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General Discussion - Page 2836

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 14 2013 14:37 GMT
#56701
Perhaps change starfall to always target closest hero with the 2nd stardrop if a hero is nearby?

Other than that i think she is fast enough, has a nice turn animation. Her projectile is quite slow which is annoying so more base dmg :D.

And an int buff because she is so mana starved after arrow, leap, starfall.
<3 | Dota 2 | DayZ | <3
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 14 2013 14:37 GMT
#56702
good thing icefrog doesn't read this forum
Cackle™
TheYango
Profile Joined September 2008
United States47024 Posts
May 14 2013 14:43 GMT
#56703
On May 14 2013 23:37 TheKefka wrote:
good thing icefrog doesn't read this forum

Not like playdota is any better.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 14 2013 14:43 GMT
#56704
On May 14 2013 23:37 TheYango wrote:
Show nested quote +
On May 14 2013 23:18 cecek wrote:
To be honest, I like that potm has a low base damage, it's her "thing" in a way. She's a carry/ganker with low base damage, and I think raising her damage would make her less unique, I would like to see her buffed in a different way. Same thing with cm and her low movement speed. People always suggest increasing it, but what is the point of even having different movement speeds for heroes if the one that has a lower one just gets increased to the normal level?

It's what I like about how Icefrog approaches balance--he finds unique ways to make heroes stronger rather than just buffing their weaknesses and making everything feel same-y.


[image loading]

User was warned for this post
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-14 14:46:58
May 14 2013 14:45 GMT
#56705
See, 4.2 Agi gain on Lancer actually worked out. The hero being problematic had much more to do with Tranquils being stupid, and KotL being equally stupid, and the fact that the hero is only situationally picked after nerfs to both proves this.

And I'm pretty sure you can't say 4.2 Agi gain was precedented in any way, or "same-y".
Moderator
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
May 14 2013 14:53 GMT
#56706
On May 14 2013 23:25 Comeh wrote:
Show nested quote +
On May 14 2013 23:23 shostakovich wrote:
I suggested Icefrog to give a small buff to arrow: add some dmg bonus to Mirana proportional to the number of seconds you stun someone with the arrow.

So, 1s stun, small dmg buff for some seconds; 5s stun, huge dmg buff for some seconds.

The problem is that arrow already does a lot of damage. If you change it so it starts off at a lesser damage, it nerfs the hero. If you leave it at its current damage and add bonus damage on top of that, there are some trilanes that could absolutely abuse this.

If you want to buff arrow, change something about it to make it easier to hit (projectile speed, imo) or more rewarding but not changing the scale of damage (AOE stun, stun on single target and slow in an area around it)


Not bonus dmg to the arrow itself, but to your auto-attacks for a short time.
Grettin
Profile Joined April 2010
42416 Posts
May 14 2013 14:53 GMT
#56707
On May 14 2013 23:43 TheYango wrote:
Show nested quote +
On May 14 2013 23:37 TheKefka wrote:
good thing icefrog doesn't read this forum

Not like playdota is any better.


Guess we are lucky and should be glad that Icefrog seem to know what he is doing.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 14 2013 14:53 GMT
#56708
On May 14 2013 23:45 TheYango wrote:
See, 4.2 Agi gain on Lancer actually worked out. The hero being problematic had much more to do with Tranquils being stupid, and KotL being equally stupid, and the fact that the hero is only situationally picked after nerfs to both proves this.

And I'm pretty sure you can't say 4.2 Agi gain was precedented in any way, or "same-y".

Eh, it was a joke.

But, the hero really became prevalent after the buff (and was almost invisible beforehand), and it boosted him from being a hard carry to being a "really hard" carry.

