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General Discussion - Page 4060

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
October 04 2013 18:27 GMT
#81181
Projectile speed is irrelevant 1v0 when you can walk next to the creep, lol. Invoker has a slightly better animation.
Moderator
FinestHour
Profile Joined August 2010
United States18466 Posts
October 04 2013 18:28 GMT
#81182
invokers projectile is a little slower then sf so maybe depends
thug life.                                                       MVP/ex-
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 04 2013 18:57 GMT
#81183
On October 05 2013 03:04 Dexington wrote:
Right click Invoker with lots of Wex/Exort for Alacrity. MKB, Daed, Skadi. Ezpz


not wex. quas.

spirits >>> alacrity.

snap, rightclick 80% of heroes midgame just die.

also you can solo rosh with spirits
life of lively to live to life of full life thx to shield battery
RuskiPanda
Profile Joined December 2011
United States2906 Posts
October 04 2013 19:38 GMT
#81184
Thats the standard build tho. Wex/Exort is for trolling
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 04 2013 20:15 GMT
#81185
On October 05 2013 03:57 BeMannerDuPenner wrote:
Show nested quote +
On October 05 2013 03:04 Dexington wrote:
Right click Invoker with lots of Wex/Exort for Alacrity. MKB, Daed, Skadi. Ezpz


not wex. quas.

spirits >>> alacrity.

snap, rightclick 80% of heroes midgame just die.

also you can solo rosh with spirits

That's the boring way to play
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 04 2013 20:54 GMT
#81186
Not if you don't miss the sunstrikes !
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Elasticity
Profile Blog Joined June 2010
3420 Posts
Last Edited: 2013-10-04 21:30:10
October 04 2013 21:27 GMT
#81187
i heard 6.79 is coming
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
October 04 2013 21:27 GMT
#81188
Does Corrosive Skin create an infinite loop in Viper vs Viper matchup?
super gg
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-04 21:30:28
October 04 2013 21:27 GMT
#81189
Question about ET/TC's Astral Spirit:

Does the Natural Order debuff take effect before damage? That means it's 259 damage on heroes right max level on both skills? (8% extra magic damage)

Which is roughly equivalent to a 345 damage nuke...
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 04 2013 21:28 GMT
#81190
On October 05 2013 06:27 cecek wrote:
Does Corrosive Skin create an infinite loop in Viper vs Viper matchup?

It does even in viper vs morph matchup
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Shaella
Profile Blog Joined January 2013
United States14828 Posts
October 04 2013 21:28 GMT
#81191
On October 05 2013 06:27 cecek wrote:
Does Corrosive Skin create an infinite loop in Viper vs Viper matchup?

Yes
Its actually really funny if you morphling ult him, have the illu attack, and then run the illu to fountain
60 SECONDS OF SLOW AND DOT
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 04 2013 21:32 GMT
#81192
On October 05 2013 06:27 trinxified wrote:
Question about ET/TC's Astral Spirit:

Does the Natural Order debuff take effect before damage? That means it's 259 damage on heroes right max level on both skills? (8% extra magic damage)

Which is roughly equivalent to a 345 damage nuke...


its not 8% extra is merely 100%.

Heroes take 75% magic damage, then you add 33% (75*.33 = 25) and you get 100%.

Yes the debuff takes place before damage, which is debatably a bug (since it doesn't happen in wc3).

Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
trinxified
Profile Joined December 2010
Canada7774 Posts
October 04 2013 21:33 GMT
#81193
On October 05 2013 06:32 Sn0_Man wrote:
Show nested quote +
On October 05 2013 06:27 trinxified wrote:
Question about ET/TC's Astral Spirit:

Does the Natural Order debuff take effect before damage? That means it's 259 damage on heroes right max level on both skills? (8% extra magic damage)

Which is roughly equivalent to a 345 damage nuke...


its not 8% extra is merely 100%.

Heroes take 75% magic damage, then you add 33% (75*.33 = 25) and you get 100%.

Yes the debuff takes place before damage, which is debatably a bug (since it doesn't happen in wc3).

Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.


