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General Discussion - Page 758

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
July 25 2012 20:35 GMT
#15141
holy shit vavle, insta triple captains mode? @_@
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 25 2012 20:36 GMT
#15142
On July 26 2012 05:35 [17]Purple wrote:
holy shit vavle, insta triple captains mode? @_@

Yeah no sure about that, they really aren't this good at catching bugs
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 25 2012 20:38 GMT
#15143
Why do they have that beta build thing again?
Call me Marge Simpson cuz I love you homie
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
July 25 2012 20:40 GMT
#15144
also, goodbye smoke jungling
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2012-07-25 20:41:21
July 25 2012 20:41 GMT
#15145
On July 26 2012 05:38 PassiveAce wrote:
Why do they have that beta build thing again?

To catch the big bugs before it goes main. Check out the subforum for other update notes later, some of this shit is really big( like game trying to divide by 0 if a bear with no items died on rubick patch)
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
SKC
Profile Joined October 2010
Brazil18828 Posts
July 25 2012 20:41 GMT
#15146
Finally:
Sand King: Neutrals can now be damaged by Sandstorm.
Neutrals damaged by an invisible enemy will now try to run away.

No more smoke farming. It made no sense.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 25 2012 20:42 GMT
#15147
On July 26 2012 05:41 SKC wrote:
Finally:
Sand King: Neutrals can now be damaged by Sandstorm.
Neutrals damaged by an invisible enemy will now try to run away.

No more smoke farming. It made no sense.

Also was barely used tbh so wasn't that big of an issue. But might have been big for kotl, he doesn't even need smoke
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
SKC
Profile Joined October 2010
Brazil18828 Posts
July 25 2012 20:44 GMT
#15148
On July 26 2012 05:42 Qbek wrote:
Show nested quote +
On July 26 2012 05:41 SKC wrote:
Finally:
Sand King: Neutrals can now be damaged by Sandstorm.
Neutrals damaged by an invisible enemy will now try to run away.

No more smoke farming. It made no sense.

Also was barely used tbh so wasn't that big of an issue. But might have been big for kotl, he doesn't even need smoke


It just looked so cheap when it was used, even if it wasn't such a huge deal. I know it's nothing gamebreaking at all, but personally it was a fairly annoying "bug abuse" to watch in tournaments.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
Last Edited: 2012-07-25 20:50:00
July 25 2012 20:48 GMT
#15149
On July 26 2012 05:35 [17]Purple wrote:
holy shit vavle, insta triple captains mode? @_@

I'd bet with you that they're doing it based on player requests. They want to train a lot before TI2.
Skullflower
Profile Joined July 2010
United States3779 Posts
July 25 2012 20:53 GMT
#15150
NA? So that means dagon 5 pub rape inc?
The ruminations are mine, let the world be yours.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 25 2012 20:54 GMT
#15151
On July 26 2012 05:53 Skullflower wrote:
NA? So that means dagon 5 pub rape inc?

With ethereal blade and veil off discord following up
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
July 25 2012 20:55 GMT
#15152
Will we see some Smile NA?
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 25 2012 21:12 GMT
#15153
- Sand King: Neutrals can now be damaged by Sandstorm.

HOLY SHIT! Best change!
Im daed. Follow me @TL_NB
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
July 25 2012 21:15 GMT
#15154
Time to cause mass rage with NA ;D especially there will be eza picker too so free kill in every game!!!!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
July 25 2012 21:21 GMT
#15155
Yeah fuck I'm getting some games in tonight before shit goes haywire with invisible rapists.

I don't want no invisible rapist nudging me in the asshole with backstab damage before licking my mana away and impaling me.
Writerdamn, i was two days from retirement
rabidch
Profile Joined January 2010
United States20289 Posts
July 25 2012 21:27 GMT
#15156
On July 26 2012 05:44 SKC wrote:
Show nested quote +
On July 26 2012 05:42 Qbek wrote:
On July 26 2012 05:41 SKC wrote:
Finally:
Sand King: Neutrals can now be damaged by Sandstorm.
Neutrals damaged by an invisible enemy will now try to run away.

No more smoke farming. It made no sense.

Also was barely used tbh so wasn't that big of an issue. But might have been big for kotl, he doesn't even need smoke


It just looked so cheap when it was used, even if it wasn't such a huge deal. I know it's nothing gamebreaking at all, but personally it was a fairly annoying "bug abuse" to watch in tournaments.

i welcome anything that nerfs dark seer even just a little bit
LiquidDota StaffOnly a true king can play the King.
ForTheDr3am
Profile Joined November 2010
842 Posts
July 25 2012 22:00 GMT
#15157
- Templar Assassin: Fixed Meld initial attack doing too much damage.


I'd be interested to see how much that amounted to.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2012-07-25 22:17:29
July 25 2012 22:03 GMT
#15158
On July 26 2012 07:00 ForTheDr3am wrote:
Show nested quote +
- Templar Assassin: Fixed Meld initial attack doing too much damage.


I'd be interested to see how much that amounted to.


It was simply the fact that both the Meld Bonus damage and Auto-attack were effected by the minus armour debuff while in DotA 1 only the Meld Bonus damage received bonus from the minus armour while the auto attack did not.

edit: roughly equated to Lanaya dealing about 10-20% more damage than inteneded (though generally varies on how much armour your target had in the first place as positive armour has a different scaling in comparison to negative armour)
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
tube
Profile Blog Joined February 2008
United States1475 Posts
July 25 2012 23:09 GMT
#15159
bloodseeker
Two in harmony surpasses one in perfection.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 25 2012 23:13 GMT
#15160
So i've watched 2009's video on sf and it seems that blink is for him a luxury item, but the general consensus is that blink should be bought before bkb. What does tl thinks ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
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