On June 01 2013 13:05 NB wrote:
![[image loading]](http://i.imgur.com/jUJVFKm.png)
Holy shit this is cool
![[image loading]](http://i.imgur.com/jUJVFKm.png)
Holy shit this is cool
Thats like, your opinion man.
also that opinion is correct.
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PrinceXizor
United States17713 Posts
June 01 2013 04:07 GMT
#59461
On June 01 2013 13:05 NB wrote: ![]() Holy shit this is cool Thats like, your opinion man. also that opinion is correct. | ||
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Oktyabr
Singapore2234 Posts
June 01 2013 04:08 GMT
#59462
Source: http://dota2.sgamer.com/news/201305/150744.html I've heard from so many places that the DSL = ACE league so I guess this ought to be clarify certain things. ACE league was supposed to be held in April this year, but G1 cropped up. | ||
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trifecta
United States6795 Posts
June 01 2013 04:09 GMT
#59463
On June 01 2013 13:07 PrinceXizor wrote: Thats like, your opinion man. also that opinion is correct. taking trihard "I'm semi-pro" to the next level ahahahahahahaahaha ha | ||
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eieio
United States14512 Posts
June 01 2013 04:11 GMT
#59464
Wow that's cool as hell. I'm assuming that the games will start from 00:00, although it'd be neat to start a game at some clutch point part of the way in. Too bad they can't choose Alliance vs DK from G-1! | ||
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NB
Netherlands12045 Posts
June 01 2013 04:29 GMT
#59465
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eieio
United States14512 Posts
June 01 2013 04:40 GMT
#59466
I would think that valve would keep the data you need to resume from replay(unit locations, hero items/gold/kills, etc.) separate from the numbers(hero stats/unit armor type/item stats) adjusted in each patch, so I think there's a decent chance that you could although there's a good chance that it'd be trickier than I think/not really possible. An interesting problem would be things like the LD nerf: I wonder if resume from replay would correctly adjust the gold for heroes that had killed the bear. It depends on whether resume from replay relies on the positions/gold/stats from a given moment in time, or if it replays the game up to that point and thus recalculates everything. Either way it's a cool thought. | ||
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ReignSupreme.
Australia4123 Posts
June 01 2013 05:02 GMT
#59467
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Belisarius
Australia6233 Posts
June 01 2013 05:51 GMT
#59468
On June 01 2013 13:40 eieio wrote: You can definitely play the games from the start with the new patch(which is already interesting), I wonder whether you could jump into the middle of a game with the new patch. I would think that valve would keep the data you need to resume from replay(unit locations, hero items/gold/kills, etc.) separate from the numbers(hero stats/unit armor type/item stats) adjusted in each patch, so I think there's a decent chance that you could although there's a good chance that it'd be trickier than I think/not really possible. An interesting problem would be things like the LD nerf: I wonder if resume from replay would correctly adjust the gold for heroes that had killed the bear. It depends on whether resume from replay relies on the positions/gold/stats from a given moment in time, or if it replays the game up to that point and thus recalculates everything. Either way it's a cool thought. It's much more complicated than that though. The patch changes an enormous number of things, including damage and hp etc for many heroes. That means that nearly every engagement would have gone slightly differently, and many commands in the replay would no longer be valid (eg. use spell which is actually unavailable due to cd increase, attack hero which is now actually dead due to str change). Thus, the wind-forward would be constantly hitting glitches and breaking. Retroactively applying gold for the bear would be trivial compared to the situations in which the bear would have died from always-on armlet degen but instead went on to kill two people and a tower. You can't really evaluate the knock-on from that, and the replay algorithm sure can't. | ||
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eieio
United States14512 Posts
June 01 2013 07:10 GMT
#59469
On June 01 2013 14:51 Belisarius wrote: Show nested quote + On June 01 2013 13:40 eieio wrote: You can definitely play the games from the start with the new patch(which is already interesting), I wonder whether you could jump into the middle of a game with the new patch. I would think that valve would keep the data you need to resume from replay(unit locations, hero items/gold/kills, etc.) separate from the numbers(hero stats/unit armor type/item stats) adjusted in each patch, so I think there's a decent chance that you could although there's a good chance that it'd be trickier than I think/not really possible. An interesting problem would be things like the LD nerf: I wonder if resume from replay would correctly adjust the gold for heroes that had killed the bear. It depends on whether resume from replay relies on the positions/gold/stats from a given moment in time, or if it replays the game up to that point and thus recalculates everything. Either way it's a cool thought. It's much more complicated than that though. The patch changes an enormous number of things, including damage and hp etc for many heroes. That means that nearly every engagement would have gone slightly differently, and many commands in the replay would no longer be valid (eg. use spell which is actually unavailable due to cd increase, attack hero which is now actually dead due to str change). Thus, the wind-forward would be constantly hitting glitches and breaking. Retroactively applying gold for the bear would be trivial compared to the situations in which the bear would have died from always-on armlet degen but instead went on to kill two people and a tower. You can't really evaluate the knock-on from that, and the replay algorithm sure can't. You're completely right, and I'm an idiot. Resume from replay clearly doesn't work with a new patch. Not sure why I didn't think about the obvious situations(hero dying/not dying in the new patch because of a nerf/buff) sooner. And I'm supposed to be a programmer... So unless resume from replay just uses the info at the time that you want to play from(which seems pretty unlikely to me) then we'd be playing the games from 00:00. Still very interesting. Also: GSL finals and LGD.int vs DK at the same time T________T I don't even watch much SC2 anymore but I fucking love innovation. | ||
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Zealos
United Kingdom3576 Posts
June 01 2013 09:31 GMT
#59470
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BlitzerSC
Italy8800 Posts
June 01 2013 09:53 GMT
#59471
.. | ||
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Testuser
6469 Posts
June 01 2013 10:12 GMT
#59472
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flamewheel
FREEAGLELAND26782 Posts
June 01 2013 10:21 GMT
#59473
that'll probably get hotfixed | ||
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Fwizzz
Philippines4420 Posts
June 01 2013 10:21 GMT
#59474
http://www.fengyunzhibo.com/tv/lgdcn.htm | ||
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dfs
Russian Federation4050 Posts
June 01 2013 10:25 GMT
#59475
On June 01 2013 18:53 BlitzerSC wrote: Is goblin's greed supposed to work on wards ? .. Yes, it works on towers as well. | ||
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TheKefka
Croatia11752 Posts
June 01 2013 10:28 GMT
#59476
I know commeds are kinda w/e but just as the report system it's kinda lacking the options imo lol | ||
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hooahah
3752 Posts
June 01 2013 10:40 GMT
#59477
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Itsmedudeman
United States19229 Posts
June 01 2013 10:56 GMT
#59478
If you run into me don't hate me ![]() | ||
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Incze
Romania2058 Posts
June 01 2013 12:14 GMT
#59479
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hooahah
3752 Posts
June 01 2013 14:20 GMT
#59480
but why is Dk suddenly getting a lot of love? I just don't see what's good about him | ||
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