General Discussion - Page 5310
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TheYango
United States47024 Posts
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Sn0_Man
Tebellong44238 Posts
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TheYango
United States47024 Posts
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Fencar
United States2694 Posts
On May 08 2014 04:03 Sn0_Man wrote: Also people with only like 4 item slots bound are silly. Lots of heroes end up with 6 slots that need activation. Boots/Stick/TP/Wards/Sentries/blink is extremely common as a support. Can sub dust for sentries or whatever. also smoke. Also bottle, drums, force, urn, etc. Hell even carries with like manta satanic drums boots TP wand or bkb or something (okay okay who the hell goes manta satanic. Maybe manta diffusal?) Luna can go Manta + Satanic. You can definitely end up with 6 activatable items- BKB, Manta, Treads, TP, Wand, and HotD/Satanic. | ||
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Logo
United States7542 Posts
On May 08 2014 04:06 Sn0_Man wrote: TP is definitely an instant requirement. Wards... well I guess but sentries or dust need a hotkey 100% It's not needed until you go and ward as Phoenix during a dive! | ||
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PassiveAce
United States18076 Posts
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SKC
Brazil18828 Posts
On May 08 2014 04:03 TheYango wrote: Icefrog's hotkey choices for heroes actually also follow somewhat straightforward patterns, discounting some strangeness with older heroes. Fuck X Marks the Spot | ||
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Fake)Plants
United States373 Posts
Also I feel more comfortable with F as my ulti key. For some reason only Ravage fucked with me from legacy, easily forgot the rest (thankfully, like X marks the spot haha). | ||
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ahswtini
Northern Ireland22213 Posts
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Sn0_Man
Tebellong44238 Posts
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hooahah
3752 Posts
On May 08 2014 03:34 TheYango wrote: Orchid is gank/solo-kill oriented. The fundamental goal of Orchid-first QoP is to present a solo-kill threat against most enemy heroes with her high burst damage and control the map this way before heroes have outs against Orchid like BKB--then using the farm advantage from that map control to get a 2nd major item before the enemy does. Being "brittle" doesn't matter in this scenario because you shouldn't be looking for full-on 5v5 fights prior to your second major item and focus primarily on finding those kills or forcing the enemy to spread out and expose themselves to those kills (e.g. pushing lanes into towers to force TPs). If you get caught split-pushing or counter-killed during a gank/solo-kill that's more on bad decision making/execution than needing more survivability from your first item. Linken's is essentially fully farm/split-push oriented where you don't plan on killing things until your 2nd major item. BKB and Agha are aimed at 5v5ing with different types of teamcomps. yango with the knowledge bomb, thanks Yango! | ||
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Veles
United States3280 Posts
1. Solo kill everyone, make space, make them scared, get fat. this is what you are hoping for when you go early orchid 2. Win teamfights early and get your team fat qop has awful scaling but her ult+scream is most powerful between lvl 6 -11. if you choose to farm less i think the best build is bkb -> hex. BKB lets you survive in the middle of early teamfights and spam scream, while hex is probably the highest impact 2nd item + it address your lack of utility. | ||
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ahswtini
Northern Ireland22213 Posts
On May 08 2014 04:39 Sn0_Man wrote: Its immediately obvious that u skipped the last 3 pages of the thread ![]() It's GD, what do you expect :p | ||
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r_con
United States824 Posts
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GranDGranT
Sri Lanka2141 Posts
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TMG26
Portugal2017 Posts
She's a ranged hero with a 6 second blink. Hit stuff. | ||
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FinestHour
United States18466 Posts
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GTPGlitch
5061 Posts
I find myself maxing out Q/W and going for stats instead of E because W is already fairly solid waveclear and surviving longer in fights/having slightly more mana could turn out to be pretty important (in my mind). | ||
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TheEmulator
28102 Posts
For items the most important thing is blink dagger. Most SK's don't even get arcanes before blink these days so you should get it really fast with the amazing power of clearing camps with sandstorm. | ||
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Belisarius
Australia6233 Posts
A couple of points early for jungling to blink, sure, but by the time you're looking at lv 3 & 4 the time for jungling is generally past. Or are talking maxing W before Q to get blink faster? As a combat spell it's pretty underwhelming, imo. | ||
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