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General Discussion - Page 3969

Forum Index > Dota 2 General
Post a Reply
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kirsed
Profile Joined May 2013
9381 Posts
September 24 2013 00:08 GMT
#79361
I assume he means a 2 second cooldown on both sides of the toggle.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 24 2013 00:15 GMT
#79362
I thought it was a 0.2 second cooldown between turning it off and back on.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
GtC
Profile Joined August 2013
United States546 Posts
September 24 2013 00:35 GMT
#79363
I remember seeing a DK once who armlet toggled while doomed by dropping the armlet on the ground and picking it back up. That was impressive. I think he was able to kill doom because of that. The timing though...
The Turtle Moves
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 24 2013 00:35 GMT
#79364
It appears as though it has a cd of ~2s now or so, you can armlet toggle quickly once every 2 seconds.
WriterXiao8~~
toemn
Profile Joined March 2010
Germany915 Posts
September 24 2013 00:36 GMT
#79365
http://www.reddit.com/r/DotA2/comments/1mz4b1/filter_by_playername_got_removed_watchrecent_games/

Wtf Valve? I seriously hope that they got something planned for MM in the next patch. Even Hearthstone has a fucking ladder.
I just don't get how they can take these features away to protect the community from toxic players or to protect privacy. Do people really get offended when other people shittalk in a game?
¯\_(ツ)_/¯
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 24 2013 00:37 GMT
#79366
On September 24 2013 09:35 Kipsate wrote:
It appears as though it has a cd of ~2s now or so, you can armlet toggle quickly once every 2 seconds.

its always been like that -.-
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 24 2013 00:40 GMT
#79367
On September 24 2013 09:35 Kipsate wrote:
It appears as though it has a cd of ~2s now or so, you can armlet toggle quickly once every 2 seconds.

It has always been that way, what changed is the speed of armlet toggling.

Previously with the macro you can toggle through any DOT in the game, doom ion shell poisons etc, now it should be impossible to do that because they reduce the toggle speed i think.
Mew Mew Pew Pew
Myrddraal
Profile Joined December 2010
Australia937 Posts
September 24 2013 00:41 GMT
#79368
So apparently you can't search your skill tiers anymore and neither can the API used by Dotabuff and all that.

The Normal, High and Very High system was pretty terrible anyway, but it's kinda annoying to lose the only indicator of approximately where you are in the system.

Anyone know if Valve has any intentions of bringing in a new system?
[stranded]: http://www.indiedb.com/games/stranded
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2013-09-24 00:48:04
September 24 2013 00:42 GMT
#79369
I cannot fucking believe they removed skill brackets, I had finally come to terms with never getting a ladder and instead used getting to very high as my goal and then they remove them. Completely flabbergasted. I honestly don't know why Valve is so against even a modicum of skill progression.

So apparently you can't search your skill tiers anymore and neither can the API used by Dotabuff and all that.

The Normal, High and Very High system was pretty terrible anyway, but it's kinda annoying to lose the only indicator of approximately where you are in the system.

Anyone know if Valve has any intentions of bringing in a new system?


Valve has historically shown zero interest in having quantifiable skill based progression so don't expect them to.

I guess the only other option is IXDL? I was perfectly fine with MM before but now it's just pointless.
Kirsed
Profile Joined May 2013
9381 Posts
Last Edited: 2013-09-24 01:09:00
September 24 2013 01:08 GMT
#79370
On September 24 2013 09:42 Esoterikk wrote:
I cannot fucking believe they removed skill brackets, I had finally come to terms with never getting a ladder and instead used getting to very high as my goal and then they remove them. Completely flabbergasted. I honestly don't know why Valve is so against even a modicum of skill progression.

Show nested quote +
So apparently you can't search your skill tiers anymore and neither can the API used by Dotabuff and all that.

The Normal, High and Very High system was pretty terrible anyway, but it's kinda annoying to lose the only indicator of approximately where you are in the system.

Anyone know if Valve has any intentions of bringing in a new system?


Valve has historically shown zero interest in having quantifiable skill based progression so don't expect them to.

I guess the only other option is IXDL? I was perfectly fine with MM before but now it's just pointless.


Have you seen how CS:GO does classic competitive matchmaking. I'm just going to assume they are going to change it to be like that.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
September 24 2013 01:22 GMT
#79371
On September 24 2013 10:08 kirsed wrote:
Show nested quote +
On September 24 2013 09:42 Esoterikk wrote:
+ Show Spoiler +
I cannot fucking believe they removed skill brackets, I had finally come to terms with never getting a ladder and instead used getting to very high as my goal and then they remove them. Completely flabbergasted. I honestly don't know why Valve is so against even a modicum of skill progression.

So apparently you can't search your skill tiers anymore and neither can the API used by Dotabuff and all that.

The Normal, High and Very High system was pretty terrible anyway, but it's kinda annoying to lose the only indicator of approximately where you are in the system.

Anyone know if Valve has any intentions of bringing in a new system?


Valve has historically shown zero interest in having quantifiable skill based progression so don't expect them to.

