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General Discussion - Page 4707

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 08:25 GMT
#94121
just because its a feature and not a but doesnt make it good or reasonable
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
January 20 2014 08:39 GMT
#94122
Having no possible counterplay is not a feature of Dota 2.
There may be such games, but I wouldn't know.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 08:41 GMT
#94123
no possible counterplay to a simple sleep+icepath

so wheres the counter to nagasleep into blackhole? like u cant dodge that one wheres the counterplay
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
January 20 2014 08:44 GMT
#94124
On January 20 2014 17:41 teddyoojo wrote:
no possible counterplay to a simple sleep+icepath

so wheres the counter to nagasleep into blackhole? like u cant dodge that one wheres the counterplay


The counterplay to naga black-hole is stunning Enigma. That is in fact the counterplay to the entirety of enigma and a huge reason why he's not being played much in pro plays right now. If you get caught all 5 close enough together in naga song to get caught my one single blackhole, you deserve that wipe.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
January 20 2014 08:47 GMT
#94125
On January 20 2014 17:25 teddyoojo wrote:
just because its a feature and not a but doesnt make it good or reasonable


I just said why it was both good and reasonable. Having a be all end all ability is NOT good for this game. Everything is counterable in some way, or else that hero would be in all ways imaginable, broken. That is exactly why naga was picked 100% of all games in TI2, because with her + ds + somekind of aoe stun, there was no counter (except bad play which IG did vs Na'vi in "the play").
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 08:58 GMT
#94126
ur wrong
wrong
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
January 20 2014 09:47 GMT
#94127
On January 20 2014 17:58 teddyoojo wrote:
ur wrong
wrong


Good day sir.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 20 2014 10:01 GMT
#94128
woah guys dota has plenty of counter play
now if we were talking about some other moba u could make an argument for that
thug life.                                                       MVP/ex-
SkelA
Profile Blog Joined January 2007
Macedonia13085 Posts
January 20 2014 10:10 GMT
#94129
Yesterday had a game where our oponents had veno , pugna , qop, shaman , prophet and they got 5 NECROS. On our team we had 2 necros aswell. This shit has to stop...

That game was anyoing as fuck but they lost it because prophet was splitpushing most of the time and never really group up as 5 and i played kotl which works great vs those mass push strats, dunno why its a forgotten hero in pro matches. Anyway we had a gyro and he was farmed as fuck, he almost died to 3 necros dying will if i didnt used mek in between.

Necro needs a small nerf, its a really strong item and games are boring because of that. Maybe they should change the pure 600 dmg to magical. That might do the trick of balancing that item.
Stork and KHAN fan till 2012 ...
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 10:14 GMT
#94130
On January 20 2014 19:10 SkelA wrote:
Yesterday had a game where our oponents had veno , pugna , qop, shaman , prophet and they got 5 NECROS. On our team we had 2 necros aswell. This shit has to stop...

That game was anyoing as fuck but they lost it because prophet was splitpushing most of the time and never really group up as 5 and i played kotl which works great vs those mass push strats, dunno why its a forgotten hero in pro matches. Anyway we had a gyro and he was farmed as fuck, he almost died to 3 necros dying will if i didnt used mek in between.

Necro needs a small nerf, its a really strong item and games are boring because of that. Maybe they should change the pure 600 dmg to magical. That might do the trick of balancing that item.

have fun kotl blasting 5 necro3's :D:D
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
January 20 2014 10:15 GMT
#94131
On January 20 2014 19:01 FinestHour wrote:
woah guys dota has plenty of counter play
now if we were talking about some other moba u could make an argument for that

don't we call it superior moba because no fun mechanics aren't allowed?
Cackle™
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
January 20 2014 10:35 GMT
#94132
I honestly think Necro should have be limited to one per team, or have a longass stock timer like Gem.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
January 20 2014 10:43 GMT
#94133
On January 20 2014 19:35 AwfuL_ wrote:
I honestly think Necro should have be limited to one per team, or have a longass stock timer like Gem.


One of the things that makes necro so amazing is that it lets you break T3 highground, which previously have been too difficult. I'm all for comebacks, but a team that is far ahead in gold and xp should not have this much trouble. Right now necro is the only thing that lets them do this for a reasonable price. If you nerf that, they need to add some other way of doing it as well (a combination would be good)
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 10:54 GMT
#94134
On January 20 2014 19:35 AwfuL_ wrote:
I honestly think Necro should have be limited to one per team, or have a longass stock timer like Gem.

one of the things that should be copied from hon, yes
make necro recipes like a new one every 5 minutes, you can still have ur necro3 at 15 and 2 necro3's at 30 no need to have 5 necro3s there
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Cool Cat
Profile Joined June 2009
United States1644 Posts
January 20 2014 11:13 GMT
#94135
is it a bug? or feature?
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-01-20 11:33:43
January 20 2014 11:32 GMT
#94136
On January 20 2014 17:21 Excludos wrote:
Show nested quote +
On January 20 2014 17:16 teddyoojo wrote:
well thats just dumb and shouldnt work that way


Why not? Thats a feature, not a bug. Naga song shouldn't be some kind of be all end all you will always die kind of thing. Remember the IT2 back when you could vacuum people while under song? How ridiculous strong it was? Everyone and their dog picked her, and it was honestly really boring to watch. I'm completely ok with some things being counterable with certain items in this game.


The reason it works that way is that icepath is not really a stun and only works if you are in the actual icepath. If you get forcestaffed out the stun ends, and you can walk into icepath at the middle of the duration and you still get stunned untill it is over. To make it interact that way it has to reapply the stun.

I highly doubt that they intentionally designed it that you can bkb dodge an icepath after a naga sleep.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 20 2014 12:06 GMT
#94137
On January 20 2014 19:15 TheKefka wrote:
Show nested quote +
On January 20 2014 19:01 FinestHour wrote:
woah guys dota has plenty of counter play
now if we were talking about some other moba u could make an argument for that

don't we call it superior moba because no fun mechanics aren't allowed?

no its superior cos everything not-fun has been patched out
11/5/14 CATACLYSM | The South West's worst Falco main
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2014 12:17 GMT
#94138
On January 20 2014 20:32 idonthinksobro wrote:
Show nested quote +
On January 20 2014 17:21 Excludos wrote:
On January 20 2014 17:16 teddyoojo wrote:
well thats just dumb and shouldnt work that way


Why not? Thats a feature, not a bug. Naga song shouldn't be some kind of be all end all you will always die kind of thing. Remember the IT2 back when you could vacuum people while under song? How ridiculous strong it was? Everyone and their dog picked her, and it was honestly really boring to watch. I'm completely ok with some things being counterable with certain items in this game.


The reason it works that way is that icepath is not really a stun and only works if you are in the actual icepath. If you get forcestaffed out the stun ends, and you can walk into icepath at the middle of the duration and you still get stunned untill it is over. To make it interact that way it has to reapply the stun.

I highly doubt that they intentionally designed it that you can bkb dodge an icepath after a naga sleep.

The devs didn't mean for stacking and pulling to be a thing, but they didn't patch it out when people found it. This may be a trick people found and if your good enough and know to draft that line up with Naga, more power to you.

Or we could ask for the game to be like superior Moba and have this patched out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
idonthinksobro
Profile Joined December 2010
3138 Posts
January 20 2014 12:36 GMT
#94139
i hope that they keep patching out, they should start with earth spirit
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 20 2014 12:44 GMT
#94140
Riot doesn't defog newly made riot-approved champions until AFTER they've dominated tournaments and made their sales quotas
When in doubt, just believe in yourself and press buttons
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