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General Discussion - Page 3934

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 19 2013 20:42 GMT
#78661
i'm pumped for captains draft. good patch
Fatalize
Profile Joined January 2011
France5210 Posts
September 19 2013 20:44 GMT
#78662
Timbersaw: Fixed Timberchain not being interrupted by stuns

For fucks sake just an hour before i posted here that i didnt want timber to get nerfed
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
Last Edited: 2013-09-19 20:44:51
September 19 2013 20:44 GMT
#78663
On September 20 2013 05:16 Numy wrote:
Show nested quote +
On September 20 2013 05:04 TheEmulator wrote:
On September 20 2013 05:03 Sn0_Man wrote:
Apparently timber has a 49% winrate in pubs, which is obscene because that hero's broke as fuck.

He's a tough hero, and tbh I see him own more in really high level MM in the hands of really good players. Lower level players probably jsut feed with him.


Lower players are pussies so they fail with him. In fact that's the large reason why they fail. They tend to just not do a lot while a higher level player will just kill shit.


There's some truth to this IMO. I used to hate the hero till I saw how he was properly used in mid. Practiced a bit, played it 3x. So far all good. Just got to have the balls to play it.

I did play him twice as an offlane though (once solo, once dual lane), not exactly sure of the optimal build for offlane I'm guessing 1 pt in whirl and armor then max chain, another in armor then max whirl (basically, by level 11, that's 3-4-2-2)

Of course, I had the lovely distinction of having to lane against an alch/zeus and BH/PL in those two off lane games so I kinda loved the early game where they couldn't farm shit without eating whirls. *shrug*,

but generally, if you're offlaning as Timber, what should be your skill build? Should you still rush Arcane boots -> bloodstone or work around it with another item like an atos/linkens/blademail asap.
IPT.PromilKid: I'm only good at Marvel
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 19 2013 20:46 GMT
#78664
On September 20 2013 05:39 TheYango wrote:
He's wrong, though.

Fountain Hook still works, it's just that you have to do it the way it was done in DotA 1 (with Wisp, KotL, Kunkka, etc. rather than Chen).

How would it work with those heroes? Isnt he technically still throwing the hook from a point outside the fountain?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 19 2013 20:46 GMT
#78665
the obsidian bug fix is huge actually
TheEmulator
Profile Blog Joined July 2010
28103 Posts
Last Edited: 2013-09-19 20:47:21
September 19 2013 20:46 GMT
#78666
@myrmidon
If you're crushing the offlane it's still fine to go bloodstone with Timber. Might be more useful to get other items if you are feeding though. When I queue with TheTester he almost always destroys 1v2 with Timber, and always gets a 14-15 minutes stone, rofl.
Administrator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 19 2013 20:48 GMT
#78667
Still patiently waiting for curve hooks.
WriterXiao8~~
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2013-09-19 20:49:05
September 19 2013 20:48 GMT
#78668
On September 20 2013 05:46 Two_DoWn wrote:
Show nested quote +
On September 20 2013 05:39 TheYango wrote:
He's wrong, though.

Fountain Hook still works, it's just that you have to do it the way it was done in DotA 1 (with Wisp, KotL, Kunkka, etc. rather than Chen).

How would it work with those heroes? Isnt he technically still throwing the hook from a point outside the fountain?


Pudge stands in fountains, kotl recalls hims, seconds before recall happens pudge hooks in a direction, hoping to hit someone.

Odds of that ever happening in a pro game somewhere between never and never, so I logically left it out cause irrelevant.

And I am not even sure if you can actually extend the hook like that, if the hook doesn't move relative to pudge, this won't work
Fatalize
Profile Joined January 2011
France5210 Posts
September 19 2013 20:48 GMT
#78669
On September 20 2013 05:44 myrmidon2537 wrote:
Show nested quote +
On September 20 2013 05:16 Numy wrote:
On September 20 2013 05:04 TheEmulator wrote:
On September 20 2013 05:03 Sn0_Man wrote:
Apparently timber has a 49% winrate in pubs, which is obscene because that hero's broke as fuck.

He's a tough hero, and tbh I see him own more in really high level MM in the hands of really good players. Lower level players probably jsut feed with him.


Lower players are pussies so they fail with him. In fact that's the large reason why they fail. They tend to just not do a lot while a higher level player will just kill shit.


There's some truth to this IMO. I used to hate the hero till I saw how he was properly used in mid. Practiced a bit, played it 3x. So far all good. Just got to have the balls to play it.

I did play him twice as an offlane though (once solo, once dual lane), not exactly sure of the optimal build for offlane I'm guessing 1 pt in whirl and armor then max chain, another in armor then max whirl (basically, by level 11, that's 3-4-2-2)

Of course, I had the lovely distinction of having to lane against an alch/zeus and BH/PL in those two off lane games so I kinda loved the early game where they couldn't farm shit without eating whirls. *shrug*,

but generally, if you're offlaning as Timber, what should be your skill build? Should you still rush Arcane boots -> bloodstone or work around it with another item like an atos/linkens/blademail asap.

