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General Discussion - Page 4238

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 01 2013 16:29 GMT
#84741
I was imagining as soon as you see him coming near, you know more than me though
11/5/14 CATACLYSM | The South West's worst Falco main
Comeh
Profile Blog Joined July 2008
United States18919 Posts
November 01 2013 16:31 GMT
#84742
On November 02 2013 01:29 Targe wrote:
I was imagining as soon as you see him coming near, you know more than me though

Maybe if you TP after he voids and he doesn't have the damage to kill you (and no other stuns to stop your tp).

Chances are you are screwing over your laning partner though
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 01 2013 16:33 GMT
#84743
that was the other thing i was thinking, he wouldnt be able to burst you in 3s at lvl 6 would he?
11/5/14 CATACLYSM | The South West's worst Falco main
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2013-11-01 16:41:15
November 01 2013 16:35 GMT
#84744
I think things I can improve on when I play support is positioning during fights and finding the best way I can gain xp without compromising a lane.

I think the majority of the pub supports have this problem as the game reaches into the later stages on ward placement. If your team is holed up in your base, defensive wards takes priority as opposed to always placing them on the river. I try to calculate risks as well, having foresight is important because I dont want to go out of my way to ask a teammate to body guard me when they could presumably spend their time on something more efficient than going place wards (sometimes it's a necessity though) nor do I want to run into an enemy team while I'm on my way to placing them.

On my Rubick, stealing spells is one thing but stealing something good and actually utilizing it without first getting blown up is another thing. Spell steal had a great range and I feel it's almost inexcusable for me to put myself into an awkward position to steal something good and this is easily a hero that stays away at a distance (like most supports) to use the full extent of your toolset. Incorporating small, somewhat obvious things like the saving telekinesis for a Mag skewer goes a long way as well.

Finally having bad or frustrating games are unavoidable of course but I feel like I can always have be an asset to the team in someway if I'm not underleveled. Still playing the role can be tough, especially when you have teammates that still dies even though the enemy walked past a ward but I try to always take something away from every loss. There's just a huge disparity between good supports and bad ones so even if you feel the game wasn't necessarily your fault, try to not allow a frustrating game get in the way of self analysis.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 01 2013 16:36 GMT
#84745
Assuming that you are at full health and nothing else is happening. NS does not work alone.

I think my master plan is drop walls of ice in this path and out position him. The range is long enough where I should get it off before he tries to nuke me.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 01 2013 16:40 GMT
#84746
Jakiro's animation makes grown men cry though, be warned. Especially trying to hit zoomzoomstalker
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kznn
Profile Joined March 2011
Brazil9072 Posts
November 01 2013 16:57 GMT
#84747
http://steamdb.info/app/580/

its comming
Yoshi-
Profile Joined October 2008
Germany10227 Posts
November 01 2013 17:04 GMT
#84748
Thats been there for over 5 months.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
November 01 2013 17:04 GMT
#84749
By the way, why do so many players at relatively high levels build PMS on ranged heroes right now?

Its really confusing - was it used in pro matches or something?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
November 01 2013 17:32 GMT
#84750
Hey guys, has anyone tried to change the sound files in dota2? I tried to replace a couple of voice over files for luna, but it seems to cut off at where the original track would have ended. Did I mess something up? Or is this an issue with dota?
"No, whine not! Play, or play not! There is no whine."
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 01 2013 17:34 GMT
#84751
AFAIK You need to put "-override_vpk" in your launch options for custom sounds etc to work.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
trinxified
Profile Joined December 2010
Canada7774 Posts
November 01 2013 17:44 GMT
#84752
Is it possible to have HP/mana numbers on top of hero models? Probably not since it makes the game a bit easier, but some console command should do the trick?

