• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:35
CEST 22:35
KST 05:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual]
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10199 users

General Discussion - Page 4709

Forum Index > Dota 2 General
Post a Reply
Prev 1 4707 4708 4709 4710 4711 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
January 20 2014 20:05 GMT
#94161
On January 21 2014 04:52 cecek wrote:
Show nested quote +
On January 21 2014 04:00 Sn0_Man wrote:
On January 21 2014 03:56 KlaCkoN wrote:
On January 21 2014 03:48 Mataza wrote:
Ravage is based on Impale in Dota 1.
Impale is a hardcoded ability that puts the target into the air and when it comes down, stuns it.

I seriously, seriously doubt that Ice Path has any similarity with Ravage.

I really don't remember but I don't think you could bkb out of sleep -> icepath in dota1, just like you couldn't bkb out of sleep-> ravage.

Afaik those are different issues though.

Sleep -> ravage worked because ravage functioned kinda like icepath: everything inside the circle got hit. In dota 2 ravage works a bit more like razor's static field or w/e.

Sleep -> icepath worked because you couldn't issue a bkb order until you got unslept, whereupon icepath hit you before your client knew it could bkb. In dota 2, hammering bkb sends the message to the server so that you can bkb exactly when sleep ends, you don't need to wait for the server to tell you you can BKB.

Thats my understanding of it.

Tis couldn't be more wrong, lol. Ravage in Dota 1 also comes out from Tide and continues outward, it used to stun the whole radius at the same time very long time ago, but got changed. This is also a point many people overlook when talking about The Play being a bug, it is very hard and risky to make the "let them get lifted by the spikes during sleep and then end sleep", because when the enemies are not all exactly in the same spot (which they weren't), you might do it a milisecond too early or late and not hit some heroes. And you can bkb out of sleep+icepath in Dota 1 just the same way you can do it in Dota 2.

The only person that needed to be in the air is Enigma though, the rest of the team didn't really matter.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 20 2014 20:34 GMT
#94162
lmao tasteless is streaming dota.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Grettin
Profile Joined April 2010
42414 Posts
January 20 2014 20:45 GMT
#94163
On January 21 2014 05:34 Sn0_Man wrote:
lmao tasteless is streaming dota.


ur pretty late.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 20 2014 20:46 GMT
#94164
Probably
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 20 2014 20:47 GMT
#94165
On January 21 2014 04:53 willstertben wrote:
but i hate all mobas


try hearthstone bro, you will learn to appreciate PA who crits every time on hit.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 20 2014 20:49 GMT
#94166
On January 21 2014 05:05 TheYango wrote:
Show nested quote +
On January 21 2014 04:52 cecek wrote:
On January 21 2014 04:00 Sn0_Man wrote:
On January 21 2014 03:56 KlaCkoN wrote:
On January 21 2014 03:48 Mataza wrote:
Ravage is based on Impale in Dota 1.
Impale is a hardcoded ability that puts the target into the air and when it comes down, stuns it.

I seriously, seriously doubt that Ice Path has any similarity with Ravage.

I really don't remember but I don't think you could bkb out of sleep -> icepath in dota1, just like you couldn't bkb out of sleep-> ravage.

Afaik those are different issues though.

Sleep -> ravage worked because ravage functioned kinda like icepath: everything inside the circle got hit. In dota 2 ravage works a bit more like razor's static field or w/e.

Sleep -> icepath worked because you couldn't issue a bkb order until you got unslept, whereupon icepath hit you before your client knew it could bkb. In dota 2, hammering bkb sends the message to the server so that you can bkb exactly when sleep ends, you don't need to wait for the server to tell you you can BKB.

Thats my understanding of it.

Tis couldn't be more wrong, lol. Ravage in Dota 1 also comes out from Tide and continues outward, it used to stun the whole radius at the same time very long time ago, but got changed. This is also a point many people overlook when talking about The Play being a bug, it is very hard and risky to make the "let them get lifted by the spikes during sleep and then end sleep", because when the enemies are not all exactly in the same spot (which they weren't), you might do it a milisecond too early or late and not hit some heroes. And you can bkb out of sleep+icepath in Dota 1 just the same way you can do it in Dota 2.

The only person that needed to be in the air is Enigma though, the rest of the team didn't really matter.

Well, Dendi still could've forcestaffed away and stolen ravage, xboct could've used spin, etc. Probably wouldn't be a 5-0 fight, but still not horrible. Honestly, I think it was just iG not checking LoH's inventory and his bkb, I'm pretty sure he bought it right before the push. Puppey even said that he didn't think iG were going to engage there, because he knew there was no way iG will ever win a 5v5 fight. Discussing 1.5 year old Dota teamfights, what am I doing with my life?
super gg
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
January 20 2014 21:15 GMT
#94167
On January 21 2014 05:49 cecek wrote:
Show nested quote +
On January 21 2014 05:05 TheYango wrote:
On January 21 2014 04:52 cecek wrote:
On January 21 2014 04:00 Sn0_Man wrote:
On January 21 2014 03:56 KlaCkoN wrote:
On January 21 2014 03:48 Mataza wrote:
Ravage is based on Impale in Dota 1.
Impale is a hardcoded ability that puts the target into the air and when it comes down, stuns it.

I seriously, seriously doubt that Ice Path has any similarity with Ravage.

