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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
March 26 2013 06:27 GMT
#49181
On the whole linken's/BKB thing, would you generally want linken's over BKB if the other team has a silencer or a doom, or just very few targeted CC abilities? Or if they're mainly relying on heroes like storm/tusk/sandking/sven to initiate ganks and fights, a linken's on the primary target may be better than a bkb, right?
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 26 2013 06:30 GMT
#49182

When you get Dagon for Nyx, do you keep going to level 5 or do you move on to drums or other items etc.?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 26 2013 06:37 GMT
#49183
On March 26 2013 15:30 Torte de Lini wrote:

When you get Dagon for Nyx, do you keep going to level 5 or do you move on to drums or other items etc.?

Depends on the game, if you're snowballing it's dagon 5, if not, other items big be better (necro book is fun too, for maximum mana drain ^^ diffusal is redundant though)
In the woods, there lurks..
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 26 2013 06:49 GMT
#49184
On March 26 2013 15:27 Vod.kaholic wrote:
On the whole linken's/BKB thing, would you generally want linken's over BKB if the other team has a silencer or a doom, or just very few targeted CC abilities? Or if they're mainly relying on heroes like storm/tusk/sandking/sven to initiate ganks and fights, a linken's on the primary target may be better than a bkb, right?

You get BKB vs silencer and use the BKB after the ult (I don't think linkens even blocks silencer ult). Linkens is pretty bad vs doom after he has the mana to cast lvl death on you and his ult - he has two single target nukes (and can have 3 with devour). Linkens is super situational. It would be good vs a lineup that has very few disables and no magic damage. (or the disables go through bkb ie Beastmaster).
It's also sometimes worth getting both a BKB and a Linkens (if you're getting blink -> hexed).

A lineup where linkens is good vs, I guess would be something like Skeleton King, Beast Master, Juggernaut, Sven, Huskar. A BKB isn't really particularly good vs any of those heroes but a linkens blocks the majority of their spells. It's a horrible team composition though (At best it's Sven SK lane, Jugg mid, Huskar solo somewhere and Beastmaster jungling), . A team practically has to pick themselves into being good vs linkens.
Dubzex
Profile Joined October 2010
United States6994 Posts
Last Edited: 2013-03-26 07:17:24
March 26 2013 07:17 GMT
#49185
Linkens will block silencer's ultimate.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2013-03-26 07:38:52
March 26 2013 07:34 GMT
#49186
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Infernal_dream
Profile Joined September 2011
United States2359 Posts
March 26 2013 07:46 GMT
#49187
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).


Uh, what else does he have that uses mana? That and his ulti. The mana cost doesn't increase while his mana pool does. Small range? It's 700...that's far from small. He doesn't see use because he's like spectre, needs to afk farm for 50 minutes then turn into rape. You can do that with much better heroes like PL and AM who have mana burn, mana shield, invis, so on and so forth. Faceless is extremely niche much like a bunch of the carries are.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
March 26 2013 07:47 GMT
#49188
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).

Wagamama likes to play him, he have done so a couple of games for Qpad in the DH invitational if I'm not completely wrong
EZ4ENCE
PromisE
Profile Blog Joined February 2011
Philippines151 Posts
March 26 2013 07:48 GMT
#49189
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).


Sooo we make void decent at the early game like phantom lancer?
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 26 2013 07:56 GMT
#49190
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).

Void is played a fair amount in both scenes
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Enzymatic
Profile Joined August 2011
Canada1301 Posts
March 26 2013 07:57 GMT
#49191
On March 26 2013 16:46 Infernal_dream wrote:
Show nested quote +
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).


Uh, what else does he have that uses mana? That and his ulti. The mana cost doesn't increase while his mana pool does. Small range? It's 700...that's far from small. He doesn't see use because he's like spectre, needs to afk farm for 50 minutes then turn into rape. You can do that with much better heroes like PL and AM who have mana burn, mana shield, invis, so on and so forth. Faceless is extremely niche much like a bunch of the carries are.


