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On March 13 2013 00:52 Teton wrote:Show nested quote +On March 13 2013 00:45 FuzzyJAM wrote: It's not that hard to spend a couple stuns on Drow and kill her. She's stupidly easy to kill, I don't get the "OP" claims at all. people dont buy dusts / sents in pubs. but yeah, she's squishy as fuck This is why I like picking Spiritbreaker whenever someone picks Drow in a pub.
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On March 13 2013 02:19 Firebolt145 wrote: It's the behaviour that plagues every game out there. Stop focusing on imbalances (whether real or not) and focus on your own individual play. Personal skill will always triumph overall until you start playing at the very top, which is actually very few people.
Edit: same thing applies to complaints about matchmaking tbh. unless the complaint is about phantom games *shakes fist*
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On March 13 2013 02:19 Firebolt145 wrote: It's the behaviour that plagues every game out there. Stop focusing on imbalances (whether real or not) and focus on your own individual play. Personal skill will always triumph overall until you start playing at the very top, which is actually very few people.
Edit: same thing applies to complaints about matchmaking tbh. come on, don't be reasonable
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That feeling when your game interrupts your Shopkeepers quiz 100% speedrun. T_T
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On March 13 2013 02:24 PrinceXizor wrote:Show nested quote +On March 13 2013 02:19 Firebolt145 wrote: It's the behaviour that plagues every game out there. Stop focusing on imbalances (whether real or not) and focus on your own individual play. Personal skill will always triumph overall until you start playing at the very top, which is actually very few people.
Edit: same thing applies to complaints about matchmaking tbh. unless the complaint is about phantom games *shakes fist* Well, the problem with PL is that he's difficult to deal with in competitive games (finding the room / organization to gank him with 3 heroes and not be completely obvious about it, and to find the ability to push and end the game in 30 minutes in the current meta [most pl teams in competitive games have a kotl]), and its that much more difficult to do in a random pub game.
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On March 13 2013 02:30 PrinceXizor wrote: That feeling when your game interrupts your Shopkeepers quiz 100% speedrun. T_T Get low prio, win the quiz!
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@FB I will miss your stream  looking forward to its return ^^
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On March 13 2013 02:30 PrinceXizor wrote: That feeling when your game interrupts your Shopkeepers quiz 100% speedrun. T_T
My biggest complaint about that quiz is that I have to drag the little icons in to the empty boxes. Why can't I just click them or something? That slows me down a LOT (compared to how fast I'd be able to do it otherwise. yes my mouse skills are that bad).
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United States47024 Posts
On March 13 2013 02:31 Comeh wrote:Show nested quote +On March 13 2013 02:24 PrinceXizor wrote:On March 13 2013 02:19 Firebolt145 wrote: It's the behaviour that plagues every game out there. Stop focusing on imbalances (whether real or not) and focus on your own individual play. Personal skill will always triumph overall until you start playing at the very top, which is actually very few people.
Edit: same thing applies to complaints about matchmaking tbh. unless the complaint is about phantom games *shakes fist* Well, the problem with PL is that he's difficult to deal with in competitive games (finding the room / organization to gank him with 3 heroes and not be completely obvious about it, and to find the ability to push and end the game in 30 minutes in the current meta [most pl teams in competitive games have a kotl]), and its that much more difficult to do in a random pub game. I'd say PL is a lot weaker in pubs, for a couple reasons:
1) PL needs a fair bit of help through early levels in lane. He's strong as part of certain lane combos (e.g. KotL+PL) or if you can freefarm him till Tranquil Boots, but if we're taking random pub lanes where you're playing stuff like 2v2 sidelane with some random support, he's actually fairly troublesome to win lane with. A lot of other carries have a way easier time managing the lane even when they have a shitty pub support 2v2 (e.g Drow, Luna, Silencer).
2) Pub games in general aren't suited for hard carries. The amount of mistakes made and general tendency toward blind meaningless teamfights means that semicarries with strong ganking/teamfighting ability that can snowball off of successful ganking/teamfighting are going to be more successful than a hero that needs to, on some level, farm it out (and hope your team doesn't throw). Even though Drums/Diffusal/Manta based builds are adequate midgame (compared to Radiance which makes you dead weight while you're farming), it's still not strong in the sense that you can dictate the midgame tempo. Based on this, and the above, PL has a far greater reliance on his teammates than other more self-sufficient carries/semicarries--which is a quality that isn't a big deal in competitive play (since you can and should depend on your teammates) than in pub play (since there's no guarantee of your teammates being dependable).
