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General Discussion - Page 3858

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 02:05 GMT
#77141
On September 11 2013 11:03 ch33psh33p wrote:
Show nested quote +
On September 11 2013 10:48 Najda wrote:
On September 11 2013 07:49 Yoshi- wrote:
Tiny toss is not affected by disable help, because that could be used to kinda control who tiny tosses, when multiple units in the aoe


The random unit selection is so annoying, it should just be the closest one to you.


He's balanced around the randomness. It would be far too strong if you could choose who to toss via closeness.

DO NOT RUN, WE ARE YOUR FRIENDS

Although you can kinda pull that off anyway.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
TheYango
Profile Joined September 2008
United States47024 Posts
September 11 2013 02:06 GMT
#77142
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.
Moderator
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 11 2013 02:06 GMT
#77143
On September 11 2013 11:03 ch33psh33p wrote:
Show nested quote +
On September 11 2013 10:48 Najda wrote:
On September 11 2013 07:49 Yoshi- wrote:
Tiny toss is not affected by disable help, because that could be used to kinda control who tiny tosses, when multiple units in the aoe


The random unit selection is so annoying, it should just be the closest one to you.


He's balanced around the randomness. It would be far too strong if you could choose who to toss via closeness.


Wait what?
I am sure that tiny chooses it's nearest target to toss, thats why you position yourself in a certain way that you only toss what you want to toss?
Mew Mew Pew Pew
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-11 02:10:59
September 11 2013 02:09 GMT
#77144
On September 11 2013 11:06 Mithhaike wrote:
Show nested quote +
On September 11 2013 11:03 ch33psh33p wrote:
On September 11 2013 10:48 Najda wrote:
On September 11 2013 07:49 Yoshi- wrote:
Tiny toss is not affected by disable help, because that could be used to kinda control who tiny tosses, when multiple units in the aoe


The random unit selection is so annoying, it should just be the closest one to you.


He's balanced around the randomness. It would be far too strong if you could choose who to toss via closeness.


Wait what?
I am sure that tiny chooses it's nearest target to toss, thats why you position yourself in a certain way that you only toss what you want to toss?

No, it selects a random target within 275 range of you. You are correct that you position yourself in a certain way to toss a specific person, but that's by making the only unit within 275 range of you is the desired target.

The skill description even SAYS its random (at least the DotA 2 one does, the DotA 1 skill description incorrectly says its the nearest unit).
Moderator
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 02:16 GMT
#77145
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 11 2013 02:24 GMT
#77146
On September 11 2013 11:16 Acritter wrote:
Show nested quote +
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.

you can already do a lot of this w/ good positioning
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 02:27 GMT
#77147
On September 11 2013 11:24 Shaella wrote:
Show nested quote +
On September 11 2013 11:16 Acritter wrote:
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.

you can already do a lot of this w/ good positioning

And in turn it can be stopped by good positioning. Currently, a farming Tiny CANNOT immediately turn and Toss a stunner into the fray. He needs to turn and get into position first. This is a clear warning and sends the enemy team running for their lives. With the discussed change, he can start doing that in a heartbeat.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 11 2013 02:31 GMT
#77148
On September 11 2013 11:16 Acritter wrote:
Show nested quote +
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.

I've done all those moves already. Usually with a blink dagger. As avalanche has a longer cooldown then toss, quite often I find myself with a avaliable blink and a toss. What I do next depending on the situation, is either blink in toss that unit by itself OR blink in toss the enemy to my allies at the back.

As for randomness of toss, maybe because I am extremely used to playing Tiny I do not have that issue. Tiny is my favourite DOTA2 hero alongside pudge.

It's really not hard to ensure that your positioning is right to toss only the thing you want to toss. Just lots of practice. I am extremely proficient at it lol
Mew Mew Pew Pew
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 11 2013 02:32 GMT
#77149
stuff like random target is a completly dumb and unneccessary thing.

theres still alot of unneccessary randomness in the game and it really annoys me.
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-11 02:40:49
September 11 2013 02:39 GMT
#77150
On September 11 2013 11:16 Acritter wrote:
Show nested quote +
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.

The problem is not any of that, the problem is that it makes the much more common use case of Blink (or Lothar's)->Ava-Toss way more reliable in many cases.

Ava-Toss' absurd damage is balanced around the fact that you can only reliably do it when the target is the only thing toss-able in range. If someone is farming among 4-5 creeps, you only could get a 1/6 chance of getting full Ava-Toss damage, meaning that's a pretty risky kill to go for. If you could blink in and guarantee tossing them every time, that suddenly opens up a ton of kills that Tiny couldn't safely go for before. All other interactions aside, it would make the hero ridiculously strong.
Moderator
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 02:49 GMT
#77151
On September 11 2013 11:39 TheYango wrote:
Show nested quote +
On September 11 2013 11:16 Acritter wrote:
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.

