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General Discussion - Page 3971

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 24 2013 05:26 GMT
#79401
19-10 in ixdl right now. The key is to play in the games thats is above 1001 rating, that way you could guarantee that most people know what they are doing. I got truant 3 times for being afk though
Im daed. Follow me @TL_NB
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-09-24 05:31:27
September 24 2013 05:31 GMT
#79402
On September 24 2013 14:04 Kuroeeah wrote:
Show nested quote +
On September 24 2013 14:00 trinxified wrote:
Anybody else feel like RS.int should put EE back on support and Aui try to carry? Isn't this more natural? EE as carry hasn't been a factor in any of their games... and Aui as support just seems a bit lost sometimes.

Their games won are mostly carried by either bone7 or Sing.

aui isn't really as stable of a carry either


100% better than EE at this point. Vice versa with support role.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 24 2013 05:34 GMT
#79403
On September 24 2013 14:31 trinxified wrote:
Show nested quote +
On September 24 2013 14:04 Kuroeeah wrote:
On September 24 2013 14:00 trinxified wrote:
Anybody else feel like RS.int should put EE back on support and Aui try to carry? Isn't this more natural? EE as carry hasn't been a factor in any of their games... and Aui as support just seems a bit lost sometimes.

Their games won are mostly carried by either bone7 or Sing.

aui isn't really as stable of a carry either


100% better than EE at this point. Vice versa with support role.

what makes you so sure?
GtC
Profile Joined August 2013
United States546 Posts
September 24 2013 05:51 GMT
#79404
What would you guys define skill-wise as a 0 rating? 1000? 2000? I just want to put how bad I am in perspective.
The Turtle Moves
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 24 2013 06:12 GMT
#79405
On September 24 2013 14:20 BlitzerSC wrote:
Default korean announcer is the best. Especially the mega-kill part.

I agree. ^_^
Daumen
Profile Joined July 2011
Germany1073 Posts
September 24 2013 06:38 GMT
#79406
why isnt it possible to swap in SD? that kinda killed the whole mode for me.

VR best mode btw, whens it coming? ;D
President of the ReaL Fan Club.
DrPandaPhD
Profile Joined November 2011
5188 Posts
September 24 2013 08:45 GMT
#79407
On September 24 2013 14:00 trinxified wrote:
Anybody else feel like RS.int should put EE back on support and Aui try to carry? Isn't this more natural? EE as carry hasn't been a factor in any of their games... and Aui as support just seems a bit lost sometimes.

Their games won are mostly carried by either bone7 or Sing.

Oh look, a 5th position player that doesn't get credit when he has played extremely well. This never happens =)))))))
리노크 👑
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
September 24 2013 09:01 GMT
#79408
I must say, I really enjoy the CD games
Nice people, unorthodox lanes but with balanced teams. Just great =)
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
September 24 2013 09:03 GMT
#79409
I found out yesterday that one of my friends has the GlaDos announcers... I FUCKING LOVE MY LIFE!!!!
"No, whine not! Play, or play not! There is no whine."
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
September 24 2013 09:13 GMT
#79410
Reading the QQ thread.
Can you really Bara your way into a decent matchmaking?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
September 24 2013 09:14 GMT
#79411
Yes.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
September 24 2013 09:15 GMT
#79412
Dangerously tempted.
Say me and a friend wanted to Bara into high matchmaking. What should he play? : D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
September 24 2013 09:16 GMT
#79413
Huskar. He goes mid and you own all the other lanes with Bara. Easiest win of your life.
miyuki
Profile Joined November 2010
Finland47 Posts
September 24 2013 09:46 GMT
#79414
You don't necessarily need to put Huskar mid. He can own almost any other lane just as fine. Offlane Huskar with a hero like Abaddon or Dazzle wins you the game most of the time. In my opinion he is best used to stop enemy carry from doing his job while your carry freefarms.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
September 24 2013 10:01 GMT
#79415
Ok, lets go to the logical conclusion. Ultimate pubstomp composition for a AP 5 stack?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
September 24 2013 10:02 GMT
#79416
On September 24 2013 18:15 Zealos wrote:
Dangerously tempted.
Say me and a friend wanted to Bara into high matchmaking. What should he play? : D

bara offlane or safelane + naix safelane or jungle
its lame but very effective
FTD
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
September 24 2013 10:05 GMT
#79417
Bara safelane, Huskar mid, Naix jungle?

Safelane support and offlane?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-24 10:07:40
September 24 2013 10:05 GMT
#79418
On September 24 2013 09:40 Mithhaike wrote:
Show nested quote +
On September 24 2013 09:35 Kipsate wrote:
It appears as though it has a cd of ~2s now or so, you can armlet toggle quickly once every 2 seconds.

It has always been that way, what changed is the speed of armlet toggling.

