On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
The strings for EM mode have been in the files FOREVER. Its only now a question of when/if they'll implement, but they've clearly laid down the groundwork for it.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
And thus, the argument of Ranked vs Unranked Ladder has come up again.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
I used to play it a lot on the very beginning of my dota experience. Then switeched to AP, once played an EM game months later, lost 3 levels because of roaming to mid and coming back. Never played EM again
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
And thus, the argument of Ranked vs Unranked Ladder has come up again.
HERE WE GO FOLKS
How? How is EM the same as ranked vs unranked? I fail to see how you came to that conclusion.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
And thus, the argument of Ranked vs Unranked Ladder has come up again.
HERE WE GO FOLKS
How? How is EM the same as ranked vs unranked? I fail to see how you came to that conclusion.
From what I understand, you want there to be a queue for EM - this would separate out queues / players from EM and the other modes, and artificially create separate ladders in a sense.
On August 01 2013 23:56 Testuser wrote: Did dota ever have a hardcore mode? I remember playing all random+no repick+hardcore(no passive gold)+drop items in hon, that shit was hella fun.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
And thus, the argument of Ranked vs Unranked Ladder has come up again.
HERE WE GO FOLKS
How? How is EM the same as ranked vs unranked? I fail to see how you came to that conclusion.
From what I understand, you want there to be a queue for EM - this would separate out queues / players from EM and the other modes, and artificially create separate ladders in a sense.
We already have seperate 'ladders' in the sense of game modes. We have AP, AR, SD, RD, CM and so on. It'd just be another gamemode people could tick off. I also hope we get Deathmatch and other fun gamemodes added to the matchmaking. By your line of thinking people would look down on anyone not playing CM?
There is still no ranking and no visible MMR so it would not have that effect at all. People would not be seperated more than anyone is at the moment since nobody can say "Oh you're X MMR in EM? What a noob i'm Y MMR in regular MM" since we can't see the MMRs there is no way to judge someone.
Heck we already have people who play nothing but Co-op vs AI.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
And thus, the argument of Ranked vs Unranked Ladder has come up again.
HERE WE GO FOLKS
How? How is EM the same as ranked vs unranked? I fail to see how you came to that conclusion.
From what I understand, you want there to be a queue for EM - this would separate out queues / players from EM and the other modes, and artificially create separate ladders in a sense.
We already have seperate 'ladders' in the sense of game modes. We have AP, AR, SD, RD, CM and so on. It'd just be another gamemode people could tick off. I also hope we get Deathmatch and other fun gamemodes added to the matchmaking. By your line of thinking people would look down on anyone not playing CM?
There is still no ranking and no visible MMR so it would not have that effect at all. People would not be seperated more than anyone is at the moment since nobody can say "Oh you're X MMR in EM? What a noob i'm Y MMR in regular MM" since we can't see the MMRs there is no way to judge someone.
Ok, serious question. I need a video that can break down dota 2 for the viewer that is not 14 minutes long and its dry as hell. My GF wants to watch, but doesn’t want to have me explain everything or have to sit through a 20 minutes while someone explains the nature of each jungle camp and team comp. Lets say like 7 minutes.
On August 01 2013 22:21 Unleashing wrote: Years later and he's still hidden. What a fucking pro at hide and seek.
Also, i want -EM in dota2 so badly. Would really help match-making i feel, sure Qss would be longer for the individual Qs but i feel it'd help MM a lot.
Blah, I always hated -em. Double passive gold gained, no gold lost on death. in -em it was actually viable to go 4+ carries.
Then don't play it, it'd give people who want to play a more casual type of dota that option. Which to me would improve regular MM.
And thus, the argument of Ranked vs Unranked Ladder has come up again.
HERE WE GO FOLKS
How? How is EM the same as ranked vs unranked? I fail to see how you came to that conclusion.
From what I understand, you want there to be a queue for EM - this would separate out queues / players from EM and the other modes, and artificially create separate ladders in a sense.
How is EM being a seperate queue any different from RD, SD, AR all being seperate queues? You tick the modes you want. Stop being a child.
On August 02 2013 00:35 Plansix wrote: Ok, serious question. I need a video that can break down dota 2 for the viewer that is not 14 minutes long and its dry as hell. My GF wants to watch, but doesn’t want to have me explain everything or have to sit through a 20 minutes while someone explains the nature of each jungle camp and team comp. Lets say like 7 minutes.