General Discussion - Page 2460
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Vod.kaholic
United States1052 Posts
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Torte de Lini
Germany38463 Posts
When you get Dagon for Nyx, do you keep going to level 5 or do you move on to drums or other items etc.? | ||
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Iplaythings
Denmark9110 Posts
On March 26 2013 15:30 Torte de Lini wrote: When you get Dagon for Nyx, do you keep going to level 5 or do you move on to drums or other items etc.? Depends on the game, if you're snowballing it's dagon 5, if not, other items big be better (necro book is fun too, for maximum mana drain ^^ diffusal is redundant though) | ||
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Nevuk
United States16280 Posts
On March 26 2013 15:27 Vod.kaholic wrote: On the whole linken's/BKB thing, would you generally want linken's over BKB if the other team has a silencer or a doom, or just very few targeted CC abilities? Or if they're mainly relying on heroes like storm/tusk/sandking/sven to initiate ganks and fights, a linken's on the primary target may be better than a bkb, right? You get BKB vs silencer and use the BKB after the ult (I don't think linkens even blocks silencer ult). Linkens is pretty bad vs doom after he has the mana to cast lvl death on you and his ult - he has two single target nukes (and can have 3 with devour). Linkens is super situational. It would be good vs a lineup that has very few disables and no magic damage. (or the disables go through bkb ie Beastmaster). It's also sometimes worth getting both a BKB and a Linkens (if you're getting blink -> hexed). A lineup where linkens is good vs, I guess would be something like Skeleton King, Beast Master, Juggernaut, Sven, Huskar. A BKB isn't really particularly good vs any of those heroes but a linkens blocks the majority of their spells. It's a horrible team composition though (At best it's Sven SK lane, Jugg mid, Huskar solo somewhere and Beastmaster jungling), . A team practically has to pick themselves into being good vs linkens. | ||
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Dubzex
United States6994 Posts
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Enzymatic
Canada1301 Posts
But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays. Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana. I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that). | ||
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Infernal_dream
United States2359 Posts
On March 26 2013 16:34 Enzymatic wrote: /Random here.. But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays. Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana. I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that). Uh, what else does he have that uses mana? That and his ulti. The mana cost doesn't increase while his mana pool does. Small range? It's 700...that's far from small. He doesn't see use because he's like spectre, needs to afk farm for 50 minutes then turn into rape. You can do that with much better heroes like PL and AM who have mana burn, mana shield, invis, so on and so forth. Faceless is extremely niche much like a bunch of the carries are. | ||
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WindWolf
Sweden11767 Posts
On March 26 2013 16:34 Enzymatic wrote: /Random here.. But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays. Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana. I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that). Wagamama likes to play him, he have done so a couple of games for Qpad in the DH invitational if I'm not completely wrong | ||
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PromisE
Philippines151 Posts
On March 26 2013 16:34 Enzymatic wrote: /Random here.. But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays. Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana. I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that). Sooo we make void decent at the early game like phantom lancer? | ||
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Shaella
United States14828 Posts
On March 26 2013 16:34 Enzymatic wrote: /Random here.. But buff Void, seriously.. He is really never seen anymore, hes like a ghost hero in competitive nowadays. Lower the mana cost on Time Walk in my opinion.. 120 mana seems like way too much when you compare it to AM's blink, etc. I'd like to see that shit lowered to like 80 mana. For how terrible Time walk is at level 1 (low distance, huge cooldown).. The mana cost is just way too bloated. Competitive teams can't even trilane void because of the fact that when you use time walk once, you're out like over half of your mana. I'd also like to see the cooldown on time walk lowered from 19/17/15/13.. Down to 17/15/13/11 (or even one step lower than that). Void is played a fair amount in both scenes | ||
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Enzymatic
Canada1301 Posts
On March 26 2013 16:46 Infernal_dream wrote: Uh, what else does he have that uses mana? That and his ulti. The mana cost doesn't increase while his mana pool does. Small range? It's 700...that's far from small. He doesn't see use because he's like spectre, needs to afk farm for 50 minutes then turn into rape. You can do that with much better heroes like PL and AM who have mana burn, mana shield, invis, so on and so forth. Faceless is extremely niche much like a bunch of the carries are. Has to afk farm for 50 minutes? Thats silly of you to say. Void can pick up Treads + Maelstrom and be very effective. The only problem is he needs at least SOME trilane-ability.. Rather than using time walk once, and not being able to do anything for the next 5 minutes while his mana regens. | ||
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Enzymatic
Canada1301 Posts
On March 26 2013 16:48 PromisE wrote: Sooo we make void decent at the early game like phantom lancer? As of right now, hes pretty much unplayable early-game. Not just "mediocre" or "bad". And @Shaella.. No he isn't. Maybe like a few months ago. | ||
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FinestHour
United States18466 Posts
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Shaella
United States14828 Posts
On March 26 2013 16:59 Enzymatic wrote: As of right now, hes pretty much unplayable early-game. Not just "mediocre" or "bad". And @Shaella.. No he isn't. Maybe like a few months ago. I've seen him a fair amount Wagamama likes him, so does Loda, HONTRASHPLAYER plays him extremely well in the SEA scene | ||
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rabidch
United States20289 Posts
at least refer to dota academy before making any claims... | ||
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Kipsate
Netherlands45349 Posts
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Iplaythings
Denmark9110 Posts
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TheYango
United States47024 Posts
On March 26 2013 17:53 Iplaythings wrote: Speaking of super lategame carries, what happend to Spectre, why is she never picked anymore? She should atleast be situational enough to get picked SOME (like dragon knight for instance) She doesn't fit the current pace of the game. While she can go for midgame oriented builds, these fundamentally require her to snowball hard enough off kills and towers to get big items because unlike PL, Gyro, Luna, etc., midgame teamfight items on Spectre sacrifice farming speed because she has no inherent farming skill like Juxta/Flak/Glaives that allows her to keep up farming speed even with fighting items. A Drums/Yasha Luna or Gyro or Diffusal PL still farm quite fast, but a Drums/Yasha Spectre loses a lot of farming speed. The Tranquil nerf also hurts her just as badly as the rest of these heroes--and more so while the bug where Illusions always spawn with broken Tranquils is in the game, because the movespeed of ulti illusions heavily factors into their damage dealing ability (Tranquil+Drums Spectre Illusions had max MS pre-patch because the ult Illusions have a base MS of 400 and benefit from Endurance Aura effects). On the flip side, a Spectre that goes farming items takes longer to kick in than Anti-Mage or Void (BFury+Manta/BFury+BKB cost less than Radiance+Heart, while both Void and AM have better flash-farming ability due to superior mobility skills and are likewise harder to gank). A few teams have experimented with her, but with mixed results. | ||
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Unleashing
Denmark14978 Posts
I love playing spectre. | ||
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Itsmedudeman
United States19229 Posts
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