General Discussion - Page 5688
| Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
|
Dubzex
United States6994 Posts
| ||
|
FinestHour
United States18466 Posts
guaranteed denys easy | ||
|
run.at.me
Australia550 Posts
vs mids like storm/sf/ sometimes going 2 in lazer 2 in rocket and playing super aggressive can make u win the lane provided u have rune control (which can also be hard because u can't push lane). if u haven't got a kill yet, then u just start levelling march it's not a big deal. its pretty situational but dire tinker is much worse than radiant, and i almost always go march on radiant simply coz stacking is 10x easier regardless of what's going on u just want travels ASAP, sometimes u skip soul ring and sometimes u don't (if ur ancient is warded and ur not stacking neutrals, then there's no point to the soul ring before travels because u don't need to use march 3 times+ to clear stacks) | ||
|
FliedLice
Germany7494 Posts
first try how the fuck | ||
|
TheYango
United States47024 Posts
On June 14 2014 09:42 DrPandaPhD wrote: And I agree with the build. I just don't like Tinker as a pubhero. I agree with this. Mostly the issue with Tinker in pubs is that his overall item development is not very smooth. His tempo isn't very easy to build up because there are long periods where he's saving large sums of money for items that don't directly improve his combat ability. As such, it's very hard to get a good solo tempo that snowballs the game. It's hard to make your personal advantage in terms of execution over other players directly turn into an advantage for your team, compared to a hero who can turn a gold advantage into fighting stats, or a level advantage into solo-killing ability. | ||
|
Spicy_Curry
United States10573 Posts
On June 14 2014 12:00 TheYango wrote: I agree with this. Mostly the issue with Tinker in pubs is that his overall item development is not very smooth. His tempo isn't very easy to build up because there are long periods where he's saving large sums of money for items that don't directly improve his combat ability. As such, it's very hard to get a good solo tempo that snowballs the game. It's hard to make your personal advantage in terms of execution over other players directly turn into an advantage for your team, compared to a hero who can turn a gold advantage into fighting stats, or a level advantage into solo-killing ability. It feels like there is always a Doom/storm/np/nyx in my games whenever I play tinker. mirana too... those fucking rando arrows in mid are the worst. ACTUALLY THE WORST | ||
|
Nilrem
United States3684 Posts
On June 14 2014 11:50 FliedLice wrote: meepo daily hero challenge completed first try how the fuck I think sometimes people overestimate Meepo's difficulty on a basic level. Yes, he is significantly more difficult than many other heroes. But understanding his basics will make him at least playable. By basics, I mean the timing of netting, cycling through Meepo's when using poof, and multilaning. Plus, Meepo is actually incredibly strong of a hero. Ganking potential early game is immense. Yes he can be countered but it is still doable. But to be fair, some luck does occur though (some pics will screw you over completely). | ||
|
FinestHour
United States18466 Posts
| ||
|
Ru ba
Serbia1812 Posts
| ||
|
FinestHour
United States18466 Posts
| ||
|
Kupon3ss
時の回廊10066 Posts
| ||
|
icystorage
Jollibee19350 Posts
| ||
|
Laurens
Belgium4557 Posts
On June 14 2014 16:19 Kupon3ss wrote: you can also dodge after champion select with a stack by triggering the "POOR NETWORK CONDITIONS DETECTED" trigger I was in a game yesterday, after 13 minutes it was 0-5 to us, suddenly a 3stack on the opposing team dcs all at the same time and the game gets safe to leave due to bad network conditions detected - no stats recorded. Could 3-4 people simulate that by all typing disconnect in console at the same time? I thought games past first blood always counted | ||
|
FinestHour
United States18466 Posts
| ||
|
idonthinksobro
3138 Posts
On June 14 2014 16:10 FinestHour wrote: i just need someone to make a super edgy reddit post telling valve to punish dodging before champion select they are actually working on something. Some dev said on their forums that they will make a queue for dodgers, intentional feeders and the likes. http://dev.dota2.com/showthread.php?t=136838&p=1086255&viewfull=1#post1086255 http://dev.dota2.com/showthread.php?t=133856&page=26&p=1082330#post1082330 | ||
|
Yoshi-
Germany10227 Posts
| ||
|
Veles
United States3280 Posts
| ||
|
Torte de Lini
Germany38463 Posts
| ||
|
EnumaAvalon
Philippines3613 Posts
I love how forward that answer is ) | ||
|
FinestHour
United States18466 Posts
| ||
| ||
I thought games past first blood always counted
)