Official 'what is Dota anymore' discussion - Page 9804
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Artisreal
Germany9235 Posts
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Nevuk
United States16280 Posts
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Plansix
United States60190 Posts
On October 11 2018 05:50 Nevuk wrote: Squeenix still baffles me. Goes from 2 hyper prolific rpg companies to a single company that releases titles at like, 10% of the speed and half the quality. I’m still waiting for them to finish FFXV so I can play it again and see what they did after that weird thing came out. The game had some many things that I found compelling, except the story. But if they made an entire series of road trip RPGs where I bum around some fantasy country side in a shitty van/car with friends and camped, I would be all over that. | ||
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Nevuk
United States16280 Posts
On October 11 2018 05:57 Plansix wrote: I’m still waiting for them to finish FFXV so I can play it again and see what they did after that weird thing came out. The game had some many things that I found compelling, except the story. But if they made an entire series of road trip RPGs where I bum around some fantasy country side in a shitty van/car with friends and camped, I would be all over that. All they appear to be doing is writing DLC side stories until summer 2019. Not sure that'll make it a complete game though. | ||
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CorsairHero
Canada9491 Posts
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Plansix
United States60190 Posts
On October 11 2018 06:37 CorsairHero wrote: rip stocks It was only a matter of time. Gravity still applies. | ||
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Fleetfeet
Canada2808 Posts
On October 11 2018 05:50 Nevuk wrote: Squeenix still baffles me. Goes from 2 hyper prolific rpg companies to a single company that releases titles at like, 10% of the speed and half the quality. (J)rpgs in general are in a wierd state really. I feel like the broadening into 3d space and cleaner graphics actually hurt the genre more than helped. Oldschool classic battle JRPGs felt more like math problems and nerdy stat micromanagement in front of a story. Bringing jrpg titles into an action-oriented space hasn't actually stuck for me yet. Titles like Horizon or The Witcher feel like better explorations of that space - ff15, as an example, doesn't feel like an RPG for me. | ||
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Atreides
United States2393 Posts
(ps. if theres something I missed on par with those let me know for sure!) | ||
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Nevuk
United States16280 Posts
On October 11 2018 09:06 Fleetfeet wrote: (J)rpgs in general are in a wierd state really. I feel like the broadening into 3d space and cleaner graphics actually hurt the genre more than helped. Oldschool classic battle JRPGs felt more like math problems and nerdy stat micromanagement in front of a story. Bringing jrpg titles into an action-oriented space hasn't actually stuck for me yet. Titles like Horizon or The Witcher feel like better explorations of that space - ff15, as an example, doesn't feel like an RPG for me. I agree that JRPG makers had mastered pre-3D game design a lot better than they have post 3d, but I don't think that's all of it. I can understand why the transition would slow a company down - just look at Nihon Falcom and their issues getting Trails of Cold Steel out and the Pseudo3d -> Full 3d being an explanation for a lot of the underlying issues (Basically went from psp to ps3 level graphics). But Square went full 3d in like, 1997 with FF7. They went from a bit less than 1 FF game per year (11 from 87-2002) to releasing 4 mainline games in the 16 years since they merged with enix. One of those, 14, was so bad they had to do a full remake of it, 13 having major issues, and 15 being halfway acknowledged as being "incomplete" on release. That's not even mentioning the various other non traditional jrpg series they had like Parasite Eve, Musashi, SaGa, etc. that they've mostly abandoned since the merger. I think a lot of the difference with more recent JRPGs is just that Enix and Square combined and started making far fewer games. Atlus seems to be doing just fine with traditional JRPGs, and Falcom's post-CS1 games have been very good (Xanadu, Ys 8, though they're more ARPGS than turnbased JRPGs). It seems really common for a studio to get bought out, then for a ton of their key talent to leave and go make a new studio, at least in the west (that generally winds up flopping because they traded all financial sense for game design), but no idea if that happened at Square/Enix when they merged. | ||
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Faruko
Chile34173 Posts
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Fleetfeet
Canada2808 Posts
