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General Discussion - Page 5289

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 04 2014 17:17 GMT
#105761
if you hang around long enough you start to figure out who knows whats up and who doesnt.
But I wouldnt be opposed to having blueposters like they used to have in the sc2 strat section.
we could just use all the people I listed in that one drunk post i made
Call me Marge Simpson cuz I love you homie
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
May 04 2014 17:22 GMT
#105762
Or we could have 1v1 showmatches to see whos right and whos wrong
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 04 2014 17:23 GMT
#105763
Something i wish valve would do is that in tournament games players and their names automatically becomes their 'official' name so even if they had a joke name while pubbing anytime they're in a tournament the displayed name is always the official name.
Would make it so much easier to watch replays sometimes and watching tournaments live sometimes too.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
DrPandaPhD
Profile Joined November 2011
5188 Posts
May 04 2014 17:23 GMT
#105764
On May 05 2014 02:15 Erasme wrote:
Show nested quote +
On May 05 2014 01:58 DrPandaPhD wrote:
On May 05 2014 00:56 Fatalize wrote:
On May 05 2014 00:10 TheSubtleArt wrote:
How are Enigma and Kaolin even remotely comparable? They're completely different heroes with completely different skill sets

Dont know why you expect people to know what they're talking about in this thread

Need a Dota equivalent to "Low masters/high diamond"

xept id be a bit higher than that

Wasn't directed at you
리노크 👑
PSIDefenseUp
Profile Joined January 2011
United States251 Posts
Last Edited: 2014-05-04 17:26:25
May 04 2014 17:26 GMT
#105765
On May 05 2014 02:23 Unleashing wrote:
Something i wish valve would do is that in tournament games players and their names automatically becomes their 'official' name so even if they had a joke name while pubbing anytime they're in a tournament the displayed name is always the official name.
Would make it so much easier to watch replays sometimes and watching tournaments live sometimes too.


Isn't this what they just implemented?

A bunch of players don't have their 'official' names attached to their account yet because they were using joke names or whatever for even that, but once the two weeks or so have passed and they can change names again, things should start to work out.
EternaLAniMe1991
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
May 04 2014 17:37 GMT
#105766
On May 05 2014 02:23 Unleashing wrote:
Something i wish valve would do is that in tournament games players and their names automatically becomes their 'official' name so even if they had a joke name while pubbing anytime they're in a tournament the displayed name is always the official name.
Would make it so much easier to watch replays sometimes and watching tournaments live sometimes too.

lmao thats what they did
theyre using the name u enter when ur on the leaderboard
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2014-05-04 17:58:59
May 04 2014 17:54 GMT
#105767
Oh wow i didn't actually know that. I'm super slow.
I was watching some starladder 8 replays a while back and i often had no idea who was playing because teams changed and the names weren't their official names.

On a completely unrelated note, seems like pudge wars are very close:
+ Show Spoiler +

We're getting there boys.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
SKC
Profile Joined October 2010
Brazil18828 Posts
May 04 2014 17:59 GMT
#105768
Pudge Wars has been there for ages, the issue is the custom game support in the client. There has been some leaks about that, so it's probally a good time to bring it back to people's attention.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2014-05-04 18:10:04
May 04 2014 18:08 GMT
#105769
On May 05 2014 02:54 Unleashing wrote:
Oh wow i didn't actually know that. I'm super slow.
I was watching some starladder 8 replays a while back and i often had no idea who was playing because teams changed and the names weren't their official names.

On a completely unrelated note, seems like pudge wars are very close:
+ Show Spoiler +
https://www.youtube.com/watch?v=bgLGPy95cTg

We're getting there boys.

that looks fucking awesome

cant wait until someone remakes warcraft 3 melee games as a dota custom map. then we will truly have come full circle.
Call me Marge Simpson cuz I love you homie
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
May 04 2014 18:15 GMT
#105770
Some dude is trying to convince me that Batrider would be "balanced" if he couldn't use Force Staff after Blink initiation.

