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General Discussion - Page 2974

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 01 2013 04:07 GMT
#59461
On June 01 2013 13:05 NB wrote:
[image loading]

Holy shit this is cool

Thats like, your opinion man.

also that opinion is correct.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
June 01 2013 04:08 GMT
#59462
So I checked out an interview from King, who is both a manager of WE and a member of ACE, who says that the ACE league is actually going to be held in September and will be announced sometime this month.

Source: http://dota2.sgamer.com/news/201305/150744.html

I've heard from so many places that the DSL = ACE league so I guess this ought to be clarify certain things. ACE league was supposed to be held in April this year, but G1 cropped up.
trifecta
Profile Joined April 2010
United States6795 Posts
June 01 2013 04:09 GMT
#59463
On June 01 2013 13:07 PrinceXizor wrote:
Show nested quote +
On June 01 2013 13:05 NB wrote:
[image loading]

Holy shit this is cool

Thats like, your opinion man.

also that opinion is correct.


taking trihard "I'm semi-pro" to the next level

ahahahahahahaahaha


ha
eieio
Profile Blog Joined November 2009
United States14512 Posts
June 01 2013 04:11 GMT
#59464
On June 01 2013 13:05 NB wrote:
Show nested quote +

[image loading]


Holy shit this is cool

Wow that's cool as hell. I'm assuming that the games will start from 00:00, although it'd be neat to start a game at some clutch point part of the way in.

Too bad they can't choose Alliance vs DK from G-1!
LiquidDota Staff
TL+ Member
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 01 2013 04:29 GMT
#59465
i wonder if we could play those replays under the new patch.... so naix nyx sylla nerf etc?
Im daed. Follow me @TL_NB
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2013-06-01 04:41:08
June 01 2013 04:40 GMT
#59466
You can definitely play the games from the start with the new patch(which is already interesting), I wonder whether you could jump into the middle of a game with the new patch.

I would think that valve would keep the data you need to resume from replay(unit locations, hero items/gold/kills, etc.) separate from the numbers(hero stats/unit armor type/item stats) adjusted in each patch, so I think there's a decent chance that you could although there's a good chance that it'd be trickier than I think/not really possible.

An interesting problem would be things like the LD nerf: I wonder if resume from replay would correctly adjust the gold for heroes that had killed the bear. It depends on whether resume from replay relies on the positions/gold/stats from a given moment in time, or if it replays the game up to that point and thus recalculates everything.

Either way it's a cool thought.
LiquidDota Staff
TL+ Member
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 01 2013 05:02 GMT
#59467
Re: Compendium Matchmaking, would runes spawn the same rotation, do you think?
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-06-01 05:55:17
June 01 2013 05:51 GMT
#59468
On June 01 2013 13:40 eieio wrote:
You can definitely play the games from the start with the new patch(which is already interesting), I wonder whether you could jump into the middle of a game with the new patch.

I would think that valve would keep the data you need to resume from replay(unit locations, hero items/gold/kills, etc.) separate from the numbers(hero stats/unit armor type/item stats) adjusted in each patch, so I think there's a decent chance that you could although there's a good chance that it'd be trickier than I think/not really possible.

An interesting problem would be things like the LD nerf: I wonder if resume from replay would correctly adjust the gold for heroes that had killed the bear. It depends on whether resume from replay relies on the positions/gold/stats from a given moment in time, or if it replays the game up to that point and thus recalculates everything.

Either way it's a cool thought.


It's much more complicated than that though. The patch changes an enormous number of things, including damage and hp etc for many heroes. That means that nearly every engagement would have gone slightly differently, and many commands in the replay would no longer be valid (eg. use spell which is actually unavailable due to cd increase, attack hero which is now actually dead due to str change). Thus, the wind-forward would be constantly hitting glitches and breaking.

Retroactively applying gold for the bear would be trivial compared to the situations in which the bear would have died from always-on armlet degen but instead went on to kill two people and a tower. You can't really evaluate the knock-on from that, and the replay algorithm sure can't.
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2013-06-01 08:06:47
June 01 2013 07:10 GMT
#59469
On June 01 2013 14:51 Belisarius wrote:
Show nested quote +
On June 01 2013 13:40 eieio wrote:
You can definitely play the games from the start with the new patch(which is already interesting), I wonder whether you could jump into the middle of a game with the new patch.

