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General Discussion - Page 3859

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 11 2013 04:32 GMT
#77161
On September 11 2013 13:03 Kuroeeah wrote:
rng is a part of the game and i think even pro's would agree that RNG will forever have a place in DotA. ogre magi and CK are heroes that base themselves on rng


Don't forget the bear! Root gaming for life.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 04:41 GMT
#77162
On September 11 2013 13:32 Xxazn4lyfe51xX wrote:
Show nested quote +
On September 11 2013 13:03 Kuroeeah wrote:
rng is a part of the game and i think even pro's would agree that RNG will forever have a place in DotA. ogre magi and CK are heroes that base themselves on rng


Don't forget the bear! Root gaming for life.

Bear is like one of the least luck-intensive heroes in the game, if Admiral Bulldog's unreal potency with it is anything to go on. Skill is the antithesis of luck, and if one person can take a hero so much farther than everyone else, there must be a hell of a lot of skill compared to the luck involved in that hero.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
trinxified
Profile Joined December 2010
Canada7774 Posts
September 11 2013 04:48 GMT
#77163
RNG has two sides... It feels so awesome when you're on the lucky side where everything you need is happening but then the other end is annoyed as hell. It's perfect for Dota
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2013-09-11 04:56:22
September 11 2013 04:54 GMT
#77164
On September 11 2013 13:48 trinxified wrote:
RNG has two sides... It feels so awesome when you're on the lucky side where everything you need is happening but then the other end is annoyed as hell. It's perfect for Dota

exactly, it just wouldn't be identifiable as DotA if Icefrog were to strip all elements that relate themselves to RNG in the first place. Attacking from the high ground, chance such as crit, evasion, abilities that might proc a on hit or cast (multi cast, root, bash whatever), the VERY basic attack damage itself is between two numbers just like how it was on wc3.

These are all fundamental aspects that make DotA what it is. You can make an argument about toning some percentiles on certain abilities or what not but removing that element of the game completely would make me question their understanding of the game or honestly lack thereof.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 05:07 GMT
#77165
Is it just me, or does the victory in ixdl seem to go to the team with the least team strife as opposed to the greatest team skill? It's like both teams are pretty fucked to begin with, and then the more fucked one loses.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FinestHour
Profile Joined August 2010
United States18466 Posts
September 11 2013 06:57 GMT
#77166
thats kind of a narrowminded way to look at things
thug life.                                                       MVP/ex-
ratnasumi
Profile Joined September 2013
2 Posts
Last Edited: 2013-09-11 07:12:41
September 11 2013 07:10 GMT
#77167
--- Nuked ---
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 11 2013 07:15 GMT
#77168
On September 11 2013 13:01 Shaella wrote:
Excuse me multicast is pure skill

Truth.

My opinion is that RNG should stay as part of DOTA's feature. You can use PRD if you want, but the fact that there is RNG makes the game more "human" in the sense that there's always a element of luck involved. Even when your at the receiving end of the RNG it just makes you grin with chagrin.

I know when I get rooted 3 times in a row I will probably flip the table and shout HAXXOR but i will still play on and claim that icefraud should remove that hero or something lol.

At least it's not a guaranteed situation where there's no way out. RNG works both ways, i've been a faceless void where i managed to backtrack everything in a team fight, even lagunas etc which definitely should be making the entire team facepalming in frustration.

I think it's also part of DOTA's charm
Mew Mew Pew Pew
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 11 2013 07:16 GMT
#77169
On September 11 2013 16:15 Mithhaike wrote:
Show nested quote +
On September 11 2013 13:01 Shaella wrote:
Excuse me multicast is pure skill

Truth.

My opinion is that RNG should stay as part of DOTA's feature. You can use PRD if you want, but the fact that there is RNG makes the game more "human" in the sense that there's always a element of luck involved. Even when your at the receiving end of the RNG it just makes you grin with chagrin.

I know when I get rooted 3 times in a row I will probably flip the table and shout HAXXOR but i will still play on and claim that icefraud should remove that hero or something lol.

At least it's not a guaranteed situation where there's no way out. RNG works both ways, i've been a faceless void where i managed to backtrack everything in a team fight, even lagunas etc which definitely should be making the entire team facepalming in frustration.

