<333333 valve giving the people what they want.
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PrinceXizor
United States17713 Posts
<333333 valve giving the people what they want. | ||
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Slardar
Canada7596 Posts
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duoform
Spain5180 Posts
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Firebolt145
Lalalaland34505 Posts
- The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit. THE EARTH SHALL SHAKE BENEATH HIS TOTEM | ||
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PrinceXizor
United States17713 Posts
On January 24 2013 05:49 Firebolt145 wrote: How are you guys missing this - The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit. THE EARTH SHALL SHAKE BENEATH HIS TOTEM but the trolllll warrrrrrr lorrrrrrrrrdddddd rorolrorlrorlrol. :D | ||
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Sn0_Man
Tebellong44238 Posts
On January 24 2013 05:47 duoform wrote: Don't worry guys. The guys who voted for private are "scrubs". ![]() Well, Tharuler clearly understands the implications of showing you DBR... ROFL. That is a great pic. @Firebolt the pathing is interesting but I assume it will path correctly as long as you can see the fissure, as opposed to "if ES is invis you will path like a retard even if u can see fissure" which is how it is worded ![]() | ||
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ChrisXIV
Austria3553 Posts
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Comeh
United States18919 Posts
On January 24 2013 05:49 Firebolt145 wrote: How are you guys missing this - The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit. THE EARTH SHALL SHAKE BENEATH HIS TOTEM Yeah, this was kind of a huge bug. Glad they fixed it (made chasing annoying too :[ ) | ||
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PrinceXizor
United States17713 Posts
On January 24 2013 05:52 Sn0_Man wrote: Well, Tharuler clearly understands the implications of showing you DBR... ROFL. That is a great pic. @Firebolt the pathing is interesting but I assume it will path correctly as long as you can see the fissure, as opposed to "if ES is invis you will path like a retard even if u can see fissure" which is how it is worded ![]() SO pretty much what the pathing change does is if you can see the obstruction you will go around it, if not you will walk the normal shortest distance until you see the obstruction then attempt to path around it. how this works with earthshaker is when he fissures into trees (like south of radiants bottom tower) you will have a much harder time escaping than prior, similar instances occur in all tree juke areas. | ||
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duoform
Spain5180 Posts
>Fixed ground courier being able to block lanes and surround Roshan. ![]() | ||
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FliedLice
Germany7494 Posts
On January 24 2013 05:47 duoform wrote: Don't worry guys. The guys who voted for private are "scrubs". ![]() That's not what he's saying. He's saying that idiots will call you a scrub if you hide your stats, because they're just going to assume you're scared to show em. | ||
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AkalineMess
249 Posts
On January 24 2013 05:52 ChrisXIV wrote: I love this patch so much. :D Shows how much Valve is watching the community. Dont be stupid. Valve devs probably talk to Dotabuff to delay their DBR release so they can add that privacy options. Why Dotabuff release their Rating on Friday when obviously their system is already in place? If Valve dont do it, their devs forum just gonna get spammed by a bunch of whiners crying about being insult in pubs for being Bronze Scum. Only Bronze scum hide their profile. | ||
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Sn0_Man
Tebellong44238 Posts
On January 24 2013 05:55 PrinceXizor wrote: SO pretty much what the pathing change does is if you can see the obstruction you will go around it, if not you will walk the normal shortest distance until you see the obstruction then attempt to path around it. how this works with earthshaker is when he fissures into trees (like south of radiants bottom tower) you will have a much harder time escaping than prior, similar instances occur in all tree juke areas. Well yes, I gathered that, but it looks like they worded it poorly ![]() I'm also curious to see how it handles ES fissure. If I can see part of it, will I path as if I know about all of it or will I path as if I only know about the part I can see? Etc. Just idle curiosities. I've seen the old pathing comparison videos. | ||
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cecek
Czech Republic18921 Posts
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Dattish
Sweden6297 Posts
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Yoshi-
Germany10227 Posts
On January 24 2013 05:58 AkalineMess wrote: Dont be stupid. Valve devs probably talk to Dotabuff to delay their DBR release so they can add that privacy options. Why Dotabuff release their Rating on Friday when obviously their system is already in place? If Valve dont do it, their devs forum just gonna get spammed by a bunch of whiners crying about being insult in pubs for being Bronze Scum. Only Bronze scum hide their profile. But you are forgetting that this will pretty much kill dotabuff. So doubt that Dotabuff agreed on system that could possible destroy them. | ||
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PrinceXizor