Oh that's how it works... Well it's a 320 damage nuke then. Full 240 damage always unless item/skills are in place.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
October 04 2013 21:35 GMT
#81194
Oh shit, that's hilarious. What do you do as the poor Viper in that situation? Level 4 Skin in 25 damage per second, lol.
super gg
Shaella
Profile Blog Joined January 2013
United States14828 Posts
October 04 2013 21:36 GMT
#81195
On October 05 2013 06:35 cecek wrote:
Oh shit, that's hilarious. What do you do as the poor Viper in that situation? Level 4 Skin in 25 damage per second, lol.

yeah. So much awfulness.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 04 2013 21:37 GMT
#81196
On October 05 2013 06:33 trinxified wrote:
Show nested quote +
On October 05 2013 06:32 Sn0_Man wrote:
On October 05 2013 06:27 trinxified wrote:
Question about ET/TC's Astral Spirit:

Does the Natural Order debuff take effect before damage? That means it's 259 damage on heroes right max level on both skills? (8% extra magic damage)

Which is roughly equivalent to a 345 damage nuke...


its not 8% extra is merely 100%.

Heroes take 75% magic damage, then you add 33% (75*.33 = 25) and you get 100%.

Yes the debuff takes place before damage, which is debatably a bug (since it doesn't happen in wc3).

Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.


Oh that's how it works... Well it's a 320 damage nuke then. Full 240 damage always unless item/skills are in place.


It actually only does 239 damage. 240*.75*1.33=239.4 (which rounds down to 239).
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-04 21:41:59
October 04 2013 21:40 GMT
#81197
On October 05 2013 06:32 Sn0_Man wrote:
Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.

Amusingly they actually used to keep Corrosive Skin and thein Icefrog changed it in DotA 1 a while back.

On October 05 2013 06:37 Blitzkrieg0 wrote:
Show nested quote +
On October 05 2013 06:33 trinxified wrote:
On October 05 2013 06:32 Sn0_Man wrote:
On October 05 2013 06:27 trinxified wrote:
Question about ET/TC's Astral Spirit:

Does the Natural Order debuff take effect before damage? That means it's 259 damage on heroes right max level on both skills? (8% extra magic damage)

Which is roughly equivalent to a 345 damage nuke...


its not 8% extra is merely 100%.

Heroes take 75% magic damage, then you add 33% (75*.33 = 25) and you get 100%.

Yes the debuff takes place before damage, which is debatably a bug (since it doesn't happen in wc3).

Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.


Oh that's how it works... Well it's a 320 damage nuke then. Full 240 damage always unless item/skills are in place.


It actually only does 239 damage. 240*.75*1.33=239.4 (which rounds down to 239).

Or 319 damage against creeps, since the 0.75 only applies because of hero reduction to spell damage.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 04 2013 21:42 GMT
#81198
On October 05 2013 06:40 TheYango wrote:
Show nested quote +
On October 05 2013 06:32 Sn0_Man wrote:
Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.

Amusingly they actually used to keep Corrosive Skin and thein Icefrog changed it in DotA 1 a while back.

Presumably for just this reason lol. His illusions losing Corrosive Skin is perversely probably a buff since anybody damaging his manta illusions are probably damaging him as well.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
trinxified
Profile Joined December 2010
Canada7774 Posts
October 04 2013 21:43 GMT
#81199
On October 05 2013 06:35 cecek wrote:
Oh shit, that's hilarious. What do you do as the poor Viper in that situation? Level 4 Skin in 25 damage per second, lol.


Run to the fountain as well. First to heal up wins!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-10-04 21:45:57
October 04 2013 21:45 GMT
#81200
On October 05 2013 06:40 TheYango wrote:
Show nested quote +
On October 05 2013 06:37 Blitzkrieg0 wrote:
On October 05 2013 06:33 trinxified wrote:
On October 05 2013 06:32 Sn0_Man wrote:
On October 05 2013 06:27 trinxified wrote:
Question about ET/TC's Astral Spirit:

Does the Natural Order debuff take effect before damage? That means it's 259 damage on heroes right max level on both skills? (8% extra magic damage)

Which is roughly equivalent to a 345 damage nuke...


its not 8% extra is merely 100%.

Heroes take 75% magic damage, then you add 33% (75*.33 = 25) and you get 100%.

Yes the debuff takes place before damage, which is debatably a bug (since it doesn't happen in wc3).

Viper illusion reciprocity is also a bug since illusions don't do that in WC3 either.


Oh that's how it works... Well it's a 320 damage nuke then. Full 240 damage always unless item/skills are in place.


It actually only does 239 damage. 240*.75*1.33=239.4 (which rounds down to 239).

Or 319 damage against creeps, since the 0.75 only applies because of hero reduction to spell damage.


or 207 damage to Meepo ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
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