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General Discussion - Page 4194

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
crms
Profile Joined February 2010
United States11933 Posts
October 25 2013 18:04 GMT
#83861
I don't like the creep position in safe lane, I mostly play carry and I feel so naked way up there!

Overall it's been fun though, it's interesting and fresh if nothing else.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 25 2013 18:10 GMT
#83862
I dunno I don't mind having some tension between blocking your wave safelane and asserting yourselves in your jungle/looking for rune.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ImpromptuGangbang
Profile Joined August 2012
Argentina102 Posts
October 25 2013 18:13 GMT
#83863
Phase pugna is best pugna.

I like playing the battle pugna as a 2 possition. If you are having a great early and midgame, an early aghs or linkern or perhaps a bloodstone into guinsoo is the most fun pugna to play. Just mass those stats!! That is the only thing hfe needs.
Kill em all!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 25 2013 18:16 GMT
#83864
On October 26 2013 03:03 Firebolt145 wrote:
Probably a sense of unfamiliarity?

maybe, i feel like i have a decent grasp of the patch. the one thing that catches me off guard that i wasn't really expecting going into the patch is how quickly the game reaches it's late game phase now.

i don't know how to explain it. i get the impression that 6.79 doesn't really seem to have a mid game anymore. it took me a couple of games in to see just how big of a difference the passive gold gain really is but you establish items and experience so much faster now that around 30 minutes in, the game feels dictated on a single fight now then before and you can pretty much roll down your lane and take the racks from it.

like i think the best way i can describe it is that before the single important "late game" team fight that would decide everything from the gold you would gain as well as the objective at stake (racks, roshan with cheese on a hero you can't really hope to kill anymore, throne, etc) used to come at maybe 40 to 50 minutes. right now it seems to be that "late game" fight that would decide the outcome would place at around 20-35 minutes.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 25 2013 18:19 GMT
#83865
Well Valve wants dota games to be faster, simply so that
A) its more convenient to fit a dota game in. Right now if I don't have at least an hour ahead of me I can't really queue for a match
B) it is simpler to schedule matches. Sure some games go long no matter what but with shortened game times tournaments have an easier time of it.
C) more interesting games. People fall asleep during 90 minute matches rofl.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 25 2013 18:29 GMT
#83866
Icefrog has been vocal about wanting to shorten the average length of games and I feel he accomplished that....several patches ago.

Yes i know there were hopeless games where you would sit around your racks waiting for the inevitable and moving out of your base would lead you to just die. where the opposing team has gained an insurmountable lead but I don't think Dota as a game should go out it's way just to make things more convenient for people who want to play a pub game.

something just feels missing to me though, like something was taken away from the game. i really don't know what it is or whether it's just me but i didn't really go into 6.79 pessimistically. i'm very open to changes but yeah. i probably should have put this in the qq thread or something
nojok
Profile Joined May 2011
France15846 Posts
October 25 2013 18:29 GMT
#83867
On October 26 2013 03:16 Kuroeeah wrote:
Show nested quote +
On October 26 2013 03:03 Firebolt145 wrote:
Probably a sense of unfamiliarity?

maybe, i feel like i have a decent grasp of the patch. the one thing that catches me off guard that i wasn't really expecting going into the patch is how quickly the game reaches it's late game phase now.

i don't know how to explain it. i get the impression that 6.79 doesn't really seem to have a mid game anymore. it took me a couple of games in to see just how big of a difference the passive gold gain really is but you establish items and experience so much faster now that around 30 minutes in, the game feels dictated on a single fight now then before and you can pretty much roll down your lane and take the racks from it.

like i think the best way i can describe it is that before the single important "late game" team fight that would decide everything from the gold you would gain as well as the objective at stake (racks, roshan with cheese on a hero you can't really hope to kill anymore, throne, etc) used to come at maybe 40 to 50 minutes. right now it seems to be that "late game" fight that would decide the outcome would place at around 20-35 minutes.

I find it very obvious on LD, his bear fades off 10 minutes earlier than before now.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 25 2013 18:38 GMT
#83868
On October 26 2013 03:16 Kuroeeah wrote:
Show nested quote +
On October 26 2013 03:03 Firebolt145 wrote:
Probably a sense of unfamiliarity?

maybe, i feel like i have a decent grasp of the patch. the one thing that catches me off guard that i wasn't really expecting going into the patch is how quickly the game reaches it's late game phase now.

i don't know how to explain it. i get the impression that 6.79 doesn't really seem to have a mid game anymore. it took me a couple of games in to see just how big of a difference the passive gold gain really is but you establish items and experience so much faster now that around 30 minutes in, the game feels dictated on a single fight now then before and you can pretty much roll down your lane and take the racks from it.

like i think the best way i can describe it is that before the single important "late game" team fight that would decide everything from the gold you would gain as well as the objective at stake (racks, roshan with cheese on a hero you can't really hope to kill anymore, throne, etc) used to come at maybe 40 to 50 minutes. right now it seems to be that "late game" fight that would decide the outcome would place at around 20-35 minutes.

You just keep fighting for 15 minutes, and then suddenly one team has an AC, bkb on all cores, a butterfly and a satanic, and the other team is still on brown boots.

