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General Discussion - Page 2356

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
March 11 2013 22:47 GMT
#47101
Niax is the best hero vs Nyx because he can rage and kill him, while anyone hero will need a BKB to do this.
an overdeveloped sense of self preservation
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 11 2013 22:48 GMT
#47102
On March 12 2013 07:47 Wysp wrote:
Niax is the best hero vs Nyx because he can rage and kill him, while anyone hero will need a BKB to do this.

Yes he is good, but that won't prevent nyx from killing supports and mana burn everyone.
Certainly one of the best choice vs nyx, but not a hard counter per say.
FinestHour
Profile Joined August 2010
United States18466 Posts
March 11 2013 22:48 GMT
#47103
i think just a carapace nerf of some kind is good enough, nerfing someone into the ground and never seeing them again is so uninteresting
thug life.                                                       MVP/ex-
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
March 11 2013 22:50 GMT
#47104
On March 12 2013 07:48 Jetaap wrote:
Show nested quote +
On March 12 2013 07:47 Wysp wrote:
Niax is the best hero vs Nyx because he can rage and kill him, while anyone hero will need a BKB to do this.

Yes he is good, but that won't prevent nyx from killing supports and mana burn everyone.
Certainly one of the best choice vs nyx, but not a hard counter per say.


I don't think his ability to gib heroes is what people find most annoying, or what is actually imbalanced about him, its his 5 second long 'touch me and I run away' skill that also happens to act like ravage in team fights. Niax is pretty much the only hero who can make you feel hopeless on nyx
.
an overdeveloped sense of self preservation
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-11 22:51:29
March 11 2013 22:50 GMT
#47105
Either revert the carapace buff from 6.75 (the one that made it apply to all sources of damage for the duration rather than just the first one taken), or revert all the other random buffs the hero received in addition to the carapace buff (random buffs to the other 3 skills, HP regen buff).

Against Naix, you just get Ghost Scepter and use the Carapace+Ghost Scepter combo to gib any magic damage-dealing heroes on the enemy team.
Moderator
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
Last Edited: 2013-03-11 23:24:07
March 11 2013 23:23 GMT
#47106
On March 12 2013 07:50 TheYango wrote:

Against Naix, you just get Ghost Scepter and use the Carapace+Ghost Scepter combo to gib any magic damage-dealing heroes on the enemy team.


Well, I'll just call you Atropos, because you give me nightmares...

+ Show Spoiler +
HEEEYYYOOO
+ Show Spoiler +
I'll show myself out

Any sufficiently advanced technology is indistinguishable from magic
Noocta
Profile Joined June 2010
France12578 Posts
March 11 2013 23:44 GMT
#47107
I really wouldn't mind a small nerf to Naix, Nyx and Kotl.
" I'm not gonna fight you. I'm gonna kick your ass ! "
IPA
Profile Joined August 2010
United States3206 Posts
March 11 2013 23:46 GMT
#47108
On March 12 2013 08:44 Noocta wrote:
I really wouldn't mind a small nerf to Naix, Nyx and Kotl.


And PL. Please god. Lower agi gain, etc. Sooooo tired of seeing him.
Time held me green and dying though I sang in my chains like the sea.
aintz
Profile Joined August 2010
Canada5624 Posts
March 11 2013 23:59 GMT
#47109
nerf carapace and its all good, thats the only part of nyx that is op.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
March 12 2013 00:01 GMT
#47110
Remove carapace, bring ghosts back. Perfectly balanced hero, the ghosts were only free invisible wards that could walk around.
super gg
aintz
Profile Joined August 2010
Canada5624 Posts
March 12 2013 00:03 GMT
#47111
On March 12 2013 09:01 cecek wrote:
Remove carapace, bring ghosts back. Perfectly balanced hero, the ghosts were only free invisible wards that could walk around.


thats was a weaver skill not nyx.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 12 2013 00:04 GMT
#47112
On March 12 2013 09:03 aintz wrote:
Show nested quote +
On March 12 2013 09:01 cecek wrote:
Remove carapace, bring ghosts back. Perfectly balanced hero, the ghosts were only free invisible wards that could walk around.


thats was a weaver skill not nyx.

they're both had it at one point or another
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
March 12 2013 00:05 GMT
#47113
On March 12 2013 09:04 Shaella wrote:
Show nested quote +
On March 12 2013 09:03 aintz wrote:
On March 12 2013 09:01 cecek wrote:
Remove carapace, bring ghosts back. Perfectly balanced hero, the ghosts were only free invisible wards that could walk around.