Kinda like the range radius thing that surrounds your hero...
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2013-11-01 17:50:12
November 01 2013 17:49 GMT
#84753
can someone please write a literally step by step guide to setting a hotkey or option to disable autoattacks?

i know someone described it in general forum a while ago (you use console)

i think its needed to play heroes like ld

there might be a youtube guide already ill have a look ... else a dedicated thread would be good so people can search/be referred to it
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Noya
Profile Joined April 2013
Uruguay11223 Posts
Last Edited: 2013-11-01 17:52:22
November 01 2013 17:51 GMT
#84754
On November 02 2013 02:49 FFGenerations wrote:
can someone please write a literally step by step guide to setting a hotkey or option to disable autoattacks?

i know someone described it in general forum a while ago (you use console)

i think its needed to play heroes like ld

there might be a youtube guide already ill have a look ... else a dedicated thread would be good so people can search/be referred to it


Here's mine:

bindtoggle "F5" dota_player_units_auto_attack; //toggle auto attack on and off

You need to have an autoexec.cfg file (.cfg, not .txt) in your dota 2 beta\dota\cfg folder and paste that there.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 01 2013 17:51 GMT
#84755
Step 1: look through dota options
Step 2: Change the option entitled "Enable Autoattack" to no.

very detailed
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
trinxified
Profile Joined December 2010
Canada7774 Posts
November 01 2013 17:52 GMT
#84756
On November 02 2013 02:49 FFGenerations wrote:
can someone please write a literally step by step guide to setting a hotkey or option to disable autoattacks?

i know someone described it in general forum a while ago (you use console)

i think its needed to play heroes like ld

there might be a youtube guide already ill have a look ... else a dedicated thread would be good so people can search/be referred to it


Haha I tried playing with auto-attack off recently and it threw me off so much. I've been so used to it since wc3 dota, so I don't know if I can adjust well.

I really need to keep trying because I keep hearing that auto-attack off is superior to being on.
Pingvinen
Profile Joined August 2008
Sweden78 Posts
Last Edited: 2013-11-01 17:52:58
November 01 2013 17:52 GMT
#84757
You can just do it in the normal controlo ptions in Dota2. - You dont need the console anymore.
Noya
Profile Joined April 2013
Uruguay11223 Posts
November 01 2013 17:52 GMT
#84758
Having a hotkey for ON/OFF is superior IMO, try that one
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2013-11-01 18:02:36
November 01 2013 17:55 GMT
#84759
On November 02 2013 02:49 FFGenerations wrote:
can someone please write a literally step by step guide to setting a hotkey or option to disable autoattacks?

i know someone described it in general forum a while ago (you use console)

i think its needed to play heroes like ld

there might be a youtube guide already ill have a look ... else a dedicated thread would be good so people can search/be referred to it



Aaaand Noya was faster

I use my folder structure, so adjust that:
+ Show Spoiler +

D:\Program Files (x86)\Steam\SteamApps\common\dota 2 beta\dota\cfg
If there is an autoexec.cfg open it
If not create one

bind "a" "dota_player_units_auto_attack 1;mc_attack" //Attack clicks leave passive stance
bind "s" "dota_player_units_auto_attack 1;dota_stop" //Stop leaves aggressive stance
bind "y" "dota_player_units_auto_attack 0;dota_hold" //Hold leaves passive stance

Change the keys according to your wishes.

Open game with console active.
If it doesnt already work in game open console and type "exec autoexec.cfg"

a = attack and enables autoattack
s = stop and enables autoattack (for those attack-animation cancelling spam)
y = disable autoattack & hold position. I dont actually know right now if a move command cancels the autoattack. It shouldnt.

Edit if you want a toggle (also autoexe.cfg and again change the y to a key you want)

bind "y" "disableAutoAttack"
alias disableAutoAttack "dota_player_units_auto_attack 0; bind y enableAutoAttack;"
alias enableAutoAttack "dota_player_units_auto_attack 1; bind y disableAutoAttack;"


trinxified
Profile Joined December 2010
Canada7774 Posts
November 01 2013 17:59 GMT
#84760
On November 02 2013 02:52 Noya wrote:
Having a hotkey for ON/OFF is superior IMO, try that one


Thanks I'll try to follow your steps later. I copy that entire second line you posted right? "F5" is any key I want?
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