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General Discussion - Page 4205

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-10-27 22:37:05
October 27 2013 22:36 GMT
#84081
Although it's a nerf I don't think that necro change would really make a big difference.

Bounty nerfs are diminished the later the game is, so unless necro units are giving absurd amounts of gold (which is just a silly way to balance the game), I don't think it would be a relevant nerf.
Once you Goblak...
Daaktard
Profile Joined March 2013
Sweden380 Posts
Last Edited: 2013-10-27 22:50:07
October 27 2013 22:49 GMT
#84082
Today I was told that abba + necro was a "tryhard combo".

Besides the 2 EG games recently, when was that a thing? 2009?
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 27 2013 22:55 GMT
#84083
Necronomicon's strength most apparent when you see it being used to siege the high ground. The specific point in the game when the attacking team is ready or in preparation of breaching the tier 3 tower is also when the item itself has most likely been completed (at around level 2) and for what it's worth, I think the item clearly does a really good job at doing so.

Outside of the use of breaching towers and racks, how cost efficient is the item outside of this? I don't think the item does a good job at all when it comes to winning team fights in terms of it's cost verses other items around it's price range. In fact, Necronomicon units attacking an important structure is where your team is put in a position where they absolutely must do something about them. You don't want to use a BKB/Diffusal charge either just to stop something that'll be coming at you again shortly after and your prolonging inevitable if your killing them because of the amount of structural damage they do unless either team commits into attacking the other.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 27 2013 23:03 GMT
#84084
There are a LOT of necrobooks in competitive these days
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-10-27 23:08:55
October 27 2013 23:04 GMT
#84085
The necro buff is mind boggling as in it has been like that for a long time, some players like to get it from time to time (bulldog, egm/akke, puppey, and some other players) but now that 'midas/hotd no longer works on necro units' showed up in the patchnote, suddenly 'pro' players are getting them. Let's be honest the chances of a #3-5 player getting a midas/hotd is so slim, I can't even remember the last time i saw someone did that against necrobook in pro game.

The popularity is mainly due to the introduction of the new patch, most pro players don't really like that item so this is like some sort of weird trends. That's what i thought anyway.

And generally speaking necro is such a great item on #3-5 heroes (those who played with me should know that how i like to build it^^ it is simply a very good investment on moderately rich support heroes) and it is my core on BM in advantaged game, roar+levels advantaged+necro units+summons literally destroy anything 1v1.

Fun fact: 5 necro melee unit can make 3000pure damage when killed, scary stuffs.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2013-10-27 23:24:19
October 27 2013 23:20 GMT
#84086
I agree with you that I thought players can still utilize Necro even when it was countered by HotD or Midas. I disagree that the reason why we're seeing the usage of Necronomicon now is merely because of a trend. In competitive games we've reached a point where even supports would have them 20-25 minutes into the game because of the gold income you gain now is exponentially larger than how it was even several patches ago.

Necronomicon is not an item that's exclusive to cores such as BM anymore, before the items that supports would have 50 minutes into the game is now an item that can be accessed at around less then half that time. This isn't something i'm throwing around as something you would only see in pubs, I've seen a whole lot of competitive games as of late that I really believe this is just how the game is now.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 27 2013 23:33 GMT
#84087
The fact that it gives STR and INT is a plus since most of the time, the carriers are either STR or INT heroes, and also need the HP and mana to spam their other spells.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 27 2013 23:34 GMT
#84088
Gold gain being exponentially larger is a bit of an exaggeration. Passive gold gain is 33% higher, so instead of 1500 passive gold at 20 minutes it's 2000 passive gold (25 extra gold per minute).
Bora Pain minha porra!
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 28 2013 00:13 GMT
#84089
Pudge everywhere...
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-10-28 00:39:00
October 28 2013 00:25 GMT
#84090
So I new to DotA, but have played a fair amount of MOBA before. Been pretty well smashing low level Matchmaking (20-7 thus far, not bad) despite having no idea what is going on ("Woah, wtf was that? I deads i guess...") and I have a few questions.

