General Discussion - Page 2835
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maru~
2345 Posts
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Grettin
42416 Posts
On May 14 2013 23:07 maru~ wrote: All PotM needs is a slight base damage buff. YES GOD, YES! | ||
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Gosi
Sweden9072 Posts
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Comeh
United States18919 Posts
On May 14 2013 23:11 Gosi wrote: base damage for sure, wouldn't complain for some better agi tho Mirana is like the anti-tree - he is trying to do everything but buff mirana's base damage in the past numerous patches. | ||
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Qbek
Poland12923 Posts
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solidbebe
Netherlands4921 Posts
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cecek
Czech Republic18921 Posts
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Qbek
Poland12923 Posts
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Nocticate
Vatican City State2902 Posts
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Comeh
United States18919 Posts
On May 14 2013 23:18 cecek wrote: To be honest, I like that potm has a low base damage, it's her "thing" in a way. She's a carry/ganker with low base damage, and I think raising her damage would make her less unique, I would like to see her buffed in a different way. Same thing with cm and her low movement speed. People always suggest increasing it, but what is the point of even having different movement speeds for heroes if the one that has a lower one just gets increased to the normal level? I would like seeing her have a faster projectile speed / or lower BAT or something to make up for it then . | ||
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rabidch
United States20289 Posts
On May 14 2013 23:18 Qbek wrote: Ah fuck it, just give her 4.2 agi gain needs 1000 range on starfall as well just to make a point | ||
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shostakovich
Brazil1429 Posts
So, 1s stun, small dmg buff for some seconds; 5s stun, huge dmg buff for some seconds. | ||
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Comeh
United States18919 Posts
On May 14 2013 23:23 shostakovich wrote: I suggested Icefrog to give a small buff to arrow: add some dmg bonus to Mirana proportional to the number of seconds you stun someone with the arrow. So, 1s stun, small dmg buff for some seconds; 5s stun, huge dmg buff for some seconds. The problem is that arrow already does a lot of damage. If you change it so it starts off at a lesser damage, it nerfs the hero. If you leave it at its current damage and add bonus damage on top of that, there are some trilanes that could absolutely abuse this. If you want to buff arrow, change something about it to make it easier to hit (projectile speed, imo) or more rewarding but not changing the scale of damage (AOE stun, stun on single target and slow in an area around it) | ||
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cecek
Czech Republic18921 Posts
On May 14 2013 23:23 shostakovich wrote: I suggested Icefrog to give a small buff to arrow: add some dmg bonus to Mirana proportional to the number of seconds you stun someone with the arrow. So, 1s stun, small dmg buff for some seconds; 5s stun, huge dmg buff for some seconds. Eh, that sounds like a "win more" mechanic to me. If you hit a 5s arrow, you get the solo kill / win the teamfight anyway, I think. I don't see how that would change anything about the hero. | ||
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Gheizen64
Italy2077 Posts
![]() Bonus damage is cute but would make her just another easy mode hero for mid. As others said, low damage is a bit of her unique trait now, like Rilay low MS. I'd rather her to be super mobile and CM to have a bit more spell presence (IF buff FF plox) rather than buffing their main weak points. | ||
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Comeh
United States18919 Posts
Edit: This really sounds like how riot creates characters. This is why I'm not icefrog. | ||
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Gosi
Sweden9072 Posts
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Fwizzz
Philippines4420 Posts
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Grettin
42416 Posts
+ Show Spoiler + BURN THE WITCH | ||
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TheYango
United States47024 Posts
On May 14 2013 23:18 cecek wrote: To be honest, I like that potm has a low base damage, it's her "thing" in a way. She's a carry/ganker with low base damage, and I think raising her damage would make her less unique, I would like to see her buffed in a different way. Same thing with cm and her low movement speed. People always suggest increasing it, but what is the point of even having different movement speeds for heroes if the one that has a lower one just gets increased to the normal level? This. If he's going to buff Mirana, I'd rather buff her in a a way that's more distinct, rather than just buffing her base damage just because people are annoyed with it. It's what I like about how Icefrog approaches balance--he finds unique ways to make heroes stronger rather than just buffing their weaknesses and making everything feel same-y. Personally, I liked N3komata's suggestion for how to buff PotM--which is to increase the MS/AS buff on Leap, particularly on the low ranks. A 4% MS/AS buff on the first rank is almost inconsequential, and since Leap is typically maxed last, you stay on that 4% buff for a long time. If Leap's MS/AS buff started at 10% and scaled to 22%, it would be much nicer to have at low levels. | ||
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