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General Discussion - Page 3058

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Sephyr
Profile Joined June 2011
Australia665 Posts
June 10 2013 03:25 GMT
#61141
On June 10 2013 10:52 Kishin2 wrote:
I don't see enough Radiant mid DKs stack the easy camp to farm it later at lvl 5 with fire breath. But that goes with any mid hero really.


Meh because half the time they want to contest rune or maybe something else.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 10 2013 03:28 GMT
#61142
also radiant easy camp is a bitch to stack.... the spawn box is giant while the nerf make the creep returns early.
Im daed. Follow me @TL_NB
FinestHour
Profile Joined August 2010
United States18466 Posts
June 10 2013 03:39 GMT
#61143
im not even sure what the right time for the camp is now its honestly annoying as fuck
thug life.                                                       MVP/ex-
ETisME
Profile Blog Joined April 2011
12885 Posts
Last Edited: 2013-06-10 03:56:36
June 10 2013 03:46 GMT
#61144
does anyone think the UI is extremely poorly designed?
I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it
not saying it should be ditched completely but maybe at least they can make those hero icons smaller and use something else to show who's ulti is up?

Another is the mana bar of the opponent. in HoN, there is customised UI and one of them (or the original) allows you to show the opponent current mana. I feel that it is an extremely useful info just to have on the screen rather than having to click to check. It's especially important for heroes like anti mage to check whether the heroes have maga for spells or deal bonus damage for the mana burn.
There was also a plug in to show your current item/buff/debuff on your hero. It is a small time bar with the icon of the skill/item at the back and a timer to show how long the duration is. I think the current one in Dota 2 is too small to check and the exact time figure is interesting because there are numerous games where you barely escape by TP scroll at the last 0.x seconds.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
sandyph
Profile Joined September 2010
Indonesia1640 Posts
June 10 2013 03:48 GMT
#61145
a bit late to the huskar party, just played him once and he counter Pudge ridicolously hard its not even funny. Pudge deal almost zero damage with Rot+Dismember, and eventhough the hook is pure damage, its still negligible and it actually safe your ultimate to initiiate other target once you kill him

Dont see this version of huskar coming into CM anytime soon
Put quote here for readability
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
June 10 2013 03:54 GMT
#61146
On June 10 2013 11:30 NB wrote:
i guess they could trace offensive language using chat log scan... but today i have match with multiple people who chat using map instead of text... mostly flame


Do you mean they draw words on the minimap to communicate? But the map is tiny o.0
To Skeleton King: "Have you considered employment at Apple?"
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 10 2013 03:55 GMT
#61147
On June 10 2013 12:46 ETisME wrote:
does anyone think the UI is extremely poorly designed?
I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it

It has to stay true to the vision you get in WC3 Dota.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
June 10 2013 04:01 GMT
#61148
On June 10 2013 12:46 ETisME wrote:
does anyone think the UI is extremely poorly designed?
I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it
not saying it should be ditched completely but maybe at least they can make those hero icons smaller and use something else to show who's ulti is up?

Another is the mana bar of the opponent. in HoN, there is customised UI and one of them (or the original) allows you to show the opponent current mana. I feel that it is an extremely useful info just to have on the screen rather than having to click to check. It's especially important for heroes like anti mage to check whether the heroes have maga for spells or deal bonus damage for the mana burn.
There was also a plug in to show your current item/buff/debuff on your hero. It is a small time bar with the icon of the skill/item at the back and a timer to show how long the duration is. I think the current one in Dota 2 is too small to check and the exact time figure is interesting because there are numerous games where you barely escape by TP scroll at the last 0.x seconds.

-wc3 parity. does need to be better but im fine with it
-not showing opponents mana bars is intentional
LiquidDota StaffOnly a true king can play the King.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 10 2013 04:09 GMT
#61149
On June 10 2013 12:39 FinestHour wrote:
im not even sure what the right time for the camp is now its honestly annoying as fuck

Start attacking at :54 works pretty well. They return sooner, so you have to pull later.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
Last Edited: 2013-06-10 04:11:17
June 10 2013 04:11 GMT
#61150
I tot its always creep has to be aggroed at :52?
for the max stack/ pull.. I think only managed up to 4 stacks at ancient.. the radiant easy however, I usually just stack one and pull accordingly. Seems a bitch to stack more than that.
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2013-06-10 04:19:48
June 10 2013 04:19 GMT
#61151
its a special case for the radiant small cuz of the abuse that was pulling mid lane i think
thug life.                                                       MVP/ex-
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 10 2013 04:28 GMT
#61152
Think about it, the leash range is shorter for easy camps than every other camp, so they travel less = less time before they turn around. :53 is usually ideal for most camps.
The ancients, dire stack, sentinel stack to the north, and sentinel hard camp stacking left shorter boxes in certain directions, so you get more leeway.

http://www.twitch.tv/d2l/c/2378267
1:06:20
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 10 2013 04:48 GMT
#61153
I do X:53 on every camp out there for reliable stacking.
Moderator
hooahah
Profile Joined October 2011
3752 Posts
June 10 2013 04:49 GMT
#61154
watching ixmike scrim some games, first ban: Spirit Breaker

support Spirit Breaker owns pretty hard appearently :x
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 10 2013 04:54 GMT
#61155
because choo choo motherfucker.

just played against an SB today lost
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 10 2013 05:05 GMT
#61156
On June 10 2013 13:48 Firebolt145 wrote:
I do X:53 on every camp out there for reliable stacking.

its not only about the timing, its also about direction. The radiant small camp you could normally pull up highground and it will stack, now since the pullback limit is right on the hill where the spawn box is, you have to pull to mid and potentially steal mid exp, revealing your jungle position etc...
Im daed. Follow me @TL_NB
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 10 2013 05:14 GMT
#61157
With X:53 I would always pull the Radiant easy camp to the right to the high ground and it would be fine.
Moderator
hyptonic
Profile Joined June 2011
2155 Posts
June 10 2013 05:15 GMT
#61158
watching these ixdl games so many ragers in liquid
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
June 10 2013 05:59 GMT
#61159
On June 10 2013 13:49 hooahah wrote:
watching ixmike scrim some games, first ban: Spirit Breaker

support Spirit Breaker owns pretty hard appearently :x

I watched him play it in a couple of games, and it can actually be really strong. Between Charge and Nether Strike you have a pretty decent set of reliable BKB piercing disables, and you have bashes for an unreliable disable.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
June 10 2013 06:04 GMT
#61160
On June 10 2013 12:46 ETisME wrote:
does anyone think the UI is extremely poorly designed?
I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it
not saying it should be ditched completely but maybe at least they can make those hero icons smaller and use something else to show who's ulti is up?

Another is the mana bar of the opponent. in HoN, there is customised UI and one of them (or the original) allows you to show the opponent current mana. I feel that it is an extremely useful info just to have on the screen rather than having to click to check. It's especially important for heroes like anti mage to check whether the heroes have maga for spells or deal bonus damage for the mana burn.
There was also a plug in to show your current item/buff/debuff on your hero. It is a small time bar with the icon of the skill/item at the back and a timer to show how long the duration is. I think the current one in Dota 2 is too small to check and the exact time figure is interesting because there are numerous games where you barely escape by TP scroll at the last 0.x seconds.


if they changed the UI people would complain for weeks because its always harder to adjust to something youre not used to
do you have enough resolve, hero of justice?
Prev 1 3056 3057 3058 3059 3060 6534 Next
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