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General Discussion - Page 952

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
September 04 2012 10:32 GMT
#19021
Just came back from school, thanks everyone for responding!

Hope to see more dota2 streams in TL, I for one have no clue on how to stream and with china net...
Dear Sixsmith...
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
September 04 2012 10:52 GMT
#19022
So how about the replays ?!
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
September 04 2012 12:11 GMT
#19023
lol that pic is scary.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-09-04 12:35:14
September 04 2012 12:24 GMT
#19024
On September 04 2012 11:12 EchoZ wrote:
Agha's on Invoker. A must get?


Usually I go

Phase
Drums
Force
Guinsoo
Agha

Sometimes Agha before Guinsoo if I will reach level 17 in that time.
WriterXiao8~~
Ramong
Profile Joined March 2011
Denmark1706 Posts
September 04 2012 12:32 GMT
#19025
on invoker I presume ?
"Yeah buddy"
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 04 2012 13:22 GMT
#19026
Agh's on invoker is a must get item if the game goes late in a serious game. The order you get guinsoo's/aghs varies depending on your team (if your team needs more reliable CC or if it needs you to invoke 15 spells). Generally it's scythe of vise -> agh's unless you aren't farming well.

The phase/drums build is for quas wex, Treads or Arcane are better for quas exort along with a forcestaff (skipping the drums). Some people like to add a blink dagger for even better positioning. This topic gets covered like every 5th page of this thread.

On skill build (I just want to check with people on this one, mainly the quas/wex style since I rarely play it)
Quas/Exort : Generally speaking people go exort invoke quas exort exort quas exort, getting 4 in exort then 4 in quas for double forge build. I've seen iceiceice skip invoke to get double forge spirits at 9 but generally at level 10 you can get them and if you take a level in wex earlier to be safe it's at level 11. After exort is maxed max wex.

Quas/Wex : It's 3-5 points in quas then max wex with a single point of exort thrown in at some point for deafening blast (5 points of quas is the point at which the lift time for tornado is the same as emp's charge time). After maxing wex max exort?

Exort/Wex : Just don't.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
September 04 2012 13:42 GMT
#19027
On September 04 2012 22:22 Nevuk wrote:
Quas/Wex : It's 3-5 points in quas then max wex with a single point of exort thrown in at some point for deafening blast (5 points of quas is the point at which the lift time for tornado is the same as emp's charge time). After maxing wex max exort?


Usually go 3 points in quas early, then pure wex until level 11-13ish and put a point in exort around there, then max wex, put a 4th point in quas then max exort.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 04 2012 13:57 GMT
#19028
duh... all the pub playing QW now?.... damn i think i predicted this wrong :-/
Im daed. Follow me @TL_NB
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
September 04 2012 14:17 GMT
#19029
The only person that played QE in TI2 was iceiceice, everyone else played QW.

I still like getting drums on QE because it buffs your spirits too. As for beginning skill build, purely depends on the lane. Need regen? Go quas. Otherwise go exort.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 04 2012 14:21 GMT
#19030
So the fun is over comic never really made me laugh until i was laughing maniacally after playing antimage and not having a team fall apart in 10 minutes.... the fun was truly over. :D
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
September 04 2012 14:55 GMT
#19031
Just woke up 4:40am. I leave for class at 7:00am and all I could think about is Dota2.

So here I am now Qing up for a game.

I havent felt like this about gaming since I was in highschool (6 years ago).

TI2 has literally awoken the gamer back in me...
Skol
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 04 2012 15:20 GMT
#19032
The spirits are incredibly strong even before drums, and invoker's base ms is so low that adding 15% to it really won't do too much. I don't think drums are ever bad to get (+9 stats, nice aura, nice active), but you can get a force staff for slightly more. Admittedly bigger components but better for setting up icewallls, cold snaps and chasing/escaping without wex.

