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Russian Federation4050 Posts
On June 23 2013 23:07 Firebolt145 wrote: No. Clarities are pretty horrible in middle as you have to play extra safe for 30 seconds or whatever to avoid losing their effect. If you are soloing against a melee it can be usefull for OD, he can make room for himself to be safe for 30 seconds. IMO 1 clarity can be worth those 50 gold.
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On June 24 2013 00:33 r.Evo wrote:Show nested quote +On June 23 2013 23:07 Firebolt145 wrote: No. Clarities are pretty horrible in middle as you have to play extra safe for 30 seconds or whatever to avoid losing their effect. OD is probably the mid hero that has to choose between sending out clarities or flat out losing his lane if he gets unlucky with a couple of procs in a row. Rush tranquils on OD, never have problems with mana.
At least I have never had problems with mana on him. But dunno, some people think I have pretty nice RNG luck
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On June 24 2013 00:35 DrPandaPhD wrote:Show nested quote +On June 24 2013 00:33 r.Evo wrote:On June 23 2013 23:07 Firebolt145 wrote: No. Clarities are pretty horrible in middle as you have to play extra safe for 30 seconds or whatever to avoid losing their effect. OD is probably the mid hero that has to choose between sending out clarities or flat out losing his lane if he gets unlucky with a couple of procs in a row. Rush tranquils on OD, never have problems with mana. At least I have never had problems with mana on him. But dunno, some people think I have pretty nice RNG luck Tranqs don't make it impossible to run out of mana, they just make it less likely. That's where clarities come in. =P
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On June 24 2013 00:37 r.Evo wrote:Show nested quote +On June 24 2013 00:35 DrPandaPhD wrote:On June 24 2013 00:33 r.Evo wrote:On June 23 2013 23:07 Firebolt145 wrote: No. Clarities are pretty horrible in middle as you have to play extra safe for 30 seconds or whatever to avoid losing their effect. OD is probably the mid hero that has to choose between sending out clarities or flat out losing his lane if he gets unlucky with a couple of procs in a row. Rush tranquils on OD, never have problems with mana. At least I have never had problems with mana on him. But dunno, some people think I have pretty nice RNG luck Tranqs don't make it impossible to run out of mana, they just make it less likely. That's where clarities come in. =P I have played like ~20-30 matches of OD and never ran OOM :/
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On June 24 2013 00:38 DrPandaPhD wrote:Show nested quote +On June 24 2013 00:37 r.Evo wrote:On June 24 2013 00:35 DrPandaPhD wrote:On June 24 2013 00:33 r.Evo wrote:On June 23 2013 23:07 Firebolt145 wrote: No. Clarities are pretty horrible in middle as you have to play extra safe for 30 seconds or whatever to avoid losing their effect. OD is probably the mid hero that has to choose between sending out clarities or flat out losing his lane if he gets unlucky with a couple of procs in a row. Rush tranquils on OD, never have problems with mana. At least I have never had problems with mana on him. But dunno, some people think I have pretty nice RNG luck Tranqs don't make it impossible to run out of mana, they just make it less likely. That's where clarities come in. =P I have played like ~20-30 matches of OD and never ran OOM :/ I think I can remember one game over a similar samplesize when it happened to me. But then there are those guys who cry all the time that they run out of mana..
Damn, it's good to be lucky, hi5!
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Lol i've played OD like 3 times and all three times i got OOM super quickly.
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United States47024 Posts
I'll point out that Mushi gets Bottle on OD mid.
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I get bottle+tranqs on OD. Yet I run oom. RNG gods not on my side.
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How do you guys build him? I always go Prison/Aura/Aura, then max Prison, Aura second and obviously ult whenever possible.
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United States47024 Posts
Very situational and game-dependent.
In very long laning phases, you will sometimes get 0-4-4-0 to dominate you lane, but it's quite typical that you will stop Astral at 2-3 and get orb and ult earlier at level 6-9 because you pretty much can't teamfight without having orb or ulti.