Has to afk farm for 50 minutes? Thats silly of you to say. Void can pick up Treads + Maelstrom and be very effective.

The only problem is he needs at least SOME trilane-ability.. Rather than using time walk once, and not being able to do anything for the next 5 minutes while his mana regens.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Enzymatic
Profile Joined August 2011
Canada1301 Posts
March 26 2013 07:59 GMT
#49192
On March 26 2013 16:48 PromisE wrote:
Show nested quote +
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).


Sooo we make void decent at the early game like phantom lancer?


As of right now, hes pretty much unplayable early-game. Not just "mediocre" or "bad".

And @Shaella..

No he isn't. Maybe like a few months ago.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
FinestHour
Profile Joined August 2010
United States18466 Posts
March 26 2013 07:59 GMT
#49193
void is still one of the best carries in the game still man dont need no buffs
thug life.                                                       MVP/ex-
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 26 2013 08:00 GMT
#49194
On March 26 2013 16:59 Enzymatic wrote:
Show nested quote +
On March 26 2013 16:48 PromisE wrote:
On March 26 2013 16:34 Enzymatic wrote:
/Random here..

But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays.

Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana.

I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that).


Sooo we make void decent at the early game like phantom lancer?


As of right now, hes pretty much unplayable early-game. Not just "mediocre" or "bad".

And @Shaella..

No he isn't. Maybe like a few months ago.

I've seen him a fair amount

Wagamama likes him, so does Loda, HONTRASHPLAYER plays him extremely well in the SEA scene
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
rabidch
Profile Joined January 2010
United States20289 Posts
March 26 2013 08:03 GMT
#49195
http://dota-academy.com/hero/22/

at least refer to dota academy before making any claims...
LiquidDota StaffOnly a true king can play the King.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 26 2013 08:39 GMT
#49196
Void is played quite a bit, Fnatic, MUFC, nth and Qpad all play him a decent amount.
WriterXiao8~~
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 26 2013 08:53 GMT
#49197
Speaking of super lategame carries, what happend to Spectre, why is she never picked anymore? She should atleast be situational enough to get picked SOME (like dragon knight for instance)
In the woods, there lurks..
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-26 09:14:07
March 26 2013 09:08 GMT
#49198
On March 26 2013 17:53 Iplaythings wrote:
Speaking of super lategame carries, what happend to Spectre, why is she never picked anymore? She should atleast be situational enough to get picked SOME (like dragon knight for instance)

She doesn't fit the current pace of the game. While she can go for midgame oriented builds, these fundamentally require her to snowball hard enough off kills and towers to get big items because unlike PL, Gyro, Luna, etc., midgame teamfight items on Spectre sacrifice farming speed because she has no inherent farming skill like Juxta/Flak/Glaives that allows her to keep up farming speed even with fighting items. A Drums/Yasha Luna or Gyro or Diffusal PL still farm quite fast, but a Drums/Yasha Spectre loses a lot of farming speed.

The Tranquil nerf also hurts her just as badly as the rest of these heroes--and more so while the bug where Illusions always spawn with broken Tranquils is in the game, because the movespeed of ulti illusions heavily factors into their damage dealing ability (Tranquil+Drums Spectre Illusions had max MS pre-patch because the ult Illusions have a base MS of 400 and benefit from Endurance Aura effects).

On the flip side, a Spectre that goes farming items takes longer to kick in than Anti-Mage or Void (BFury+Manta/BFury+BKB cost less than Radiance+Heart, while both Void and AM have better flash-farming ability due to superior mobility skills and are likewise harder to gank).

A few teams have experimented with her, but with mixed results.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
March 26 2013 09:12 GMT
#49199
I hope the frog finds a way to buff her early game presence without making her a new PL.
I love playing spectre.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 26 2013 09:14 GMT
#49200
It's incredibly difficult to get spectre off the ground. No good farming abilities. I think the only viable item nowadays is probably midas to farm with. Good luck getting a radiance early on when they're sure to pressure you or other towers while you have no items.
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