The problem is not any of that, the problem is that it makes the much more common use case of Blink (or Lothar's)->Ava-Toss way more reliable in many cases.

Ava-Toss' absurd damage is balanced around the fact that you can only reliably do it when the target is the only thing toss-able in range. If someone is farming among 4-5 creeps, you only could get a 1/6 chance of getting full Ava-Toss damage, meaning that's a pretty risky kill to go for. If you could blink in and guarantee tossing them every time, that suddenly opens up a ton of kills that Tiny couldn't safely go for before. All other interactions aside, it would make the hero ridiculously strong.

Fair enough. I'd kind of like to see that possible attribute of the hero focused on a little, as it would offer a bit of variety, but he's different enough of a hero already.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 11 2013 02:52 GMT
#77152
On September 11 2013 11:39 TheYango wrote:
Show nested quote +
On September 11 2013 11:16 Acritter wrote:
On September 11 2013 11:06 TheYango wrote:
If it was based on distance, Ava-Toss would be a guaranteed kill in a lot of situations where he'd otherwise be taking a risk due to the random target selection. It'd make the hero a LOT stronger.

Might not necessarily be a bad thing. Allows for a hell of a lot more cool combos. Maybe you could even run a trilane where he initiates by throwing a stomper like Centaur. You know, stupid things like that. Also makes Lothar's initiation really scary, because you can WW in and Toss a target back to be picked off. Or do Batrider-style blink-in force-out combos.

You'll note all this stuff is fairly stupid. I recognize this. I just like coming up with these amusements.

The problem is not any of that, the problem is that it makes the much more common use case of Blink (or Lothar's)->Ava-Toss way more reliable in many cases.

Ava-Toss' absurd damage is balanced around the fact that you can only reliably do it when the target is the only thing toss-able in range. If someone is farming among 4-5 creeps, you only could get a 1/6 chance of getting full Ava-Toss damage, meaning that's a pretty risky kill to go for. If you could blink in and guarantee tossing them every time, that suddenly opens up a ton of kills that Tiny couldn't safely go for before. All other interactions aside, it would make the hero ridiculously strong.

Actually, you can still go for it. Avalanche should be killing off creeps easily enough and that will increase your chances. It's just practice and knowing what can you go for what can't you go for. You should get in from the side of the creep wave that's closest to the hero, avalanche and wait a few sec before toss. It's hard to describe, but it's definitely doable. Yes I know you wont get full combo damage, but it's still 2 spells worth of damage and it's still extremely painful for the enemy hero, not to mention your a tiny that has insane right click damage too.
Mew Mew Pew Pew
trinxified
Profile Joined December 2010
Canada7774 Posts
September 11 2013 03:14 GMT
#77153
On September 11 2013 11:32 teddyoojo wrote:
stuff like random target is a completly dumb and unneccessary thing.

theres still alot of unneccessary randomness in the game and it really annoys me.


How about Mirana's Starfall? How to fix that?
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 03:26 GMT
#77154
On September 11 2013 12:14 trinxified wrote:
Show nested quote +
On September 11 2013 11:32 teddyoojo wrote:
stuff like random target is a completly dumb and unneccessary thing.

theres still alot of unneccessary randomness in the game and it really annoys me.


How about Mirana's Starfall? How to fix that?

That's an easy one. Replace "random" with "closest." A good challenge would be Shadow Catcher, critical strikes, or uphill attack mechanics.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FinestHour
Profile Joined August 2010
United States18466 Posts
September 11 2013 03:29 GMT
#77155
ya we can get rid of random crits and random uphill miss and random draft and all random
that will make the game much better
thug life.                                                       MVP/ex-
Acritter
Profile Joined August 2010
Syria7637 Posts
September 11 2013 03:34 GMT
#77156
On September 11 2013 12:29 FinestHour wrote:
ya we can get rid of random crits and random uphill miss and random draft and all random
that will make the game much better

That's exactly my point. There are lots of random things that introduce variance into the game without making it a coinflip. Thinking that random=bad is just naive. Those random details are at the core of the game, and removing them will be harmful.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
tube
Profile Blog Joined February 2008
United States1475 Posts
September 11 2013 03:40 GMT
#77157
yango is my favorite poster
Two in harmony surpasses one in perfection.
ViZe
Profile Joined January 2011
United States1513 Posts
September 11 2013 03:58 GMT
#77158
Some random things can be pretty annoying - rune luck, multicast, backtrack, 1st hit bash/entangle etc. However I really can't imagine the game without them. It's part of what makes DotA what it is. It stops the game from being a totally calculated where 1 choice is always optimal and makes the game more about weighing risks and rewards. It makes the game more human
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 11 2013 04:01 GMT
#77159
Excuse me multicast is pure skill
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 11 2013 04:03 GMT
#77160
rng is a part of the game and i think even pro's would agree that RNG will forever have a place in DotA. ogre magi and CK are heroes that base themselves on rng
Prev 1 3856 3857 3858 3859 3860 6534 Next
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