Well, I suppose its mostly one question... What are the typical gold/item benchmarks? In a standard game with an even laning situation (ie, you dont get stuck 1v3 or something) what time is it pretty typical to have your first item complete if you are playing a farming hero?

Are there any real benchmarks?
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
October 28 2013 00:33 GMT
#84091
Try and get 65 last hits by the 10 min mark and don't die. It can obviously be better but pub games are pub games and you won't get the best lane support or matchups. It's a good enough benchmark in pub games for safe lane carry.
[13:40] <Qbek> gosi i dreanmt about you
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 28 2013 00:34 GMT
#84092
It's not really usual for people to use benchmarks for items, unless it's a really really key first item, like 7-9 minute blink on jungle bat or 13-15 minute bf on magina. If you really want to benchmark yourself, benchmark your last hits (8 per minute is perfect).
Bora Pain minha porra!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 28 2013 00:35 GMT
#84093
That depends on the hero and the item you are going for as well as the laning/team compositions.

There are perhaps some benchmarks for heroes but no general ones

and its Heroes not Champions before you get flamed.
WriterXiao8~~
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 28 2013 00:35 GMT
#84094
It's not the same dignitas andre..
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 28 2013 00:36 GMT
#84095
On October 28 2013 09:25 iCanada wrote:
So I new to DotA, but have played a fair amount of MOBA before. Been pretty well smashing low level Matchmaking (20-7 thus far, not bad) despite having no idea what is going on ("Woah, wtf was that? I deads i guess...") and I have a few questions.

Well, I suppose its mostly one question... What are the typical gold/item benchmarks? In a standard game with an even laning situation (ie, you dont get stuck 1v3 or something) what time is it pretty typical to have your first item complete if you are playing a farming champion?

Are there any real benchmarks?

It varies on the hero you're playing as well as the item in question. An example would be an AM should have a Battlefury within at least 15 minutes into the game and anything over 20 minutes is generally considered late in regards to that item, course lots of factors apply such as whether you died or not and so on.

If my game on Clinkz isn't going well for example and I acknowledge that there is no way I can hit the 15-16 minute orchid mark because I fed to many times or whatever, I go for a medallion and/or an aquila instead and then resume my orchids after because these small items can ensure that I have some amount of impact in the game whether my team needs me to gank someone and so on. AM isn't as flexible, even if your bfury is going to be late you still need to "rush" for the item regardless.
TheYango
Profile Joined September 2008
United States47024 Posts
October 28 2013 00:40 GMT
#84096
On October 28 2013 06:38 Kuroeeah wrote:
anyone else thinks its a little silly that the visual for linkin's being applied to an ally is visible to the enemy? it's like a huge "well okay time to use the spell on the linkin owner".

I think it's much better this way, because it rewards and encourages clutch usage of the active--where a good player pops the shield on at the last second--rather than just spamming it on your shield target every time the CD is up.
Moderator
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 28 2013 02:41 GMT
#84097
http://i.minus.com/iSRBcJtdLyQxr.gif

why has nobody tried this yet?

necro3 paradrop new meta
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 28 2013 02:43 GMT
#84098
Anyone else getting a lot of lag recently. my games have been stuttering a lot and my ping never seems to go above 100. confusing.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 28 2013 02:45 GMT
#84099
On October 28 2013 11:43 PrinceXizor wrote:
Anyone else getting a lot of lag recently. my games have been stuttering a lot and my ping never seems to go above 100. confusing.

yes
trinxified
Profile Joined December 2010
Canada7774 Posts
October 28 2013 02:58 GMT
#84100
On October 28 2013 11:41 icystorage wrote:
http://i.minus.com/iSRBcJtdLyQxr.gif

why has nobody tried this yet?

necro3 paradrop new meta


Lol how are the couriers using the books? They cost 50 mana.
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