I mostly play Timber offlane and I max timber chain first. At level 1 you might want to take reactive armor depending on the lane instead of chain. I sometime take a second point of armor at level 4 instead of whirling death if i'm against a lot of range harass.

You basically try to get exp until you're level 6, then you harass the shit out of them with your ult (you can easily get kills with a level 3 timber chain + ult at level 6, people are not careful enough and underestimate your burst damage)

I always rush arcane then Bloodstone on Timber no matter what. Even when you have only one bloodstone charge, the mana regen is pretty much mandatory on Timber
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-19 20:52:55
September 19 2013 20:51 GMT
#78670
On September 20 2013 05:48 Yoshi- wrote:
And I am not even sure if you can actually extend the hook like that, if the hook doesn't move relative to pudge, this won't work

Plus with no curved hook it's still a net nerf to Pudge even if Force Staff/Fountain Hook work.

On September 20 2013 05:46 TheEmulator wrote:
@myrmidon
If you're crushing the offlane it's still fine to go bloodstone with Timber. Might be more useful to get other items if you are feeding though. When I queue with TheTester he almost always destroys 1v2 with Timber, and always gets a 14-15 minutes stone, rofl.

Bloodstone at any point before 20 minutes is acceptable. If you don't think you can get 20 min Bloodstone, you'll probably still get it eventually but make some adjustments to get other fighting items (Urn, Cloak/Hood, etc.).
Moderator
SilverStar
Profile Joined January 2012
Sweden18511 Posts
September 19 2013 20:52 GMT
#78671
Cyborgmatt is analysing the patch if you are interested in that.

"Welcome to Ota. The D is silent." - Glados
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
September 19 2013 20:52 GMT
#78672
Thanks Emu/Fatalize, I'll keep those in mind next time I play
IPT.PromilKid: I'm only good at Marvel
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 19 2013 20:52 GMT
#78673
On September 20 2013 05:31 Sn0_Man wrote:
Show nested quote +
On September 20 2013 05:29 Plansix wrote:
On September 20 2013 05:27 cecek wrote:
On September 20 2013 05:26 Erasme wrote:
On September 20 2013 05:22 cecek wrote:
"-Fixed being able to instantly toggle Armlet on and off"

That should fix the armlet toggle macros, right?

Also, SB is buffed. That's nice. :D

' Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system'

The macro didn't use external programs. It was all autoexec.cfg, afaik.

I am pretty sure they will deal with it in the same manner. The rule might as well say "Yo, don't cheat".

Zilch zippo zero chance.

Everything doable in autoexec will never get banned by VAC. If valve doesn't like how its implemented they EITHER "fix it" in-game the way they did for instant armlet toggling or they make it a "cheat" that requires sv_cheats 1 (like the range indicator).

@cecek all it enables is further distance on the 2nd bash which just makes you run further to get them. The damage from the 2nd bash was already possible (unsure about how the stun time worked). Realistically though I think the run time is worse than the stun time regardless since double knockback is a long way.

I figured the damage applied, but the stun time is important.
super gg
Fatalize
Profile Joined January 2011
France5210 Posts
September 19 2013 20:53 GMT
#78674
Medusa in Captain's Mode. YEEEEEEEEEEEEEEEEEES

inb4 Black Hole Stone Gaze combos
RLTY
Profile Blog Joined January 2009
United States965 Posts
Last Edited: 2013-09-19 20:55:07
September 19 2013 20:54 GMT
#78675
I like vangaurd guinsoo abyssal refresher
maybe shivas if you're a pussy
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2013 20:54 GMT
#78676
If you have charge maxed the stun time is irrelevant afaik. And I'm not certain the stun time doesn't already work anyway. Its just distance which is BAD lol.

Doesn't particularly matter tho.

LAN is HUGE but not for me. Very happy with pretty much all the changes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 19 2013 20:55 GMT
#78677
Force Staff hook doesn't work in DotA 2 i'm pretty sure. You actually extended the length of hook by forcestaffing in wc3 but whatever.
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2013 20:55 GMT
#78678
On September 20 2013 05:54 Sn0_Man wrote:
If you have charge maxed the stun time is irrelevant afaik. And I'm not certain the stun time doesn't already work anyway. Its just distance which is BAD lol.

Correct, what was bugged was the knockback distance.

Overall it's probably a nerf because in most cases you don't really care about additional knockback distance, but having to walk up to them again hits your DPS a bit.
Moderator
Fatalize
Profile Joined January 2011
France5210 Posts
September 19 2013 20:56 GMT
#78679
God reading the Dota 2 dev forum is the most hilarious thing. Between people trolling with the "It'S HAPPENING! ALIVE GAEM VOLVO UNDISBAND" and the people still crying about LC not being added
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 19 2013 20:58 GMT
#78680
http://www.valvesoftware.com/email.php?recipient=Dota 2 Team

lol they actually attached this link to the blog post. This week gona be a nightmare for them.
Im daed. Follow me @TL_NB
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