United States17713 Posts
On January 24 2013 05:59 Sn0_Man wrote: Well yes, I gathered that, but it looks like they worded it poorly ![]() I'm also curious to see how it handles ES fissure. If I can see part of it, will I path as if I know about all of it or will I path as if I only know about the part I can see? Etc. Just idle curiosities. I've seen the old pathing comparison videos. iirc from dota 1 you only recall the parts of the fissure that have been in your line of sight. On January 24 2013 06:00 cecek wrote: I love how subtle Valve is about this. Dotabuff was all fine, until they added DBR and it instantly gets shut down. I don't think the DBR will work at all even if you decide to turn it off, correct? Because, if it's default private, it means it will stay private for at least 80% of players, and I don't think they can make that system work with such a limited data. Ice frog is seriously about the sanctity of pubs as a fun only zone. | ||
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ChrisXIV
Austria3553 Posts
On January 24 2013 05:58 AkalineMess wrote: Dont be stupid. Valve devs probably talk to Dotabuff to delay their DBR release so they can add that privacy options. Why Dotabuff release their Rating on Friday when obviously their system is already in place? If Valve dont do it, their devs forum just gonna get spammed by a bunch of whiners crying about being insult in pubs for being Bronze Scum. Only Bronze scum hide their profile. a) What did I do to you lol. b) What's with your hate on privacy options? | ||
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BurningSera
Ireland19621 Posts
AR <333333333333 ValVE you are thebest|!!!!!!! - Added Troll Warlord! - Added All Random to matchmaking! - Added tournament calendar view to the Watch tab! GAMEPLAY - The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit. - Crystal Maiden: Fixed Freezing Field channeling ending if you get purged. - Dazzle: Fixed Poison Touch slow and stun applying if BKB was used after it had been applied. - Drow: Fixed Drow Illusions carrying the double bonus from Marksmanship - Keeper of the Light: Fixed Chakra being castable on magic immune allies. - Keeper of the Light: Fixed Manta dispelling Mana Leak. - Lifestealer: Fixed Rage not removing certain buffs that BKB does (Empower, Haste, etc). - Medusa: Fixed Mana Shield happening after Stout/Vanguard damage block rather than before. - Meepo: Fixed Poof considering dead illusions as valid destinations. - Morphling: Fixed Replicate dying if Morphling dies with Aegis. - Timbersaw: Fixed Whirling Death sometimes taking too long to cast when used with Timber Chain. - Timbersaw: Fixed Chakram cast time behavior. - Visage: Fixed Attack and Defense type on level 3 Familiars. - Warlock: Fixed Aghanim Warlock Golems not doing enough damage. - Fixed MKB dealing bonus damage to towers. - Fixed ground courier being able to block lanes and surround Roshan. - Fixed being able to lifesteal more life than the target has. - Fixed Diffusal Blade cooldown being 12 seconds instead of 8. UI - Added Practice vs Bots option in the Play menu. - Added a privacy setting in the UI so that players can specify whether they want to allow external 3rd party websites to be able to access their match history (defaulted to private). - Least Played mode now eliminates each players' top 40 played heroes, up from 20. - Added completion cost to shop item tooltips, displayed if the player has one or more components. - Added tooltips to the shop category buttons. - Fixed the Repick option disappearing too soon. - Fixed bug where buffs would sometimes display an incorrect duration sweep. - Bringing up the combat log will now hide the killcam. - Fixed bug where sometimes spectators would, when inspecting a player, not see thier cosmetic items. - Fixed bug where Dota 2 would not track changes in the Windows default audio device. - When spectating a game in directed, hero chase, or player view, the mouse will no longer be locked to the window. STORE - Added new item sets for Lone Druid and Necrolyte. BOTS - Added Necrolyte bot. - Added Witch Doctor bot. - Sven will no longer War Cry when doing a casual retreat. - Fixed Viper bot not harassing with his unique attack modifier. - Fixed bug in Sandstorm avoidance that always made bots maximalliy avoid it. - Adjusted the values so that bots are more willing to tanking creeps at high health/tankability ratings. - Bots now take into account cleaving when determining what neutral camps they're willing to farm. - Death Prophet bot will now use Carrion Swarm more when laning. - Fixed bug that would cause bots to fountain-dive sometimes. WORKSHOP - Added a "Show Low-Res Model" checkbox that toggles between showing the low & high resolution LODs for imported models when in Loadout camera view. - Now automatically switches to showing low-res models in the Day/Night camera views, and high-res models in the Portrait camera view (since that's how they're used by the game). - Fixed "Other" submission type displaying a "failed to find content file" when submitting. - Fixed Preview not resetting background properly when moving from Portrait to Day/Night view. - Fixed Preview losing hero rotation when going to and from Portrait view. - Fixed a case where the Add Wearable slot buttons didn't work for some slots on some heroes (like Sven). | ||
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Comeh
United States18919 Posts
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