I think it's also part of DOTA's charm

Dota even has both PRD and normal pRNG
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
September 11 2013 07:17 GMT
#77170
On September 11 2013 14:07 Acritter wrote:
Is it just me, or does the victory in ixdl seem to go to the team with the least team strife as opposed to the greatest team skill? It's like both teams are pretty fucked to begin with, and then the more fucked one loses.


nah losing causes more team strife than vice versa
do you have enough resolve, hero of justice?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 11 2013 07:31 GMT
#77171
Randomness is good when introduced in a way that ends up being "consistent" over time.

A bear first hit root is great luck, but in all likelihood you will only see it once a game, as the rest of the time you end up needing a few hits.

Same with uphill miss and crits: small mechanics that tend to even out over time.

Something like Tiny or Mirana randomess has much smaller data pool over the course of the game, so it can seem more streaky. However, each skill does have elements that reward good play: isolating enemies in fights and the like. The randomness changes the way you need to play the game if you want to take full advantage, but in a way that rewards skill and knowledge and doesnt take away from the game overall.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 07:38 GMT
#77172
On September 11 2013 16:17 Kraznaya wrote:
Show nested quote +
On September 11 2013 14:07 Acritter wrote:
Is it just me, or does the victory in ixdl seem to go to the team with the least team strife as opposed to the greatest team skill? It's like both teams are pretty fucked to begin with, and then the more fucked one loses.


nah losing causes more team strife than vice versa

Well, from what I saw on TC's stream (lots of pro players and near-pro players, shuffled more or less randomly between teams), the game would start, lanes would go kind of back and forth, something bad would happen to TC's team, he'd say the game was getting out of control, and then the other team would do the DOTA2 equivalent of jumping out of the cockpit of your jet to sabotage your own engines and spiral down in flames amidst cries of "RAZOR HAS TRANQS." The game wasn't going out of control before the strife started; the strife started sending the game out of control.

That's just what I noticed, anyway. It's not like these are serious teams, they're just one-match-long scrim mashups. Tensions are expected.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
deichkind
Profile Joined September 2010
Sweden347 Posts
September 11 2013 12:52 GMT
#77173
7 game win streak, getting harder and harder to push the find game button.

what are treasure keys for? dont have a single chest that i can open with them? do older chest suddenly become openable by them or am i missing something?
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
September 11 2013 12:54 GMT
#77174
Treasure Keys are for the standard chests (individual hero one's, ie. all items in chest are for drow/kunkka/whoever etc).
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 11 2013 13:06 GMT
#77175
and its like currency for trading
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
SpiZe
Profile Joined December 2010
Canada3640 Posts
September 11 2013 13:40 GMT
#77176
I don't get why you would want old keys ? So you can open that old NP chest that you still haven't opened or deleted ? In case that you get those shitty chests that don't even drop anymore ?

Am I missing something ?
Cool Cat
Profile Joined June 2009
United States1644 Posts
September 11 2013 13:44 GMT
#77177
no you're not
normal keys are primarily used as currency for trading but they'll devalue since they're actually useless
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 11 2013 13:47 GMT
#77178
Valve could really release new hero chests, last one was like 8 months ago...
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2013-09-11 13:50:03
September 11 2013 13:49 GMT
#77179
On September 11 2013 22:44 Cool Cat wrote:
no you're not
normal keys are primarily used as currency for trading but they'll devalue since they're actually useless


Valve should go back to having a single key opening all chests. With all these community chests, hero chest dissapeared, regular keys are now an useless relic of an old age and you can't buy keys ahead of time since you have no idea what you are going to get next.

I don't even really see how is the current system more profitable for Valve. Or add a key that opens every chest thats sells for a bit more if they want to make money that bad I don't know.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
September 11 2013 13:59 GMT
#77180
On September 11 2013 22:40 SpiZe wrote:
I don't get why you would want old keys ? So you can open that old NP chest that you still haven't opened or deleted ? In case that you get those shitty chests that don't even drop anymore ?

Am I missing something ?


I still have 52 hero chests unopened (I think, might have missed one or two). Maybe I'd want to open one one day? However unlikely that might be. Just saying. >_>

(Yes I hoard chests. Opened a few but I still keep them all. I have 126 chests in my inventory. Earliest I got is 5 of #5 Treasure of the Red Mist.)
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
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