6.79.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 25 2013 18:39 GMT
#83869
On October 26 2013 03:38 Comeh wrote:
Show nested quote +
On October 26 2013 03:16 Kuroeeah wrote:
On October 26 2013 03:03 Firebolt145 wrote:
Probably a sense of unfamiliarity?

maybe, i feel like i have a decent grasp of the patch. the one thing that catches me off guard that i wasn't really expecting going into the patch is how quickly the game reaches it's late game phase now.

i don't know how to explain it. i get the impression that 6.79 doesn't really seem to have a mid game anymore. it took me a couple of games in to see just how big of a difference the passive gold gain really is but you establish items and experience so much faster now that around 30 minutes in, the game feels dictated on a single fight now then before and you can pretty much roll down your lane and take the racks from it.

like i think the best way i can describe it is that before the single important "late game" team fight that would decide everything from the gold you would gain as well as the objective at stake (racks, roshan with cheese on a hero you can't really hope to kill anymore, throne, etc) used to come at maybe 40 to 50 minutes. right now it seems to be that "late game" fight that would decide the outcome would place at around 20-35 minutes.

You just keep fighting for 15 minutes, and then suddenly one team has an AC, bkb on all cores, a butterfly and a satanic, and the other team is still on brown boots.

6.79.

yes exactly but don't give up, you get 1200 gold if you kill someone with a beyond godlike streak...like wtf.
ImpromptuGangbang
Profile Joined August 2012
Argentina102 Posts
October 25 2013 18:42 GMT
#83870
On October 26 2013 03:29 nojok wrote:
Show nested quote +
On October 26 2013 03:16 Kuroeeah wrote:
On October 26 2013 03:03 Firebolt145 wrote:
Probably a sense of unfamiliarity?

maybe, i feel like i have a decent grasp of the patch. the one thing that catches me off guard that i wasn't really expecting going into the patch is how quickly the game reaches it's late game phase now.

i don't know how to explain it. i get the impression that 6.79 doesn't really seem to have a mid game anymore. it took me a couple of games in to see just how big of a difference the passive gold gain really is but you establish items and experience so much faster now that around 30 minutes in, the game feels dictated on a single fight now then before and you can pretty much roll down your lane and take the racks from it.

like i think the best way i can describe it is that before the single important "late game" team fight that would decide everything from the gold you would gain as well as the objective at stake (racks, roshan with cheese on a hero you can't really hope to kill anymore, throne, etc) used to come at maybe 40 to 50 minutes. right now it seems to be that "late game" fight that would decide the outcome would place at around 20-35 minutes.

I find it very obvious on LD, his bear fades off 10 minutes earlier than before now.

That and when both teams cant get an advantage it turns into 5man dotas everywhere.
Kill em all!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 25 2013 19:01 GMT
#83871
I wouldnt get darkness at lvl 6 on nightstalker
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 25 2013 19:15 GMT
#83872
On October 26 2013 04:01 Erasme wrote:
I wouldnt get darkness at lvl 6 on nightstalker

Does the -25% vision only apply to his ultimate?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 25 2013 19:26 GMT
#83873
Yes it does, but I don't really think it matters enough considering that you'll have boots when the supports won't during the first night
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ImpromptuGangbang
Profile Joined August 2012
Argentina102 Posts
October 25 2013 19:31 GMT
#83874
On October 26 2013 04:01 Erasme wrote:
I wouldnt get darkness at lvl 6 on nightstalker


What would you get instead. I currently preffer to extend the night cycle.
Kill em all!
evilfatsh1t
Profile Joined October 2010
Australia8927 Posts
October 25 2013 19:32 GMT
#83875
since when did idra play dota? watching his stream right now. hes pretty bad lol
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 25 2013 19:33 GMT
#83876
On October 26 2013 04:31 ImpromptuGangbang wrote:
Show nested quote +
On October 26 2013 04:01 Erasme wrote:
I wouldnt get darkness at lvl 6 on nightstalker


What would you get instead. I currently preffer to extend the night cycle.

Cd is too long for 20sec of night. I would just put it in hunter, same as before.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 25 2013 19:36 GMT
#83877
It aint the 20s night its the 20s vision reduction. I think ult is definitely worth it if you can use it once during first night. Besides, having it up 2nd day is fine to avoid ganks or whatever. Icefrog was trying to turn it into a spell that you have to think about casting not thsi no-brain "hammer it on cooldown" spell it was.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FinestHour
Profile Joined August 2010
United States18466 Posts
October 25 2013 19:37 GMT
#83878
On October 26 2013 04:32 evilfatsh1t wrote:
since when did idra play dota? watching his stream right now. hes pretty bad lol


like a month or two max, he just started learning
thug life.                                                       MVP/ex-
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 25 2013 19:38 GMT
#83879
On October 26 2013 04:36 Sn0_Man wrote:
It aint the 20s night its the 20s vision reduction. I think ult is definitely worth it if you can use it once during first night. Besides, having it up 2nd day is fine to avoid ganks or whatever. Icefrog was trying to turn it into a spell that you have to think about casting not thsi no-brain "hammer it on cooldown" spell it was.

No... the change makes it even more of a no brainer...
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 25 2013 19:44 GMT
#83880
? Now you press it for teamfights but there are advantages to saving it during normal night so that it is ready for teamfights. You have to weigh the longer night versus the vision reduction in teamfights.

Old one was literally just "off cd? Press button!" assuming it was night time.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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