QE was flavor of a few months after quas/wex got nerfed, but I think most people are now realizing that they're comparatively strong but serve different purposes (Exort early global presence, laning strength, and pushing presence while quas/wex is better for team fights, crowd control, early game engagements. QE gets icewall, forge, sunstrike, cold snap, while QW gets tornado, emp, ghost walk, cold snap. Forge doesn't exactly suck until it gets 2 spirits but until it does it's considerably behind the usefulness of even low level tornadoes and sunstrike isn't really a tremendous teamfight spell, especially when you're only able to invoke 2-3 spells per fight). QW can go run to a lane and gank it while QE can sit mid and sunstrike for a KS while farming with spirits. Sunstrike was also generally paired with Furion who could global tp and tree into a guaranteed sunstrike and pretty much no one gave away Furion + Invoker to any team.
Dubzex
Profile Joined October 2010
United States6994 Posts
September 04 2012 15:32 GMT
#19033
Chuan tidehunter best tidehunter?

[image loading]
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
Last Edited: 2012-09-04 15:53:12
September 04 2012 15:52 GMT
#19034
So I'm streaming at http://www.twitch.tv/firebolt145

Like I said before, I love teaching and so I'm going to be focusing on an educational stream where I can interact with any viewers and answer any questions. Because this is my first day and I've no idea how the quality of my stream will be (I am very worried about this) so I'm only posting this here; I may create a thread later if my internet is able to handle it.

I am primarily worried about stuttering or lag. I know my stream is slightly blocky and there is simply nothing I can do about that. Please report anything to me in the stream chat. If anyone has any advice I am all ears, I am willing to do any research to improve settings etc.

Also up for music suggestions, I personally listen to almost anything.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-09-04 15:57:54
September 04 2012 15:53 GMT
#19035
On September 05 2012 00:20 Nevuk wrote:
The spirits are incredibly strong even before drums, and invoker's base ms is so low that adding 15% to it really won't do too much. I don't think drums are ever bad to get (+9 stats, nice aura, nice active), but you can get a force staff for slightly more. Admittedly bigger components but better for setting up icewallls, cold snaps and chasing/escaping without wex.

QE was flavor of a few months after quas/wex got nerfed, but I think most people are now realizing that they're comparatively strong but serve different purposes (Exort early global presence, laning strength, and pushing presence while quas/wex is better for team fights, crowd control, early game engagements. QE gets icewall, forge, sunstrike, cold snap, while QW gets tornado, emp, ghost walk, cold snap. Forge doesn't exactly suck until it gets 2 spirits but until it does it's considerably behind the usefulness of even low level tornadoes and sunstrike isn't really a tremendous teamfight spell, especially when you're only able to invoke 2-3 spells per fight). QW can go run to a lane and gank it while QE can sit mid and sunstrike for a KS while farming with spirits. Sunstrike was also generally paired with Furion who could global tp and tree into a guaranteed sunstrike and pretty much no one gave away Furion + Invoker to any team.

Not quite ...

First of all: you dont get drum on QE invoker. We have been through this before: Tread> phase. QE invoker requires a HUGE mana regen that drum wont do and the mobility is pretty much a waste. If you get ganked a lot early on Urn will give you the STR to survive, otherwise go medalion or Eul, both synergy perfectly with QE invoker.

The main problem of running QE is setting up the sunstrike. As the lane are often run as 3-1-1 vs 1-1-3, the long lanner always have the escape mechanic needed to dodge sunstrike so early on in the game there is not a lot of action so you cant use sunstrike at its full effect. Plus when running QE, you are camping on your support to secure rune control which could cause a lot of lanning, warding issue which could potentially lead to surprise butt sex. Lastly, teams could run TA for a pretty much same effect instead of QE invoker but with better map control using traps. Sunstrike overall is still a way better ganking tool than tornado mostly bc of the damage nerf and the EMP often get negated mid game due to mana boots.

There is a reason why you dont pick furion invoker EVER. Your lane is stupidly weak compare to the opposite team as both invoker and furion are extremely vulnerable to gank as well as lacking disable mechanic early on to counter aggression/harass.
http://www.dota2.com/international/game/157
Before this game even finish drafting, i already called inside the LR thread that it will not even be a close game as Navi gona lose all of their lane and proceed to lose towers etc despite having Invoker Furion. Completely read and outdrafted by Orange.