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Just casually checking out dotabuff ; http://dotabuff.com/heroes/outworld-destroyer HOLY FUCK WHAT THE HELL AM I WATCHING
edit: clarities are a waste of gold, even if they didnt break upon taking damage i probably would never buy them
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United States47024 Posts
On June 24 2013 01:34 gaymon wrote: edit: clarities are a waste of gold, even if they didnt break upon taking damage i probably would never buy them Then I can only say that you are quite foolish because one of the hallmarks of many higher-level Chinese players is spending that extra 50 gold whenever they buy items if they have it to top up and save themselves a trip home. YaphetS, 2009, and 820 have all made a point of this in their lesson videos--even if you clarity only ticks down about half before being broken, it's worth 50 gold.
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On June 24 2013 00:35 DrPandaPhD wrote:Show nested quote +On June 24 2013 00:33 r.Evo wrote:On June 23 2013 23:07 Firebolt145 wrote: No. Clarities are pretty horrible in middle as you have to play extra safe for 30 seconds or whatever to avoid losing their effect. OD is probably the mid hero that has to choose between sending out clarities or flat out losing his lane if he gets unlucky with a couple of procs in a row. Rush tranquils on OD, never have problems with mana. At least I have never had problems with mana on him. But dunno, some people think I have pretty nice RNG luck
only 'pretty nice'?
my QOP has nightmares of your ogre
or w/e hero I was using at that time
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There is a reason that I made a guide for OD. I... I just had to try.
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On June 24 2013 01:40 TheYango wrote:Show nested quote +On June 24 2013 01:34 gaymon wrote: edit: clarities are a waste of gold, even if they didnt break upon taking damage i probably would never buy them Then I can only say that you are quite foolish because one of the hallmarks of many higher-level Chinese players is spending that extra 50 gold whenever they buy items if they have it to top up and save themselves a trip home. YaphetS, 2009, and 820 have all made a point of this in their lesson videos--even if you clarity only ticks down about half before being broken, it's worth 50 gold.
Incase you didnt notice, i ment in this special case (od) where an additional 100 mana doesnt really give u anything because your total mana-consumption is many times higher than any other hero in the game.
The only occasion you can run out of mana is when u dont skill appropiate (skill imprison when high mana, skill aura when low mana) and dont have a buckler
After aquiring Buckler you cant possibly go out of mana, and when you finish Mek you will have a big enough pool and enough points in Aura.
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On June 24 2013 01:34 gaymon wrote:Just casually checking out dotabuff ; http://dotabuff.com/heroes/outworld-destroyerHOLY FUCK WHAT THE HELL AM I WATCHING edit: clarities are a waste of gold, even if they didnt break upon taking damage i probably would never buy them Now i don't even want to know what his winrate would be like if the most popular build was a good one. LOL.
Also sometimes i just love getting OD ult at level 6, in some match-ups mid with a low int enemy you can nearly one-shot them at level 6 if you have a few astrals on them.
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Did the MUFC vs TongFu RGN League match happen before or after the LGD.int vs MUFC Alienware Cup match last night?
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On June 24 2013 01:48 gaymon wrote:Show nested quote +On June 24 2013 01:40 TheYango wrote:On June 24 2013 01:34 gaymon wrote: edit: clarities are a waste of gold, even if they didnt break upon taking damage i probably would never buy them Then I can only say that you are quite foolish because one of the hallmarks of many higher-level Chinese players is spending that extra 50 gold whenever they buy items if they have it to top up and save themselves a trip home. YaphetS, 2009, and 820 have all made a point of this in their lesson videos--even if you clarity only ticks down about half before being broken, it's worth 50 gold. Incase you didnt notice, i ment in this special case (od) where an additional 100 mana doesnt really give u anything because your total mana-consumption is many times higher than any other hero in the game. The only occasion you can run out of mana is when u dont skill appropiate (skill imprison when high mana, skill aura when low mana) and dont have a buckler After aquiring Buckler you cant possibly go out of mana, and when you finish Mek you will have a big enough pool and enough points in Aura.
That 100 mana also goes further on OD than any other hero in the game. Aura increases the effective amount of mana that it is, and whenever you astral people you get a larger mana pool, which stretches that 100 mana even further.
The point is that OD has a mana engine that just needs to be started. Clarities is just feeding that engine if you get unlucky or start astraling too early and too much.
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How the fuck does OD have a sub-50% win rate?
Carry mid that pretty much can't lose his lane should be the ideal pubstomper. At least, that's what I find for myself. . .
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