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General Discussion - Page 3067

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 10 2013 20:47 GMT
#61321
Hmmm, yeah didn't think about DS.

I suppose Ion Shell 4 is the easiest one to skip (I'm a firm believer in surge 2). Still, how important is ulti 2? I guess the duration and range especially is what counts...
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 10 2013 20:52 GMT
#61322
ulti 2 is huge for ds. vacuum 4 is also ok to skip if you need an earlier wall

i like the top bar on the ui, you can click on your allies' heroes to select them
useful for checking skill cooldowns and item progression and stuff
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
June 10 2013 20:56 GMT
#61323
I think you either skip level 4 ion shell, or go for level 3 vacuum + level 2 ult depending on the game. If you want to teamfight a lot, you get the vacuum, if you're more stuck in laning and get more exp early you get level 4 ion shell. You totally need level 2 ult, tho. It's double the duration AND 400 more casting range. Level 1 wall is like impossible to hit.
super gg
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 10 2013 21:03 GMT
#61324
Hmm, yeah, thats a bigger conundrum than I thought for DS.

I still think its funny that Lvl ? Death got stealth-nerfed like this as well XD. Supports can practically just chill on lvl 11 all game and never be susceptible >_>. yes yes I know thats a bad plan.

Isn't Blink DS a thing? Of course, good luck getting blink + a useful item (presumably mek) + some kind of mana solution at that timing.

LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 10 2013 21:06 GMT
#61325
Prime numbers OP
Call me Marge Simpson cuz I love you homie
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-06-10 21:13:10
June 10 2013 21:12 GMT
#61326
I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might.

Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds?
super gg
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2013-06-10 21:15:07
June 10 2013 21:12 GMT
#61327
On June 11 2013 04:50 FinestHour wrote:
they put in solo que for you a while ago


Solo queue has shittier games

Also not a whine just lol seeing the whole Druidz team in random matchmaking zzz

Let me random man.
Seen as G.ZZZ [COPPER SCUM] on Steam
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-06-10 21:27:19
June 10 2013 21:19 GMT
#61328
On June 11 2013 06:12 cecek wrote:
I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might.

Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds?


AM definitely wouldn't stop till at least 11 I don't think. A) level 1 ulti is really bad on him and B) without the 4 levels in mana break his manta illusions are pretty sad. And this is only if you forgo the early stats from the Burning build in favour of pure abilities.

So many heroes benefit too much from level 16 tbh.

Actually huskar could totally stop at level 7 but I don't think that is even good. Just a funny option. At least his hero would appreciate the respawn time XD.

Oh, tinker would do solid stopping at 11 for a while, but eventually you really need ulti 3, even if you leave laser at level 1 for just the blind.

EDIT: An interesting thought: Bloodstone lets you achieve almost the same thing (fast respawn, although it doesn't limit your bounty etc) while also providing a lot of raw HP/Mana and regeneration. Of course, it costs ~5K gold and a slot. However, 5K gold is likely a steal when compared to the amount of stats to be gained going from level 16 to 25 (+18 all from stat points, then likely somewhat more than that from stat growth, plus all the innate bloodstone stats).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
June 10 2013 21:24 GMT
#61329
On June 11 2013 06:19 Sn0_Man wrote:
Show nested quote +
On June 11 2013 06:12 cecek wrote:
I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might.

Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds?


AM definitely wouldn't stop till at least 11 I don't think. A) level 1 ulti is really bad on him and B) without the 4 levels in mana break his manta illusions are pretty sad. And this is only if you forgo the early stats from the Burning build in favour of pure abilities.

So many heroes benefit too much from level 16 tbh.

Actually huskar could totally stop at level 7 but I don't think that is even good. Just a funny option. At least his hero would appreciate the respawn time XD.

Oh, tinker would do solid stopping at 11 for a while, but eventually you really need ulti 3, even if you leave laser at level 1 for just the blind.

Screw mana break, get lifesteal instead. :D
super gg
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 10 2013 21:24 GMT
#61330
On June 11 2013 06:12 cecek wrote:
I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might.

Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds?


and how do you plan to get 6slots on am if you try to not get xp?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Yoshi-
Profile Joined October 2008
Germany10227 Posts
June 10 2013 21:25 GMT
#61331
On June 11 2013 06:24 Erasme wrote:
Show nested quote +
On June 11 2013 06:12 cecek wrote:
I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might.

Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds?


and how do you plan to get 6slots on am if you try to not get xp?


The original idea behind his post was to put in a "LET ME STOP GAINING XP" Button
SKC
Profile Joined October 2010
Brazil18828 Posts
June 10 2013 21:25 GMT
#61332
On June 11 2013 06:24 Erasme wrote:
Show nested quote +
On June 11 2013 06:12 cecek wrote:
I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might.

Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds?


and how do you plan to get 6slots on am if you try to not get xp?

He means a button you press and suddenly you stop getting XP I think.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 10 2013 21:26 GMT
#61333
A large part of AM's strength that people underestimate is that Battle Fury does not only make him increase his farm rate, but his exp rate aswell.
WriterXiao8~~
SKC
Profile Joined October 2010
Brazil18828 Posts
June 10 2013 21:27 GMT
#61334
Yeah, I think people are seriously underestimating the effect of the stats you get by leveling up. I really don't think it would be worth it.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-06-10 21:30:05
June 10 2013 21:29 GMT
#61335
On June 11 2013 06:26 Kipsate wrote:
A large part of AM's strength that people underestimate is that Battle Fury does not only make him increase his farm rate, but his exp rate aswell.

Part of that is because jungle creeps offer more XP per gold than lane creeps do.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-10 21:40:08
June 10 2013 21:38 GMT
#61336
The difference between a level 16 AM and a level 25 AM is 29 Strength, 43 Agi, and 34 Intelligence. That's 1-1.5 major items worth of stats.

It makes your death timer somewhat shorter and your buyback cheaper, but having buyback gold vs. a completed major item was already a shaky comparison to begin with (depends a lot on the game whether you should spend or save) and this is comparing *less than a buyback* for *more than a major item*.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 10 2013 21:39 GMT
#61337
On June 11 2013 06:29 Sn0_Man wrote:
Show nested quote +
On June 11 2013 06:26 Kipsate wrote:
A large part of AM's strength that people underestimate is that Battle Fury does not only make him increase his farm rate, but his exp rate aswell.

Part of that is because jungle creeps offer more XP per gold than lane creeps do.

Well, he just kills more creeps per minute. Its not uncommon for AM to kill 1-2 waves of creeps and the entire jungle per minute (once he has the regen for it, really).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
June 10 2013 21:45 GMT
#61338
Let's take this to the next level. Let's think if you turned off xp gain, you wouldn't even leech exp.

Antimage turn off xp on level 2 for blink 1 and spell shield 1. Trilane babysit him, supports get good experience early on. The whole game, antimage has 8 seconds respawn time. You can't stop him from farming, you can't base push into him if he gets enough farm. Killing him almost makes you lose money, because you would accumulate kill streaks and get very little gold for the kills on him.

I need to make a mod with this, I would like to see if it's actually useful.
super gg
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-10 21:49:23
June 10 2013 21:48 GMT
#61339
You're underestimating how easy an Anti-mage with sub-600 HP is to kill, even with rank 1 Spell Shield and rank 1 Blink.

He many only be worth 218 gold to kill, but when any ganker mid hero can kill him in a single combo (and there are plenty of mid heroes capable of that), that's still worth the 218 gold.
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 10 2013 21:50 GMT
#61340
I don't know why I think of it, by does anybody remember that unofficial wc3 dota map, where your hero gets random skills?
Random as in "a spell that is in dota".

Totally chaotic, you would hide your better spells until your enemies are in a bad position. And then, Ezalor would blink intio the enemy team, cast ravage and use suicide squad(techie suicide).
And you could get death ward riki.


Got me thinking, what would it be like if Anti Mage got the new berserker blood instead of his current spell shield. And whil we're at it, give him juxtapose instead of mana break. Probably one of those thoughts only I find amusing.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
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