More or less, it was an example of icefrog just buffing via straight number buffs rather than anything creative.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
Last Edited: 2013-05-14 14:58:19
May 14 2013 14:55 GMT
#56709
I was always interested in the reasoning behind some of the small/very specific changes IF makes, for example 1 armor buff , Sven splash range or that PL 1.4 agi buff. I imagine that there are very specific arguments for why exactly this number, but they are never revealed.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
May 14 2013 14:56 GMT
#56710
On May 14 2013 23:37 TheKefka wrote:
good thing icefrog doesn't read this forum

I wouldn't be so sure...
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 14 2013 14:57 GMT
#56711
On May 14 2013 23:56 shostakovich wrote:
Show nested quote +
On May 14 2013 23:37 TheKefka wrote:
good thing icefrog doesn't read this forum

I wouldn't be so sure...

"listen" was the word that i was lookin for actually
Cackle™
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 14 2013 15:07 GMT
#56712
On May 14 2013 23:56 shostakovich wrote:
Show nested quote +
On May 14 2013 23:37 TheKefka wrote:
good thing icefrog doesn't read this forum

I wouldn't be so sure...

If icefrog reads the GD thread, we are doomed.

It might explain treant buffs, though.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 14 2013 15:07 GMT
#56713
On May 15 2013 00:07 Comeh wrote:
Show nested quote +
On May 14 2013 23:56 shostakovich wrote:
On May 14 2013 23:37 TheKefka wrote:
good thing icefrog doesn't read this forum

I wouldn't be so sure...

If icefrog reads the GD thread, we are doomed.

It might explain treant buffs, though.

Next treant change will a have shoutout to Yango
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Incze
Profile Blog Joined December 2011
Romania2058 Posts
May 14 2013 15:16 GMT
#56714
On May 14 2013 23:18 cecek wrote:
To be honest, I like that potm has a low base damage, it's her "thing" in a way. She's a carry/ganker with low base damage, and I think raising her damage would make her less unique, I would like to see her buffed in a different way. Same thing with cm and her low movement speed. People always suggest increasing it, but what is the point of even having different movement speeds for heroes if the one that has a lower one just gets increased to the normal level?



Change words referring to a "her" into "him" and this might as well be invoker. To be honest, I'd much rather see invoker again. He's, to me, the most exciting hero in dota. Seeing someone like dendi juggle spells can't be compared to anything, really.
Religion: Buckethead
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-14 15:21:29
May 14 2013 15:19 GMT
#56715
On May 14 2013 23:53 Comeh wrote:
But, the hero really became prevalent after the buff (and was almost invisible beforehand), and it boosted him from being a hard carry to being a "really hard" carry.

See, that's a bit of a misattribution because prior to late 6.74/early 6.75, Tranquils hadn't been explored thoroughly as an option for making this class of carry (carries with in-built farming power but whose item development would previously be slowed buying laning items like Vanguard/HoD). Luna also falls into this category and she was really only thoroughly explored as a hero after Zhou showed everyone Tranquils Luna at TI2. She likewise came into the spotlight not because of any buffs, but because of the Tranquil's buff--and PL was an even BIGGER benefactor from Tranquil's than Luna was (weaker inherent laning, worse alternatives to Tranquils). The hero was already getting explored as an option in Chinese pub play at that point before the 6.75 buff.

4.2 Agi gain certainly helped the hero a lot, but Tranquils were still the real catalyst to him becoming strong.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 14 2013 15:20 GMT
#56716
On May 15 2013 00:16 Incze wrote:
Show nested quote +
On May 14 2013 23:18 cecek wrote:
To be honest, I like that potm has a low base damage, it's her "thing" in a way. She's a carry/ganker with low base damage, and I think raising her damage would make her less unique, I would like to see her buffed in a different way. Same thing with cm and her low movement speed. People always suggest increasing it, but what is the point of even having different movement speeds for heroes if the one that has a lower one just gets increased to the normal level?



Change words referring to a "her" into "him" and this might as well be invoker. To be honest, I'd much rather see invoker again. He's, to me, the most exciting hero in dota. Seeing someone like dendi juggle spells can't be compared to anything, really.

You, me, everyone agrees. I mean, I think he would be a little less relevant in these days already, but nerfing his damage + nerfing force staff + nerfing drums...

