I remember back in 2010 when I would tweet at Super Giant games and they would respond and it was like magic. Now its just poop.
Official 'what is Dota anymore' discussion - Page 765
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Plansix
United States60190 Posts
I remember back in 2010 when I would tweet at Super Giant games and they would respond and it was like magic. Now its just poop. | ||
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Acritter
Syria7637 Posts
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Kupon3ss
時の回廊10066 Posts
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Acritter
Syria7637 Posts
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Shaella
United States14828 Posts
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andyrau
13015 Posts
after everyone was bashing on it here, i offhandedly asked my friend that currently works there on their networking side. in other words, he doesn't handle any of the programming and their departments are segregated. - when i asked him about the shitty source code, he says that he doesn't know but he wouldn't be surprised as riot was such a small company back then - then i asked him if the shitty coding was a reason why they don't have a replay system, and why it took them so long to get a half-assed obs system. he said that he didn't know much about it and gave a real pr response by saying it was probably 'in their priorities' and they have a 'whole team' dedicated to working towards it. he says that valve in this case had a huge advantage because of all their experience with coding cs replays/obs systems which i honestly found hilarious (in a good way) that he'd give such a canned response cause s2 games had full replay and obs but i'm nice and i didn't want to give him a hard time - he talked about (i forget the name) one of the champions that has a kind of lc/axe duel taunt in an aoe, creates a kind of wall/barrier that prevents other champions from escaping the area the coding for the walls is actually just a modified minion because the game doesn't have a code for creating actual obstacles - likewise, he talked about a champion that threw balls (i forget the name again) at other heroes and those balls are also minions | ||
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Kupon3ss
時の回廊10066 Posts
seasoning is just whatever you want the noodle to taste like, the illusion that certain seasoning go with certain noodles is something created from mass market ignorance | ||
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Shaella
United States14828 Posts
On March 11 2015 02:07 andyrau wrote: so couple interesting things about league i learned yesterday: after everyone was bashing on it here, i offhandedly asked my friend that currently works there on their networking side. in other words, he doesn't handle any of the programming and their departments are segregated. - when i asked him about the shitty source code, he says that he doesn't know but he wouldn't be surprised as riot was such a small company back then - then i asked him if the shitty coding was a reason why they don't have a replay system, and why it took them so long to get a half-assed obs system. he said that he didn't know much about it and gave a real pr response by saying it was probably 'in their priorities' and they have a 'whole team' dedicated to working towards it. he says that valve in this case had a huge advantage because of all their experience with coding cs replays/obs systems which i honestly found hilarious (in a good way) that he'd give such a canned response cause s2 games had full replay and obs but i'm nice and i didn't want to give him a hard time - he talked about (i forget the name) one of the champions that has a kind of lc/axe duel taunt in an aoe, creates a kind of wall/barrier that prevents other champions from escaping the area the coding for the walls is actually just a modified minion because the game doesn't have a code for creating actual obstacles - likewise, he talked about a champion that threw balls (i forget the name again) at other heroes and those balls are also minions in short, yes, spaghetti code and yes, syndra's balls are minions, Jarvan's walls are minions, when they fixed champions walking through Jarvan's wall, it fucked up collision with lane minions tl;dr ROFL | ||
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Acritter
Syria7637 Posts
On March 11 2015 02:07 Kupon3ss wrote: soba seasoning? seasoning is just whatever you want the noodle to taste like, the illusion that certain seasoning go with certain noodles is something created from mass market ignorance Kupo pls, there is a reason why we use different kinds of noodles The shop I work at had extra starch in their ramen last night and I could notice it instantly Don't think that they all have the same flavor | ||
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Sn0_Man
Tebellong44238 Posts
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Kupon3ss
時の回廊10066 Posts
the replay issue is a fundamental one that arises from the LoL patch system, in any system with a spectator client (which lol does), the implementation of a simple replay system is trivial. The problem arises when given LoL's patch management - any replay is attempted to be viewed in a patch that is not current. With no ability to retrograde to the previous patch due to the awful practice of scanning and overriding the source files instead of a robust iterative system, there is no way for replays to work for more than the 2 weeks after the next riot-approved decrees are made. | ||
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Kupon3ss
時の回廊10066 Posts
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Shaella
United States14828 Posts
On March 11 2015 02:12 Kupon3ss wrote: If you think LoL's shitty implementation of simple concepts is poorly done, imagine coding something like omnislash or slark ultimate in the warcraft 3 engine i mean yeah but that shits using mod tools, not just because of horrible base code | ||
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Acritter
Syria7637 Posts
On March 11 2015 02:12 Kupon3ss wrote: If you think LoL's shitty implementation of simple concepts is poorly done, imagine coding something like omnislash or slark ultimate in the warcraft 3 engine This is true, and yet Riot has direct access to the source code. At no point were they forced to work within the limitations of something which was basically designed to let people make cool new ladder maps plus some imaginative campaigns. | ||
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Kupon3ss
時の回廊10066 Posts
the original way slark ulti was implemented was literally superimposing a piece of terrain on top of the hero that cuts line of sight | ||
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Kupon3ss
時の回廊10066 Posts
On March 11 2015 02:10 Acritter wrote: Holy shit could superiormoba be any more of a joke Kupo pls, there is a reason why we use different kinds of noodles The shop I work at had extra starch in their ramen last night and I could notice it instantly Don't think that they all have the same flavor texture and flavor are 2 different things | ||
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Acritter
Syria7637 Posts
What we are questioning is why a corporation that has full access to the source code of the game is acting like they're editing a fucking Warcraft 3 custom map. | ||
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Acritter
Syria7637 Posts
It was flavor that clued me in. | ||
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andyrau
13015 Posts
i can see how they're doing the best with what they have now it's going to be interesting to see how valve is going to implement source 2 without fucking up any of the current cosmetics and other mechanics | ||
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Rocket-Bear
3070 Posts
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