General Discussion - Page 4708
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govie
9334 Posts
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nitrodown7
Pakistan130 Posts
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Fwizzz
Philippines4420 Posts
On January 20 2014 23:10 nitrodown7 wrote: Does anyone know that during local server maintenance by valve can we queue on another server? e.g SEA maintenance is scheduled in almost 3 hours i get near 150 ms on EU can i Queue there or i cant play d2 at all for like 2 days :/ You can play in other servers afaik. | ||
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Kipsate
Netherlands45349 Posts
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KlaCkoN
Sweden1661 Posts
On January 20 2014 17:21 Excludos wrote: Why not? Thats a feature, not a bug. Naga song shouldn't be some kind of be all end all you will always die kind of thing. Remember the IT2 back when you could vacuum people while under song? How ridiculous strong it was? Everyone and their dog picked her, and it was honestly really boring to watch. I'm completely ok with some things being counterable with certain items in this game. Was there ever word on this being a dota2 engine thing, or a deliberate change? | ||
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Jinxed
United States6450 Posts
On January 21 2014 01:08 KlaCkoN wrote: Was there ever word on this being a dota2 engine thing, or a deliberate change? It came from Dota 1 and was even more powerful there. In Dota 1 you wouldn't have the time to react to the ravage because if timed right you would already be in the air when song ended. Also you could always use vacuum to move people till it was patched. Also as a fun fact you can hook enemies that are affected by song with Pudge. | ||
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Excludos
Norway8278 Posts
On January 21 2014 01:08 KlaCkoN wrote: Was there ever word on this being a dota2 engine thing, or a deliberate change? No. Icefrog wouldn't have any trouble lowering the tick rate on spells like that to stop bkb and puck blink from phaseshift, so I suspect its the way it is for a reason. | ||
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KlaCkoN
Sweden1661 Posts
On January 21 2014 02:03 LeLoup wrote: It came from Dota 1 and was even more powerful there. In Dota 1 you wouldn't have the time to react to the ravage because if timed right you would already be in the air when song ended. Also you could always use vacuum to move people till it was patched. Also as a fun fact you can hook enemies that are affected by song with Pudge. I know that's how ravage (and I think icepath?) worked in dota1. However they never did in dota2 and I was wondering whether its known if the change is intentional or not. Vacuum was patched explicitly to change its interaction with song in both games so that's not really the same thing. | ||
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Mataza
Germany5364 Posts
Impale is a hardcoded ability that puts the target into the air and when it comes down, stuns it. I seriously, seriously doubt that Ice Path has any similarity with Ravage. | ||
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KlaCkoN
Sweden1661 Posts
On January 21 2014 03:48 Mataza wrote: Ravage is based on Impale in Dota 1. Impale is a hardcoded ability that puts the target into the air and when it comes down, stuns it. I seriously, seriously doubt that Ice Path has any similarity with Ravage. I really don't remember but I don't think you could bkb out of sleep -> icepath in dota1, just like you couldn't bkb out of sleep-> ravage. | ||
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Sn0_Man
Tebellong44238 Posts
On January 21 2014 03:56 KlaCkoN wrote: I really don't remember but I don't think you could bkb out of sleep -> icepath in dota1, just like you couldn't bkb out of sleep-> ravage. Afaik those are different issues though. Sleep -> ravage worked because ravage functioned kinda like icepath: everything inside the circle got hit. In dota 2 ravage works a bit more like razor's static field or w/e. Sleep -> icepath worked because you couldn't issue a bkb order until you got unslept, whereupon icepath hit you before your client knew it could bkb. In dota 2, hammering bkb sends the message to the server so that you can bkb exactly when sleep ends, you don't need to wait for the server to tell you you can BKB. Thats my understanding of it. | ||
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TheYango
United States47024 Posts
This is for the Nightmare->Arrow interaction, but generally the same concept applies. Essentially because there is a one-frame break between when one disable ends and the next is applied, instant effects can go off in between. This is the same as the DotA 1 interaction (see http://dev.dota2.com/showthread.php?t=55115&p=344641&viewfull=1#post344641, tested using Disruption->Smokescreen--you can use instant-case spells like Windrun or Shapeshift before you get silenced). However, dev forum mods still consider this to be a bug (hence the confirmed tag even though it IS consistent with War3 behavior). Long story short, being able to BKB out of Sleep->Ice Path is consistent with DotA 1 behavior, but is still considered a bug. | ||
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[]Phase[]
Belgium927 Posts
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Sn0_Man
Tebellong44238 Posts
(I'm willing to believe that it follows intended game mechanics but in that case VOLVO PLS HAVE YOU SEEN THAT HERO?) | ||
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Excludos
Norway8278 Posts
On January 21 2014 04:30 Sn0_Man wrote: Something something earth spirit rolling out of disruptor combo is not OK (I'm willing to believe that it follows intended game mechanics but in that case VOLVO PLS HAVE YOU SEEN THAT HERO?) Thats a hero specific bug, as you're suppose to be stunable while the roll is starting. Right now I believe you get stunned but end up at your destination anyways as long as you would have hit someone on the way. | ||
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willstertben
427 Posts
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cecek
Czech Republic18921 Posts
On January 21 2014 04:00 Sn0_Man wrote: Afaik those are different issues though. Sleep -> ravage worked because ravage functioned kinda like icepath: everything inside the circle got hit. In dota 2 ravage works a bit more like razor's static field or w/e. Sleep -> icepath worked because you couldn't issue a bkb order until you got unslept, whereupon icepath hit you before your client knew it could bkb. In dota 2, hammering bkb sends the message to the server so that you can bkb exactly when sleep ends, you don't need to wait for the server to tell you you can BKB. Thats my understanding of it. Tis couldn't be more wrong, lol. Ravage in Dota 1 also comes out from Tide and continues outward, it used to stun the whole radius at the same time very long time ago, but got changed. This is also a point many people overlook when talking about The Play being a bug, it is very hard and risky to make the "let them get lifted by the spikes during sleep and then end sleep", because when the enemies are not all exactly in the same spot (which they weren't), you might do it a milisecond too early or late and not hit some heroes. And you can bkb out of sleep+icepath in Dota 1 just the same way you can do it in Dota 2. | ||
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BurningSera
Ireland19621 Posts
On January 21 2014 04:48 willstertben wrote: how do i get rid of my addiction to this god awful game that i always hated but can't stop playing? Go play HS or other superior mobas, and then you will learn to appreciate this god awful game. | ||
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willstertben
427 Posts
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Sn0_Man
Tebellong44238 Posts
On January 21 2014 04:52 cecek wrote: Tis couldn't be more wrong, lol. Ravage in Dota 1 also comes out from Tide and continues outward, it used to stun the whole radius at the same time very long time ago, but got changed. This is also a point many people overlook when talking about The Play being a bug, it is very hard and risky to make the "let them get lifted by the spikes during sleep and then end sleep", because when the enemies are not all exactly in the same spot (which they weren't), you might do it a milisecond too early or late and not hit some heroes. And you can bkb out of sleep+icepath in Dota 1 just the same way you can do it in Dota 2. Oke lol. didn't realize that what actually happened was ravage lifted slept ppl lol. On January 21 2014 04:53 willstertben wrote: but i hate all mobas Good then you have no reason to hate dota huehuehue | ||
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