Like, has this guy ever played Bat?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
zezamer
Profile Joined March 2011
Finland5701 Posts
May 04 2014 18:20 GMT
#105771
da fuq without force u get rekt in 2 secs late game =/
goody153
Profile Blog Joined April 2013
44292 Posts
May 04 2014 18:26 GMT
#105772
On May 05 2014 02:59 SKC wrote:
Pudge Wars has been there for ages, the issue is the custom game support in the client. There has been some leaks about that, so it's probally a good time to bring it back to people's attention.

i still play that shit but only in wc3
this is a quote
SKC
Profile Joined October 2010
Brazil18828 Posts
May 04 2014 18:30 GMT
#105773
People that expect them being like WC3 custom maps will probally be dissapointed though. It's not a RTS map editor, just look how some RTS mechanics are awkward is Dota if you are playing Chen, etc. I saw some mapmaking people saying the engine doesn't handle games that are not 5v5 well, so it will be hard to make games with more people or more than 2 teams, which kills a lot of WC3 custom maps. It's also not as simple to use, which was the best thing about WC3.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
May 04 2014 18:33 GMT
#105774
bone is actually skipping forcestaff for a bkb alot of the time
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2014-05-04 18:37:36
May 04 2014 18:35 GMT
#105775
On May 05 2014 03:30 SKC wrote:
People that expect them being like WC3 custom maps will probally be dissapointed though. It's not a RTS map editor, just look how some RTS mechanics are awkward is Dota if you are playing Chen, etc. I saw some mapmaking people saying the engine doesn't handle games that are not 5v5 well, so it will be hard to make games with more people or more than 2 teams, which kills a lot of WC3 custom maps. It's also not as simple to use, which was the best thing about WC3.
Well until there is official support nothing will be like WC3 custom maps.

I mean even games that are significantly easier to mod than Dota like Half-Life, still don't have the community that WC3 customs did simply because of how easy it was to make WC3 maps.

However, if they do something that's half-way towards the portal map editor, something that's a bit abstracted and a lot easier to edit then you could see that stuff. And of course they would need to work on making it handle things like multi unit selection and different team sizes.
Once you Goblak...
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-04 18:38:21
May 04 2014 18:37 GMT
#105776
On May 05 2014 03:35 teapoted wrote:
Show nested quote +
On May 05 2014 03:30 SKC wrote:
People that expect them being like WC3 custom maps will probally be dissapointed though. It's not a RTS map editor, just look how some RTS mechanics are awkward is Dota if you are playing Chen, etc. I saw some mapmaking people saying the engine doesn't handle games that are not 5v5 well, so it will be hard to make games with more people or more than 2 teams, which kills a lot of WC3 custom maps. It's also not as simple to use, which was the best thing about WC3.
Well until there is official support nothing will be like WC3 custom maps.

I mean even games that are significantly easier to mod than Dota like Half-Life, still don't have the community that WC3 customs did simply because of how easy it was to make WC3 maps.

The Pudge Wars announcement was not so subtly implying the official support will be here very, very soon, and we already have leaked screenshots of it.

Editing maps like in CS or Portal is easy. The issue is altering game mechanics, a RTS game is far more open to it by nature.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2014-05-04 18:42:40
May 04 2014 18:38 GMT
#105777
The custom map support they were talking about isn't from Valve. http://www.reddit.com/r/DotA2/comments/24paip/announcing_pudge_wars/ch9bjtl

And when I say customs I don't just mean a custom map like in an FPS game. That's more akin to just making wc3 or sc maps without custom game modes.

I said like the portal editor for a reason, it's very clean and simplified, anyone can do it even more so than normal map editing for FPS. And I always say "halfway towards" for a reason.
Once you Goblak...
SKC
Profile Joined October 2010
Brazil18828 Posts
May 04 2014 18:42 GMT
#105778
On May 05 2014 03:38 teapoted wrote:
The custom map support they were talking about isn't from Valve.

And when I say customs I don't just mean a custom map like in an FPS game. That's more akin to just making wc3 or sc maps without custom game modes.

They mentioned all you need to do is press play, so it could be something outside the client that launches it and does everything else, but maybe not. The d2ware people seemed convinced it was useless to do it outside the main client.

Either way, this is definatelly from Valve:
http://imgur.com/a/CHdvP#1
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2014-05-04 18:46:23
May 04 2014 18:43 GMT
#105779
A custom game lobby is hardly custom map support.

It will certainly make a lot more people interested in making custom maps and be able to play it (if they are even browsable from that lobby, we don't know if they will just allow anything or if they have to be approved or whatever, fuck knows as it's just UI elements).

But the game is still extremely difficult to mod, so what will be interesting is if something is changed in that regard when that update comes into play.
Once you Goblak...
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-04 18:47:18
May 04 2014 18:47 GMT
#105780
I doubt they will make it easy. Making a custom lobby means they officially support custom mods, which is all I think most modders expect. If you are saying custom map support would mean going out of their way to change the engine, it basically what I was saying. It won't be like WC3.
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