thats was a weaver skill not nyx.

they're both had it at one point or another

No, by the time they swapped it to Nyx, it was Urna Swarm, not Watchers.
Moderator
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 12 2013 00:06 GMT
#47114
On March 12 2013 09:05 TheYango wrote:
Show nested quote +
On March 12 2013 09:04 Shaella wrote:
On March 12 2013 09:03 aintz wrote:
On March 12 2013 09:01 cecek wrote:
Remove carapace, bring ghosts back. Perfectly balanced hero, the ghosts were only free invisible wards that could walk around.


thats was a weaver skill not nyx.

they're both had it at one point or another

No, by the time they swapped it to Nyx, it was Urna Swarm, not Watchers.

Ah. my mistake then.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2013-03-12 00:06:59
March 12 2013 00:06 GMT
#47115
lol at these people who thought NA had watchers

and urna swarm was a very good spell provided proper micro
LiquidDota StaffOnly a true king can play the King.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-03-12 00:08:27
March 12 2013 00:07 GMT
#47116
Urna swarm with the silence wasn't exactly bad as well though.

Give her the old Carapace back. That would make her disapear again.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
March 12 2013 00:08 GMT
#47117
On March 12 2013 09:06 rabidch wrote:
lol at these people who thought NA had watchers


Yeah what a bunch of scrubs!
FinestHour
Profile Joined August 2010
United States18466 Posts
March 12 2013 00:13 GMT
#47118
On March 12 2013 09:06 rabidch wrote:
lol at these people who thought NA had watchers

and urna swarm was a very good spell provided proper micro


nice silver coins man
thug life.                                                       MVP/ex-
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2013-03-12 00:13:44
March 12 2013 00:13 GMT
#47119
Those are the nerfs i'd like to see in next version, nothing too drastic, just give other heroes a bit more space.
+ Show Spoiler +

Na'ix:
Rage bonus IAS decreased from 30/45/60/80 to 30/40/50/60

Slightly less efficient with items. Yes it's really minor, but i don't think Na'ix need a big nerf, nor a nerf. But some minor nerfs on overused heroes are good for the psychological effects, as it bring people wanting to play that hero less.

Keeper of the light:
Illuminate now channel 2 seconds at all levels. Damage per second of channel from 100 to 90/120/150/180

The hero i believe is the biggest offender of this version. The change on illuminate would make it a better spell for skirmishes (only 2 sec channel for 360 damage huge AoE nuke) but worse at anti push and worse in spirit form (since you care less about 2 sec of channel compared to 2.

Batrider:
Base Strenght decreased from 22 to 20.

Still a monster laner, but i think his domain on Lane and Jungle alike should slightly lowered on those early levels.

SyllaBear:
Bear HP from 1400/1800/2300/2700 to 1200/1700/2200/2700

200 HP less on bear at LvL1 would make the hero slightly more zoneable when he solo offlane.

Nyx Assassin:
Spiked carapace now stun and reflect only first damage instance again. CD decreased from 14 to 12/10/8/6.

Basically "old" carapace but with super short CD to make it sort of a Puck phase shift ability, rewarding those with good reaction skills. Remove the "ravage" aspect of the skill and make it less useful for initiating

Phantom Lancer:
Collision size increased from 8 to 24.

With the Eza nerf, i feel lancer would already be alright. What i don't like of this hero is the ability to instantly spawn 3-4 illusions on top you (randomly pretty much) and kill your mana outright. With a normal collision Size this wouldn't be possible anymore and even if the Lance illusion spawned extra illusions right there, it would be harder for them to actually attack you 3 or 4 times in the time they're alive.

I also think that if Troll will get into CM he could use a slight nerf as i think he's a tad too good : good mid laner, insane pushing abilities, good teamfight abilities (with ulti), decent carry, easy rosh etc...
It's hard to say exactly how good he is at laning because i've seen him only in pub context, even if they were high level pubs (page 1-3), but i've seen good players win the mid pretty easily with him.
Seen as G.ZZZ [COPPER SCUM] on Steam
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 12 2013 00:18 GMT
#47120
On March 12 2013 09:13 FinestHour wrote:
Show nested quote +
On March 12 2013 09:06 rabidch wrote:
lol at these people who thought NA had watchers

and urna swarm was a very good spell provided proper micro


nice silver coins man

holla holla get dolla
Prev 1 2354 2355 2356 2357 2358 6534 Next
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