I would think that valve would keep the data you need to resume from replay(unit locations, hero items/gold/kills, etc.) separate from the numbers(hero stats/unit armor type/item stats) adjusted in each patch, so I think there's a decent chance that you could although there's a good chance that it'd be trickier than I think/not really possible.

An interesting problem would be things like the LD nerf: I wonder if resume from replay would correctly adjust the gold for heroes that had killed the bear. It depends on whether resume from replay relies on the positions/gold/stats from a given moment in time, or if it replays the game up to that point and thus recalculates everything.

Either way it's a cool thought.


It's much more complicated than that though. The patch changes an enormous number of things, including damage and hp etc for many heroes. That means that nearly every engagement would have gone slightly differently, and many commands in the replay would no longer be valid (eg. use spell which is actually unavailable due to cd increase, attack hero which is now actually dead due to str change). Thus, the wind-forward would be constantly hitting glitches and breaking.

Retroactively applying gold for the bear would be trivial compared to the situations in which the bear would have died from always-on armlet degen but instead went on to kill two people and a tower. You can't really evaluate the knock-on from that, and the replay algorithm sure can't.

You're completely right, and I'm an idiot. Resume from replay clearly doesn't work with a new patch. Not sure why I didn't think about the obvious situations(hero dying/not dying in the new patch because of a nerf/buff) sooner. And I'm supposed to be a programmer...

So unless resume from replay just uses the info at the time that you want to play from(which seems pretty unlikely to me) then we'd be playing the games from 00:00. Still very interesting.


Also: GSL finals and LGD.int vs DK at the same time T________T

I don't even watch much SC2 anymore but I fucking love innovation.
LiquidDota Staff
TL+ Member
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
June 01 2013 09:31 GMT
#59470
I'm so confused with the patch. The medusa ulti change appears to be in but nothing else currently for dota 2?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
June 01 2013 09:53 GMT
#59471
Is goblin's greed supposed to work on wards ?

..
Testuser
Profile Blog Joined June 2011
6469 Posts
June 01 2013 10:12 GMT
#59472
The new bloodstone can be rearmed by Tinker it seems.
https://soundcloud.com/papercranesdk
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 01 2013 10:21 GMT
#59473
awww yeah

that'll probably get hotfixed
Writerdamn, i was two days from retirement
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
June 01 2013 10:21 GMT
#59474
Showmatch with misery,zsmj, chuan, sansheng and many more.

http://www.fengyunzhibo.com/tv/lgdcn.htm
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
June 01 2013 10:25 GMT
#59475
On June 01 2013 18:53 BlitzerSC wrote:
Is goblin's greed supposed to work on wards ?

..

Yes, it works on towers as well.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
June 01 2013 10:28 GMT
#59476
Why can't you commend someone for making a sick play or just playing beastly overall TT
I know commeds are kinda w/e but just as the report system it's kinda lacking the options imo lol
Cackle™
hooahah
Profile Joined October 2011
3752 Posts
June 01 2013 10:40 GMT
#59477
Because that's not commendations are meant for. Their purpose is to show how much of a team player a person is. Just like how you're not supposed to report players for playing badly, you're not supposed to commend them for playing well either (well...'playing well' as in skilled)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 01 2013 10:56 GMT
#59478
Think I might spam lifestealer/gyro games before the nerf

If you run into me don't hate me
Incze
Profile Blog Joined December 2011
Romania2058 Posts
June 01 2013 12:14 GMT
#59479
You filthy lycan naix picker
Religion: Buckethead
hooahah
Profile Joined October 2011
3752 Posts
June 01 2013 14:20 GMT
#59480
so I get why Kunkka is getting love - sweet ulti, nice synergy with a lot of other heroes, all around awesome mid (appearently)

but why is Dk suddenly getting a lot of love? I just don't see what's good about him
Prev 1 2972 2973 2974 2975 2976 6534 Next
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