It is true that iceiceice(and bulba) is the only invoker in the tournament but he is also the most effective invoker overall. It is quite debatable seeing all the tornado lifting people up so that they wont take damage from your ally spells. I have yet see a QW invoker that has huge impact in a game during TI2.
Im daed. Follow me @TL_NB
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 04 2012 15:59 GMT
#19036
I don't think you have seen Yao play his Invoker this International then.
WriterXiao8~~
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2012-09-04 16:20:35
September 04 2012 16:17 GMT
#19037
On September 05 2012 00:53 NB wrote:
Show nested quote +
On September 05 2012 00:20 Nevuk wrote:
The spirits are incredibly strong even before drums, and invoker's base ms is so low that adding 15% to it really won't do too much. I don't think drums are ever bad to get (+9 stats, nice aura, nice active), but you can get a force staff for slightly more. Admittedly bigger components but better for setting up icewallls, cold snaps and chasing/escaping without wex.

QE was flavor of a few months after quas/wex got nerfed, but I think most people are now realizing that they're comparatively strong but serve different purposes (Exort early global presence, laning strength, and pushing presence while quas/wex is better for team fights, crowd control, early game engagements. QE gets icewall, forge, sunstrike, cold snap, while QW gets tornado, emp, ghost walk, cold snap. Forge doesn't exactly suck until it gets 2 spirits but until it does it's considerably behind the usefulness of even low level tornadoes and sunstrike isn't really a tremendous teamfight spell, especially when you're only able to invoke 2-3 spells per fight). QW can go run to a lane and gank it while QE can sit mid and sunstrike for a KS while farming with spirits. Sunstrike was also generally paired with Furion who could global tp and tree into a guaranteed sunstrike and pretty much no one gave away Furion + Invoker to any team.

Not quite ...

First of all: you dont get drum on QE invoker. We have been through this before: Tread> phase. QE invoker requires a HUGE mana regen that drum wont do and the mobility is pretty much a waste. If you get ganked a lot early on Urn will give you the STR to survive, otherwise go medalion or Eul, both synergy perfectly with QE invoker.

The main problem of running QE is setting up the sunstrike. As the lane are often run as 3-1-1 vs 1-1-3, the long lanner always have the escape mechanic needed to dodge sunstrike so early on in the game there is not a lot of action so you cant use sunstrike at its full effect. Plus when running QE, you are camping on your support to secure rune control which could cause a lot of lanning, warding issue which could potentially lead to surprise butt sex. Lastly, teams could run TA for a pretty much same effect instead of QE invoker but with better map control using traps. Sunstrike overall is still a way better ganking tool than tornado mostly bc of the damage nerf and the EMP often get negated mid game due to mana boots.

There is a reason why you dont pick furion invoker EVER. Your lane is stupidly weak compare to the opposite team as both invoker and furion are extremely vulnerable to gank as well as lacking disable mechanic early on to counter aggression/harass.
http://www.dota2.com/international/game/157
Before this game even finish drafting, i already called inside the LR thread that it will not even be a close game as Navi gona lose all of their lane and proceed to lose towers etc despite having Invoker Furion. Completely read and outdrafted by Orange.

It is true that iceiceice(and bulba) is the only invoker in the tournament but he is also the most effective invoker overall. It is quite debatable seeing all the tornado lifting people up so that they wont take damage from your ally spells. I have yet see a QW invoker that has huge impact in a game during TI2.

The person I was replying to said that they got drums for the effect on the spirit. I was saying drums weren't worth it. I saw furion invoker many times before TI2, most frequently from Zenith. I even said the thing about treads > phase in the post before THAT.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
Last Edited: 2012-09-04 16:24:31
September 04 2012 16:22 GMT
#19038
I get drums not just for spirits but also because of the stats. I am extremely aggressive so they are very nice. I am also extremely stubborn with my build :D

Oh and phase/treads on QE is still a personal preference, stop saying treads > phase as the be all end all.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 04 2012 16:22 GMT
#19039
On September 05 2012 00:59 Kipsate wrote:
I don't think you have seen Yao play his Invoker this International then.

cant really recall so might be not.... if you have a link it would be cool
Im daed. Follow me @TL_NB
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
September 04 2012 16:26 GMT
#19040
yeah for stats a lone drums is in redicdly cost efficient.
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