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General Discussion - Page 5231

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 25 2014 21:36 GMT
#104601
On April 26 2014 06:33 Logo wrote:
Show nested quote +
On April 26 2014 06:03 pedrlz wrote:
I think it is fair to say they will remake phoenix too, since looks like they didn't find a way to fix the AS bug.

Welp, phoenix discussion wasn't on this page, sorry.


Couldn't they work around the bug by just applying like a .01s disarm to reset the attack animation manually once the debuffs of the worst offenders wear off (untouchable and fire spirits)?

Absolutely not since much of the time that would cancel an attack that wouldn't necessarily want to be cancelled. You might be almost done the (very slow) animation and have it cancelled on you for no reason.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-25 21:39:49
April 25 2014 21:38 GMT
#104602
It's only not game breaking because there isn't any point in right clicking Enchantress anyways. She dies to a stiff breeze if she's in the open. It only is more of an issue on Phoenix because he can't be nuked down most of the time and you have to auto attack his ult (which is when you'd really notice it).

EDIT: Also because it's not just attacking him that triggers the bug, but anyone at all while under the effect of spirits.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-04-25 21:48:28
April 25 2014 21:42 GMT
#104603
On April 26 2014 06:36 Sn0_Man wrote:
Show nested quote +
On April 26 2014 06:33 Logo wrote:
On April 26 2014 06:03 pedrlz wrote:
I think it is fair to say they will remake phoenix too, since looks like they didn't find a way to fix the AS bug.

Welp, phoenix discussion wasn't on this page, sorry.


Couldn't they work around the bug by just applying like a .01s disarm to reset the attack animation manually once the debuffs of the worst offenders wear off (untouchable and fire spirits)?

Absolutely not since much of the time that would cancel an attack that wouldn't necessarily want to be cancelled. You might be almost done the (very slow) animation and have it cancelled on you for no reason.


Well only in cases where your current attack has less time to finish than a follow-up attack at full attackspeed. I think it'd work fine at really slow attack speeds where you're likely to get the hit in faster by resetting it, but at a high attack speed it'd be a hurt to DPS. You could also balance around it with something like that though. i.e. make spirits a 3.5s attack speed slow with a .01s disarm which would probably work out to be pretty close to a 4s slow in most applications.

(it wouldn't work for untouchable as I realized after posting, but maybe fire spirits?)

Anyways for say fire spirits is it really that bad or will most pros just cancel the attack animation when the debuff wears off and restart it manually to avoid most of the issue?
Logo
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 25 2014 21:47 GMT
#104604
On April 26 2014 06:34 Sn0_Man wrote:
lol thats messed up.

Still doesn't seem that game breaking but ur right.

it really fucking is


its basically the reason phoenix is as op as he is
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-25 21:49:41
April 25 2014 21:47 GMT
#104605
I meant the enchantress one

Which should be easy as hell to fix since as soon as u attack another target ur starting another attack so there's no reason for the engine not to figure out that ur attackspeed is back to normal at the START of that attack.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 25 2014 21:49 GMT
#104606
On April 26 2014 06:47 Sn0_Man wrote:
I meant the enchantress one


Ah yeah, it wouldn't work at all for enchantress' untouchable, but people seem to be living with that one fine for now at least.
Logo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-25 21:50:30
April 25 2014 21:50 GMT
#104607
On April 26 2014 06:49 Logo wrote:
Show nested quote +
On April 26 2014 06:47 Sn0_Man wrote:
I meant the enchantress one


Ah yeah, it wouldn't work at all for enchantress' untouchable, but people seem to be living with that one fine for now at least.

alright how come nobody is paying attention. This was to teddy. To you i meant what i said. ur idea doesn't fix it imo.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 25 2014 21:53 GMT
#104608
On April 26 2014 06:47 Sn0_Man wrote:
I meant the enchantress one

Which should be easy as hell to fix since as soon as u attack another target ur starting another attack so there's no reason for the engine not to figure out that ur attackspeed is back to normal at the START of that attack.

well its literally the same game mechanic issue so yes the game mechanic bug is gamebreaking
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-25 21:56:40
April 25 2014 21:55 GMT
#104609
On April 26 2014 06:53 teddyoojo wrote:
Show nested quote +
On April 26 2014 06:47 Sn0_Man wrote:
I meant the enchantress one

Which should be easy as hell to fix since as soon as u attack another target ur starting another attack so there's no reason for the engine not to figure out that ur attackspeed is back to normal at the START of that attack.

well its literally the same game mechanic issue so yes the game mechanic bug is gamebreaking

nvm im wrong
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-25 22:02:08
April 25 2014 22:00 GMT
#104610
Just tested in a private lobby btw.

Canceling the attack doesn't do anything. You're still not able to attack until the 'cooldown' of your last attack finishes. Even if you don't even get off the attack and cancel in mid animation. Starting up the animation at all during the buff (Untouchable or Fire Spirits) causes the attack cooldown to trigger.

EDIT: Or I'm an idiot and didn't do it right.... but regardless if you complete an attack you have the attack cooldown trigger and can't do anything to change it.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 25 2014 22:46 GMT
#104611
On April 26 2014 07:00 LeLoup wrote:
Just tested in a private lobby btw.

Canceling the attack doesn't do anything. You're still not able to attack until the 'cooldown' of your last attack finishes. Even if you don't even get off the attack and cancel in mid animation. Starting up the animation at all during the buff (Untouchable or Fire Spirits) causes the attack cooldown to trigger.

EDIT: Or I'm an idiot and didn't do it right.... but regardless if you complete an attack you have the attack cooldown trigger and can't do anything to change it.

Literally just died to a phoenix because of this.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 25 2014 23:01 GMT
#104612
help i keep randoming dazzul
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
April 25 2014 23:05 GMT
#104613
On April 26 2014 08:01 teddyoojo wrote:
help i keep randoming dazzul


build deso, armor is now a liability for the enemy.
Any sufficiently advanced technology is indistinguishable from magic
FinestHour
Profile Joined August 2010
United States18466 Posts
April 25 2014 23:32 GMT
#104614
demented shaman op lose with him is disgrace to family
thug life.                                                       MVP/ex-
govie
Profile Blog Joined November 2012
9334 Posts
April 25 2014 23:55 GMT
#104615
Centaur is nice to play with, unique combo, i like onetrickpony's
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Skullflower
Profile Joined July 2010
United States3779 Posts
April 25 2014 23:57 GMT
#104616
On April 26 2014 08:01 teddyoojo wrote:
help i keep randoming dazzul


that's not even a bad thing
The ruminations are mine, let the world be yours.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 26 2014 00:13 GMT
#104617
FUKKIN YES

http://www.dota2.com/springcleaning
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Shaella
Profile Blog Joined January 2013
United States14828 Posts
April 26 2014 00:14 GMT
#104618
6.81 IS HERE BOYS
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Shaella
Profile Blog Joined January 2013
United States14828 Posts
April 26 2014 00:15 GMT
#104619
Holy shit that new abbadon aghs
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Jaeger
Profile Joined December 2009
United States1150 Posts
April 26 2014 00:19 GMT
#104620
When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit

Thank god.
https://www.dotabuff.com/players/8137911
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