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What is with the recent rash of supports buying literally nothing but regen items and wards and pooling their annoying lanemate with endless clarities.
I wouldn't call it that effective, except when lina gets 5 light strike array's at level 1 from chuggin pots....
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On March 13 2013 02:53 RoyGBiv_13 wrote: What is with the recent rash of supports buying literally nothing but regen items and wards and pooling their annoying lanemate with endless clarities.
I wouldn't call it that effective, except when lina gets 5 light strike array's at level 1 from chuggin pots.... I think you entered Tryhardville, population : tryhards
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On March 13 2013 02:41 TheYango wrote:Show nested quote +On March 13 2013 02:31 Comeh wrote:On March 13 2013 02:24 PrinceXizor wrote:On March 13 2013 02:19 Firebolt145 wrote: It's the behaviour that plagues every game out there. Stop focusing on imbalances (whether real or not) and focus on your own individual play. Personal skill will always triumph overall until you start playing at the very top, which is actually very few people.
Edit: same thing applies to complaints about matchmaking tbh. unless the complaint is about phantom games *shakes fist* Well, the problem with PL is that he's difficult to deal with in competitive games (finding the room / organization to gank him with 3 heroes and not be completely obvious about it, and to find the ability to push and end the game in 30 minutes in the current meta [most pl teams in competitive games have a kotl]), and its that much more difficult to do in a random pub game. I'd say PL is a lot weaker in pubs, for a couple reasons: 1) PL needs a fair bit of help through early levels in lane. He's strong as part of certain lane combos (e.g. KotL+PL) or if you can freefarm him till Tranquil Boots, but if we're taking random pub lanes where you're playing stuff like 2v2 sidelane with some random support, he's actually fairly troublesome to win lane with. A lot of other carries have a way easier time managing the lane even when they have a shitty pub support 2v2 (e.g Drow, Luna, Silencer). 2) Pub games in general aren't suited for hard carries. The amount of mistakes made and general tendency toward blind meaningless teamfights means that semicarries with strong ganking/teamfighting ability that can snowball off of successful ganking/teamfighting are going to be more successful than a hero that needs to, on some level, farm it out (and hope your team doesn't throw). Even though Drums/Diffusal/Manta based builds are adequate midgame (compared to Radiance which makes you dead weight while you're farming), it's still not strong in the sense that you can dictate the midgame tempo. Based on this, and the above, PL has a far greater reliance on his teammates than other more self-sufficient carries/semicarries--which is a quality that isn't a big deal in competitive play (since you can and should depend on your teammates) than in pub play (since there's no guarantee of your teammates being dependable). Yeah, agreed about point 1 - I guess I was specifically thinking about kotl + PL in pubs.
I see where you are going with point 2 - but I've found in a lot of pub games its really hard for the other team to "get" when to end the game / when to push a t3 / when to rosh and rax, and when you extend the game / dont push properly, it gives more room for PL to split push and build up items (and once he gets diffusal + heart + 1 more core, usually ~35 minutes, its likely not going to end well for the other team).
I would say he can dictate midgame tempo in that he's "alright" in the midgame teamfights (not that good though), and he forces a lot of movement through his split pushing the safelane, even when hes farming jungle. It forces a lot of movement out of the other team, even when he only has a yasha, QB, Diffusal.
I don't play a ton of pub games though, so maybe its just my small amount of experience in this.
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United States47024 Posts
It doesn't matter that the other team doesn't know when to end if they're still farming with higher efficiency than you. In general hard carry lategames don't outclass weaker scaling heroes so much that a significant item advantage isn't enough to secure the game for those heroes. It matters when items are closer, but if a less insane lategame carry gets and retains a major item advantage, they'll still be stronger.
Obviously PL will catch up if the opponent farms inefficiently, but a stalled out game doesn't necessarily help the carry on the back foot unless they actually have room to close the farm gap.
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i am fcking addicted to sniper atm. Feel so good when i shoot people with his instant attack animation, and those delicious denies you can do on lane lol
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United States47024 Posts
I think the best thing about Sniper is when you headshot the guy when they're going for a lasthit, and then it fucks up creep aggro so you get to get the creep instead. So rage-inducing.
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On March 13 2013 03:03 TheYango wrote: It doesn't matter that the other team doesn't know when to end if they're still farming with higher efficiency than you. In general hard carry lategames don't outclass weaker scaling heroes so much that a significant item advantage isn't enough to secure the game for those heroes. It matters when items are closer, but if a less insane lategame carry gets and retains a major item advantage, they'll still be stronger.
