General Discussion - Page 2356
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Wysp
Canada2299 Posts
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Jetaap
France4814 Posts
On March 12 2013 07:47 Wysp wrote: Niax is the best hero vs Nyx because he can rage and kill him, while anyone hero will need a BKB to do this. Yes he is good, but that won't prevent nyx from killing supports and mana burn everyone. Certainly one of the best choice vs nyx, but not a hard counter per say. | ||
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FinestHour
United States18466 Posts
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Wysp
Canada2299 Posts
On March 12 2013 07:48 Jetaap wrote: Yes he is good, but that won't prevent nyx from killing supports and mana burn everyone. Certainly one of the best choice vs nyx, but not a hard counter per say. I don't think his ability to gib heroes is what people find most annoying, or what is actually imbalanced about him, its his 5 second long 'touch me and I run away' skill that also happens to act like ravage in team fights. Niax is pretty much the only hero who can make you feel hopeless on nyx . | ||
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TheYango
United States47024 Posts
Against Naix, you just get Ghost Scepter and use the Carapace+Ghost Scepter combo to gib any magic damage-dealing heroes on the enemy team. | ||
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RoyGBiv_13
United States1275 Posts
On March 12 2013 07:50 TheYango wrote: Against Naix, you just get Ghost Scepter and use the Carapace+Ghost Scepter combo to gib any magic damage-dealing heroes on the enemy team. Well, I'll just call you Atropos, because you give me nightmares... + Show Spoiler + | ||
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Noocta
France12578 Posts
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IPA
United States3206 Posts
On March 12 2013 08:44 Noocta wrote: I really wouldn't mind a small nerf to Naix, Nyx and Kotl. And PL. Please god. Lower agi gain, etc. Sooooo tired of seeing him. | ||
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aintz
Canada5624 Posts
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cecek
Czech Republic18921 Posts
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aintz
Canada5624 Posts
On March 12 2013 09:01 cecek wrote: Remove carapace, bring ghosts back. Perfectly balanced hero, the ghosts were only free invisible wards that could walk around. thats was a weaver skill not nyx. | ||
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Shaella
United States14828 Posts
they're both had it at one point or another | ||
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TheYango
United States47024 Posts
No, by the time they swapped it to Nyx, it was Urna Swarm, not Watchers. | ||
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Shaella
United States14828 Posts
On March 12 2013 09:05 TheYango wrote: No, by the time they swapped it to Nyx, it was Urna Swarm, not Watchers. Ah. my mistake then. | ||
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rabidch
United States20289 Posts
and urna swarm was a very good spell provided proper micro | ||
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SKC
Brazil18828 Posts
Give her the old Carapace back. That would make her disapear again. | ||
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unkkz
Norway2196 Posts
On March 12 2013 09:06 rabidch wrote: lol at these people who thought NA had watchers Yeah what a bunch of scrubs! | ||
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FinestHour
United States18466 Posts
On March 12 2013 09:06 rabidch wrote: lol at these people who thought NA had watchers and urna swarm was a very good spell provided proper micro nice silver coins man | ||
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Gheizen64
Italy2077 Posts
+ Show Spoiler + Na'ix: Rage bonus IAS decreased from 30/45/60/80 to 30/40/50/60 Slightly less efficient with items. Yes it's really minor, but i don't think Na'ix need a big nerf, nor a nerf. But some minor nerfs on overused heroes are good for the psychological effects, as it bring people wanting to play that hero less. Keeper of the light: Illuminate now channel 2 seconds at all levels. Damage per second of channel from 100 to 90/120/150/180 The hero i believe is the biggest offender of this version. The change on illuminate would make it a better spell for skirmishes (only 2 sec channel for 360 damage huge AoE nuke) but worse at anti push and worse in spirit form (since you care less about 2 sec of channel compared to 2. Batrider: Base Strenght decreased from 22 to 20. Still a monster laner, but i think his domain on Lane and Jungle alike should slightly lowered on those early levels. SyllaBear: Bear HP from 1400/1800/2300/2700 to 1200/1700/2200/2700 200 HP less on bear at LvL1 would make the hero slightly more zoneable when he solo offlane. Nyx Assassin: Spiked carapace now stun and reflect only first damage instance again. CD decreased from 14 to 12/10/8/6. Basically "old" carapace but with super short CD to make it sort of a Puck phase shift ability, rewarding those with good reaction skills. Remove the "ravage" aspect of the skill and make it less useful for initiating Phantom Lancer: Collision size increased from 8 to 24. With the Eza nerf, i feel lancer would already be alright. What i don't like of this hero is the ability to instantly spawn 3-4 illusions on top you (randomly pretty much) and kill your mana outright. With a normal collision Size this wouldn't be possible anymore and even if the Lance illusion spawned extra illusions right there, it would be harder for them to actually attack you 3 or 4 times in the time they're alive. I also think that if Troll will get into CM he could use a slight nerf as i think he's a tad too good : good mid laner, insane pushing abilities, good teamfight abilities (with ulti), decent carry, easy rosh etc... It's hard to say exactly how good he is at laning because i've seen him only in pub context, even if they were high level pubs (page 1-3), but i've seen good players win the mid pretty easily with him. | ||
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kollin
United Kingdom8380 Posts
holla holla get dolla | ||
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