I really don't remember but I don't think you could bkb out of sleep -> icepath in dota1, just like you couldn't bkb out of sleep-> ravage.

Afaik those are different issues though.

Sleep -> ravage worked because ravage functioned kinda like icepath: everything inside the circle got hit. In dota 2 ravage works a bit more like razor's static field or w/e.

Sleep -> icepath worked because you couldn't issue a bkb order until you got unslept, whereupon icepath hit you before your client knew it could bkb. In dota 2, hammering bkb sends the message to the server so that you can bkb exactly when sleep ends, you don't need to wait for the server to tell you you can BKB.

Thats my understanding of it.

Tis couldn't be more wrong, lol. Ravage in Dota 1 also comes out from Tide and continues outward, it used to stun the whole radius at the same time very long time ago, but got changed. This is also a point many people overlook when talking about The Play being a bug, it is very hard and risky to make the "let them get lifted by the spikes during sleep and then end sleep", because when the enemies are not all exactly in the same spot (which they weren't), you might do it a milisecond too early or late and not hit some heroes. And you can bkb out of sleep+icepath in Dota 1 just the same way you can do it in Dota 2.

The only person that needed to be in the air is Enigma though, the rest of the team didn't really matter.

Well, Dendi still could've forcestaffed away and stolen ravage, xboct could've used spin, etc. Probably wouldn't be a 5-0 fight, but still not horrible. Honestly, I think it was just iG not checking LoH's inventory and his bkb, I'm pretty sure he bought it right before the push. Puppey even said that he didn't think iG were going to engage there, because he knew there was no way iG will ever win a 5v5 fight. Discussing 1.5 year old Dota teamfights, what am I doing with my life?

You are discussing Dota history.

Some events are just relevant longer than others. And if I could think of a not horrible piece of history, I would name it.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 21:19 GMT
#94168
Fuck all that: Evil Teletubby's fail got featured on fails of the week:



P.s: couldn't see if it was him who failed, but the fail was pretty great.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-01-20 21:36:52
January 20 2014 21:36 GMT
#94169
ETT was the timber in the last clip

EDIT: though not sure if that is actually him.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 21:38 GMT
#94170
I can only hope, because that was a glorious fail by antimage.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
January 20 2014 22:02 GMT
#94171
That bloodseeker fail reminds me of the (un)pimpest play foreward-gateway-blocking-the-zealot.
I <3 the internet, I <3 you
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
January 20 2014 22:04 GMT
#94172
sadboys
Cackle™
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 22:07 GMT
#94173
On January 21 2014 04:05 TheYango wrote:
http://dev.dota2.com/showthread.php?t=58660

This is for the Nightmare->Arrow interaction, but generally the same concept applies. Essentially because there is a one-frame break between when one disable ends and the next is applied, instant effects can go off in between. This is the same as the DotA 1 interaction (see http://dev.dota2.com/showthread.php?t=55115&p=344641&viewfull=1#post344641, tested using Disruption->Smokescreen--you can use instant-case spells like Windrun or Shapeshift before you get silenced). However, dev forum mods still consider this to be a bug (hence the confirmed tag even though it IS consistent with War3 behavior).

Long story short, being able to BKB out of Sleep->Ice Path is consistent with DotA 1 behavior, but is still considered a bug.

thx based yango
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Sif_
Profile Joined January 2011
Brazil3106 Posts
January 20 2014 22:47 GMT
#94174
Just a quick question: Why is there a little icon (like a little medal or something) next to some of my matches on match history and not on others? I play exclusively ranked, some have the icon and some don't
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
January 20 2014 22:55 GMT
#94175
Its glitched and doesnt show up sometimes. Its the symbol for ranked.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Sif_
Profile Joined January 2011
Brazil3106 Posts
January 20 2014 22:55 GMT
#94176
Oh yeah you're right. Now they all show the symbol once i re-opened the client
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
January 20 2014 22:59 GMT
#94177
So if I'm interpreting the various twitters correctly, Monolith is joining KellyMilkies as EG/Alliance manager.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 20 2014 23:36 GMT
#94178
"joining"
super gg
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
January 20 2014 23:53 GMT
#94179
http://www.twitch.tv/onemoregametv

Eternalenvy's gonna be on Kings of Tin

hows that gonna work
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
January 21 2014 00:02 GMT
#94180
if hes gonna play dota with wheat than I predict a seppuku after 30-40 mins
Cackle™
Prev 1 4707 4708 4709 4710 4711 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason69
EnDerr 10
StarCraft: Brood War
Britney 15928
Dewaltoss 167
scan(afreeca) 34
NaDa 12
Sacsri 8
Dota 2
syndereN84
League of Legends
Doublelift4292
JimRising 222
Heroes of the Storm
Liquid`Hasu361
Other Games
Grubby2709
fl0m2164
crisheroes507
FrodaN503
IndyStarCraft 152
XaKoH 140
KnowMe104
Mew2King55
Chillindude44
Trikslyr35
Organizations
Other Games
gamesdonequick1355
BasetradeTV58
angryscii25
[ Show 12 non-featured ]
StarCraft 2
• printf 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21624
• WagamamaTV967
Other Games
• Shiphtur211
Upcoming Events
Replay Cast
3h 26m
WardiTV Weekly
14h 26m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Monday Night Weeklies
1d 19h
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
[ Show More ]
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.