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On June 10 2013 10:52 Kishin2 wrote: I don't see enough Radiant mid DKs stack the easy camp to farm it later at lvl 5 with fire breath. But that goes with any mid hero really.
Meh because half the time they want to contest rune or maybe something else.
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also radiant easy camp is a bitch to stack.... the spawn box is giant while the nerf make the creep returns early.
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im not even sure what the right time for the camp is now its honestly annoying as fuck
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does anyone think the UI is extremely poorly designed? I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it not saying it should be ditched completely but maybe at least they can make those hero icons smaller and use something else to show who's ulti is up?
Another is the mana bar of the opponent. in HoN, there is customised UI and one of them (or the original) allows you to show the opponent current mana. I feel that it is an extremely useful info just to have on the screen rather than having to click to check. It's especially important for heroes like anti mage to check whether the heroes have maga for spells or deal bonus damage for the mana burn. There was also a plug in to show your current item/buff/debuff on your hero. It is a small time bar with the icon of the skill/item at the back and a timer to show how long the duration is. I think the current one in Dota 2 is too small to check and the exact time figure is interesting because there are numerous games where you barely escape by TP scroll at the last 0.x seconds.
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a bit late to the huskar party, just played him once and he counter Pudge ridicolously hard its not even funny. Pudge deal almost zero damage with Rot+Dismember, and eventhough the hook is pure damage, its still negligible and it actually safe your ultimate to initiiate other target once you kill him 
Dont see this version of huskar coming into CM anytime soon
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On June 10 2013 11:30 NB wrote: i guess they could trace offensive language using chat log scan... but today i have match with multiple people who chat using map instead of text... mostly flame
Do you mean they draw words on the minimap to communicate? But the map is tiny o.0
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Lalalaland34507 Posts
On June 10 2013 12:46 ETisME wrote: does anyone think the UI is extremely poorly designed? I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it It has to stay true to the vision you get in WC3 Dota.
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On June 10 2013 12:46 ETisME wrote: does anyone think the UI is extremely poorly designed? I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it not saying it should be ditched completely but maybe at least they can make those hero icons smaller and use something else to show who's ulti is up?
Another is the mana bar of the opponent. in HoN, there is customised UI and one of them (or the original) allows you to show the opponent current mana. I feel that it is an extremely useful info just to have on the screen rather than having to click to check. It's especially important for heroes like anti mage to check whether the heroes have maga for spells or deal bonus damage for the mana burn. There was also a plug in to show your current item/buff/debuff on your hero. It is a small time bar with the icon of the skill/item at the back and a timer to show how long the duration is. I think the current one in Dota 2 is too small to check and the exact time figure is interesting because there are numerous games where you barely escape by TP scroll at the last 0.x seconds. -wc3 parity. does need to be better but im fine with it -not showing opponents mana bars is intentional
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On June 10 2013 12:39 FinestHour wrote: im not even sure what the right time for the camp is now its honestly annoying as fuck Start attacking at :54 works pretty well. They return sooner, so you have to pull later.
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I tot its always creep has to be aggroed at :52? for the max stack/ pull.. I think only managed up to 4 stacks at ancient.. the radiant easy however, I usually just stack one and pull accordingly. Seems a bitch to stack more than that.
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its a special case for the radiant small cuz of the abuse that was pulling mid lane i think
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Think about it, the leash range is shorter for easy camps than every other camp, so they travel less = less time before they turn around. :53 is usually ideal for most camps. The ancients, dire stack, sentinel stack to the north, and sentinel hard camp stacking left shorter boxes in certain directions, so you get more leeway.
http://www.twitch.tv/d2l/c/2378267 1:06:20
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Lalalaland34507 Posts
I do X:53 on every camp out there for reliable stacking.
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watching ixmike scrim some games, first ban: Spirit Breaker
support Spirit Breaker owns pretty hard appearently :x
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because choo choo motherfucker.
just played against an SB today lost
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On June 10 2013 13:48 Firebolt145 wrote: I do X:53 on every camp out there for reliable stacking. its not only about the timing, its also about direction. The radiant small camp you could normally pull up highground and it will stack, now since the pullback limit is right on the hill where the spawn box is, you have to pull to mid and potentially steal mid exp, revealing your jungle position etc...
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Lalalaland34507 Posts
With X:53 I would always pull the Radiant easy camp to the right to the high ground and it would be fine.
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watching these ixdl games so many ragers in liquid
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On June 10 2013 13:49 hooahah wrote: watching ixmike scrim some games, first ban: Spirit Breaker
support Spirit Breaker owns pretty hard appearently :x I watched him play it in a couple of games, and it can actually be really strong. Between Charge and Nether Strike you have a pretty decent set of reliable BKB piercing disables, and you have bashes for an unreliable disable.
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On June 10 2013 12:46 ETisME wrote: does anyone think the UI is extremely poorly designed? I really hate that top bar especially, I feel like it is way too large for the info that it gives. I constantly feel like my vision is blocked by it not saying it should be ditched completely but maybe at least they can make those hero icons smaller and use something else to show who's ulti is up?
Another is the mana bar of the opponent. in HoN, there is customised UI and one of them (or the original) allows you to show the opponent current mana. I feel that it is an extremely useful info just to have on the screen rather than having to click to check. It's especially important for heroes like anti mage to check whether the heroes have maga for spells or deal bonus damage for the mana burn. There was also a plug in to show your current item/buff/debuff on your hero. It is a small time bar with the icon of the skill/item at the back and a timer to show how long the duration is. I think the current one in Dota 2 is too small to check and the exact time figure is interesting because there are numerous games where you barely escape by TP scroll at the last 0.x seconds.
if they changed the UI people would complain for weeks because its always harder to adjust to something youre not used to
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