I guess the only other option is IXDL? I was perfectly fine with MM before but now it's just pointless.


Have you seen how CS:GO does classic competitive matchmaking. I'm just going to assume they are going to change it to be like that.


That would be awesome, I'm pretty jaded about Valve and ladder though so I'm not getting my hopes up.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2013-09-24 01:25:48
September 24 2013 01:22 GMT
#79372
Look on the bright side. Valve's just ensured that ixmike88 will never be out of a job. Now there's an even larger demand for some kind of objective skill measurement.

In all seriousness, this does piss me off. Now the only way I'll know I'm improving is if I ever get on a front-page game. And I only just started getting in all VH games...

I mean, I'm all for removing the ability of players to rate one another ingame. That just makes the shitty, annoying players even shittier and even more annoying. But you should be able to know if YOU'RE improving, and not just have to guess.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-09-24 01:26:39
September 24 2013 01:25 GMT
#79373
Dotabuff still tells you your brackets... And besides, the brackets are so huge that it almost doesn't matter. Even Very High is all over the place.

The other day I got matched alongside Jeyo at VH then the next game I was playing in High with dudes who are buying quelling blade on drow ranger.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
September 24 2013 01:27 GMT
#79374
On September 24 2013 10:25 trinxified wrote:
Dotabuff still tells you your brackets... And besides, the brackets are so huge that it almost doesn't matter. Even Very High is all over the place.

The other day I got matched alongside Jeyo at VH then the next game I was playing in High with dudes who are buying quelling blade on drow ranger.


No it doesn't, this update removed the bracket API as confirmed by a Dotabuff engineer, skill brackets don't exist anymore and there is no way to see them. Dotabuff games all default to Normal now because of the lack of API.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2013-09-24 01:33:24
September 24 2013 01:29 GMT
#79375
On September 24 2013 10:25 trinxified wrote:
Dotabuff still tells you your brackets... And besides, the brackets are so huge that it almost doesn't matter. Even Very High is all over the place.

The other day I got matched alongside Jeyo at VH then the next game I was playing in High with dudes who are buying quelling blade on drow ranger.


Are you sure?

From the reddit thread:

Dotabuff engineer here. I can confirm that skill bracket information is no longer available via the API we were using, so there won't be a skill bracket label attached to new matches.
We had some cool features upcoming (read: already developed and were to be deployed this week) that used the skill bracket data to help you better understand whether or not you were getting better. It was important to us that anything to do with skill didn't introduce toxic player behavior. It seems those are off the table for now.
It's always nice to have a graph on days like this: http://i.imgur.com/1VfQnFW.png


On September 24 2013 10:08 kirsed wrote:
Show nested quote +
On September 24 2013 09:42 Esoterikk wrote:
I cannot fucking believe they removed skill brackets, I had finally come to terms with never getting a ladder and instead used getting to very high as my goal and then they remove them. Completely flabbergasted. I honestly don't know why Valve is so against even a modicum of skill progression.

So apparently you can't search your skill tiers anymore and neither can the API used by Dotabuff and all that.

The Normal, High and Very High system was pretty terrible anyway, but it's kinda annoying to lose the only indicator of approximately where you are in the system.

Anyone know if Valve has any intentions of bringing in a new system?


Valve has historically shown zero interest in having quantifiable skill based progression so don't expect them to.

I guess the only other option is IXDL? I was perfectly fine with MM before but now it's just pointless.


Have you seen how CS:GO does classic competitive matchmaking. I'm just going to assume they are going to change it to be like that.


I haven't, could you give me a brief explanation of what is different between it and the Dota 2 matchmaking system?

I saw that there are a bunch of different ranks, but I don't know what other differences there are.
[stranded]: http://www.indiedb.com/games/stranded
Kirsed
Profile Joined May 2013
9381 Posts
Last Edited: 2013-09-24 01:44:54
September 24 2013 01:36 GMT
#79376
Matchmaking is essentially the same but you have a rank. Your rank is hidden in games until the end of the match, you don't play people with just your rank but that's probably more due to the fact that the amount of people playing cs is so much lower then DotA.

Edit: It's also not a number. I think at the end ranks are fine as long as there are enough. The problem with your rank as a number is that someone will be all "I'm 1850 and your only 1825 you fucking scrub go support, die." When you have a rank and everyone is the same rank but like one guy then people are more open to being jerks in other aspects of the game.

Edit 2: Counter Strike seems a lot easier to do matchmaking for though so who knows.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 24 2013 01:48 GMT
#79377
i like the way cs go does it's matchmaking
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 24 2013 01:49 GMT
#79378
Valve for president LOL. love this.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 24 2013 01:49 GMT
#79379
i think the thing to do is just show the ratings at the end of the game, nowhere else.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Kirsed
Profile Joined May 2013
9381 Posts
September 24 2013 01:53 GMT
#79380
On September 24 2013 10:49 Shaella wrote:
i think the thing to do is just show the ratings at the end of the game, nowhere else.

Exactly then you can be all happy when you win against a team that is "better" then you without shitting on your teammates at the start of the game. It won't solve flame at the end but people do that when they lose no matter what.
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