On October 11 2018 10:15 Nevuk wrote: I agree that JRPG makers had mastered pre-3D game design a lot better than they have post 3d, but I don't think that's all of it. I can understand why the transition would slow a company down - just look at Nihon Falcom and their issues getting Trails of Cold Steel out and the Pseudo3d -> Full 3d being an explanation for a lot of the underlying issues (Basically went from psp to ps3 level graphics). But Square went full 3d in like, 1997 with FF7. They went from a bit less than 1 FF game per year (11 from 87-2002) to releasing 4 mainline games in the 16 years since they merged with enix. One of those, 14, was so bad they had to do a full remake of it, 13 having major issues, and 15 being halfway acknowledged as being "incomplete" on release. That's not even mentioning the various other non traditional jrpg series they had like Parasite Eve, Musashi, SaGa, etc. that they've mostly abandoned since the merger. I think a lot of the difference with more recent JRPGs is just that Enix and Square combined and started making far fewer games. Atlus seems to be doing just fine with traditional JRPGs, and Falcom's post-CS1 games have been very good (Xanadu, Ys 8, though they're more ARPGS than turnbased JRPGs). It seems really common for a studio to get bought out, then for a ton of their key talent to leave and go make a new studio, at least in the west (that generally winds up flopping because they traded all financial sense for game design), but no idea if that happened at Square/Enix when they merged. My argument is that the z-axis interaction is more often a hindrance to game development in "traditional" RPGs rather than an asset. Ff7 was 3d, sure, but it never actually uses the Z-axis for much of anything. Art style of 3d vs 2d is an argument worth having, because both sides have their merits and I -think- 3d wins out in the long run... but as for actually designing a game in 3d space it isn't something Square seems to have a handle on meaningfully exploring. Faruko is right, and Xenoblade Chronicles is an excellent example of a 3D RPG that feels like it actually uses its dimensional space. There are a lot of places where you go over/around/above/below, have monsters approach you from all sides, and can use distances and positioning in combat to optimize your effectiveness. Compare that to FF10, which I'm quite confident you could make a "demake" of with a SNES-era art style and have very few experiences of the game you couldn't quite faithfully reproduce in 2d. I'm not saying FF10 is a bad game because of it - in fact, FF10 is one of my favourite RPGs. It also stands as an excellent example of a "3d" game that isn't actually using its 3d space. | ||
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Nevuk
United States16280 Posts
Some of the most puzzling parts of FF15 when I played it were figuring out wtf they wanted me to do with Noctis' throwing his sword so he could start hanging from random objects. Xenoblade 2 is currently the only reason I can think of to go get a switch like right this second. I've heard it's worse than 1, but I'm still intrigued. BoTW can easily be emulated if I want to, and none of the other exclusives are that interesting to me yet (SMT5 will almost certainly change my mind). | ||
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Unleashing
Denmark14978 Posts
On October 11 2018 03:53 Plansix wrote: I wonder what version of the WoW classic server they launch. They should do updates based on the patch history of WoW prime, including the amazingly buggy launch. 1.12 They already announced this ages ago 1.12 coupled with periodical opening of raids makes the most sense too, so i'm happy it's what they went with. | ||
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Artisreal
Germany9235 Posts
On October 11 2018 09:27 Atreides wrote: zelda only good openworld game ive played since witcher 3 (ps. if theres something I missed on par with those let me know for sure!) I've read that AC odyssey has a very convincing open world and it's so open, that some reviewers think it too open and a bit tedious when forced to do 20h of side quests to advance the story (understandably). I for myself am rather hyped about it. | ||
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Maverick_2009
Somewhere2002 Posts
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Faruko
Chile34173 Posts
AAAAAYYYYYYY GO CHILE GO | ||
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PoulsenB
Poland7755 Posts
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Plansix
United States60190 Posts
On October 11 2018 23:35 PoulsenB wrote: Ciri may be white but people are still butthurt that Fringilla will be black. I can't decide if it's funny or sad, or both It is the people who claim they are not racist and don’t see race, but also see race as a defining characteristic of the fictional character on TV. | ||
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yamato77
11589 Posts
On October 11 2018 11:06 Faruko wrote: Xenoblade Chronicles, nuff said I played XBC2 for >10 hours and I hard quit that game. Not a fan | ||
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Plansix
United States60190 Posts
On October 12 2018 01:50 yamato77 wrote: I played XBC2 for >10 hours and I hard quit that game. Not a fan My wife calls XBC2 "that horny anime trash the Switch store keeps trying to tell me". | ||
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