General Discussion - Page 3934
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Kuroeeah
11696 Posts
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Fatalize
France5210 Posts
For fucks sake just an hour before i posted here that i didnt want timber to get nerfed | ||
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myrmidon2537
Philippines2188 Posts
On September 20 2013 05:16 Numy wrote: Lower players are pussies so they fail with him. In fact that's the large reason why they fail. They tend to just not do a lot while a higher level player will just kill shit. There's some truth to this IMO. I used to hate the hero till I saw how he was properly used in mid. Practiced a bit, played it 3x. So far all good. Just got to have the balls to play it. I did play him twice as an offlane though (once solo, once dual lane), not exactly sure of the optimal build for offlane I'm guessing 1 pt in whirl and armor then max chain, another in armor then max whirl (basically, by level 11, that's 3-4-2-2) Of course, I had the lovely distinction of having to lane against an alch/zeus and BH/PL in those two off lane games so I kinda loved the early game where they couldn't farm shit without eating whirls. *shrug*, but generally, if you're offlaning as Timber, what should be your skill build? Should you still rush Arcane boots -> bloodstone or work around it with another item like an atos/linkens/blademail asap. | ||
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Two_DoWn
United States13684 Posts
On September 20 2013 05:39 TheYango wrote: He's wrong, though. Fountain Hook still works, it's just that you have to do it the way it was done in DotA 1 (with Wisp, KotL, Kunkka, etc. rather than Chen). How would it work with those heroes? Isnt he technically still throwing the hook from a point outside the fountain? | ||
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Kuroeeah
11696 Posts
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TheEmulator
28103 Posts
If you're crushing the offlane it's still fine to go bloodstone with Timber. Might be more useful to get other items if you are feeding though. When I queue with TheTester he almost always destroys 1v2 with Timber, and always gets a 14-15 minutes stone, rofl. | ||
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Kipsate
Netherlands45349 Posts
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Yoshi-
Germany10227 Posts
On September 20 2013 05:46 Two_DoWn wrote: How would it work with those heroes? Isnt he technically still throwing the hook from a point outside the fountain? Pudge stands in fountains, kotl recalls hims, seconds before recall happens pudge hooks in a direction, hoping to hit someone. Odds of that ever happening in a pro game somewhere between never and never, so I logically left it out cause irrelevant. And I am not even sure if you can actually extend the hook like that, if the hook doesn't move relative to pudge, this won't work | ||
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Fatalize
France5210 Posts
On September 20 2013 05:44 myrmidon2537 wrote: There's some truth to this IMO. I used to hate the hero till I saw how he was properly used in mid. Practiced a bit, played it 3x. So far all good. Just got to have the balls to play it. I did play him twice as an offlane though (once solo, once dual lane), not exactly sure of the optimal build for offlane I'm guessing 1 pt in whirl and armor then max chain, another in armor then max whirl (basically, by level 11, that's 3-4-2-2) Of course, I had the lovely distinction of having to lane against an alch/zeus and BH/PL in those two off lane games so I kinda loved the early game where they couldn't farm shit without eating whirls. *shrug*, but generally, if you're offlaning as Timber, what should be your skill build? Should you still rush Arcane boots -> bloodstone or work around it with another item like an atos/linkens/blademail asap. I mostly play Timber offlane and I max timber chain first. At level 1 you might want to take reactive armor depending on the lane instead of chain. I sometime take a second point of armor at level 4 instead of whirling death if i'm against a lot of range harass. You basically try to get exp until you're level 6, then you harass the shit out of them with your ult (you can easily get kills with a level 3 timber chain + ult at level 6, people are not careful enough and underestimate your burst damage) I always rush arcane then Bloodstone on Timber no matter what. Even when you have only one bloodstone charge, the mana regen is pretty much mandatory on Timber | ||
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TheYango
United States47024 Posts
On September 20 2013 05:48 Yoshi- wrote: And I am not even sure if you can actually extend the hook like that, if the hook doesn't move relative to pudge, this won't work Plus with no curved hook it's still a net nerf to Pudge even if Force Staff/Fountain Hook work. On September 20 2013 05:46 TheEmulator wrote: @myrmidon If you're crushing the offlane it's still fine to go bloodstone with Timber. Might be more useful to get other items if you are feeding though. When I queue with TheTester he almost always destroys 1v2 with Timber, and always gets a 14-15 minutes stone, rofl. Bloodstone at any point before 20 minutes is acceptable. If you don't think you can get 20 min Bloodstone, you'll probably still get it eventually but make some adjustments to get other fighting items (Urn, Cloak/Hood, etc.). | ||
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SilverStar
Sweden18511 Posts
"Welcome to Ota. The D is silent." - Glados | ||
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myrmidon2537
Philippines2188 Posts
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cecek
Czech Republic18921 Posts
On September 20 2013 05:31 Sn0_Man wrote: Zilch zippo zero chance. Everything doable in autoexec will never get banned by VAC. If valve doesn't like how its implemented they EITHER "fix it" in-game the way they did for instant armlet toggling or they make it a "cheat" that requires sv_cheats 1 (like the range indicator). @cecek all it enables is further distance on the 2nd bash which just makes you run further to get them. The damage from the 2nd bash was already possible (unsure about how the stun time worked). Realistically though I think the run time is worse than the stun time regardless since double knockback is a long way. I figured the damage applied, but the stun time is important. | ||
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Fatalize
France5210 Posts
inb4 Black Hole Stone Gaze combos | ||
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RLTY
United States965 Posts
maybe shivas if you're a pussy | ||
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Sn0_Man
Tebellong44238 Posts
Doesn't particularly matter tho. LAN is HUGE but not for me. Very happy with pretty much all the changes. | ||
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Kuroeeah
11696 Posts
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TheYango
United States47024 Posts
On September 20 2013 05:54 Sn0_Man wrote: If you have charge maxed the stun time is irrelevant afaik. And I'm not certain the stun time doesn't already work anyway. Its just distance which is BAD lol. Correct, what was bugged was the knockback distance. Overall it's probably a nerf because in most cases you don't really care about additional knockback distance, but having to walk up to them again hits your DPS a bit. | ||
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Fatalize
France5210 Posts
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NB
Netherlands12045 Posts
lol they actually attached this link to the blog post. This week gona be a nightmare for them. | ||
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