Previously with the macro you can toggle through any DOT in the game, doom ion shell poisons etc, now it should be impossible to do that because they reduce the toggle speed i think.

I did some testing just now with regard to armlet toggling.

The armlet toggling speed has indeed been adjusted. If you mash it really fast, you actually hit the "CD". This happens pretty much guaranteed if you double tap, and you consciously have to wait a split second or just press the key again. Now the thing is, this actually replicates the DotA 1 behavior correctly, it's just somewhat awkward because it replicates the DotA 1 behavior at pretty significant ping.

With the way the Warcraft 3 engine worked, the "speed" of armlet toggling wasn't actually fixed. Rather, it was pretty much dependent on your ping. The way it worked was that your game doesn't register armlet as being deactivated until the server processes your "toggle armlet off" input. So if you double-tapped armlet quickly, it would basically just register two "toggle armlet off" commands rather than sending one off and one on, and just throw the second one out. Your speed of armlet toggling could never be faster than your ping to the host. Practically speaking, this means armlet toggling could rarely be faster than ~0.07s (tested on a local game, not sure why this doesn't go lower), and for most users playing online and not on LAN would probably not be faster than ~0.1-0.2s.

Originally, what DotA 2 did was buffer the toggle armlet on/off commands, which is why things like shift-queueing and aliases even worked. Obviously, the Warcraft 3 functionality is not something that should be replicated (the effectiveness of the item being dependent on your ping is silly), but the effectiveness of aliases, shift-queueing, and sometimes even manual double-tapping far exceeded what was possible on the WC3 engine. The former 2 methods could reliably toggle armlet in ~0.02s which is why you could reliably toggle through even DoTs that tick every 0.1s. The item simply was never balanced around being able to do this. Valve probably picked a delay that they felt was representative of the original Armlet functionality. It just happens that the value they chose is probably closer to the ~0.1-0.2s delay for someone playing online rather than the ~0.07s delay that was theoretically possible on LAN.
Moderator
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
September 24 2013 10:29 GMT
#79419
On September 24 2013 19:05 TheYango wrote:
Show nested quote +
On September 24 2013 09:40 Mithhaike wrote:
On September 24 2013 09:35 Kipsate wrote:
It appears as though it has a cd of ~2s now or so, you can armlet toggle quickly once every 2 seconds.

It has always been that way, what changed is the speed of armlet toggling.

Previously with the macro you can toggle through any DOT in the game, doom ion shell poisons etc, now it should be impossible to do that because they reduce the toggle speed i think.

I did some testing just now with regard to armlet toggling.

The armlet toggling speed has indeed been adjusted. If you mash it really fast, you actually hit the "CD". This happens pretty much guaranteed if you double tap, and you consciously have to wait a split second or just press the key again. Now the thing is, this actually replicates the DotA 1 behavior correctly, it's just somewhat awkward because it replicates the DotA 1 behavior at pretty significant ping.

With the way the Warcraft 3 engine worked, the "speed" of armlet toggling wasn't actually fixed. Rather, it was pretty much dependent on your ping. The way it worked was that your game doesn't register armlet as being deactivated until the server processes your "toggle armlet off" input. So if you double-tapped armlet quickly, it would basically just register two "toggle armlet off" commands rather than sending one off and one on, and just throw the second one out. Your speed of armlet toggling could never be faster than your ping to the host. Practically speaking, this means armlet toggling could rarely be faster than ~0.07s (tested on a local game, not sure why this doesn't go lower), and for most users playing online and not on LAN would probably not be faster than ~0.1-0.2s.

Originally, what DotA 2 did was buffer the toggle armlet on/off commands, which is why things like shift-queueing and aliases even worked. Obviously, the Warcraft 3 functionality is not something that should be replicated (the effectiveness of the item being dependent on your ping is silly), but the effectiveness of aliases, shift-queueing, and sometimes even manual double-tapping far exceeded what was possible on the WC3 engine. The former 2 methods could reliably toggle armlet in ~0.02s which is why you could reliably toggle through even DoTs that tick every 0.1s. The item simply was never balanced around being able to do this. Valve probably picked a delay that they felt was representative of the original Armlet functionality. It just happens that the value they chose is probably closer to the ~0.1-0.2s delay for someone playing online rather than the ~0.07s delay that was theoretically possible on LAN.


That knowledge bomb.

Icefrog hidden account.
Play your best
r_con
Profile Blog Joined May 2011
United States824 Posts
September 24 2013 10:29 GMT
#79420
On September 24 2013 19:01 Zealos wrote:
Ok, lets go to the logical conclusion. Ultimate pubstomp composition for a AP 5 stack?


strong offlaner, strong mid, wisp+ck and one other support or like a natures prophet. wisp+ck with competent other lanes just fucking wrecks if you have a good wisp player.
Flash Fan!
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