Come on froggy.
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nDLSoulFly
Profile Joined December 2011
Malaysia79 Posts
Last Edited: 2013-05-14 15:25:43
May 14 2013 15:23 GMT
#56717
On May 14 2013 20:10 Doraemon wrote:
Show nested quote +
On May 14 2013 19:26 WindWolf wrote:
On May 14 2013 19:19 nDLSoulFly wrote:
Does your Dota 2 crash a lot when viewing replays? It's starting to get really annoying. I tried the dota2.dev forum but no solution as well.

Watched some replays from yesterday's games from TI3 qualifiers this morning, didn't crash once


mine crashed twice. gave up lol.

when i was watching live last night it crashed my computer too.


This is getting very very annoying. CRASHES EVERY SINGLE TIME. But I don't have a problem watching live though. Just the replays.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
May 14 2013 15:23 GMT
#56718
I welcome any buff to Invoker. Except to EMP since I never use that spell.
Moderator
maru~
Profile Joined February 2013
2345 Posts
May 14 2013 15:29 GMT
#56719
There's a pretty simple reason for why PotM isn't used much, and that's her base damage. Her spells have already been buffed quite a bit over the past versions, they are very strong actually (though I still dislike Dota 2 Arrow), yet she is still not picked. Base damage is a pretty big deal for such heroes. Fix what's broken, don't try to fix what isn't.
If you want a hero with really low base damage just wait for Techies (though iirc his damage also got buffed at some point). There's also SF.

On May 14 2013 23:37 TheYango wrote:
Show nested quote +
On May 14 2013 23:18 cecek wrote:
To be honest, I like that potm has a low base damage, it's her "thing" in a way. She's a carry/ganker with low base damage, and I think raising her damage would make her less unique, I would like to see her buffed in a different way. Same thing with cm and her low movement speed. People always suggest increasing it, but what is the point of even having different movement speeds for heroes if the one that has a lower one just gets increased to the normal level?

This. If he's going to buff Mirana, I'd rather buff her in a a way that's more distinct, rather than just buffing her base damage just because people are annoyed with it. It's what I like about how Icefrog approaches balance--he finds unique ways to make heroes stronger rather than just buffing their weaknesses and making everything feel same-y.

Personally, I liked N3komata's suggestion for how to buff PotM--which is to increase the MS/AS buff on Leap, particularly on the low ranks. A 4% MS/AS buff on the first rank is almost inconsequential, and since Leap is typically maxed last, you stay on that 4% buff for a long time. If Leap's MS/AS buff started at 10% and scaled to 22%, it would be much nicer to have at low levels.

Buffing spells at early levels (especially lvl 1) is just as generic and has been done many times before (not saying it's a bad thing in general or that it would be a bad idea to buff lvl 1 Leap, I just find that reasoning weird).
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 14 2013 15:29 GMT
#56720
On May 15 2013 00:19 TheYango wrote:
Show nested quote +
On May 14 2013 23:53 Comeh wrote:
But, the hero really became prevalent after the buff (and was almost invisible beforehand), and it boosted him from being a hard carry to being a "really hard" carry.

See, that's a bit of a misattribution because prior to late 6.74/early 6.75, Tranquils hadn't been explored thoroughly as an option for making this class of carry (carries with in-built farming power but whose item development would previously be slowed buying laning items like Vanguard/HoD). Luna also falls into this category and she was really only thoroughly explored as a hero after Zhou showed everyone Tranquils Luna at TI2. She likewise came into the spotlight not because of any buffs, but because of the Tranquil's buff--and PL was an even BIGGER benefactor from Tranquil's than Luna was (weaker inherent laning, worse alternatives to Tranquils). The hero was already getting explored as an option in Chinese pub play at that point before the 6.75 buff.

4.2 Agi gain certainly helped the hero a lot, but Tranquils were still the real catalyst to him becoming strong.

Yeah, not arguing that point, but rather was just pointing out that was how icefrog chose to buff him . Preaching to the choir otherwise.

The 4.2 didn't hurt though.
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