On January 25 2014 05:41 juracule wrote: He became picked a shitload shortly before TI3, he wasn't that much different than his current iteration before that happened.
6.75
Acid Spray Damage per second increased from 8/16/24/32 to 14/20/26/32. Manacost rescaled from 160 to 130/140/150/160.
Unstable Concoction Max damage increased from 130/200/270/340 to 150/220/290/360. No longer displays the countdown numbers to enemies. Always affects a 175 area around where it explodes (Includes when it explodes on Alchemist).
Greevil's Greed Counter duration increased from 20 to 25 seconds. Bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4.
Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0.
Only huge-ass buffs to all 4 skills lol. Not much different.
Alchemist is like the plastic christmastrees we put in the attic after christmas, an imposter. Looks nice and all just because of one simple stun/skill. I think he is overappriciated as a support. The spray is nice but not gamechanging, the ultimate is nice but not gamechanging either without carrylike items and greevilsgreed is useless without the time to farm. All his skills seem to show he really wants descent items/farm, which as a support arent garanteed. Like, a nyx as a support doesnt have that problem and gives the same or even better solokillpotential with better teamfightabilities. I just dont get the alch-hype when seeing so many other potentially better supporthero's.
Spray is absurdly good. Big -armor like venge but much better aoe and damage. Also great for helping him find farm Stun is busted as everybody knows Greed is obviously low-priority on a support but it about doubles the efficacy of whatever farm-time alch can find. Past 30-mins, support alchs still can always get that heaven's halberd or AC or Necrobook or whatever the team needs without having to steal much farm space at all. And his ult makes him one of those never-feed supports since you have to focus wayyyyy too much on insta-gibbing him for it to be worth it considering his support status. Plus it lets you supplement your team's dmg with right clicks as well as meaning you almost never have to go fountain once you hit 6 (or especially 11).
Nyx has some niche things that make him better in a very few circumstances but its not close to the same. Especially since alch is about 7x easier to execute.
On January 25 2014 05:41 juracule wrote: He became picked a shitload shortly before TI3, he wasn't that much different than his current iteration before that happened.
6.75
Acid Spray Damage per second increased from 8/16/24/32 to 14/20/26/32. Manacost rescaled from 160 to 130/140/150/160.
Unstable Concoction Max damage increased from 130/200/270/340 to 150/220/290/360. No longer displays the countdown numbers to enemies. Always affects a 175 area around where it explodes (Includes when it explodes on Alchemist).
Greevil's Greed Counter duration increased from 20 to 25 seconds. Bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4.
Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0.
Only huge-ass buffs to all 4 skills lol. Not much different.
Changelog of 6.75b came out 30th of september 2012 TI3 started somewhere August 2013. He was barely picked during this gap, despite these massive buffs.
I always like to think of support Alchemist as a battering ram to support assaults on buildings.
Even without too many items his ult is really nice. And if someone manages to get an AC up and he gets BKB (thanks to the bonuses from greed) then you can take towers handily. And even as a support he's pretty solidly tanky.
so I was testing the ms to different servers today. I started on us east and i had 220~ ms.. Its what i usually play on (yes 220 ms) because i queue for us east/west with friends from usa/ca. Then i tried LA servers... for some unknown reason i get 350 ms... wtf. Europe? i got 300 ms, lower than LA.
Then I started a local lobby. Oh. my god.. 5 ms.. its an entirely new game, now i'm sad.