HUE
General Discussion - Page 3933
| Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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FinestHour
United States18466 Posts
HUE | ||
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Sn0_Man
Tebellong44238 Posts
But no new hero ![]() OH WELL I'm really excited for the armour the backpack system has been so bad forever. | ||
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Erasme
Bahamas15899 Posts
On September 20 2013 05:22 cecek wrote: "-Fixed being able to instantly toggle Armlet on and off" That should fix the armlet toggle macros, right? Also, SB is buffed. That's nice. :D ' Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system' | ||
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FinestHour
United States18466 Posts
play more get better items | ||
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Sn0_Man
Tebellong44238 Posts
You just bind a button to activate an item slot twice. Thats what the macros were lol. Both SB's got nerfed btw not buffed (@cecek) | ||
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cecek
Czech Republic18921 Posts
On September 20 2013 05:26 Erasme wrote: ' Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system' The macro didn't use external programs. It was all autoexec.cfg, afaik. | ||
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Sn0_Man
Tebellong44238 Posts
That said, I hope it doesn't slow down the pace too much ![]() | ||
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Plansix
United States60190 Posts
On September 20 2013 05:27 cecek wrote: The macro didn't use external programs. It was all autoexec.cfg, afaik. I am pretty sure they will deal with it in the same manner. The rule might as well say "Yo, don't cheat". | ||
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cecek
Czech Republic18921 Posts
Also this: "Alt-left clicking on an enemy icon in the top bar will send a chat message that the hero is missing" seems super useful. I could never get used to the chat wheel, but I think I will use this feature to call misses. | ||
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FinestHour
United States18466 Posts
>game is 2 times bigger than it was a month ago >no balances in sight >over 3000 bug fixes needed this frankerz guy saying what everyones thinkin | ||
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Sn0_Man
Tebellong44238 Posts
On September 20 2013 05:29 Plansix wrote: I am pretty sure they will deal with it in the same manner. The rule might as well say "Yo, don't cheat". Zilch zippo zero chance. Everything doable in autoexec will never get banned by VAC. If valve doesn't like how its implemented they EITHER "fix it" in-game the way they did for instant armlet toggling or they make it a "cheat" that requires sv_cheats 1 (like the range indicator). @cecek all it enables is further distance on the 2nd bash which just makes you run further to get them. The damage from the 2nd bash was already possible (unsure about how the stun time worked). Realistically though I think the run time is worse than the stun time regardless since double knockback is a long way. | ||
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Kirsed
9381 Posts
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Yoshi-
Germany10227 Posts
hook should interact with force staff like in wc3 now | ||
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TheYango
United States47024 Posts
On September 20 2013 05:21 cecek wrote: "-Neutral creeps now properly use cast times and animations" fucking finally! "-Upgraded Items can always be disassembled within 10 seconds of the combine (same rules as sell back)" No more accidental rapiers. ![]() All of these are little things compared to the fact that we officially have LAN play now. Local Play - Local servers allows players on the same physical network to connect to a locally hosted game - By selecting "Create Local Lobby", the leader of the lobby will become the host for a match by running a local server - Players can see Local lobbies available on their physical network by going to "FIND A LOBBY" and selecting the "LOCAL LOBBIES" tab - Local Lobbies follow the same rules as Private Lobbies. - Upon completion of the Local game, the replay will be stored on the lobby leader's computer in replays/<match-id>.dem | ||
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WindWolf
Sweden11767 Posts
BT.Angelic @AZAngelic 12m THEY PATCHED FOUNTAIN HOOK NOOOOOO | ||
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TheYango
United States47024 Posts
Fountain Hook still works, it's just that you have to do it the way it was done in DotA 1 (with Wisp, KotL, Kunkka, etc. rather than Chen). | ||
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Erasme
Bahamas15899 Posts
On September 20 2013 05:37 Yoshi- wrote: No longer fountain hook hook should interact with force staff like in wc3 now I dont think so..? | ||
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Firebolt145
Lalalaland34507 Posts
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Yoshi-
Germany10227 Posts
What? | ||
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Yoshi-
Germany10227 Posts
Pudge: Meat Hook now pulls the target to the initial hook position regardless of where Pudge is On September 20 2013 05:39 TheYango wrote: He's wrong, though. Fountain Hook still works, it's just that you have to do it the way it was done in DotA 1 (with Wisp, KotL, Kunkka, etc. rather than Chen). I know, but now it is much much harder. | ||
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