually have that stuff public.
What exactly are you trying to learn?
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well i do not have any books, so recommendation?
id like to learn more java (its rly basic rn), some front end web stuff, maybe do some more stuff with javascript (as i have done the "most" with it so far), basically just slowly (or less slowly) find out what interests me most/works best for me and improve
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Think codeacademy is ok. It is pretty much free. I liked Tizag or tutorialspoint.
What are you trying to learn anyways? (late reply )
I would recommend a different solution. I found it i could learn much faster when i'm around an environment where people had already managed to learn the same stuff as i'm learning and are full of devs as well. Maybe try your luck for junior dev positions or something (you could also go for coding groups whether in unis or just outside groups they are usually helpful) For good practices. Check coding style guides as well for the languages and frameworks you are using. Alot of people follow those shit (so for example if you are gonna code on python read pep8 and those stuff ). Think people follow airbnb or the google style guide for javascript (there also stuff like ES6 and typescript btw which lets you branch out to Angular, React, Vue later).
But don't completely believe my shit cause you could be alot more experienced than i am lol
I don't have alot of knowledge about modern java coding but i did code back when Java ME was still a thing lol.
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no im basically new to this shit, my entire programming experience comes down to doing a couple hours of java tutorial, 20-30 hours of being overwhelmed by android studio slooowly figuring out how to properly do my part of a project, and 30-40 hours of coding not too advanced stuff in javascript in Screeps (a game)
i just want to build a solid base in certain areas i can build good knowledge upon for now
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Ah. Gosi is right.
Programming books and university practice exercises can be really helpful at starting with it. Having someone teach or a coding buddy can really help as well(but if you only plan on learning it yourself)
I started reading official documentations a few years later but starting to read on those will help you on the longrun (as you will be reading alot of documentation written by the actual creator of whatever more than what you can find in google) as documentation tend to be less friendly than reading tutorials.
Btw also use whatever top styleguide of the language you are learning.
I also have a way that helped me learn stuff like for example i am learning function-based programming. I would make some project that strictly implements it. Then if i am learning class-based programming then i would just convert the same project into classbased.
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