I suppose Ion Shell 4 is the easiest one to skip (I'm a firm believer in surge 2). Still, how important is ulti 2? I guess the duration and range especially is what counts...

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Sn0_Man
Tebellong44238 Posts
June 10 2013 20:47 GMT
#61321
I suppose Ion Shell 4 is the easiest one to skip (I'm a firm believer in surge 2). Still, how important is ulti 2? I guess the duration and range especially is what counts... ![]() | ||
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Dead9
United States4725 Posts
June 10 2013 20:52 GMT
#61322
i like the top bar on the ui, you can click on your allies' heroes to select them useful for checking skill cooldowns and item progression and stuff | ||
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cecek
Czech Republic18921 Posts
June 10 2013 20:56 GMT
#61323
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Sn0_Man
Tebellong44238 Posts
June 10 2013 21:03 GMT
#61324
I still think its funny that Lvl ? Death got stealth-nerfed like this as well XD. Supports can practically just chill on lvl 11 all game and never be susceptible >_>. yes yes I know thats a bad plan. Isn't Blink DS a thing? Of course, good luck getting blink + a useful item (presumably mek) + some kind of mana solution at that timing. | ||
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PassiveAce
United States18076 Posts
June 10 2013 21:06 GMT
#61325
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cecek
Czech Republic18921 Posts
June 10 2013 21:12 GMT
#61326
Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds? | ||
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Gheizen64
Italy2077 Posts
June 10 2013 21:12 GMT
#61327
On June 11 2013 04:50 FinestHour wrote: they put in solo que for you a while ago Solo queue has shittier games Also not a whine just lol seeing the whole Druidz team in random matchmaking zzz Let me random man. | ||
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Sn0_Man
Tebellong44238 Posts
June 10 2013 21:19 GMT
#61328
On June 11 2013 06:12 cecek wrote: I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might. Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds? AM definitely wouldn't stop till at least 11 I don't think. A) level 1 ulti is really bad on him and B) without the 4 levels in mana break his manta illusions are pretty sad. And this is only if you forgo the early stats from the Burning build in favour of pure abilities. So many heroes benefit too much from level 16 tbh. Actually huskar could totally stop at level 7 but I don't think that is even good. Just a funny option. At least his hero would appreciate the respawn time XD. Oh, tinker would do solid stopping at 11 for a while, but eventually you really need ulti 3, even if you leave laser at level 1 for just the blind. EDIT: An interesting thought: Bloodstone lets you achieve almost the same thing (fast respawn, although it doesn't limit your bounty etc) while also providing a lot of raw HP/Mana and regeneration. Of course, it costs ~5K gold and a slot. However, 5K gold is likely a steal when compared to the amount of stats to be gained going from level 16 to 25 (+18 all from stat points, then likely somewhat more than that from stat growth, plus all the innate bloodstone stats). | ||
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cecek
Czech Republic18921 Posts
June 10 2013 21:24 GMT
#61329
On June 11 2013 06:19 Sn0_Man wrote: Show nested quote + On June 11 2013 06:12 cecek wrote: I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might. Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds? AM definitely wouldn't stop till at least 11 I don't think. A) level 1 ulti is really bad on him and B) without the 4 levels in mana break his manta illusions are pretty sad. And this is only if you forgo the early stats from the Burning build in favour of pure abilities. So many heroes benefit too much from level 16 tbh. Actually huskar could totally stop at level 7 but I don't think that is even good. Just a funny option. At least his hero would appreciate the respawn time XD. Oh, tinker would do solid stopping at 11 for a while, but eventually you really need ulti 3, even if you leave laser at level 1 for just the blind. Screw mana break, get lifesteal instead. :D | ||
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Erasme
Bahamas15899 Posts
June 10 2013 21:24 GMT
#61330
On June 11 2013 06:12 cecek wrote: I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might. Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds? and how do you plan to get 6slots on am if you try to not get xp? | ||
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Yoshi-
Germany10227 Posts
June 10 2013 21:25 GMT
#61331
On June 11 2013 06:24 Erasme wrote: Show nested quote + On June 11 2013 06:12 cecek wrote: I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might. Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds? and how do you plan to get 6slots on am if you try to not get xp? The original idea behind his post was to put in a "LET ME STOP GAINING XP" Button | ||
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SKC
Brazil18828 Posts
June 10 2013 21:25 GMT
#61332
On June 11 2013 06:24 Erasme wrote: Show nested quote + On June 11 2013 06:12 cecek wrote: I always thought it would be interesting if you could prevent yourself from gaining any more exp. I think it would make things quite interesting. Would you stop at level 16 to give out less bounty and have a much lower respawn time? I imagine on heroes with stat gains you might. Or maybe even lower. Imagine a level 7 six-slotted antimage in a 60 minute game. :D How would you do anything about him, if he just respawns every couple of seconds? and how do you plan to get 6slots on am if you try to not get xp? He means a button you press and suddenly you stop getting XP I think. | ||
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Kipsate
Netherlands45349 Posts
June 10 2013 21:26 GMT
#61333
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SKC
Brazil18828 Posts
June 10 2013 21:27 GMT
#61334
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Sn0_Man
Tebellong44238 Posts
June 10 2013 21:29 GMT
#61335
On June 11 2013 06:26 Kipsate wrote: A large part of AM's strength that people underestimate is that Battle Fury does not only make him increase his farm rate, but his exp rate aswell. Part of that is because jungle creeps offer more XP per gold than lane creeps do. | ||
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TheYango
United States47024 Posts
June 10 2013 21:38 GMT
#61336
It makes your death timer somewhat shorter and your buyback cheaper, but having buyback gold vs. a completed major item was already a shaky comparison to begin with (depends a lot on the game whether you should spend or save) and this is comparing *less than a buyback* for *more than a major item*. | ||
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Comeh
United States18919 Posts
June 10 2013 21:39 GMT
#61337
On June 11 2013 06:29 Sn0_Man wrote: Show nested quote + On June 11 2013 06:26 Kipsate wrote: A large part of AM's strength that people underestimate is that Battle Fury does not only make him increase his farm rate, but his exp rate aswell. Part of that is because jungle creeps offer more XP per gold than lane creeps do. Well, he just kills more creeps per minute. Its not uncommon for AM to kill 1-2 waves of creeps and the entire jungle per minute (once he has the regen for it, really). | ||
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cecek
Czech Republic18921 Posts
June 10 2013 21:45 GMT
#61338
Antimage turn off xp on level 2 for blink 1 and spell shield 1. Trilane babysit him, supports get good experience early on. The whole game, antimage has 8 seconds respawn time. You can't stop him from farming, you can't base push into him if he gets enough farm. Killing him almost makes you lose money, because you would accumulate kill streaks and get very little gold for the kills on him. I need to make a mod with this, I would like to see if it's actually useful. | ||
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TheYango
United States47024 Posts
June 10 2013 21:48 GMT
#61339
He many only be worth 218 gold to kill, but when any ganker mid hero can kill him in a single combo (and there are plenty of mid heroes capable of that), that's still worth the 218 gold. | ||
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Mataza
Germany5364 Posts
June 10 2013 21:50 GMT
#61340
Random as in "a spell that is in dota". Totally chaotic, you would hide your better spells until your enemies are in a bad position. And then, Ezalor would blink intio the enemy team, cast ravage and use suicide squad(techie suicide). And you could get death ward riki. Got me thinking, what would it be like if Anti Mage got the new berserker blood instead of his current spell shield. And whil we're at it, give him juxtapose instead of mana break. Probably one of those thoughts only I find amusing. | ||
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