Obviously PL will catch up if the opponent farms inefficiently, but a stalled out game doesn't necessarily help the carry on the back foot unless they actually have room to close the farm gap. I'm not necessarily disagreeing with you, but I think PL is kind of unique in that he often can outcarry other carry hereos while being behind 1 item or so, and that if the game reaches late enough while not down any raxes, he can effectively end the game in a no-risk scenario (ie, double heart situation G-League). He's a little different in just how strong his split pushing ability is as opposed to most carry heroes.
My brain isn't working today very well, so I cant create a legitimate argument right now though.
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But iG was heavily outfarming LGD.
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GD Studio show coming up in 40 minutes. For once it will probably be mostly about dota 2 seeing that all sc 2 peeps are gone.
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On March 13 2013 01:28 Numy wrote:Show nested quote +On March 13 2013 01:19 FuzzyJAM wrote:On March 13 2013 01:09 Numy wrote:On March 13 2013 01:04 FuzzyJAM wrote:On March 13 2013 00:50 Numy wrote:On March 13 2013 00:26 Lightspeaker wrote:On March 12 2013 22:53 Bleak wrote:On March 12 2013 21:05 Animzor wrote:On March 12 2013 20:19 nojok wrote:Drow RangerI was looking for some fun videos but I found this guide, which really explains well how to play drow. Completely retarded damage lol. With the double damage rune you can kill some heroes with only 2-3 hits even early on. Drow is stupidly overpowered. Only thing she needs is levels, items are for only showing off. As soon as she hits level 6 and 11, she becomes a killing machine as long as her team has some disables and heroes that can fight in the frontline. All she has to do is stay in the back and right click. She can hit for 140-150 right click dmg just with a Shadowblade and PT. This is completely stupid. In fairness she does need SOME items. At the very least a shadowblade because she has no other escape and is really squishy. But yeah...pubs really just absolutely cannot shut her down properly and you have to KEEP doing it because if she gets ANY period of freefarm (and the Drow player isn't totally terrible) then you just die. I know that from first hand experience. In a game a month or so back I went from being abused by my team at 25 minutes after getting totally shut down by ganks on me in mid to carrying the team to a win after finding 15-20 minutes space to farm. Just insane. She doesn't need a shadowblade. You just get bkb/treads hit level 11 and win game. Also drow is really squishy and easy to shut down in mid, you shouldn't run her mid unless it's a very unique situaiton Any disable that goes through BKB and she's fucked at any point in the game because she has the survivability of an Eidolon. So if you disable people then do damage to people they die? Really come now. The whole point of an early bkb is that a lot of early game damage is magical. The tread and bkb give you hp. Then you group up(Maybe with a yasha if you doing well) and take towers/fights. You are a ranged carry so you don't have positioning problems that early that needs extra survivability to overcome. You have an amazing aura that scales of agi and an ulti that means you "peak relative strength" really early on so you can abuse those facts by grouping early with an item that solves most suvivability options in early fights(Bkb). Much the same way luna is played just a more physical damage approach It's like people think dota is a closed box void of anyone else Why not actually read what I said before being condescending? As I said, disables matter because she has next to no survivability. She's like a better version of Huskar. Good, but not anything special against decent play and certainly not OP, which is what the discussion is about. How is magic immunity not survivability? You said any disable through bkb wrecks her which is true for basically ever single hero in the game. I gave reasoning why it's a favourable situation for her and all you say is one liner yet I'm condescending? Maybe it's my being ill so I'm misreading but it seems to be the inverse. I also don't see how you compare a 625 ranged agi hero with an aura to a 400 ranged str that needs to be damaged to deal his real damage. Anyway I agree she's not OP but she is strong.
Magic immunity which anyone can have, yes. But she's still one of the squishiest heroes in the game, has no escape or repositioning, and is straight up far easier to kill than pretty much any carry.
Huskar is comparable because he's "OP!" until people focus on disabling him rather than just piss about doing random shit in a team fight.
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On March 13 2013 02:31 Comeh wrote:
Well, the problem with PL is that he's difficult to deal with in competitive games (finding the room / organization to gank him with 3 heroes and not be completely obvious about it, and to find the ability to push and end the game in 30 minutes in the current meta [most pl teams in competitive games have a kotl]), and its that much more difficult to do in a random pub game. I meant when matchmaking puts you in a game without telling you. i've been in menu NOT searching for a game and ended up with an abandon. nothing to do with PL. PL isn't a problem.
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